TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
8,672 replies, posted
Can we report this video for harassment?
Obviously you should switch to SteamOS.
Medic is cool but i like to defend myself and perform advanced jumps on demand so I play engineer. I get all the perks of helping the team while also not having to completely rely on teammates for protection because I have a shotgun.
I still want syringe jumps back pls
There was a bug with teletraps and the Detonator that enabled flames to be thrown at long range
https://www.youtube.com/watch?v=XnSHy49hB4s
its like delfy but with standards.
What is wrong with the lenny face thing?
That glitch still does exist. Tested about a week ago using a plugin designed for our servers called "embed" which basically teleports someone to your crosshair but puts them into the wall a little bit. Also blocks suicides (even from class changes), so we typically use it as a punishment against idiots.
It still exists and can be done in any place where you can get stuck into a wall. I know this is possible on pl_upward. in the underground segments. It's less of a problem now because of the extreme circumstances you'd need to trigger it, at the very least.
Out of curiosity since originally I sucked at using Dragon Fury, I thought about using it like the flying guillotine, or more accurately; how I use the guillotine in CQC.
Took a while to get the feel of it, but low and behold I'm hitting direct hits all the time, and jesus...The thing still melts people.
Only times I 'miss' is against DR spies due to the insane speed they get from feigning and sometimes soldiers mashing crouch cuz it does that weird glitchy motion.
Still dunno how I feel about the fact the bonus direct hit damage causes a pretty strong amount of knockback, I suppose that's a way to let players ride it out of range?
Either way, it's now my fav flamethrower. Its downside is pretty substantial, unable to really airblast chain projectiles coming at you but it's enough to get close to one or harass.
I understand people who are put off by the fact you need to hit dead center now to receive the chunky damage, but honestly all it took was to 'git gud' with it.
And originally I thought the change made it trash due to that being a common opinion, till I challenged myself to train with it.
It would be interesting if there were civilian grade unusual weapons.
i think the only buff it needs is faster cooldowns for successful airblasts. Tis all IMO
How about make it good at what its supposed to do and keep it bad at what its supposed to be bad at
i didnt know it was supposed to be a niche weapon. Always felt like it was an optional sidegrade. Doesn't it have the same DPS?
Dragon Fury:
Attack intervals are 0.8s by missing which are halved when you get a hit, so it deals damage every 0.4s if you're consistent.
Base damage on a none-burning enemy is 25. On a burning enemy it's 75.
(75 is dealt to buildings too as the weapon is scripted to deal decreased damage to non-burning enemies, not buildings)
With that in mind we can see it's potential dps is 150, this is also ignoring the afterburn that occurs during these pauses.
Now the flamethrower deals 13 damage per particle up-close with a attack interval of 0.044s, with that it gives it a potential dps of 233.
However, keep in mind the flamethrower's damage falloff is very short. This potential dps takes into account being glued to an enemy and every particle hitting.
Whereas the DF is a single hit projectile which as far as I know is not effected by damage falloff at all.
are you sure it's not just your connection that's bad
or you're just getting trickstabbed?
you think well ever get new voicelines with an update again that arent from either the Scout or Pauling?
classic spy main post right there
it's just a prankstab bro
or I was trying to get on to another reason why he was complaining about, I assume, facestabs
Since you can't really do those things beyond the simple trickstabs that's always been a thing without changing your settings anymore, so I assumed.. lag.
Regardless of the specific instance they're whining about was an interp 5 spy or not, it's still bullshit that's possible in this game.
I don't disagree with that, it's dumb that it's a thing, but..
I was just thinking if it could've been something else, because from my experience I've seen maybe one person with interp 5 in the last few months?
Maybe it was just one instance, I dont know. I just understood it as something that's frequent so I guessed it might just be something else. Lag happens. People exaggerate. And so on..
I wasn't trying to defend the use of interp like that. Sorry.
This kind of a terrible excuse and based just on my experience but its not hard to tell the difference between good spies that knows how to trickstab and spies that uses cl_interp 5 even if I had a terrible connection, otherwise I wouldnt be complaining about it
Trickstabs are usually based on errors in your movement, so identify those errors and work on them. Fucking around against tryhard spys in medieval as a melee class without anything special (no shield, ehip, sword, etc) can help
Actually, TF2 has server-side commands that affect the minimum and maximum interp of a player. The catch? It only works if the player is using cl_interp_ratio-based commands. (Aka cl_interp 0 and cl_interp_ratio [number higher than 0]).
sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
Although sv_client_min_interp_ratio does affect the minimum cl_interp value a player can have (which would allow you to have zero lerp), sv_client_max_interp_ratio does indeed what it says on the description. This means that there's no way to set a max value for cl_interp server-side (alluded in part of the command's description: "bounded on low side by server interp ratio settings"), even though it should let you.
This might actually be worth an email to the TF2 Team in hopes they make a command that allows you to set a maximum interp value serverside, and hopefully they set 100ms the default or lower, because by today's standards, 100ms is pretty high.
They removed cl_interp in the HL2 EP1 version of Source, only for it to make it's way back into the Orange Box version of Source for some reason.
my friend has given me this cursed object today
https://i.imgur.com/76njdJy.png
its everything I hate, heavies and funko pops
I have a script that puts this List into the chat, one line after the other, every few seconds. I'm am worshiped as the bee god on every server I go to. Or kicked.
Got added by a scammer "Hi, you not busy now? Can you help me withdraw some Unusual on gambling site? I cant withdraw"
Showed their unusuals on Instagram and whatnot, but they only have 35 hours in TF2
I've tried playing for at least an hour now but I keep running into crashbots. I know this problem has been there a while, but does anyone know anything about whoever hosts them? Like, do they have any motive or something? Seems weird to grief like this when you can't even get any reaction from people.
some men just want to watch the world burn
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