TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
8,672 replies, posted
These bots are a fucking menace. What the hell is the maker's problem anyway?
In countries with serious business law, you can be punished over this directly if you're behind cheat development and ddos schemes.
But, the United States really does enjoy all that 'freedom of creative expression'
thank god SA servers are so far into the third word we are just getting a single pony hacker from time to time, and it always gets instantly kicked.
EU hasn't been too bad, I've had a hacker every 20 or so matches.
They get 3 minutes worth of gloating till they get kicked off by their own team, so it isn't much of a problem.
Haven't ran into any of these lagbots thankfully.
Ah, we're talking about the crash bots? I encountered one earlier when I was playing on Steel as a Medic; my contract progress was lost in the server crash. It's a real shame.
the problem with things like that is that it doesn't make a clear-cut difference between cheating programs and, say, single-player mods that don't interfere with other people's experience
I'd worry that a particularly salty developer or publisher would end up suing modders if we had similar laws in the states
You fight one Sniper with communication from your team to inform you of his position, in addition to guaranteed team support at nearly all times due to the coordinated efforts. That's a far cry from pubs, where you're essentially on your own.
Exor has had his moments (mostly on oldpunch) but I agree with him on a lot of things relating to Heavy, especially this subject. Pubs and competitive matches are incredibly different.
In a competitive game, if I'm Heavy, I know where the Sniper is 24/7, whether that be from our Spy telling us, our Sniper fighting or dying to him, or whoever is front-line making calls about where they see him. I'm not going to make myself a free target, I'll hold with my Medic while charging uber for a push, or I'll clean up fights on the opposite side of the hot zone.
If I'm in a pub, I have no idea where the Sniper is, and as soon as he starts one-shotting me, I'm switching to Soldier or Spy and camping his ass. I'm playing to have fun, not just win.
I'd take a headshot to the face anyday any time instead of being shot by a random bullshit crit.
One requires skill, other requires you to roll 777
I used to rate "Good" or "Great" whenever a poll comes up (Because I've always enjoyed TF2 even if we were losing).
But two weeks after The Blue Moon update i finally discovered that they added new polls, one of which asks you about the presence of random crits in the game...
So god knows how many times i was bamboozled by Valve into rating random crits positive without knowing it.
I can't say for certain, but it seems a lot of people don't seem to get asked that question at all. I'm hoping there's a time requirement that you have to play before you can answer that question. Preferibly 3000+ hours minimal. But it's just speculation....
Yeah I only got the random crit question once so I'm guessing it can only come up once per account unlike the map rating.
I got the random survey two times. First one I was unable to click on anything due to some weird bug, next one I clicked "Horrible".
This is one result I'd wish they showcase it after set times to see where the community stands on it.
Hopefully we'll find out the results of the random crit survey in the next major update (though with Jungle Inferno in October and Blue Moon in March who knows when that will be).
The United States is a very litigious society. Intent is a legal concept within it, and since most of the major games makers (and valve) pay taxes and do business there, it wouldn't be too hard to bring the developers to civil court once they've been doxxed, with an amendment or two to business codes to reflect the current digital age.
The difficulty is in hauling the degenerate script kiddies out of foreign basements and private residences to face justice, but, with the rise of cryptocurrency is something of interest now for international cooperation.
How many sticky kills do you think you have from traps compared to direct combat?
we haven't been able to finish a single game of casual today because every single one has been crashed by these shitty bots
what kind of a cunt would make these?
Met my first server crasher. These people are pathetic.
i got my strange pipe and sticky launchers at the same time
combined with my iron bomber, I have more pipe kills than sticky kills...
When you're playing as a class you're not even good at and you somehow topscore.
http://www.meh.ro/wp-content/uploads/2013/12/meh.ro11516.jpg
Polls indicate that you are doomed to suffer forever.
I haven't played TF2 for a little while since I've been playing Far Cry 5, Donkey Kong Country Troical Freeze and now Pillars of Eternity 2 but it sounds like I should wait until Valve fully implements steam datagram relay into TF2 before playing again. Hopefully the frequency of the these has put a high priority on it.
That's false equivalence, but I agree that random crits need to go.
I'm pretty sure you can get headshots by luck.
at least luck headshots were completely accidental instead of being integrated to the part of the game mechanic thats completely unfair in every situation possible
and thats random cits
Random crits are really funny until they happen to you.
Random crits are not unfair, I'm pretty sure they work the same for everybody.
remember when people complained when random damage spread was removed from casual?
Because i sure dont.
I don't really remember people complaining about it.
It's possible that a lot of people didn't notice the change (or know that it existed), given that damage spread is not as in your face as crits, a lot of people don't read patch notes, and (IIRC) damage numbers are off by default.
Sorry, you need to Log In to post a reply to this thread.