• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
    8,672 replies, posted
What if instead of dealing headshots with a sniper rifle, sniper could only thow jarate and was limited to SMG and meelee.
What a bad comparison. Because Sniper can also deal headshots with his SMG/jarate, yeah? Come on, if you have a problem with a suggestion, at least try to come up with a fair argument against it.
what if the passer was throwable once the meter reached X% but would only create a cloud that lasts X% as long, is X% the size, and/or gives only X% afterburn duration? also on the topic of pyro throwables, would it be feasible to give the pyro a smoke grenade? having it be a literal smoke grenade that blocked all sight would be problematic of course, but as a general concept, could it work? For instance, maybe it could be fully opaque only when a player stands near it and for scoped snipers, and limit the tracking ability of sentries in some capacity. Or it could make a cloud that is still see-through but acts like the batallion's effect; nullifying crit bonuses and reducing incoming damage from players and sentries. For a heavy buff, would increasing the knockback of minigun damage at pointblank range help? It would make scout encounters less one-sided and protect from the cheesy "hug face, strafe, melee" tactic. also would medic really be that bad off if auto-call was removed?
There's really no reason for the gas passer to exist. The concept of long range AOE afterburn is already covered by the 4 flare guns. It doesn't have crits, mini crits, blast jumping, knockback, extinguishing, or even direct damage. Hell, just use the thermal thruster, since you can just close the distance that a flare gun would cover and stick to your flamer.
It'd help if it wasn't the only throwable that needed to be charged up before use. Was AoE aferburn that strong, or was it another case like the Thermal Thruster where they erred on the side of caution,
Perhaps the afterburn from targets soaked by the Gas Passer could be impossible to extinguish by means besides the timer. So collecting a health pack, for example, would restore your health as normal but the afterburn would still be going. The fire could be tinted green like the Gas Passer particles to communicate to other players that it can't be extinguished.
Even if the scorch shot didnt exist,an aoe debuff that makes people take a total of 80 damage over 10 seconds without getting extinguished by the plethora of options available is very underwhelming,im not even sure how it can be made viable unless it had something similiar to the ignite mechanic where it would do damage based on how much afterburn players have when they step on the gas.
I've just had an idea for a strange part Strange part: Filtered Kills Just apply a strange filter to this strange part to basically turn that filter into a strange part
Ugh this guy, who has literally no interest in the game besides the items. Don't even feel like watching his video.
So i had this wild idea a while ago. Imagine if you could light the gas passer's gas cloud on fire, it will produce the same visual effects and even damage as the Molotov from CS:GO, wouldn't that be great? Now you would have an actual area denial weapon that is worth the 750 damage it requires. Of course this concept requires some tweaks but you get the idea.
>He never said skins were bad a as a whole https://i.imgur.com/rjKKQOi.png
all I ask for is a "don't show item skins" option in the settings. please. is that too much to ask
yes it is. can't have hiding options on stuff people paid money for.
Scorch shot is a molotov launcher with 16 shots and demo has better area denial with the stickies I honestly dont think bits of tweak would help improve gas passer
give it new stats Normalize to use Jarate/Milk behavior (including recharge, recharge time, radius, reload, no lingering "cloud effect", no recharge on damage) Coated targets instantly lose any overheal and further prevent any overhealth during effect time Coated targets take mini-crits from any fire damage
Or make the gas passer not be able to be extinguished by any means, and make it a separate effect that stacks on top of the normal after burn so it doesn't get overridden.
Gas = minicrits from fire makes more sense and is more useful than anything else I've read or thought of. I suppose it would mean mini-critting afterburn, too. This would make gas clouds something I'd actually think about trying to avoid.
It'd probably be better to instead reduce the damage needed to fully recharge it, and then put that recharge feature onto the mad milk/jarate, since a big reason that both mad milk and jarate are banned is because it takes 0 effort to recharge them and you can spam them if your team gets spawncamped
Mad Milk is kind of an issue in that it makes the best duelist in the game way better at it than he should be, even with such a nerf. Jarate I think is fine in concept but yeah the endless piss throwing from spawn is an issue that should be addressed.
If anything they'll make the Jarate and Milk work like the GP except for the lingering to try to get them unbaned.
https://i.imgur.com/aOGZytk.jpg Spy mains are becoming self aware.
Stabbius Maximus?
if jars had appropriate nerfs like having rocket radius and splashing the user then it might be more tolerable
why valve https://files.facepunch.com/forum/upload/233795/2db4300c-6dda-4956-9401-a877bc850589/2018-04-16 18-16-28.mp4 i just want to play your hat simulator. why can't i even get a crash report or anything
You know what Spy should have? A time stopping watch. I'm sure there'd be no problem with stopping the entire match for all other 23 players every few tens of seconds
I always thought it'd be cool if the spy had a watch that let him teleport to a previously set location. even thought out a few balancing stats. Delay to teleport, noise on teleport, distance requirements, minimum or maximum/or both. Obviously it would be biased for the defending team but it would be effective as an unfuckerupper.
Being able to ignite Danger Shield Snipers and other Pyros is kind of fun. I've had some success with it and the Axtinguisher against Pyros.
I had a dumb idea for a spy watch that would send the "image" of the spy back in time 3 seconds or so, so you're effectively invisible but everyone can see where you were 3 seconds ago, whether or not you were on fire 3 seconds ago, etc etc. I think it'd be too wacky, but it's fun to imagine.
I kinda want a watch that works like the feign death ability from TFC. No invisibility, just a way to turn yourself into a dead body of what you're disguised as. Just having the possibility that any corpse is a Spy would count as a buff for the whole class.
I was thinking about a watch replacement that looks like a voice recorder. It would let him "rewind" his position at 2x, maybe 3x speed. That's just the concept, I haven't thought much about balancing it.
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