• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
    8,672 replies, posted
If randomness in this game was done properly to begin with, there would be no large discussion against it.
https://i.imgur.com/sJX885e.png By the amount of points, you can see how long that comp match took; and it was really fucking fun. So why play comp? Because casual won't offer you the sweatiest fucking tryhard action available in the game, won't give you shaky hands when pushed back to last and certainly won't make you communicate with your team, because winning or losing doesn't matter.
I think they reduced the ranks from 18 to 13 because of the low player count. Hope if they bring them back they make each unique like the last CSGO ranks (bring back Raging Sociopath)
Obviously we're on the precipice of a major decision regarding the future of random crits, and Valve is going to be polling the players on a grand scale. It seems the time for talk is at an end; you can now speak with your mouse.
i'd raise a complaint about comp mode if i ever get to play comp mode.
Well this sucks. The Copenhagen Games grand finals won't be casted live. (or did they happen already?) Because of technical issues. Essentials.TF | Your source for everything TF2 "We can't be certain that these issues had anything whatsoever to do with Team Fortress 2 but as guests here, trying to make a good impression for the future, we have made the difficult decision to remove ourselves from the equation by not streaming the grand finals live."
b4nny ddosed the finals.
I'm the first replier you quoted. I've had some truly absymal arguments on Facepunch, but Christ. The responses I'm getting right now are just idiots repeating the exact same point 4 times (to make it look like my list) without actually adding anything of value. One of them said unironically that "skill doesn't matter, only M E M E S". You could not pay me enough to deal with fucking redditors.
How is sniping robots in MvM now because of the pose parameters being lag compensated?
Adding into this. Random crits will inevitably train new and inexperienced players to take risks that they otherwise would not see results from. Practically nothing gets done from a rocket slowly meandering across the map and striking a wall, Scouts shouldn't be trying to pepper people for 3 damage at long ranges, Demo shouldn't be intentionally lobbing rollers instead of trying to get direct hits, and you definitely shouldn't run at an overhealed and revved heavy with your melee out. But crits make those stupid decisions work 2% of the time -- very obvious situations where you're wasting ammo, time, or putting yourself in grave danger for no reason -- the presence of crits reinforces into a moldable mind that "hey, this works sometimes" when the correct train of thought is "conserve ammo, don't expose yourself unless you can get meaningful damage/zoning done, and don't throw your life away unless it's for an objective or a kill trade." This isn't your grandfather's fast-respawn server where the penalty for being stupid is getting sent to the spawnroom in 3 seconds so you can do it again -- this is the game's intended respawn timers, 20 seconds is a lot of time to be off the field and is an active punishment for being outplayed (or simply playing yourself). They say "practice makes perfect," but that sentiment is misguided. The reality is that "perfect practice makes perfect," you won't get better with your mechanical aim or game awareness unless you specifically practice better tactics and strategies that let those abilities get honed and refined. Random crits sometimes being there in those situations where no results should manifest other than alerting everyone to where you are gives inexperienced players some awful tactic to cling to and stunts their development as a player.
the true issue is getting sv_pure 0 back on valve casual servers
"level playing field" and "we don't want to lose money from free mod content" are why sv_pure 1 is there.
Every day I feel the modding community slowly dying from the lack of servers that host with sv_pure 0
I'm betting you they did the pure bomb just so people would feel more inclined to buy their shitty skins.
I queued for like 6 hours today and still got 0 matches. Am I cursed?
Or you could use my philosophy--don't throw your life away, ever. There's no such thing as "worth," and one kill is meaningless.
I've always wondered why, aside from Sniper Rifles, random crits are the only damage in the game that don't have to deal with distance scaling. Was it bot crazy enough that they already did three times the damage of their normal counterparts?
Did you queue duo, solo, or a larger party?
isn't that the idea? imagine what kritz would be like with damage falloff or crits with damage ramp up
I'm talking about in a game before weapon additions, where the only crit aspect came from random crits.
i guess robin walker didnt like crockets doing 90 dmg
I tried duo and solo. Maybe the issue is that I won all 3 of my games yesterday and now it just tries to put me in a better team.
The Gentlemanne's Collection made skins worth it.
In a situation where getting a kill or getting no kill are your only options, getting a trade -- especially on a key player -- is worth your own life. There's a reason why teams will have a Soldier bomb in to kill the Medic or Demoman because they're just that important of players to the enemy team. Even in pubs, there will be players who are better off dead than alive. An Engineer dying means his sentry that's holding the line for the team is easy pickings, a Heavy with a Medic so far up his ass that it's like the Medigun itself is firing bullets dying means that breaking up their honeymoon implies there's no real uber candidates to worry about for a good 25 seconds, a good Sniper dying means players can relax and push forward without losing their minds (this also applies in highlander). Sure don't do a killtrade with someone who's not actually accomplishing anything or posing a threat. There's a skill involved in identifying which players on the enemy team are high priority kills. If you can't identify whether something is genuinely worth dying for, you either have no sense of teamplay or don't care about the actual goal of the game (objectives).
I mean if your priority is getting SIKKK KILLSTREAAAKKS then yeah you're probably right but for those of us playing TEAM fortress 2, getting a pick on a medic at 90% uber is almost always going to be far more helpful for winning the game than keeping one soldier on the battlefield.
I got A Brief History of Time and have been reading it while queuing for competitive.
breaking news: heavy main whose favorite pastime is getting godlike killstreaks on hightower refuses to trade his life for the good of his team experts the world over stunned
i constantly find myself in the face of ubered enemies so i just go with it and try to bodyblock them or maybe try to dodge and waste their time
I like random crits, is the general consensus that they are bad? I could see the desire to remove them from competitive but I wouldn't go any further personally.
Where have you been for the last 10 years
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