TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
8,672 replies, posted
And we then start looking at the major update history to devise up a timeline of likely dates, then nothing happens the entire time span we predicted.
Then somebody sees a whiteboard in October and it's all over.
Trying to predict future update days based off past update days is not going to work.
but that's very wrong and you dunno what you're talking about.
every halloween and smissmas successfully made it based off the previous year, especially at times when there was no blogpost announcing it
I wasn't referring to the holiday events in my post. The thing is that there is a reason that those stuff will come around the same time each year.
Those are yearly events, that are based on real holidays. A lot of other games also have those holiday events, a lot of things that aren't games also have events for those holidays. There is in effect a sort of deadline for those events. Halloween events are usually going to be held around Halloween, and similarly Christmas events will be held around Christmas.
The thing to note is that valve doesn't always hit deadlines. The TF2 Comics that were supposed to come every 2 months came after 2 years.
While TF2 has had its Halloween and Christmas on time, other valve games haven't. Dota 2 had diretide (the Halloween event) on time 1 year, the next year it came late (after the community got angry about it not being delivered), and it never came again. Frostivus (the Christmas event) skipped 3 years.
tonight is the night
Yeah but the point is to get a generalized date range when something could reasonably be expected, not to find out when valve is "late" like your strange i interpretation claims.
Which, the update timeline helps us do, since, looking at history, usually something happens around july-augustish even if it is a call to workshop arms or something non-update related.
tonight's the night for tonight's the night?
It seems like you completely misunderstood what I was saying. This is weird since my posts were rather short.
I know the intention that the people here had when they look at the days TF2 updated in the past. They are trying to predict when future updates will arrive. Look at the first post I made on this topic. I mentioned what they were trying to do, when I said it wouldn't work:
I didn't say that you needed to find out when valve is late. I did not say you are trying to find out when valve is late by looking at previous update days.
I said that valve doesn't always hit their deadlines, in a post where I was talking about the type of updates that DO have a schedule (such as Christmas). As opposed to Major updates which do not have a set time of arrival.
The update timeline does not help us do that. You are looking at a bunch of dates, instead of considering why the updates landed on those dates.
It is like trying to predict the next color a ball lands on in a roulette wheel by looking at the past colors it has landed on.
Also the last major update that shipped in august, was in 2012:
Patches
Sure it does not give a accurate idea of how development is going but its using data that is there to try and pinpoint when the next update takes place, If it was trying to pinpoint exact days maybe that would be when to call it out but its just trying to speculate what month an update would land. Its no diffrent they trying to predict stock market movements by looking at trends and using that to make educated guesses. They ain't pinpointing the exact movements through trends, just trying to speculate how it would move becasue of them. And its no diffrent looking at past updates and using that as a base for a guess.
For me atleast I think some time around september/october would be reasonable at this rate. With the blue moon update just adding the unfinished portion of Jungle Inferno with comp MM, it makes it a bit harder to release any new content they develop by summer just due to having matchmaking as a focus upto late march.
Tonight is not the night.
Someday, tonight will be the night.
When's THE night, fellas?
After the release of "TEAM FORTRESS: BATTLE ROYALE".
After sunset.
You will die!!!
Thinking too much about when the update will drop doesn't end well for anyone. From my experience on this place, we all need to lose our hopes and dreams, then, finally the TF2 Team will answer our prayers..
The faster we fall into desperation the sooner we'll be saved.
somebody should've reminded me mat_specular 0 makes ubers look way more seductively smooth and uniform
worth it.
I'm actually glad updates take longer sometimes ( hate me ), because they end up breaking shit when they release something.
yes but shit is broken in the meanwhile regardless so it's a lose/lose
Valve simultaneously rushes and takes forever when it comes to updates.
666 won. I'm sure I'll be able to reach Platinum before august
im still satisfied from blue moon/comp update and the jungle inferno update enough to wait out till they have the next big update this year. As long as it's this year, im fine with waiting however long. Personally the reason i felt so thirsty for an update last year around this time, was because we went years without an actually spectacular update. MyM kinda flopped for the most part, and before that the closest thing to an update was tough break and gun mettle. Which both were really awesome, but still not that big on actual worthwhile content.\
I'm willing to wait for what they do next to make Comp actually work, and am interested in new features/content they add. The Two Cities update was the last update that really left me feeling satisfied with new content that wasnt just reskins or cosmetics... and that was 5 years ago :P
i'm a tier 2 casual and now people think i'm a lowlife lvl 1 in the scoreboard.
It sucks because it's bugged since they attempted to make them more noticeable. It's the same for everyone regardless of tier.
Well here's the real brain buster from Reddit a few days ago-
Is the scout a true generalist? Or is he only lumped into that group because his counters are tightly controlled by the metagame in 6s, and have their unlocks banned?
I'm sure if comp TF2 was more like regular TF2 and classes like Engie and Heavy were run more often you probably wouldn't see 2 Scouts on a ream most of the time. The Scout is useful enough with his high speed, double jump, high close range damage and 2x cap speed I think most teams would run a Scout most of the time.
Scout's a true generalist. He's the low health but fast Class. He has damage from all ranges thanks to his pistol, can be useful at longer ranges with Shortstop, has utility with Mad Milk, and is viable with Ubers thanks to the QOL update that gave all of Medic's mediguns the QF speed boost when healing him.
If counters mattered for generalists, than Demo wouldn't be considered one because Scout counters him so hard in equal skill matchups. I'd say map choices control Scout's status more than his counters, in certain maps Scout becomes more of a liability, namely very tight corridor maps like Steel where Demo, Soldier, and Pyro fare much better.
I certainly don't think he's as much of a generalist as say, Demoman or Soldier. There are some situations where Scout is nigh unusable (primarily when the team is forced to break through a nest or a well-fortified position), and that doesn't really happen to other generalists. He benefits greatly from the 6v6 5CP format, and any other environment that makes it difficult to lock relevant areas of the map down.
Leaked images from the beta:
https://files.facepunch.com/forum/upload/213180/76545c4c-18e6-4df3-99f5-0156f92a0afa/image.png
To play the devil's advocate here, nothing, nothing counters any of the other generalists as hard as heavy/sentries do to scouts.
Against even a mildly tanked level two, scout quickly falls into the "entire class gimmick made useless" category that defines specialists as such, the best he can hope for is to bonk by and not get knocked back or pinned.
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