• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
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Just tried some Titanium Tank tours since they were recommended, yeah they can be fun but definitely unbalanced at times for sure. Max crit resistance is mandatory.
[QUOTE=JCDentonUNATCO;53122872]Just tried some Titanium Tank tours since they were recommended, yeah they can be fun but definitely unbalanced at times for sure. Max crit resistance is mandatory.[/QUOTE] Battalions Backup is a thing too, helps out a bunch.
[QUOTE=Fluury;53122805]Can someone set their time to something after 11th Feb? My game and another one's just crashed at midnight and what I had to come back to was this horrible sight [t]https://i.imgur.com/NWTfwDP.jpg[/t] it doesnt go away, is this what they meant with say goodbye to da theme[/QUOTE] I have also tested this out before, I think they'll remove the Jungle Inferno images in Monday.
The MvM medic shield seems really tricky to get the hang of. You're encouraged to hit enemies with it for extra damage, but it's super hard to deal damage without occasionally clipping the firing point it through the shield and letting crockets through to ruin your day. I'm probably just being way too aggressive.
[QUOTE=Mort Stroodle;53122961]The MvM medic shield seems really tricky to get the hang of. You're encouraged to hit enemies with it for extra damage, but it's super hard to deal damage without occasionally clipping the firing point it through the shield and letting crockets through to ruin your day. I'm probably just being way too aggressive.[/QUOTE] you're just misjudging the distance.
Another shield question, can projectiles hit you if they shoot under the shield? You can see a gap in the shield if you stand on a ledge or something.
I haven't given that new MvM tour a go yet, I need to wrecktify that ASAP.
huh, the QF's attribute was actually nerfed. it's 10% now. Lol
[QUOTE=Hell-met;53123104]huh, the QF's attribute was actually nerfed. it's 10% now. Lol[/QUOTE] The healing was reduced from 25% to 10 edit: in Meet your Match , all JI did was remove the always build uber at max rate. Also the wiki says some of the undocumented changes from JI were speed up the Demo first person sword animations to match the world ones, add a draw sound for the FoS, and add draw and throw sounds for the cleaver (which apparently affects the sound when you summon skeletons with the halloween spell as it uses cleaver sounds) edit: using Demo swords in viewmodel minmode makes the swords clip into the first person camera
honestly dockyard had to be my least favorite map in TT, the first area is a clusterfuck and the blue arrows which are made to tell the robot's path is a complete lie, making it so you get flanked by robots when you're not supposed to, the map's theme is incredibly boring due to the fact that it just feels like mannhattan but with everything moved around for no reason, and the giant demoman at the end of the tour feels like a cheap cop-out since it's only job is to be an annoying map hazard that forces you to move your team back in risk of being instantly killed at random since you can't actually kill it. anyway if I had to choose favorite, it'd personally be a tie between teien and powerplant, with steep being a very close second, all in all though I really enjoyed TT and I hope there could be another event like it in the future
Valve, please give us the gift of love on Valentine's Day and grant us the ability to self-heal via Sandvich tossing once more. Six years is a long time, but amends can still be made, it's never too late.
When it comes to the Titanium Tank maps honestly I found WaterFront and PowerPlant to be the best of the two since I thought they were the most balanced. Even though I haven't finished them all I found Dockyard to be the most imbalanced out of them all.
So for anybody that ever wanted to, here's how an Energy Orb Dragon Slayer Dragon's Fury would look: [t]https://i.imgur.com/o9X8rQv.png[/t] I've probably mentioned it before, but Unusual weapons are rendered in a way where the formula for naming allows them to automatically "exist" but in the case of Energy Orb the particle systems don't exist so nothing is drawn. The formula would follow basically "weapon_unusual_(effect)_(weapon)" so Energy Orb on a Dragon's Fury would be "weapon_unusual_energyorb_dragons_fury". They add "_vm" to all particle system names that are used for viewmodel effects. Usually those lack a "glowing orb" at the tip of the weapon (i.e. on Hot/Cool) and the particles trail a bit less. I just tweaked the Flamethrower particle effect to be slightly bigger to accommodate the Dragon's Fury's larger tip. For fun, I'm gonna make some custom weapon effects again.
the way dead pyros can inflict 100 non-afterburn dmg shall be a thing that will be remembered for generations to come
[QUOTE=Lord Exor;53123171]Valve, please give us the gift of love on Valentine's Day and grant us the ability to self-heal via Sandvich tossing once more. Six years is a long time, but amends can still be made, it's never too late.[/QUOTE] And make consumables like the Dalokohs and the Banana useless because of an instant medium health kit heal?
[QUOTE=Gentleman Cat;53123324]And make consumables like the Dalokohs and the Banana useless because of an instant medium health kit heal?[/QUOTE] I mean if you gave that ability to sandwich there's no reason not to give it to banana and dalokoh's too. Smaller instant heals 3x as fast is a pretty good tradeoff with the banana. And the dalokah's is already pretty useless anyway so not much is lost there. Bigger question is whether we want heavies instantly healing that much in the first place.
make the dalokohs heal you when dropped like a small health kit and it will instantly become as useful as the sandvich/banana
[QUOTE=rolfum;53123359]make the dalokohs heal you when dropped like a small health kit and it will instantly become as useful as the sandvich/banana[/QUOTE] Make the Dalokohs eating duration 50% faster and then it'll be as useful as the other edibles.
[QUOTE=JCDentonUNATCO;53122872]Just tried some Titanium Tank tours since they were recommended, yeah they can be fun but definitely unbalanced at times for sure. Max crit resistance is mandatory.[/QUOTE] I went medic on watershed waylay, and I didn't buy any crit resistance till the last wave or so. Maybe if you were more in the front lines it would be more necessary. I did die to crits a few times. I think it was mostly crit rockets and grenades. Probably because I was tired, and thus failed to notice them despite the whole NOTICE ME thing they have going on. I did die to the pyrobot-sharks once or twice, but they aren't really that big a threat from what I remember.. On a somewhat related note, I realized that the titanium tank thing is a little bit like the operation passes from CS:GO, in that they introduce new fan maps or content for a (short) period of time.
I did something similar with Energy Orb a while ago. I made some things that can't or won't exist: [t]https://i.imgur.com/XrWVI4m.jpg[/t] [t]https://i.imgur.com/72HTNrh.jpg[/t] [t]https://i.imgur.com/YnwiMc7.jpg[/t]
the last one is completely possible but at the same time would probably be worth more than a golden frying pan
[QUOTE=Mort Stroodle;53123330]I mean if you gave that ability to sandwich there's no reason not to give it to banana and dalokoh's too. Smaller instant heals 3x as fast is a pretty good tradeoff with the banana. And the dalokah's is already pretty useless anyway so not much is lost there. Bigger question is whether we want heavies instantly healing that much in the first place.[/QUOTE] Well of course we don't, we wouldn't want Heavy be actually good or anything, right?
something just occurred to me. [IMG]http://www.rigelatin.net/q3a/quotes/pics/profiles/ranger.png[/IMG] why has nobody made a cosmetic based on ranger's helmet for the soldier yet? I searched the workshop for one, and I couldn't find anything like it. I think it would be perfect, since the soldier already has the quake rocket launcher in the form of the original.
[QUOTE=rolfum;53123402]the last one is completely possible but at the same time would probably be worth more than a golden frying pan[/QUOTE] It [I]was[/I] possible, but it is no longer. Weapons with the Energy Orb effect were only ever unboxable from the two [url=https://wiki.teamfortress.com/wiki/Gun_Mettle_Update#Tools]Gun Mettle Cases.[/url] With the arrival of Jungle Inferno (in fact, possibly before) the Energy Orb effect is no longer on the unusual effect list for [url=http://steamcommunity.com/market/listings/440/The%20Concealed%20Killer%20Weapons%20Case]Concealed Killer[/url] or [url=http://steamcommunity.com/market/listings/440/The%20Powerhouse%20Weapons%20Case]Powerhouse[/url] cases. Until further notice, Energy Orb is a retired effect.
I don't see what the deal was with energy orb that required its removal. It's most certainly not a problem with attaching it on weapons, because as proved by Ultravod's screenshot it is possible to adjust if need's be, and if you see how some of the other effects where placed haphazardly on some weapons when Jungle Inferno came around (Looking at you, Isotope on the Powerjack and literally every effect on the Loch). It just baffles me why they would retire an effect.
Playing Downtown on Titanium Tank and I'd say it's second to worst because it has instant-uber medics in the semi-finale wave.
[URL="https://de.reddit.com/r/tf2/comments/7wnqvj/this_screenshot_shows_a_beta_version_of_the/"]Source[/URL] The Blog Post that had the Contracker on it actually used an older image which had the beta version of the Contracker. CURRENT VERSION [t]https://i.imgur.com/AelYBTe.jpg[/t] YE OLD VERSION [t]https://i.imgur.com/BLaiyhQ.jpg[/t] Major differences include each Bonus and task having their own bar, you getting 3 stacks of cans instead of blood money(?) and a War paint which kinda looks like Sax Waxed.
[QUOTE=TheBorealis;53123116]The healing was reduced from 25% to 10 edit: in Meet your Match , all JI did was remove the always build uber at max rate. Also the wiki says some of the undocumented changes from JI were speed up the Demo first person sword animations to match the world ones, add a draw sound for the FoS, and add draw and throw sounds for the cleaver (which apparently affects the sound when you summon skeletons with the halloween spell as it uses cleaver sounds) edit: using Demo swords in viewmodel minmode makes the swords clip into the first person camera[/QUOTE] I don't think that's correct, what they actually did was the opposite, they sped up the world animation to match the first person ones, and not just demo swords, pyro melees and spy too, the problem was that the melee hit happened mid swing, it was most noticeable on the powerjack and the eyelander, you got hit while pyro is still raising the hammer up You can see it in this video (starting 1:32) [video]https://youtu.be/Z_hx7K1GHK8[/video]
I finally did it lads. I finally beat all the maps in Titanium Tank :excited:.
[T]https://i.imgur.com/DH9Av9h.jpg[/T] since the jungle update, you can't open the console anywhere on the menu anymore, and it's the most annoying thing ever i posted it on the day of the update and no one knew a fix, so does anyone know a fix by now?
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