• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
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Wait who was the thread mocking? WP?
Feels like I've experience the most cringy stuff in all my ~1.5k hours of tf2. A soldier tryhard with personal healslut up his ass 24/7. All covered in pink unusuals with circling heart effect. Dude had his ego bigger that dota 2 playerbase. Funny enough he was mediocre at best without pocket medic. Every death was followed by lame excuse ("natasha heavies", "huntsman...", etc). Casual Glicko was a mistake.
How is this Glicko fault? I've met these combos in 2010 and I meet them in 2018.
I miss Quickplay and being able to just jump into and out of a server. It was nice to be able to just hang out on a RD server for a few hours and make friends and not have to keep shuffling around.
I wonder if Valve made the team remove quickplay, maybe they wanted all their games using the same mm services?
Biggest reason was probably that other games were doing it and they wanted to follow the trend. Although there might be other reasons as to why they did it as well.
With Glicko most of casual games are sweaty tryhard fest with one side steamrolling the hell out of other. If I want to rip out of enemy hands a nearly impossible victory while sweating like a pig on cocaine - I rather boot overwatch competitive. Casual matchmaking no longer let me to have mindless fun. Goofing around with gimmick loadouts, going for certain goals or simply being a lazy rancho relaxo fuck next to the intel.
The incredibly first-world angst of having to be social and find some other people to play a third-party comp match with, is in no way comparable to the legitimate unplayablity of leaver-filled hacker matches that is valve comp. The choice between the two seems obvious for anyone who wants an actual competitive experience. I'm not saying this just because I'm a medal designer or a tournament host either, so don't go there; ideally, yes, valve comp should be that transition area. But it's not. And four major updates later, it still isn't, because valve refuses to own up, and acknowledge that elements like class limits and balance, and freedom from unnecessary graphics restrictions are what constitute competitive tf2. These things were put in place by the community because valve has slept on proper competitive balance for years, and even after all this, the mode is STILL a six man pub. If you want to play competitive, you can either wait for valve to make their mode more like third party competitive, and slug it out with cheaters and ragequitters, or you could actually play third party competitive, and gain real experience. The choice is clear.
Then join a community server? I only play Valve MM when all my go-to servers aren't active.
Valve competitive is not unplayable, nor does it have as many leavers as before. The cheater issue is debatable, there are some, but from my experience its 1 out of 25 games you get a cheater. Getting people to play third party competitive with isn't some edgy "first-world angst" but more or less convenience - What if I wanna play competitive with someone that isn't incredibly invested in competitive? Doesn't know call-outs? In TFPL people were throwing call-outs left and right and the pressure was extreme; The same way how in CS:GO the competitive it essentially an upgraded, more serious """"casual"""" and third party is for the real gamers, you have exactly the same situation. I am not saying that it's bad that TFPL is the big boy experience; I'm saying that Valve comp should only be the big boy experience in high ranks and should be ever so slightly less extreme. Not to forget that TFPL only supports a single person to play with, so you quite literally cannot party with more people. TF2center is arguably more leaver filled than valve comp so yeah. So no. I had plenty of matches in Valve Comp that had people communicating, the game going back and forth alongside of no leavers, and surprisingly chill people. If I want to play with more than a single friend, have a slightly less extreme experience and have faster queue times, alongside of less systematical struggle, I'll go with Valve competitive. As I said in the post before, this obviously doesn't mean there aren't issues with it, but I already went over this.
It wouldnt be so hard if community servers werent full of 2fort, hightower or orange with ads running on background 24/7 and not vanilla map rotation servers
You made a joke about him. Then someone made an unrelated jab at me, and some other people commented on that.
unrelated hmm
Every single match without hackers had people communicating and using voice chat for me. I have gotten a rank, and I must say the experience is pretty nice, I got my friend who doesn't play TF2 much to play Comp and he's enjoying it. Valve Comp would be a much better experience if more people played it.
The big bible of ranked TF2 Problems Lack of class limits decentivizes higher level play in the system (in favor of sticking to TF2PL or lobbies) Glicko system placement matches are janked as hell. I got merc 3 because my first few matches were lost, and the game more or less decided my rank off that. I've got friends that have never touched competitive tf2 who placed into death merchant. No incentives for new players to queue up. Whether this be a badge, a hat, a skin, or even glory/leaderboards. There is zero reason to bother getting good at tf2. Valve has shown no intent of supporting the scene through prize pools or tournaments. While it's likely they will eventually, we are at a rate to see their first try at this no earlier than 3 years from now. Hackers, while less prominent than a few months back, still slip through the system and freely lopside deathmerchant games, further decentivizing legitimately good players from bothering with the mode. Queue Times. Had queues remained under 10 minutes, I could almost forgive the rest of the list as things that I can play around until they are fixed. Queue Times, while getting better, are still atrocious for any modern ranked mode. It is common to see 20+ minute queues, and when you get a rank this can double.
Queue times are bad because no one plays comp, no one plays comp because of all of those issues. We have to wait for the team to come to the same conclusions regarding class comp players came to a decade ago. Doubt they'll add incentives besides the comp rank in the casual scoreboard, their other games don't have rewards for specifically playing ranked. (sort of, you'll get a lot of xp for item drops in CSGO by playing ranked, don't know about Dota 2)
Is there a site, or an YT channel that hosts VODs of professional or high ranked players playing a class? Just not one that hosts demo files, cus playing demos is a bitch and a half
If matches lasted at least half of how much i waited for them in queue it would not be so bad
Yeah that's an issue with comp TF2, matches are very variable in time compared to things like CSGO and Dota 2 because of how 5CP works. Overwatch avoided the issue by not having 5CP.
Well, maybe not for you, for a lot of people it is unplayable. It's still crashing on start for a fair % of people. Yes once you get placed most of the matches do start but that's not because it's working any better, it's because the people that it doesn't work for never get placed and you don't encounter them any more. It still needs improvements before it fills that gap between tf2 and tf2pl/tf2c
Queue times are usually pretty decent for me, like 10 minutes is the max and 5 min are the average. Maybe they are worse in the US? For research ill try to make graph of some sort of my queue times in the future, alright.
That's weird, because I actually enjoy Casual alot more now than I did, let's say 5 years ago.
God you people are insufferable when it comes to ASIC. If you don't want someone to respond to you, don't mock them publicly and bait them to come out.
You're not helping either.
"I know you are but what am I" fights aren't a good look for anybody.
So there's this guy that took 12 traders from a Skial trade server, put them in a 6v6 match and offered 6 keys to the winning team. It was pretty entertaining to watch to be honest (Very low graphic quality alert) https://www.youtube.com/watch?v=_ZWwxcqkLjk
all valve needs is to relase a SFM short that highlights what the ideal comp match should be, much like the MVM one. the rest might or might not flow naturally.
Based on the competitive loading screen they want a Medic, Soldier, Demo, Heavy, Spy, and Pyro on each team
This is the cringiest thing I've ever seen in TF2.
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