• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
    8,672 replies, posted
It's only like 60% ass now after two years. They should make the bots better if they won't add vote kicking, CSGO bots are mediocre to decentivise kicking bad players. I wish more people played comp, its data could really help Valve with balancing.
I'll check it whenever I'm home.
Is there a way to disable drawing at the end of a comp match? I'd like to take a screenshot of the team on the winner's podium but it instantly gets scribbled
Have fast hands
Someone got a TF2 Monopoly signed by the team, source https://i.redd.it/8e8qdqztnxr01.jpg
That's a lot of signatures.
I wonder what's the most costly unusual somebody would give for it.
Because Pyro's suit and the DDS negate afterburn does the Axtinguisher do less damage if you manage to hit them while burning? Also does the Degreaser's afterburn damage penalty mean the Axtinguisher does less damage?
I am more suprised that North Korea has the most playtime on pubg
Really it's kind of a question of whether axtinguisher's damage bonus scales with burn damage remaining or whether it scales with burn duration remaining. While they appear similar they aren't interchangeably the same phenomenon. We also don't know if the Axtinguisher has upper or lower bounds to its damage increase when allowed to minicrit, which would be important information for someone actually spending credits on burn duration/damage in MvM to hit a robot once
Yeah, I wish they had an option to disable it myself... How much would vote kicking actually benefit being in comp? I feel it would just be abused as much as it would be useful for getting rid of cheaters and such.... Would new players fill in for the bots or something?
New players filling in ruins the entire point of a ranked match. Bots are okay I guess, I figure some sort of pseudo-bonus like Dota 2 does where the DC'd persons gold gain is distributed among the team is best but idk
And that's completely fine. Valve Comp is still fun for Casual players, and then they can progress to third - party competitive.
Quick spitball suggestion: Respawn time is decreased for the team that lost teammates, up to respawning instantly if there's only one person left on their team. This wouldn't be as solid of a solution in A/D or Payload maps since they're asymmetrical and a part of the game modes' balance, but there can be solutions there too.
https://www.youtube.com/watch?v=r_mwNcxuxwY Can I just say that LazyPurple's return is the best thing to happen to TF2 content in the past few years? Every video he makes has amazing editing and flourish, and are often just as informative as they are funny. LazyPurple has seriously raised the bar here. In terms of TF2 video essays, I think only FunkE comes close in terms of quality, but this is diminished by his...lacking upload schedule.
I imagine not everyone that signed that works on TF2 full time, I doubt that artists or animators or writers or sound engineers work on TF2 full time but some of them may have signed it.
It isnt complete garbage at all Are there flaws like turbine and shit in the map rotation? Yes. Is it complete dogshit? No, and I seriously dont know what people are on about
you don't know what people are on about because you don't have an appreciation for the competitive play that the actual pros are playing if you did, you'd find competitive mode's many limitations and baffling lack of a few key ones a worse-than-pale imitation of what high-end TF2 play actually looks like the vast majority of my TF2 friends are friends who play HL, 6s or both, and none of them have anything good to say about Competitive Mode. hell, the only reason I'm even interested in playing it is for the medal- once I finish my placements and/or hit Death Merchant, I'm probably never going to touch it again because TF2PL, TF2Center and just playing in a league are all better experiences.
ok not to discredit lazy for his good work but how the fuck are you using upload schedules to discredit me against someone who just got back from a 4 year hiatus
well, since he returned from his hiatus, he has been uploading more regularly than you... it wasn't meant as an insult or a jab. I genuinely think you're one of the few people out there making content of comparable quality.
I have actually sent a Spy issues email to Valve recently, I'll DM you.
Punchy's too busy making money off of those Twitch subs to do Youtube videos.
This goes off of the notion that TF2 Competitive is fun for casual players. When you have forced graphical settings, shitty map pool, lack of voice comms, notorious cheaters, and frequent abandons (probably from the graphical settings), then I can't see how a casual player would have fun. In fact a shitty comp mode would turn casual players away from competitive. It's complete garbage when another platform can provide the same service that is superior in all fronts while being developed in a third of the time frame. I'm pretty much on the same boat as Contra except I won't even torture myself to get some pointless medal.
I have played more than enough of faceit to know what 3rd party comp looks like and I appreciate it more than enough, and where did I say its perfect or anything? The limitations and flaws of it are problems, but it isnt nearly as awful as you people appear to make it out to be. And well, good for them. In-game comp being competent is pretty important for community comp aswell, you know? It gives people an actual stepladder for community comp and a way to exceed over casual play. In-Game competitive isn't there to be a replacement to third party competitive, it fills the niche between that, just like how CS' Comp isnt as good as third party CS comp. These big boy competitive players are not going to praise it because they are not the main targeted audience. The main target audience is a Casual player that simply wants a more competitive experience, and that's what it is doing right now. The competitive refresh isnt a single update but an ongoing process, and it starts now. Next step is probably removing the limitations or lowering them quite a bit.
For anybody interested, here's my experience so far with Competitive: Matchmaking takes pretty long still for me: between 5 minutes to more than an hour. It might have to do with me queueing late in the day, so I increased my ping limit to be 170 so I could play in US servers where there would be more active people, but there's still no luck. Occassionally comms were used in some way, like text, voice and even voice commands were being used smartly ("Go Left/Right", "Activate Charge!", etc.). No cheaters yet, but I'm sure that'll change as I win more games. There's still the occassional abandoning player, but it happens occassionally less. I've meet some Facepunchers and people from other servers along the way. You guys rock. It's alright to queue to because of the more focused and competitive gameplay, but I wouldn't do it with the expectations of getting quick or completely-skilled matches (although the matches I had were pretty even most of the time). Unrelated to this, you can apparently queue for a casual match as you play on a casual match. Although silly, it's useful for when the server is emptying up after the map is over, so you don't have to disconnect and wait to get on another server with the map(s) you want to play in, you can play on the map that's voted on in the meantime as you queue up again.
I don't believe either of us implied that you said competitive was perfect. But to get this clear, your case is that valve competitive is to bridge the gap between casual and third party competitive? Except that it hasn't done that at all. I don't see casual players flooding in to sign up for ESEA because of their good valve comp experiences, and as far as I know UGC is dying. So valve comp doesn't do the job its intended for, nor does it entertain actual competitive players. As of right now, it's useless. It's garbage. And you are right, in game comp is very important for community comp if its good. If. CSGO's system bridges the gap because its good, but can valve do the same for TF2? Can valve add incentives to make people want to play comp? Can valve add an anti-cheating system (Like CSGO's overwatch) to catch non-blatant cheaters? Can valve eat their own words and take back their shitty decision to add these pointless config restrictions? Can valve overturn the notion that their current comp system is a complete clusterfuck?
How is Sniper doing in competitive now that hitreg is better becuase pose parameters are lag compensated?
It has been 2 weeks ever since Valve comp is actually something worth to take a look at, give it time. Calling it useless and garbage makes you just overall sound biased. I'd consider myself a decent player. Overall casual-level, probably meh tier competitive level since I never specialized in a class and thus do not exceed at anyone in an incredible way. I played a little bit of tf2center; stopped because games tended to take 30 minutes to fill up and often ended up being incredibly imbalanced/have a shit ton of abandoners. Played some faceit - sometimes had nice balanced matches but as tf2center took ages to fill up. Never tried TFPL because I'm still busy taking a look at valve comp. Valve comp kinda offers exactly what I've been looking for; "Casual Competitive" in which I can easily invite friends in and play games with without the matches being a 24 player clusterfuck. While of course balancing is at the moment somewhat wacky because of most players still having to do placements, matches are fun. Even in it's current state with several flaws, it bridges exactly that gap I am talking about. Taking a look at a few profiles of the people I'm talking to shows that. Going from valve comp to ESEA isnt a 2 week thing, judging it by 2 fucking weeks is incredibly stupid.
same as before, still strong in highlander and a dominant 6s offclass
A ladder is up to the player to climb, it isn't a moving staircase that leads people directly to competitive TF2 leagues and makes them flood their doors begging for more. As players get better at the game by playing the in-game competitive, it will get boring for them because they'll start to stomp other players and it's not what they see on the TF2 competitive streams, and they'll start to wonder if there's anything they can do in order to play on an even higher level than they're already playing. Likewise, players who have both sentience and get their asses kicked will also wonder how to get better as well. Or maybe they just think the in-game competitive is hot garbage and wants something better, but the point is that if they want to take their TF2 gameplay to the next level, they'll try to climb such ladder since it's up to them to do so and try to get themselves into a team, or make themselves one, and play on these leagues. But like I said, it's not a moving staircase that automatically moves people into tournaments. Actual competitive players already have lots of different websites to get the types of games they know and love from TF2. The in-game competitive is clearly not meant for them, but for the casual player who dislikes crits and wants to play something other than the classic 6s lineup on classic staple competitive maps. It still needs a fair few fixes for it to be perfect, but it's much, much better than what it was before pre-update, and hopefully they'll tweak it more to provide a better experience. Before, there was no official way to play the game without crits or competently-balanced maps (except Turbine) other than community servers that have been dwindling in numbers to the sadness of pretty much everyone. It's not perfect and nobody claims so, it's still getting tweaked and it doesn't look like it's going to be abandoned any time soon, so I'm willing to give the developers the benefit of the doubt in the hopes of getting a better bridge for players to climb to get to the good stuff.
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