TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
8,672 replies, posted
Really more of a nod to it's roots in Quake.
That's not how nods work. Nods can't be used in arguments.
nod u
Of course heavy sucks in formats like CTF (a joke format that's been reduced to Team Deathmatch while the 4 engineers camp the Intel room) and 5cp. But even there I still see more snipers and spies than heavies played by new players.
Maybe at the start that could be true. But who's to say that down the line they decided they wanted to change the concept of a class over the years? I mean, just look at Demo Knight, which was probably built around completely changing the class entirely.
Has an idea been pitched for a Trap Kit (don't) for the Disguise Kit slot? The Disguise Kit's usefulness is pretty dubious when you consider the level of play, a spy can make good use of the disguise kit if the team doesn't communicate, but once there's a semblance of communication and coordination the Spy is as good as dead. A trap kit would allow roaming spies to lead and pick their targets in a trap that would give a spy an advantage, or give the spy a chance to flee where the Invis watch would fail.
I wouldn't really know where to begin what it would have in it, but it would be a multi-tool of gadgets that have different purposes that can be selected in a similar fashion to the disguise kit. However, it must be activated by detonator in order for the tool to function, and to prevent fire-and-forget behavior. For example, if the Spy is trying to run away from a scout, he'd pick a harpoon-like gadget to toss on the floor and activate to snag and slow down the scout. Or you can implement the Plot Hook mechanic into it as a gadget and sneak out of situations by literally hanging onto the ceiling, or fall from said ceiling and stick a knife on an unsuspecting victim (I think this should really be a seperate weapon).
It's a bit hard to go off on something like this, since it should have practical gadgets that can be used in whatever playstyle the spy chooses but not be too situational to the point it's garbage.
Trap Kit should be a Sapper replacement instead, imo.
The Sapper is entirely useless if an Engineer isn't play and is less intrinsic to the Spy class than the Disguise Kit is.
What if we started with a simple base, like the bear traps Junkrat has in Overwatch, but is only very slightly visible and doesn't latch on for as long (maybe 3 seconds and deals 25 damage)? It'd be a good way to solve the problem of Spy's backstabs being tricky to get especially against higher mobility classes. Maybe restrict turning radius to forward?
Sounds similar to the Caltrop drop/grenades from QWTF or TFC... Except stepping on them slowed down the character while doing fairly minor damage.
I like this, sans turning restriction. I feel like it'd end up being frustrating- knowing that a Spy is about to stab you, but being unable to stop it and all.
Is Arena mode even on valve servers?
Pretty sure it isn't in Casual anymore, but I could be wrong.
I think only the Invasion arena map is in casual under the other maps section.
Probably not intentional, but the silver Gun Mettle coin has Lincoln on it, with his quote "I love Arena Mode". Gun Mettle came out in 2015, the same year the Invasion update came out and brought back Arena Mode with Byre.
currently, all of the following are still missing from Casual mode
-the entirety of Arena
-2fort Invasion
-CTF Sawmill
-CTF Well
-5Gorge
-Asteroid and Cactus Canyon
odd detail I noticed looking through the casual map list; Sawmill is labeled as "KOTH Sawmill", even though neither the CTF or Arena versions are available, meaning there's no need to clarify.
also, bit of a personal one, but I'd like to at least have the *option* to queue for Halloween maps outside of October. a lot of those maps are way too quality and fun to be limited to two or three weeks out of the year (especially Pit of Death). failing that, cmon valve, at least give us the non-event versions of Moonshine, Millstone, Fifthcurve, and Maple Ridge.
A bunch of pages back someone asked about Strange Part: Projectiles Reflected not registering successful reflects. The short version is this: It's broken. It only works on stickies and maaaybe stock/IB pipes (certainly not Loch pipes.) It doesn't work on rockets, arrows, flares, Jarate or Mad Milk. It's been this way since Jungle Inferno dropped. You can send back seventeen DH rockets and get 0 ticks on your strange part. Conversely, you can empty your ammo playing street hockey with an unexploded sticky trap and level it up like crazy. This is irritating for a bunch of reasons, not the least of which is how much the damn strange part costs. Don't hold yr breath on Valve fixing this.
At some point later I'm going to test how the strange part handles stock demo pipes. What I suspect is it only works once the pipe has hit the ground and not when it's in the air. Basically the more skilled your reflect, the less likely it is to register. I rate this a solid Valve/10.
You made several claims about me and my arguments.
You said that my arguments, argument form, and motivations have been debunked.
You implied that I mostly ask questions.
You state that my points are ill-informed.
Asking me to address those concerns is rather absurd. The thing is that since you gave no examples of these, there wasn't really any substance for me to address.
It's like asking someone to prove they haven't committed any crime, when no evidence was given that they had even committed one.
The other thing is that one of your concerns wasn't really something to be concerned about, regardless of whether it actually applied or not.
You said that you can't make an substantive argument by just asking questions. I brought up the Socratic method as a counter example.
Now this bit is weird:
>Then proceeded to knowingly mislabel your arguments as the socratic method- but wait, you prefaced it with "well, but not really" as an escape hatch because you knew you'd be called on it.
So what's the issue there? Since I avoided mislabeling something, therefore I am "bad" somehow?
Can you even prove that was why I did it? I am fairly certain that it wasn't my motivation.
For you to claim that what I did is ""pseudointellectual horse shit of the highest magnitude"", is not really accurate.
I responded the way I did for a good reason. As said earlier in this post.
You hadn't really given any proof for your claims, so I asked for such. In addition 1 of your claims would not be a problem, even if it was true. So I pointed that out.
Now while you complain that I am being pseudointellectual, you still have provided no evidence for the claims you made earlier. In addition, you continue to make more claims without proof.
You claim that my reasoning is nonsensical and circular.
You claim that I evade questions and move the goalposts.
Can you provide evidence for your claims?
Listen to yourself.
You are once again asking questions instead of providing logically forceful points to back up your statements.
"Your accusations are baseless" is not a defense unless it provides evidence as to why that may be.
One day you will realize that the burden of proof is on the person making the assertion, especially if they haven't initially provided any, which would be, in fact, you in your pro-crit assertions, in virtually every random crit post you've made, arguing yourself into a corner and running out of points, where then you start asking diversionary questions in an attempt to shift the responsibility of answering to your detractors, and save face.
Go back in your post history and gaze upon all your replies to legitimate criticisms which have simply had questions and platitudes thrown at them instead of contesting claims with evidence. Answer all of those first, then we can talk. Because you still haven't.
And then there's the utter absurdity of asking me to prove why you said something; forcing me to argue your own motivations- something that can be infinitely denied on your part, and can only be objectively proven by somehow psychically mind-reading your past motivation at the time of your statement.
This kind of fuckery may obfuscate your dunning-kruger ineptitude from some, but it will not work on me, and is an insult to the intelligence of everyone you expect to buy it.
You have failed spectacularly. Yield. This has gone on long enough and is now no longer TF2 related.
How is using twitter polls to support your statement, a "vacant argumentation"?
Can you prove any of these accusations? I do not believe any of them are really accurate.
sToP rEpLyiNg tO Him
Frank Kafka's Metamorphosis (TF2 edition)
I seem to have a map called abs soundscape auditorium which has an alphabetical order of rooms with every soundscape in tf2
https://imgur.com/Fse5lkC
i wonder what happens if you play all the soundscape at once
you'd have to make a soundscape that contains all the soundscape info from the other ones if you wanna do that
Game crash.
The map basicaly loads the sound of the soundscape when you get close to the square,im actualy really suprised about how diffirent these background noises are when most of the time i cant even make a diffirence of them when going map to map (apart from a few specific ones and halloween soundscapes)
I don't believe that I the only thing I do Is ask "Why?", and as far as I can tell there isn't anything to show that I only do that.
So instead, I will give some explanations as to why I might ask the question "Why?":
Well, first off I like to know the reasons for something. (I don't know why I like that). There isn't anything to indicate that asking "Why?" is a bad habit or inappropriate here.
Another thing is that depending upon what is being said, "Why?" is the best thing for you to say in return.
One example:
Suppose you are having a discussion and someone says something like "This should be done" without any further elaboration. Then you should say something like "Why do you believe that?" or "Why should that be done?". Part of that is without any more info, it is hard to discuss what they are saying.
Heavy sucks in formats like CTF? Then explain to me how my heavy pocket dominates the entire server whenever we play CTF?
I didn't bring up those polls to show that random crits are a good thing, I brought it up to show that a lot of people do like them.
The corollary of that is that the majority liking something doesn't make it dumb.
The thing about that image is that the guy (Uncle Dane) who posted it is against random crits, and IIRC his post where he embeded that images was mocking people who support random crits.
On the second point on that list: It's not going to give new players a better chance to kill people than experienced players, but it should give them a larger chance than otherwise.
But why should new players need to rely on luck in the first place?A luck that is increased for players who do damage which are usualy the good players.
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