TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
8,672 replies, posted
Starcraft 2 is one of the worst sequels of all time. Somehow, Blizzard manages to ruin one of the most balanced games of all time (Brood War) and creates this fucking mess of a video game. Shit like no LAN, a really dumb story that ends up contradicting stuff from the first game, and so much other shit. It ended up being pretty much ignored by the biggest Starcraft communities after years of So, people just played Brood War for another 15 years. People didn't even want a new Starcraft, just a fucking Brood War remake.
Diablo 3 is just too little too late. Other games like Torchlight 2 and more did what Diablo 3 did, but multiple years before it. I don't mind it personally as much as Starcraft 2, but other people have told me its a flawed game with some dumb quirks.
tl;dr
activison buys blizzard
wow makes enough money to justify not making other shit
older developers leave
new developers struggle to uphold a legacy without the guiding hand of the past
hey why not remake a 20 year old game
brood war still the best
Fluury instead of Dumbing every post I make, state what's your problem.
Your dumbing on some of my posts does not even make any sense. If you got a grudge that I disagree with your opinions, add me on steam and say whatever you want.
The Sydney Sleeper had a custom reload submitted (by the maker I assume), but it wasn't added
https://i.redd.it/36g8awz1zwt01.gif
source
I wish they improved SMG reload animation aswell.
Saw in the comments of this video that according to Kritzkast, the Heavy voice actor actually had throat disease when recording MvM lines, might be why Heavy sounds weird and Demo has no MvM lines except for Two Cities content.
heavies are t-rexes
they only see you if you move
That is just with confusion with the rumor of Soldier's actor having throat problems. Heavy sounds weird because the filters weren't done properly in MyM.
I'd say their updates quality is closer to the phrase "stagnant".
Seems like same quality of content, but there hasn't been anything that has a huge impact on the game overall.
OW is a fun game. I like TF2 more tho, as theres so much to it, there's always something to practice at experiment with at all times. On way to the control point? Practice Rocket/Stickie Jumping. Every setup time, you push yourself to discover the fastest way to upgrade all buildings to level 3 and posistioned. There's a bunch of situations like this, and you have a plethora of items that also can go into that equation. Overwatch has set characters, with set abilities, and set cooldowns, which to me, frustrate my options to experiment the mechanics.
Overwatch has a lot of content, but a lot of it has very low amounts of variations of skill. As such i feel the game wont last as long like tf2 does. But Blizzard is smart, they can always turn this around.
New type of Online games seem to be really simple nowdays, not alot of mechanics involved.
Take the battle royal games, same shit over and over again, feeding the games with virtual items. It's sad.
I'm sure we're never going to see anything that will come close to TF2 anymore.
there'll always be games that take inspiration of what's hot at the moment, i wouldnt lose faith for a future bombing game like tf2. It just may be a while to have skilled people to be inspired to create something and have the cards line up for them to get together and make another masterpiece.
Boom Bang Bino Boys, i just started up a thread on Pyroland; if ya'll are interested in participating, feel free to sub to the thread and give some feedback. <3
Was posting announcing that you made the thread necessary, when you have to go to the section that your thread is posted in to even see this thread?
I ususally use the notifications tab to get here, so i felt so
Numbers and reports show that OW is struggling agaisnt Fortnite and PUBG, of all things. People still play TF2 both because its a free game and because it is still fun as fuck to play, while OW was "what my friends are playing" - friends that most likely went towards what now is popular.
I said it ages ago, but OW's goal was to beat League of Legends, not TF2. and it didn't. OW's biggest merit so far (other than fueling truckloads of SFM porn) has been a lot of people's first approach to First Person shooters, much like TF2 was back in 2007 and Halo back in 2001.
I enjoy TF2 and overwatch, but after playing both for a long time I'd say TF2 definitely has much more staying power for me. Ultimately I can enjoy playing both, because for all its faults OW does some things that TF2 just doesn't. TF2 is a game about close to mid range combat, and there's a lot less depth to the long range options in TF2 than there is in OW. This lets TF2 focus in and give the close range encounters a lot of depth, but the breadth of options in OW give the game a niche even if the depth isn't as impressive. You'll never be able to play anything like Zenyatta or McCree in TF2.
Since the game's first year annivsary in 2017, every update/event OW has gotten has been shit except for its most recent one.
I mean, TF2 doesn't fare that much better in this catagory but god damn Blizzard is dropping the ball fast.
We should totally gather the OW and TF2 crew and play a vs match using Super Monday Night Combat
OW was lightning in a can, nothing more at this point. Yes, it has an insane amount of sales, and yes, it's still fairly popular, but for about a year, it was the most talked about thing in gaming media, bar none. Now, it's all but faded from the limelight except for its (tiny) esports scene. The art direction and character designs are excellent, but those are where its strengths end. The core gameplay loop is unforgivably short and simplified, Heroes are as deep as the shallow end of a pool (the most complex skills you'll have to develop for most of them is "getting good at hitting headshots"), it's clear that they intended the longevity of the game to be in the lootboxes and cosmetics, but implementation is so poor it drives players away easily.
That's just the launch stuff though. There was a clear push for Esports right from the getgo, and just about everything is catering to an Esports crowd. The people that enjoy Overwatch the most are the people that just wanna spend a half hour cranking out a game or two and being done with it for the day, and the overly devoted whales or esports fanatics/players. There's no middleground for people that just want a complex enough game to spend more than 10 hours playing. Balance patch cycles are absolutely fucking atrocious, especially for what's supposed to be the marquee esports game. You'll get 6 patches that are more than just bugfixes are minor hero changes (the realm of very slight damage nefs or buffs) a year, if you're lucky. The balance team clearly has no idea how to actually balance the characters - at this point, over 4 original heroes have been completely reworked from their original state, Pyro levels of rework, and each time they either hit a stupidly good high (Mercy was THE best hero in the game after her rework for months) or a pathetic low (Roadhog playrate dropped from one of the most played to the least played Hero in all skill levels after his rework). Most patches are either of a new map or one of the 6 seasonal events.
Now, I'm not saying Overwatch is a failure, or anything like that. Think about it like Pixar films. Cars was an objectively bad movie, Cars 2 even moreso. Were they awful? No. Did they flop so bad they doomed their company? Absolutely not. But the numbers paint a clear picture that they weren't well-received.
there is a reason why they don't talk about how big their playerbase is.
TF2's setting, story, humor, and gameplay all come together to give the game a je ne sais quoi that's let it outlive everything from SMNC to Brink to Loadout
remember when loadout was a promising title that ruined everything it had going for it with awful microtransactions and dickish devs?
All three (or at least two) of those died because of piss-poor management. If anything, SMNC or Loadout could've easily been the next big cartoon-y shooter game. SMNC especially had some amazing gameplay once you got into it. SMNC died because they recruited a team of experienced players to help balance gameplay, then outright ignored their suggestions, causing an uproar in the (small) fanbase. Also the whole "A new F2P sequel a year or so after the first, well-received, pay to play game" problem. Loadout died because they focused WAY too hard on PS4 when they already had an established playerbase on PC, alienating PC players and damning them before the game even got off the ground (which sucks too, aside from lazers, the game was impressively balanced).
Care to throw me said numbers or a report on this?
The only source is a sketchy site that says the game's playerbase increased from 7 million to 35 million in a little over a year. I don't think that's a very believable number.
Would you want all the unused MvM content added? From looking at sigsegv's channed I saw
Special giant Heavy crit punch animations/taunts for giant Heavies using stock fists or Holiday Punch (technically not unused but no official mission has the requirements for the animations)
Special backstab/headshot animations for robots
More lines for the classes and Administrator
Sounds for hitting robots with melee
Special map specfic tank destruction animations (tecnhically not unused but they're looking for the wrong map name in the case of Coaltown and Decoy, they work on Mannworks though, even has different ones for the left and right tank paths)
A good start is to read the reports of viewership of the OW League. Then you have the local reports of players seeing their friend list droping in active numbers since late 2017, Then you have the tugwar between PUBG and Fortnite each having reports of 3m+ active users with Fortnite having a whooping 45m accounts as of early 2018 (killing OW's last report of 35m and achieving it in an even shorter timeframe). and one of the most visible ones being, obviously, Twitch's Directory.
Hell, you can even throw in Google Trends and see it by yourself. Guess wich one is Fortnite.
https://files.facepunch.com/forum/upload/132767/1f6b0a3b-cd33-4d6f-b87a-3b43ced9d479/screenshot-trends.google.com-2018.04.25-02-39-17.jpeg
you can get an idea of the decrease of interest in the game over the year, either due to lack of gameplay depth, its death as a trend, the rise of other games, or whatever other reason you can come up with it. Still OW is far more popular visually outside the game than inside - its a really pretty game and it certainly isn't going to go away anytime soon. but if these numbers are to be taken into account, people are certainly moving away from it way faster than blizzard can pump heroes and reworks to draw people in.
Full disclaimer: I don't ~hate~ overwatch, I played it and It didn't really made me feel interest beyond a couple of heroes and a few desing choices (namely bastion), so if by any reason some dude reaches this post thanks to a search engine then by all means do not quote me as "a TF2 fanboy hater". all the info here is avaliable to the public to anyone interested.
It seems like an industry trend at this point.
The thing that killed loadout (apart from twerking emotes) was itself.
its pretty crazy that you can build a myriad of different weapons, but ultimately the meta kicks in and everyone uses rocket launching sniper rifles.
Did they ever get around to releasing the cryo/ice element for the guns? That was the big thing people were hoping for before they started pushing shit like needless PVE and PS3 support out the door in a matter of weeks.
No but I dont think cryo was high in priority for the devs and the game was kinda dying even before the PvE thing was announced
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