• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
    8,672 replies, posted
According to several cheater-forums and other sources of information, it seems like the TF Team/Valve has stepped up their game drastically as far as fighting cheating goes. Here is a quick run-down: The ban you get via the Report-ban is a 60 day ban. It includes Casual and Competitive. Blatant cheats such as spinbot/aimbot etc. seems to get you booted off the server with a "Removed from Match by System" message. Said booting also happens in batches (5 people at the same time if there are 5 cheaters) You seemingly also get axed if you change your name rapidly and several times Heavily speculated that this is possibly a form of Server-side Anti-Cheat//VACNET Obviously there are certain groups that seemingly and possibly found a way to circumvent getting kicked specifically, but the bans still happen. Reporting cheaters has never been this important. Bonus: https://i.imgur.com/hjsiXNe.png
"salty kids" "im ragehacking" ?????????????????????????????
Might wanna consider why, unless you are a godlike sniper.
Aside from the aforementioned lack of consistency, the new Pyro one is objectively better because, it's, y'know, accurate to their in-game model. Also, they're both designed for different reasons - one is steam avatars (almost every single game, including ones released recently, have them) and the other is in-game portraits for MyM games. It'd be like comparing the Overwatch art icons used for the killfeed with the in-game model icons used for the player HUD.
Weren't the avatars made for the game for the loading screen tips or were they Steam avatars at first?
People complain and report you as soon as you hit a "suspicious" shot on them, mid air headshot for example. Some people report you if you kill them while they are walking in a straight line. There's ALOT of players like this.
I've been reported before in mass by having pretty good tracking aim or predicting the movement of DR spies. To my knowledge false reports are nothing to worry about, you should be good.
I didn't play when the game released, so I think it might be both.
Great news, hopefully it is an early form of VACNET for TF2.
It shouldn't be too difficult to distinguish between legitimate reports and spam reports. There's a lot of data they can use for that.
they could tell when people set up kill farms to boost numbers in the WAR update simply because nobody can rack up a thousand kills in minutes. i'm pretty sure that if hackers are stupid enough to make report bots they will simply flag themselves.
I mean what's to stop someone from facilitating a raid on someone's account so actual people are making reports en mass rather than bots? We don't exactly know how in depth this feature goes, specifically for avoiding false positives. If they have something akin to CS:GO's overwatch brewing then a human has to oversee it until enough data is collected that it flags suspicious behavior while not touching genuine players. If it's just an arbitrary threshold of reports made then that has potential to cause problems if used maliciously.
Ideally reports wouldn't be valid unless you were matched into the same game, and then it'd probably look for a number of distinct reporters across a number of different games, and then they can do all sorts of shit to filter out bad actors.
I am a little bit worried about people abusing the report system to attack people for doing things they don't want to see happen. People killing friendlies ( although, I still haven't seen too many friendlies since Quick-play got axed ) and people like those idiots that like to try and force DM on hightower becoming more of a problem if they knew they could potentially get people banned. I'm not like, super worried though about it. For now I won't have to touch high tower and as I mentioned above friendlies are significantly less then what they have been. But say you need to do contracts on high tower or 2fort map perhaps where these type of people tend to exist or if they start invading other game modes like they did before. I used to run into Friendlies all the time in KotH during Quickplay back during gunmettle. Can't count the number of times they tried to kick me when I killed them. Bear in mind I don't generally go hunting them down to kill them, they would appear near their teammates and even on the objective in some situations and then rage when someone killed them. This is why I against people being friendly now-a-days during matches.
How about a nice juicy blog post in June, Valve?
Even though I personally heavily doubt that people report people that easily, we still don't know how this system works. Some people say that getting reported will boot you based on just how many reports, others say that getting reported will make the system "check" on you. We will see.
Just had a hacker join, he killed couple players and got removed from match by system. Sik
Just got one more ban from that report system. Sik
Small thing but i wish that when you boot the game up and you get to the menu it would play more songs from the soundtrack instead of just one and then fading out to nothing after that. Just so the menu wouldn't feel so quiet.
Why did they add a new version of More Gun one day then change it to a third version soon after?
I fail to see any issue with that. https://files.facepunch.com/forum/upload/238427/6df0ad8d-97d0-4b52-bb2b-21850a53b323/BANANA.jpg
It has probably always been able to do this. However back then cheaters and the vermin alike limited themselves to normal cheats such as aimbot. If you want to fuel your anger towards cheaters, here is a thought: Development time goes towards solving the cheater problem instead of developing new content, little people realize that cheaters actively delay the already slow time of updates. Great people overall, really.
I mean, It shouldn't be hard for a 4 billion dollar company to just hire one or two devs to develore anti-cheat and fix this issue? I mean, that's what they're doing now afaik. Also are lagbots even considered "cheats"? Isn't it an exploit with the voicelines?
I think Valve really needs to give us some information on how cheaters are getting caught so quickly now. Is it some form of VACNET? Is it based solely on reports? Who knows!
I'd honestly just appreciate another Blog Post because with blue moon and Jungle Inferno, the future is scarily uncertain. I hope they don't skip on Summer again.
More information about "how they catch cheaters" could just make cheaters come up with something that will bypass it. So nah, I hope they keep is secret.
I got a hat drop today. A "Charmer's Chapeau".
More information about the things that might be judging all players is important. Valve tells people VAC exists, for example. We don't need to know how it works, but it'd be nice to tell us if there's some new process that judges bad actors.
We'll find out sooner or later, we don't even know if It's being used in game yet or not.
CS:GO's implementation only made judgements as to whether or not to insert a replay into Overwatch; it didn't itself make a judgement on player behavior or cheating.
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