TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
8,672 replies, posted
From hanging around tf2maps, what I can gather is that mapping for competitive is very unrewarding, mostly due to competitive players themselves. There's basically no point trying anything new; if you do, you just get told to make it what they're used to. Even if you do make a cookie-cutter 5CP and manage to get it tested, most comp players just really know how to play comp and don't really know how to give feedback or create maps/what makes a good map in the first place, so there isn't much specifics for what even makes a map a good competitive map.
Casual maps, on the other hand, can get plenty of testing and constructive feedback in comparison.
That said, this is a thing, though you can guess what game mode the 3 finalists are.
As someone who attempted maining it for err 6 years, I can guarantee you it ... gets nothing done in pubs.
healing is neato but megaheal is both too weak and too slow to counter-act full overheal and a smashing 8 seconds of crits or godmode.
It's only decent with very small player counts and no randomcrits.
Following the term for years, the term crutch was originated from the real life tool crutches and was used towards weapons that helped newer players out yet didn't really provide any benefit towards more experenced players. For crutches, it helps out crippled people walk and get to places to were they needed to go on their own while given to a person who can walk on their own perfectly fine it was nothing more then dead weight to them. Crippled people represent newer players while the people who could walk were to represent more experienced players.
The original liberty launcher was one of the best examples of one, where the faster rockets helped out newer players, but to more experenced players who could land rockets well enough with stock only felt the downsides of the liberty launcher.
Your uber can get completely halted with a single headshot, right?
That contest was limited to KOTH and 5CP. That and Connect 5 got me to start taking a more thorough look at competitive mapping. I gave 5CP a shot, but after digging into the design, I couldn't see a way to achieve what I wanted out of competitive TF2 without significant changes to the mode.
Alright, will tell ya. Added you on Steam.
charged but yes. backstabs, stickies, heavy, or just a little focus fire can outdo megaheal
wow dude forgive me for using the version of the term that I learned playing TF2 while talking about TF2
even under your definition, Ambassador does not fit that description. the weapon is literally worthless in the hands of bad players, and pre-nerf there were still only a few players with good enough aim to justify using it over Stock. now, with the "unhealthy reliance" bit...doubtful. even the best Amby Spies, people like Acooma, still regularly used the Stock Revolver and played knife-centric playstyles against players of equal skill. I don't believe that fits your definition.
also, tbh? when my point still stands but you ignore the entire rest of my post to hyperfixate on me using a commonly-accepted variation of a single term? don't like that
Wait, why is Widowmaker strangifier so rare, but Strange Widowmaker is so cheap? I'm assuming made with a Chemistry Set?
I just noticed that you can get a Genuine Strange Widowmaker, that's really cool.
I've been queued for casual with a pretty wide range of maps for the past 15 minutes. Is matchmaking as broken as it was when MYM first came out??
Something I noticed is that TF2's services go down for a few minutes a lot, it's down right now for me on Steam Status. And when you mouse over the services it tells how long it was since the last change, and it seems like TF2 generally has the shortest time since a change.
Blizzard is constantly struggling with people dedicated 24/7 to check the balance of their games, yet 9/10 balance changes are often horribly mishandled. its hilarious.
Blizzard doesn't know how to balance worth shit because they listen to the community, while sounding good, is bad because Overwatch is a toxic trash heap. People whine and complain about just about everything related to Overwatch so as soon as butfuck98's opinion on le reddit gets 2000 upvotes then that's most liekly going to be added to the game despite it being a horrible opinion in general.
do you have any examples of this?
I don't like Overwatch's overall balancing philosophy, especially the way it fixates on tanks so fucking much, but most balance changes I can think of in recent memory are being done in accordance to what's happening at high-level play, not pandering to the lowest common denominator. The huge Mercy nerfs and reworks, for instance, were the result of high-level players getting frustrated at a Mercy being able to rez their entire team in one fell swoop and invalidate near-full team wipes.
Overwatch being an overall worse game doesn't mean that TF2 shouldn't take notes. If not from Overwatch, from Dota 2 or CSGO, both games that receive much more frequent balancing attention and better communication from their devs despite also being Valve games.
I always find it hilarious when I see tf players shitting on bliz for frequent balancing we can only dream for, their balancing has about the same failure rate as TF2 balancing, you just hear about it more because they actually balance the game more often.
this isn't slow enough?
The thing with how Valve works makes it so that you can never be sure a nerf happened just because a dev got salty fighting a weapon. Maybe the Sniper main on the team didn't like fighting the Ambassador?
Ambassador's loudest critics were Facepunch...
...and Sigafoo.
amby debate isn't a thing from 2017. It's been contested forever since SPUF.
The Ambassador was a solution to a problem Valve themselves made in the Razorback. (i'm guessing, wasn't playing then)
Eh, as someone who actively plays OW, I have to say, their update quality really dropped.
considering the recent overhauls of mercy, hanzo and symmetra it feels like they dont know what to do with their character or their balances
Exactly my point.
The only thing that'll interest me about OW is how long its lifespan will be. Mainly due to the whole meme of 'The TF2 Killer' when it was first heard about by the masses.
I'll be impressed if it can go a decade still pumping out content updates, but I don't have high hopes at all. Playerbase nose-dives off a cliff when there's no events going on.
But it'll be neat to see how blizz goes about keeping such a game alive compared to how TF2 is still breathing after 10 years.
What's this circlejerk about "its a game about midrange DM". So one class can't break that norm?
The only change sniper needs is a slightly higher interval between shots. Boom, fixed. Nothing else needed. Lowers his potential damage output and gives more opportunity for counterplay. Also if sniper is killing you from spawn, how about don't be in front of his spawn without some sort of tool to avoid his damage, like an uber?
Tbh as much as I like playing OW, I just don't see playing it for more than 1k hours.
However, there's way more to do in TF2. I've been playing since 2009, and I still didn't get bored.
How the hell were the axtinguisher and ambassador ever a crutch. Can we stop using the word crutch as a stand-in for "weapon I don't like".
Axtinguisher and ambassador changes were both garbage btw
I'm sure it's going to turn out to be like starcraft 2 and diablo 3 in a few years.
what is that?
I thought you were joking about not knowing what games they were, since they're so dead.
Basically player base is just a small fragment of what it used to be and the devs rarely give the game any attention.
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