• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
    8,672 replies, posted
this might be news to you but not everyone playing *specifically* a team shooter is looking for sick frags and ego-stroking killstreaks
an assortment of half-outdated randomized tips available the time people are most likely to look away from their monitors is not in my opinion a feature even worth considering anywhere close to supplemental of information
Adding a better tutorial isn't "flashy" enough, like totally redoing how skins work or a new way to do contracts.
What a shallow and selfish viewpoint. I get plenty satisfaction in medic when my ubers go correctly, I have good heal management enough to be a strong backbone in our team, and get clutch saves with my crossbow. I don't think you should have much say in this, considering you yourself say most of your time spent in TF2 is 24/7 cartless hightower, so of course you don't care much for the teamplay aspect of the game.
Aye, I generally get the most fun out of FPSs by doing support stuff. Shit's fun yo
This wasn't supposed to be an argument that it's fine; this was merely to say that they do exist. The TF2 new player experience is awful with the default settings; the fact there are still 1000 hour players that use the default lag settings is baffling to me
Medic is actualy quite fun when you see your team is struggling without one, you go medic, and now you notice your change to medic is making a very noticable impact on your teams preformce. I'd honestly say pushing through a very tough situation with a well implemented uber is one of the most satisfying parts of the game even. I feel the bigger issue is when running medic and people simply put little to no effort to assist you when your being attacked. People seem to get stuck on tunnel vision and not paying attention to their surroundings or even people who are my only option run too far ahead of me. Soldier's being one of the bigger ones that do this. They call for a medic and I heal them, I decide to stick with them as no one else is around them, they then proceed to rocket jump away and leave me there to fend for myself.
My favourite TF2 moment was as medic. I was just past the second point on hightower, dodging enemies while hitting crossbow after crossbow on our heavy who was about to capture third. Lazypurple was meatshotting him and got confused as to why he wouldn't die, "Where is your medic? Were you hitting arrows, actually??" It was like a validation of all my hours in the game, paying off in that very moment.
Why does auto-balance always insist on waiting until there's only 30 seconds left on the click to swap you.
as fluury put it the vast majority of people whose sole interest in an FPS game is killing shit and killing it again when it gets back up are not the primary audience of TF2
UEAKCrash hid an easter egg on Shoreleave https://i.imgur.com/mNuSzW2.jpg
I don't play Medic often, but when I do, it's always a gratifying experience. I almost always use the Blugsauger to help defend myself, because once you get good at aiming needles, you have bigger chances of survival against Scouts and Pyros, and it does quite some damage upclose. The "+2 heal on hit" attribute the Blugsauger has makes it a rather good choice for self-defense, since the increased passive self-heal you get when you heal damaged teammates with your Medigun offsets its negative part, and people do really want to take that medic pick. And there's also nothing better than besting a Scout up-close, in my opinion! Sometimes I like übering whoever I have close in a pinch whenever they're up for battle. This leads to some incredibly funny situations such as a übered Sniper using the Cleaner's Carbine + Bushwacka combo plowing through multiple people thanks to the power of crits and teamwork, all while listening to some cheesy heavy rock and having a great laugh. Of course I still heal whoever needs it and I'll still try to über whoever's best for the situation, but you never take that for granted on an uncoodinated casual match. Also, I noticed a high-performing solo Medic (as in, playing without a party) on the scoreboard sometimes leads people into picking Medic as well, which is awesome. Sometimes it's cool to compete between medics on who gets the most heals on a round, too. Even though TF2's combat is a lot of fun, there's also a lot of enjoyment to be had by playing Medic, even in a pub, and even then I wouldn't say it's an unpopular class. If there's no medic on your team, be the change you want to see and pick him, choose the loadout you'd think you enjoy the most, and have a nice time supporting your team and defending yourself.
Over 700 hours a medic here, entirely in pubs. In my observance, medic is the class where I can have the biggest impact in the game. Generally I find the least retarded members of my team and try to keep them alive. It is really satisfying to change the course of a game (or KEEP it from changing) via healing one's teammates. Landing long distant crossbow heals is an amazing feeling. Random Ubersaw melee crits are Gaben's justice. One of really important skills (besides positioning) as medic is evaluating the relative merit of one's teammates. I like to think of myself as a good judge of character. I can usually construct, in pretty short order, a priority listing of who gets healed and when. What's not so fun is: Snipers. Your class is bad and you should feel bad. The better you are at sniper, the worse you should feel. A long range insta-kill class that doesn't have damage falloff is completely out of place in a game based around medium range confrontations and damage falloff. Yes, I switched to vaccinator just because of you. That vial in the bottom of it is full of your tears. Scouts. This is a case where enemy Scouts are bad (I can't outrun them, I can almost never hit them) and friendly ones are ...worse. Medic! Doc, c'mon man! I'll c'mon the moment you stop running away from me while you're on fire. Or grabbing the healthpack I'm going need in 30 seconds as I frantically try to heal you. Spies. The spies themselves are not so much the problem, as it is my dopey teammates. If you could just M1 for a second pyro, every time you go by, I'd be great. The rest of you, swing your melee or do SOMETHING so I can spend less time spy checking and more time healing. The Diamondback. This weapon is a broken piece of shit. Storing crits is a questionable idea on the best of days. Giving a weapon that can store crits to a class that can cloak and disguise is abject lunacy. As annoying as the old Amby was, at least it took a modicum of skill. All the Diamondback requires is one or two idiots on my team and some bad luck. I'm never lacking in either of those. Random crits. For every critical kill on my ubersaw, I've died to 10 crit rockets and at least that many crit pipes. Or even better, crit Scattergun blasts. Ugh. Bonus shout out to splody classes that call for overheal so they can jump (understandable, have a great day) but leave me unprotected from the Scout/Spy/Fearless WM1 on the other team. Lastly, my own fucking teammates. Especially the ones won't move out of the gabendamn way. You already have overheal and there's a player behind you who is on fire. The medi gun beam always latches on to whomever is closest and your giant fucking hitbox is my number one problem. Scooch to the side for a second so I can do my job. All of this said, I really do enjoy playing medic on objective focused maps. Nathan Vetterlein (the Scout voice actor) streams TF2 most weekends and likes to play stock PL maps and ...Dustbowl. I don't usually pocket Nate because he's got voice chat muted and is distracted by the text chat in his Twitch stream. I need to be able to communicate with my pocket. There are few reasonably skilled players who are regulars on Nate's server and I love finding one of them and pursuing the objective. When we're struggling and I hear a Scout with a Basher call for medic, I momentarily stop hating his class.
I was eating a banana on the tunnels near the last point on pl_frontier. An enemy soldier came and saw me, I thought "shit he's gonna kill me". He politely waited for me to consume the banana, then shot a crocket and he ended up killing himself due to blast damage. We both had a good laugh.
not to mention 90% of them are community-made, ancient, irrelevant and plain stupid ""tips""
Was the tip about the pan a joke the maker didn't expect Valve to add like the Headcase on Sniper?
it wasn't ironic but it was submitted by people not very good at the game like ned_ballad or something
why you gotta drag the fella who hasn't been here in like a year
So I just used the short circuit ball as a deterrant against a Pyro that kept trying to kill me on a server with grappling hooks enabled. He tried to come up to steal my pan so I was just firing energy balls at him and eventually one hit right where he was gonna grapple to, and then he fell off the map and died because he could not grapple back in time. It's times like this that I wish I could forsee "funny shit that happens" and start recording a demo.
I finally did it lads. https://steamuserimages-a.akamaihd.net/ugc/924807443750274890/BF8A098148C92AFC3451B2746AB81AFBAC995783/
I'm not an egotist, but dominating is sure nice.
I've been playing this game mode for 6 years, and I still haven't gotten metal massacre lol https://files.facepunch.com/forum/upload/2015/49cbbd5f-b33c-41fe-a098-6691b360d0ea/image.png
I recomend taking a break from MVM now.
I got 3 more missions to do.
https://files.facepunch.com/forum/upload/132767/fdf1ab37-583e-4ec5-8fb2-aa287a3180c2/image.png
Huh, I totally missed the fact that the TF2 Team beat their previous record of 498 days between comic releases. We are now at 509 days and counting. The last 2 issues had a steady increase of about 150 days more delay than the previous release, so I'd expect it starting from 650 days. Boy, weren't those the times when the issues were released every 3 months? Though considering it's the last installment, it might also go the way of Episode 3 and be released through a long blog post by Jay Pinkterton.
Maybe there is a lack of medic players on hightower (Who would've expected it, no one wants to play medic on an essential TDM map?) - but in literally any other gamemode, you usually have one or two from my experience.
Sorry I don't really keep up with this thread or TF2 much since I don't play that often but what's up with the lagbots? Is Valve doing anything about them?
As of Blue moon update, they've patched lagbots - thing is, that they've patched just one method of lagging the server via voice menu, but there are other methods, that we don't know/aren't public, so the issue still isn't resolved
Heh, I forget where I was. But I reset my stats to erase all my dumb stats on my classes not realizing it resets your achievement stats that you haven't completed yet. Now I'm slowly working my way back to 100,000. =X Don't think I'm as far as you were though, probably between 300k-400k. Shit takes forever heh..
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