• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
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Bots are okay if you're, say, really into the game but are going somewhere where you won't have internet access. I had a blast playing against them years ago in Dustbowl, completely stalemating the third area by putting my sentry in the little hole near the first point that the spawn leads out of, the one you can't jump to. Spent a good 15 minutes there because the bots capped first. They really don't compare to the real thing though.
its amazing the pretty boy's pocket pistol is still in the game when it's practically an upgrade to stock in every way
I'm not sure why they gave it increased firing speed.
I still don't get why the pocket pistol was changed in the first place You got a little bit of health and fall damage immunity in exchange for a downgraded secondary. The BFB, too. It was an interesting weapon that stood out on its own because of the accuracy increase. Then they just made it like the stock scattergun.
still, why play a map that makes you want to die
Because just being FPS doesn't make your point valid. The games are fundamentally different from TF2. Pubg is a BR. Quake is not built for teams above 5. Halo is your closest comparison and that is still more team oriented than TF2 in casual, since casual TF2 is quite literally a place you can run solo and do ridicluous shit. Stop trying to shove words in my mouth. This is irrelevant to esports. TF2's casual is very different from all modern FPS, because it was built a decade ago for casual play, while the game has spent half a decade being rebalanced for competitive play, leading to a hard-fit casual mode.
Punchy is right tho. Modern Shooters (lets call it that way to put aside the point of view) are merely "unranked" modes where you basically play under the same rules as the ranked modes, butwithout penalties. and serve as an entry point for more ""serious"" competitive modes where matchmaking will take into account player level and skill. but you still need to play the game ""seriusly"" in order to win. even in games where there is not an actual objetive and its just a huge deathmatch mode you're suposed to jump in and kill others in order to get fun. I mean, in tf2 you can face a rival scout, hi5 him, and walk past them and not target each other for the rest of the match and the round will go on like that doesn't even matter. if you tried to do that in a game like splatoon you're bound to get bkasted by your own teammates.
Probably because it was superior to the stock Pistol in competitive play (mainly 6v6), where Pyros are rarely seen outside last point defenses.
The old PBPP was disgusting on a Scout that knew what he was doing. A good scout makes 185 health last a while but that still goes pretty quickly in a direct firefight, a good scout with 218 health simply wins scout fights because it takes 3 shots to kill him while he can kill you in 2. Layer on top of that the fact that you had no indication he had it equipped unless you saw him draw it or you see it in the killcam (ie you've already lost) and you have a prime amount of bullshit.
https://steamuserimages-a.akamaihd.net/ugc/936066702120039640/C6F34A76EF6ABB357BAA58F79D4178C957FE6CE6/ One player is not like the others (Valve competitive).
2fort is the most played map in the game. S
I few years ago I player a couple hundred lobbies and dipped my toes into comp hl, but I haven't touched any of that since. The updated in-game comp mode has made me want to try more organised games again, though I don't really know where to start - lots of people saying tf2pl is the best choice, but I only really want to play medic since the class I put as secondary on there (scout) I'm meh at at my best. TF2C would prolly be a bad idea since 90% of my games were hl as pyro, and the in-game comp sucks arse for what I want, so uh...advice pls.
I can finally connect to servers again, but I've found that the within the month I was gone all aim skill I had has since left me. Where do I practice and not make a fool out of myself, it hurts going from 24 and 1 to 6 and 13.
I think that's more indicative of TF2's branching out into different mechanics and high-playercount servers than anything. In Splatoon you can Booyah! your teammates and dance around in squid form, and realistically you could still win. In TF2 you can ride around in go-karts, do a Conga line, and watch as a Pyro rides on a Balloonicorn floaty. Hell, you can technically do that in competitive too - some of my favorite moments were fucking around in Highlander scrim pre-match lobbies while we waited for all of our teammates. I think I was also right in assuming that you guys are still talking about 6s as if it'd be the true competitive mode for the game, should that mode ever come to fruition, with the "play under the same rules" thing. If I'm not right and I misinterpreted, just ignore this part.
On a bit of a TF2 hiatus lately, but these lagbots and crashbots flooding servers in large numbers and deliberately crashing them or making them unplayable have me really worried. This is the most effective way to chase away new, returning, or sporadic players - giving them the impression that finding a reliable, populated game of TF2 on a server that doesn't lag or crash is a real chore. Whatever we all feel about Valve servers and the old Quickplay, at least TF2 had few major problems with cheaters in previous years due to how easy it was to hop from server to server. Now, we have automated bots built purely to fuck with the game's official servers and people's normal gameplay. It's a completely different level of being disruptive and maliciously looking to hurt the game, its playerbase, and its reputation. Who's behind it? Butthurt developers of cheats? This is going really far and might end up killing the game if it ain't checked.
Playing with 6 players on each side is going to be a notably different experience than having 12 players on each side. Even if everything else is the same
you will get to play your main class most of the time, you can discuss it with your team after players are picked, if you had to play scout, well it's just one match, just do your best.
I actually find the bots more competent then actual players in casual, at least on the lower end. But as of late I feel the players I keep getting pitted against are better then normal. Hopefully it means the glicko thing is actually doing this. A lot of people are worse then players from 20 years ago. I've always believe it was because people helped each other get better more often back then. Either directly giving advice or telling them where they can find good guides on how to play. They even helped out those when they were on different teams. I really miss game communities from back them. =/
Having the ability to voiceline/taunt doesn't make it comparable. Those are teammate interactions, while TF2 has enemy interactions. And again, don't put words in my mouth, my point was tf2 is an amalgamation with no intended format. Not that 6s is the true comp format. Comp is only relevant at all because majority of modern FPS (as metaru said) use casual as an entry point to comp, which tf2 does not.
engie bots build teleporters. i've seen myself politely asking human players to build them and explaining them why they're important, specially on payload maps, only to get a "lol no" in response.
I feel it's pretty bad when the bot spy's are more convincing the ones run by actual people, heh. But yeah, I see engineers do that as well. I guess they don't understand that have teammates around you makes it generally easier to set up because your team can actually protect you while you do so...
we get it already. you're over 40, played quakeTF and love ponies. stop
I kinda wish TF2 would just have a update that improves new player experience so there will be more medics that knows how to use the right mouse button Even if I think an update just for new potential players would be hard with the TFteam's current resources there could be some smaller things that could be added to help new players, like a small speech bubbles that tells engis to hit their buildings with a wrench when its sapped, or class tips during respawn time Tutorials are useless and broken so giving information as they play through casual would be better than having them to learn by trial and error
What's wrong with wanting to see the bottom line actually put effort into getting better? More so if they actually enjoy playing Team Fortress 2. Don't people generally want to get better at things they enjoy?
teleporter entrance to the left of the sentry, teleporter exit to the left of the sentry, but really goo bots are medic bots, those are definitely better than most players in casual, you call for a medic, they'll heal you, they'll follow you, their health or your health drops low and they will instanrly pop uber, same thing if you us voice commands, they will almost never drop an uber except for an instant death (headshot, backstab, crit etc)
Afaik there are class tips when respawning, arent there? Bottom left?
I think bots being in competitive kind of compromises the validity of it, there should be some other way to make up for a numbers loss (like faster respawn).
anyone is better by being a medic instead of, lets say, a 3rd spy.
Medic's low popularity can be attributed to his poor design as a full-time accessory rather than a fully-featured combatant. First Person Shooters, on a visceral level, satisfy players through frags, and the Medic does not offer the capacity to reap this elementary gameplay reward. He functions on the principle that players will be intrinsically magnanimous and selflessly assist their teammates. This is a highly unrealistic expectation of casual play, where people generally wish to spend their limited leisure time on personally gratifying activities--I would imagine being a glorified babysitter isn't particularly thrilling to a lot of individuals. This problem is compounded by the fact that Medic possesses an unrivaled and centralizing influence on a match, in which having one necessitates the existence of an opposing Medic if the enemy team wishes to stand a chance.
true, but what I'm saying is, medic bots are better than medic players
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