• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
    8,672 replies, posted
But consider: Random crits are rewarded to people who are doing more damage, meaning experienced pubstompers are more likely to benefit from random crits than new players. Additionally, new players are disproportionately attracted to classes like the Spy and Sniper, the two classes who literally benefit the least from the existence of random crits and would both be better off without. Random crits aren't a benefit to new players, and aren't a guarantee that they will stick around. What got me hooked on TF2 was its personality and design, not some bullshit random kill.
Is there a way to disable or hide the end of round survey?
Nope.
It's not a perfect way to give an advantage to new players (unlike Gears where they gave new players a damage boost) since you can see TF2's numbers and would know if the game is cheating but it's the closest thing they have to that. I don't know if that's actually the reason random crits exist (probably part of it is to help break stalemates). No. I wish I could set it to allow me to rate every game (expect for ones that I joined in progress and played for less than 5 minutes) but Valve doesn't let you change the survey settings.
Impressive how long TF2's been popular with Lots of hidden mechanics and a tutorial that doesn't show them Performance issues and bugs Very infrequent updates One major update a year, with two to three cosmetic updates The "dead game" stigma Hackers Mediocre matchmaking And it's still in the top ten most played on Steam.
They should disable random crits on a per-account basis once you reach badge level 20 or 50 or whatever. Newbies can still have the rush of having a kill handed to them now and then. Pros don't get randocrits on top of being way better. Random crits become something people are proud to leave behind. Smurfs would be a little bit of a problem, but that's a problem already.
It's a relic in certain ways. It successfully blends both classic shooter mechanics (having ammo that needs to be replenished or you won't have a weapon, no map or character indicators so you need to keep your team in mind constantly, based entirely around gunplay rather than characters that also have guns") and unique class-based gameplay. It's why I prefer it over Overwatch, even with all the attempts to soak up some of that fame like the match queue system, it still maintains its original gameplay style and doesn't feel like "MOBA cash-in attempt the game #285".
Random crits are indeed there to both break stalemates and to give a winning team better momentum. More sustained damage leads to more burst damage in the form of crits. Respawn waves are shorter for the team that currently has the attacker's advantage (or just offense if it's asymmetric A/D or payload) Capture points don't revert progress quickly compared to capture progress, which forces defenders to stand on the point which gets them killed more easily since they have to concede ground. Capture speed increases from mid, second, and finally last point. CTF capture crits (CTF ew but it deserves a mention) First blood crits (arena is the one game mode that defies TF2's goal of being objective focused rather than kill focused) TF2 wants games to be over quickly so it can keep moving things along, but players aren't knuckle-draggers who'll just throw bodies at one another until something gives way. People will look for openings in a team's defenses/monitoring and will similarly be on the lookout for people trying to use flanks. Stalemates exist because of a mexican standoff where no one wants to be the first domino to fall as a numbers advantage spirals out of control swinging the game from pushing last into defending second. The sentiment trickles down into lower levels of play as well...at least in servers with normal respawns, people will throw bodies against the wall in games where the objective is unrealistic to ever be approached (CTF, most PLR, humorously most PL and A/D until the timer is under 60 seconds) or if it's a fast/instant respawn where there's no real penalty for death.
that's actually the one good thing with mym go make a new steam account, queue for casual look at the scoreboard, almost if not all players in the server will be level 1-25 almost all of them will be as clueless as a new player can be, you'll almost never meet a skilled player in your first few matches while you do see new players in your normal games, and I thought MM was completely random, it surprised me the first time I played on my other account (long after mym), everyone there had no idea what he was doing, it was a pretty balanced game (had I not been there ofc)
I'm the exact opposite, I dont want to rate any games because valve doesnt use that shit. So its just an annoying popup I have to click on.
Conversely, random crits can also create stalemates by killing people who were about to break a stalemate (e.g. someone flanking, a medic with uber, a group of people doing an offensive push) and kill momentum by the same principal. If a stalemate is on a knifepoint breakable by a single dose of random crits, then it's going to break soon enough anyway. The other things you've listed are more than enough to favour the attacking team, random crits just add randomness to the mix.
I'm still a little upset that they removed Casual stats.
That's another thing I wanted to build on. The presence of crits ultimately discard genuine efforts to break a stalemate by stuffing it before it has a chance to make a meaningful effect. Spies are probably subjected to the worst brunt of that effect since assassinations are all the class was designed to do. There's also another unnecessary threat that crits present. Their high damage potential means that any attack could be lethal despite established rules for damage and general survival (ie far away shots don't deal much damage, a missed explosion can be surfed off of for extra mobility, etc). The high damage flips those tactical positioning safemeasures on their head and makes a previously-safe and calculated move into a lethal backfire. Better players make better plays that lead to stalemates being broken, but crits remove that skill layer and actually reinforce a stalemate by tossing those attempts back to resupply.
We're playing cp_sulfur then ctf_newbine now on NA steam://connect/45.77.144.141:27015
Was the Eyelander, Air Strike, and Bazaar Bargain taking kills from each other intentional?
eyelander taking kills from other eyelanders is intended. not the others. but they do because they're copy pasted.
I played a little bit on the FP Server and I gotta say: what a nice experience! Everyone there was friendly (except you, JugadorELX, I ain't gonna forget those headshots) and quite talkative. Hope this initiative keeps going!
This made me wonder, do you think they'll let infinite medals be distributed or do you think they'll just slap another 0 onto the number?
In their latest Steam group post they say that Valve is increasing the limit from 1000 to 5000 for the Titanium Tank badge.
While in the past you may have seen me decry the nerfs incurred by the Phlogistinator, its curremt state is absolutel intolerable. Its DPS increase after JI, coupled with the additional "flame consistency" and ability to mask taunt sounds, renders it positively intolerable. It punishes you for simply existing and is impossible to completely predict. It, along with Pyro itself, needs to be addressed in the upcoming 2020 update.
I think the Phlog needs its MMMPH ability to be more noticeable by amping up both its visual and audio cues, maybe with a Eureka Effect styled lightning strike and explosion. That would at least alert players that a charged Phlog pyro is nearby, alleviating any around-the-corner deaths for the unaware.
I think it was more along the lines of flames not being RNG more then an actual DPS increase... In the right conditions you could land damage about as fast as the phlog does now, but back then lag or whatever it was made it that flames often "missed" people... I still remember a Barnblitz when I ambushed 6-7 people on a cart and only killed 2 because 90% of my flames "missed"... Fun times that was lol... I popped the crits and dropped down behind them too... I wouldn't mind seeing changes made to building mmmrph with secondaries though, most notibly ones like the Scorch Shot and Detonator though. Maybe a better way to counter phlog pyro's with uber medics after playing a dustbowl match and seeing them bum rush ubered down that narrow pathway on stage 3 that has shit all over the place that makes seperating with demoman difficult as well as just trying to make more space between you with blast jumping away though.
Seriously, that's my biggest gripe with it. Turn a corner, looks like I'm instantly dead through no fault of my own. If there were at least some way to tell where a critphlog currently is I'd just blow them up or wait it out.
I still kind of find it funny that people complained about the uber when it's still significantly better to taunt where people can't even see you though. IF anything it was more of a bigger visual que to back off the pyro. Then again, idiots in casual still bum rush the pyro when taunts so what else is new... Always fun though to be a sniper when the pyro taunts next to you, only to headshot him because the uber wears before the taunt ends lol.
I always thought maybe if they aren't ever gonna remove random crits, they should at least make them have damage dropoff (cough cough crit rockets cough cough) Even getting random crits feels bad for me. Unless they were like at very minimal health, they shouldn't have died without any effort from me.
Maybe I should have responded with more detail to his post. Anyways, I will elaborate on it in order to clarify what I mean, and I will also respond to his other points.
Make it so Pyros emit a loud noise when taunting, one that cannot be masked.
Does anyone here have experience writing Plug-ins? We are considering running a special Easter Event on the facepunch server and while it might also work without plugins, plugins would certainly make the process a lot more smoother and tolerable.
Are you saying there is something wrong with "Breaking the mold of the genre", so to speak? Are you really saying that all I do is ask why? If that is what you are saying, then can you prove that it is true? How does a person asking the question "Why", lead to the conclusion that they are unable to make logical inferences? For example: Sometimes there are multiple possible valid reasons for something. As I am (pretending that I am) not psychic, I can't (tell you that I) know which. This means I must ask the other person for their reasoning. Are you asking if English is a second language for me, or are you stating that it is a second language for me? As I have said before, understanding something is not the same as agreeing with something. You say that people are spelling things out, and "spoonfeeding" it too me. The thing is that you can spell something out in detail, or spoonfeed it to someone without it being correct. For instance: someone may spell out in detail or spoonfeed to me why the earth is flat, that doesn't make it correct Now I'd also like you to prove that people are spoonfeeding stuff to me. Further more there isn't really anything wrong with rejecting things that people explain in detail or "spoonfeed", as long as you give an explanation or counterargument for their arguments. The flat earth example is also relevant to this bit. Now on the otherhand, if you are saying that I simply reject what people are telling me without explanation, then you should prove that. The point of my retort was to tell that the guy I was talking to that he was making false equivalency. While I did not explicitly spell it out, I gave another example of a false equivalency to illustrate that. My opinion is not really volatile. Calling it volatile, would be like calling the statement "I like Orange and strawberry Icecream" a volatile opinion. It is not an opinion on inflammatory topics such as Politics, Religion, War, Crime, or the Economy. It is related to a game. It is not an opinion that is extremely rare. The opinion is being expressed in the correct place, as it is related to the purpose of this thread. It would be more appropriate to say that some people in this thread are highly volatile, and/or notably intolerant of opinions that do not align with theirs. As a closing point, I'd like to note that a bit of your post could be replaced with "you're argument's are wrong ;and sore you", and nothing would really be lost.
next update will add a muffled REEEEEEEEEEEE to the phlog's activation taunt
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