TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
8,672 replies, posted
The message is appearing when they get kicked out of the blue from Valve servers, before Blue Moon it appeared occasionally as well, can't remember what it was for.
I dunno, when me and my friend play, we que another map, he always joins instantly it always says he got removed from the match by system, since I still stick around for the 9 seconds it gives you.
https://youtu.be/2KMcGCG2A8k
What you guys think?
When was the last time a core game mode was fundamentally changed?
I kinda like his idea of the one click rev-up, reminds me of the option where as Medic, you can heal an person constantly with one click.
I play CTF just because it has no time limit.
The lack of a time limit is specifically why CTF and PLR is a perpetual stalemate. At least with an enforced time limit there'd be an incentive to actually leave your own base. Nothing in the mode encourages a natural flow or push. And any pushes that are made are pretty much guaranteed to be losing force as you have to ramrod your way through the enemy base and the odds of at least one of you dying is incredibly high.
TF2 maps aren't meant to be played forever, in fact the designers intended the exact opposite. CTF in TF2 has way too much inertia. Getting in is extremely difficult, getting out is extremely difficult. But once it's out, there's no real stopping it making it all the way to the enemy base through sheer brute force since all it takes is 1 guy to touch it and the timer is reset.
Sure you can make changes to the flag mechanics to make it more conductive for defenders once the intel is on the field, but there's no way to make offense more engaging short of designing competent maps. Probably the most glaring flaw is that there simply isn't enough health and ammo to sustain a push into an enemy base and it's far too easy to surround a pushing team to force them to lose a war of attrition inside your own base.
If you want to play TF2 as a forever playground that's fine. But remember that the TF team is under no obligation to cater ranked/unranked matchmaking around your tastes when they have a very clear goal with that.
An option to disable the rendering of cosmetics is something I always hoped for.
I know looking at others using items and unusual effects can give you a hint of their dedication with a quick glance, but simply I'd prefer to have a cleaner screen.
On the option to disable cosmetics, I believe there should be 3 option
Default (No cosmetics disabled)
Strict (Cosmetics that only fit the original artstyle to the finest detail be allowed through, No: Banana Hats, Yeti Heavies, etc...)
Vanilla (All items in General Removed, Stock Classes)
And it shouldn't just be centered on Cosmetics there should also be options to Disable Paints and Unusual Effects
But most importantly of all, can Halloween items be set to Client side? There's a server option for it but no Client Side Option, I'm fairly certain allowing individual clients to have the option to see all Halloween items would be much better than having them automatically enabled on Full Moons and Halloween.
You can easily find hightower servers where the payload is removed in community servers, and they are very much active. The same can happen with people who want the same for CTF maps. But as they currently stand these game modes are just broken and need changes made to them.
i wish casual was re-instated of how they originally wanted it, with stopwatch, and better timers. I think doing stuff 24/7 would help bring in some community servers, but they would have to revamp the main menu to have like 3 modes. CASUAL COMP and a third option which would quick play you to a community server with approved default settings. unfortunately i dont feel the community is big enough to support these 3 things atm.
a "strict" option will never happen because it's about the most subjective thing you have. Imagine the massive amount of shit flung when valve officially declares XY is "against the artstyle" but YX gets to stay. There is no definitive rule behind this.
Imagine how insulting it must be as an item creator if your item gets locked behind such a wall, with valve essentially telling you "your item doesnt fit the game fuck you"
A "strict" option is on the tier of people asking to provide a variation of the game that is reverted back to a very specific patch. Never going to happen. Not in your wildest dreams. It's incomprehensible and also stupid.
A lot more resources go into these kind of things than you think, it's not as simple as flicking a switch and suddenly you don't see Yeti Heavies anymore with no bugs or issues arising.
Even if it was as simple, they did do the "Strict" option before, with the Halloween restricted items. People complained on both sides (almost none of them actual item creators, mind you).
You disliking a certain cosmetic doesn't mean Valve is going to suddenly decide that they hate it too, and that nobody can ever see it again. The most we'll get at this point is a potential option to enable Pyrovision or Halloweenvision by default, much like Romevision.
sv_pure 0 would make it relatively easy to turn off any cosmetics you don't like. Can't have that though, some cheaters once exploited mods so let's take a big steaming dump on the community instead of, you know, fixing the exploits.
People buy items to show them off to other players, not have them disabled by other players.
I believe the streaming bit they added to the game, they also made changes so people couldn't change visual things ( for instance, invisible view models ) in their game so people viewing Team Fortress 2 wouldn't see something different then what was actually in the game. Which might have something to do with them not wanting cosmetics disable in a sense, or edited in anyway.
Let's open the big speculation bottle: When the fuck can we expect the next big content update?
We know that the TF Team is working on an experimental gamemode as seen by the strings added in the Blue Moon update for the Casual Queue indicating an entirely new category just for that. Who knows if it is a revival of rd_asteroid, however it's still floating in my mind: Can we expect the usual June/July update, or are we in the long con again? Blue Moon was such a giant surprise, combined with the Jungle Inferno drought it really threw all the "rules" out of the water.
animated hats
You answered your own inquiry here; none of us can even hope to pinpoint a date. If anything, I'm at least hoping for a blog post in June.
Are you still convinced the Heavy Update won't happen? :P
I think that's already there. IIRC the Hat of Undeniable Wealth and respect moves around a bit.
highlander :v
Also the chess hat that changes with each killstreak.
Also the Robro.
A LOT of cosmetics are already animated.
Bit of trivia: the Grandmaster uses its own unique killstreak mechanic. It predates the Two Cities update (and therefore killstreak kits) by a month and a half. Trade servers and the like that have KS plugins do not work with it.
Killstreaks have been around since the WAR! Update with the eyelander, even using the same HUD box counter and changing the text from "heads" to "kills". The server -wide streak announcement is nice, though.
Reminds me of old arena games like UT.
I'm still not 100% convinced it will.
I think it may not either, I mean they must know that people would get mad if they silently ignore the Heavy update, but that might not be enough to get them communicating.
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