• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
    8,672 replies, posted
[QUOTE=X marks it;53094343]Can I just say, I hate the overall increase in strength to airblast. Simply moving to the side of a pyro before he airblasts classifies as 'running away' and sends you halfway down the map. If you're not suicide rushing the Pyro it's always insane amounts of knockback. All they really had to do was make airblast a cone and not a big box, change airblast to not apply a fixed momentum and instead add it onto the existing momentum of the victim. But they had to twiddle with it more didn't they, and sadly it's gonna be a change they won't tweak, it'll stay...[/QUOTE] I like how airblast works now, because it heavily limits Pyro's comboing ability in favor of improving uber stalling and escaping from enemies. The problem is that there are many maps that have death pits that the Pyro can easily throw you down.
[QUOTE=Fluury;53094314]the randomcrit debate wouldnt exist if we had a competent comp mode[/QUOTE] there shouldn't be a random crit debate in the first place, this isn't pokemon
[QUOTE=rolfum;53094423]there shouldn't be a random crit debate in the first place, this isn't pokemon[/QUOTE] randomcrit debate essentially boils down to peeps finding randomcrits fun and enjoyable, and you can't "prove" that someones enjoyment is "wrong" its the fact that we arent giving an option to play nocrits, comp mode would fix that
Why can't you have random crits in comp?
[QUOTE=ASIC;53094455]Why can't you have random crits in comp?[/QUOTE] Because that would be the biggest bullshit ever. The gamemode is about skill not luck.
[QUOTE=ASIC;53094455]Why can't you have random crits in comp?[/QUOTE] Because random crits used to exist in comp and it was stupid. Does the name [i]Reptile[/i] ring any bells? [video=youtube;VKKEftq4-Vg]https://www.youtube.com/watch?v=VKKEftq4-Vg[/video]
[QUOTE=ASIC;53094455]Why can't you have random crits in comp?[/QUOTE] [B]I'M NOT DOING THIS AGAIN[/B] :suicide:
A working comp mode will not affect TF2's playerbase at all. Comp might be totally broken right now, but even if Valve completely fixes it, so many people will still have that thought of "comp is broken" and no one will really try it. I just don't see a working comp "saving" TF2 at all, when so much of the playerbase and the game at heart is casual.
[QUOTE=ASIC;53094455]Why can't you have random crits in comp?[/QUOTE] Why should you have random crits in comp? :huh:
I think this unused version of the Tomislav would be good as a reskin or a new weapon [t]https://wiki.teamfortress.com/w/images/1/13/Tomislavold.png[/t]
[QUOTE=Psychopath12;53094469]Because random crits used to exist in comp and it was stupid. Does the name [i]Reptile[/i] ring any bells? [video=youtube;VKKEftq4-Vg]https://www.youtube.com/watch?v=VKKEftq4-Vg[/video][/QUOTE] So, whats the issue there? Somethings of note: This video is from 2008, so the original (and higher) crit chances was in play.
hey guys they should add random ubers into the game the more damage you take the higher your chance of randomly getting ubered
[QUOTE=TheBorealis;53094491]I think this unused version of the Tomislav would be good as a reskin or a new weapon [t]https://wiki.teamfortress.com/w/images/1/13/Tomislavold.png[/t][/QUOTE] I'd rather an entirely new weapon, cuz that model is pretty sick. Although the texture work is odd in some places.
[QUOTE=ASIC;53094515]This video is from 2008, so the original (and higher) crit chances was in play.[/QUOTE] Okay but that doesnt make the new random crits better in any way if its in competitive or not
the skial I frequent recently disabled random crits and I can confirm it doesn't turn tf2 into counter-strike
[QUOTE=ASIC;53094515]So, whats the issue there?[/QUOTE] Is this an actual question? [QUOTE=ASIC;53094515]This video is from 2008, so the original (and higher) crit chances was in play. [/QUOTE] It's particularly telling when you're more concerned about the crit rate and not the fact that there are crits in the first place. Burden of proof is on you to explain how randomly dying in an instant in TF2 specifically is a good thing since you seem so adamant to oppose the mountains of explanations against them. If you can't do such a simple task, you have no positions in which to talk about TF2's competitive landscape and derivative conversations that branch from it. You're a consistently awful poster when this type of discussion comes up.
[QUOTE=RedDagger;53094533]hey guys they should add random ubers into the game the more damage you take the higher your chance of randomly getting ubered[/QUOTE] The issue with the comparison is that you are comparing removing something and adding something.
Why not just have randomizer as a competitive mode at this point because it'd be the same as having random crits
[QUOTE=Zadrave;53094653]Why not just have randomizer as a competitive mode at this point because it'd be the same as having random crits[/QUOTE] That'd actually be pretty fun. It'd probably have to set up like TF2Tightrope's [URL="https://wiki.teamfortress.com/wiki/TF2Tightrope#Project_Ghost"]Project Ghost[/URL], though, to make it more "balanced".
[QUOTE=ASIC;53094622]The issue with the comparison is that you are comparing removing something and adding something.[/QUOTE] Is that the only issue? because being able to randomly win encounters when you should have lost them sounds like a great way to break chokes, give lower skilled players some glory moments, and add some extra tanking glory when you're on a roll and surviving by the skin of your teeth
you think they ever tested a coinflip in a competitive game
[QUOTE=Fluury;53094720]you think they ever tested a coinflip in a competitive game[/QUOTE] What do you mean by that?
[QUOTE=ASIC;53094724]What do you mean by that?[/QUOTE] It was supposed to be a reference to one of the most infamous competitive mechanics; The Coin Flip. Seen in Overwatch and solved quickly after because, guess what, people thought RNG in such an impactful way is [B]stupid[/B] and not what a competitive game is about, when people would play two rounds of a payload/Hybrid/AttackDefend Map, a Coin Flip would decide who gets to defend and who gets to attack in the third round. As it turns out, non-surprisingly, Attackers are vastly favored over defenders, meaning if you get attack on the coin-flip, you'd have a massive advantage. Thankfully Blizzard primarily used the coin-flip in their competitive system as a bandaid thing before implementing a proper one, making Overwatch competitive one of the most well-fleshed and fair competitive systems in Shooters, despite the game being rather mediocre.
[QUOTE=ASIC;53094724]What do you mean by that?[/QUOTE] People are deliberately taking the piss out of you because you can't get it through your skull that deciding the outcome of a skillful encounter before any of the skill is put into practice by pure chance is a bunch of bullshit. TF2 encounters are fast-paced and lethal. Critical hits turn what is already a short-lived encounter into a 1-shot encounter. The difference being that it removes all semblance of special movement (such as surfing off of an opponent's attack knockback) and your own reaction time is nullified in an instant because someone clicked [i]near you[/i] first. Something that would normally have done forty or fifty damage suddenly dealing [i]three-hundred[/i] damage through no volition of either the attacker or the target has absolutely no place in a competitive environment. Even the most-extreme critical strikes in DotA that you praise so much aren't that extreme. At best there's Tusks Walrus Punch at 450% damage (which is already a guaranteed crit) and doesn't come close to the 600% effective damage increase from the above example of shooting a crocket at someone's geolocation. If you want to look at general random crits in DotA, they're even weaker -- offering average DPS increases capping out at around 50% for characters already predisposed to use certain abilities. Here's the kicker though: TF2 isn't a game about DPS, it's a game about burst damage. This is the TF2 thread, we don't give a flying shit about DotA, talk about TF2 in a TF2 setting. If you bring up DotA again as some form of contrived defense of random crits in a competitive setting, you're doing nothing short of shitposting. All you do is ask vacuous "well but what if..." questions about tf2 random crits like a child that doesn't understand how to infer reasoning on their own.
The ramsees regalia and the crown of the old kingdom look very well together even if the regalia is halloween restricted [[T]https://steamuserimages-a.akamaihd.net/ugc/918041146877787095/84D445057B12990D233EF0F9AD09646B5A88F841/[/T]
[QUOTE=Psychopath12;53094609]Is this an actual question?[/QUOTE] Yes. [QUOTE=Psychopath12;53094609] It's particularly telling when you're more concerned about the crit rate and not the fact that there are crits in the first place. Burden of proof is on you to explain how randomly dying in an instant in TF2 specifically is a good thing since you seem so adamant to oppose the mountains of explanations against them. If you can't do such a simple task, you have no positions in which to talk about TF2's competitive landscape and derivative conversations that branch from it. You're a consistently awful poster when this type of discussion comes up.[/QUOTE] The burden of proof is on someone who claims that something is a problem. If I ask what's the issue with something, why do I have suddenly prove that it is a good thing? I didn't even claim that. I haven't seen any mountains of explanations, well more so it is that I can't remember the details of the last discussion that well.
Wickedplayer also uses Dota 2 to defend random crits "if multimillion dollar tournaments can be decided by rng, so can your pub game" (sorry if this counts as a callout I just think its kinda funny)
[QUOTE=ASIC;53094827]Yes. The burden of proof is on someone who claims that something is a problem. If I ask what's the issue with something, why do I have suddenly prove that it is a good thing? I didn't even claim that it is a good thing. I haven't seen any mountains of explanations, well more so it is that I can't remember the details of the last discussion that well.[/QUOTE] you have amnesia
[QUOTE=ASIC;53094827]Yes. The burden of proof is on someone who claims that something is a problem. If I ask what's the issue with something, why do I have suddenly prove that it is a good thing? I didn't even claim that. I haven't seen any mountains of explanations, well more so it is that I can't remember the details of the last discussion that well.[/QUOTE] Somebody literally gave you an explanation already several posts ago, and we all already had this discussion. Please stop shitposting. Random crits remove depth from the game by turning an interesting encounter where each player's aim, gamesense, and mobility skills are challenged, and replacing it with an encounter that ends before its begun due to RNG. It's robbing both players of gameplay. It takes depth away from the game and replaces it with nothing.
[QUOTE=ScrimmyBingus;53094835]you have amnesia[/QUOTE] No I don't. I just don't remember that discussion that well.
Sorry, you need to Log In to post a reply to this thread.