TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
8,672 replies, posted
Late but
I kinda miss only stock.
That was fun for a while
The Hot Hand/Dragon's Fury finally have Killstreak Kits too. Finally.
I'm messing around with pyro in tr_walkway and these changes are alright
the axtinguisher can clean up lighter classes if you get a bit of a flame on them or a flare, but you need to do a little work to get a killing blow for demos and sollies
AKA no puff 'n sting, that won't give you enough afterburn damage to be worth caring about.
sydney's headshotting has no 1.2 ms delay :thinking:
they lowered key prices for eu from 2.10 from 2.00
The hair thing is not mostly irrelevant. Don't be pedantic
Heavy doesn't have hair lmao, how would they accurately steal that?
maybe they can do that as a special event sometime?
strings for that have been added to the game, so
I don't think this is gonna make much difference to be honest
https://steamuserimages-a.akamaihd.net/ugc/445112938782463688/4CA49D4016950E5047ED0F20440FA0F453FFFE19/
Like this?
by giving him hair like any other heavy item that gives him hair
The Thermal Thruster's lower holster time makes the jetpack seem a lot more fluid now, I like it. Alongside that, it doesn't feel like the Dragon's Fury lower fireball size and dead-on hit mechanic affects the weapon a whole lot. Even then, if their purpose was to make it more fairer by requiring the Pyro to aim just like the new flamethrower, I can live with that.
Oh lol, the circuit's ball is exactly like the electric ball halloween spell thing. and it still auto-aims anything around it. it's kind of powerful but in a stupid spammy mindless way now.
that looks fucking foul
why would I want a hat made of hair
I had a feeling there'd be something potentially exploitable about the new short circuit
If anything, both Sydney Sleeper and Huntsman defy a change made early in TF2's lifespan because being able to effectively headshot from the hip is pretty effective.
Why allow an inconsistency like that to fester until it becomes a problem?
As far as mechanics go, huntsman kind of gets a pass because it's a distinctly-separate entity.
Flamethrowers don't seem to be able to puff out 1 ammo anymore, the lowest I can do is 2 ammo.
My thoughts on the axtinguisher so far based on tr_walkway is that it's pretty nice, definitely usable.
Also requires like 60 ammo or something, so It's justified.
Did FLAN 2018 get a campaign page yet? Is it too late to donate and get a medal?
Huge update happens a few hours after my rant. Now I feel even worse
Puff+flare gun+flare gun gets you ~200 damage, puff+flare+ax gets you ~270
Yeah, this thing is really nice when used with flare guns :>
I just came back home, holy shit I want to print those patch notes and hang them on a wall
do you live in the elevator shaft of a skyscraper
rip dragons fury against competent, non-immobile opponents
I changed the open palm pin to a fist pin.
See not direct copy.
i just realized that the flamethrower basically suffered from the same bug that the quake champions lightning gun did
and that thing was a fucking hitscan beam
https://i.imgur.com/EB8f1aE.jpg
commodorekong and I just got crashed out of two games in a row, one on a community server and one in casual
new server crash confirmed?
Scout can't double jump while switching weapons anymore. Very annoying new bug.
New Dragon's Fury is still fun to use. The bonus damage actually feels earned now. I approve, and will continue to use it as my go-to.
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