• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
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I can't believe this bad meme is in r/tf2's front page. [url]https://www.reddit.com/r/tf2/comments/7xyfz3/what_has_happened_to_this_community_do_we_just/[/url] The OP even thinks random spread is in comp lol.
CSGO's latest [URL="http://blog.counter-strike.net/index.php/2018/02/20073/"]update[/URL] adds the option to stream sound from your storage, instead of using an audio cache, hope TF2 gets it to help memory issues on the OpenGl version and maybe improve performance a little.
[QUOTE=Fluury;53136552]trying to fix ctf will end negatively either way the current ctf crowd of people are casual players that play it [I]because[/I] its stalematey and shit, removing the endless timer and the other stuff will ruin it for that portion of players, which is sizable enough to respect them Not only that but even with ctf "fixed" no one will give a shit because its still ctf so you essentially end up with ruining it and thats about it + its a good containment for the memers of casuals and furries dont open it EDIT: Its easy to ignore the subcommunity behing the 25% of ctf_2fort servers by not being part of it but ignoring it is foolish[/QUOTE] Like DM players on high tower, they’ll just have to find community servers if they want that type of fun mode. Casual server are meant to be completed, even more so since contract are actively played on said maps give even more reason to have thes changes pushed through.
Yeah, as long as we have contracts taking place on the like of 2Fort or Turbine, it'd make sense to make matches end after, let's say, 45-60 minutes. I seriously doubt the usual CTF crowd's experience will be ruined that much if they have to wait for a map to load again once an hour. Imagine a guy getting stuck in a neverending match of 2Fort, having completed the contract, perhaps even bonuses, and being unable to turn it in...
[QUOTE=Kitt Stargaze;53136841]Like DM players on high tower, they’ll just have to find community servers if they want that type of fun mode. Casual server are meant to be completed, even more so since contract are actively played on said maps give even more reason to have thes changes pushed through.[/QUOTE] Casual servers run cp_junction, casual servers run doomsday etc. You cant just tell 30% of the playerbase to "go find a community server"
[QUOTE=Fluury;53136932]Casual servers run cp_junction, casual servers run doomsday etc. You cant just tell 30% of the playerbase to "go find a community server"[/QUOTE] No one's saying that whole maps need to be reworked or huge changes made to the gamemode. Would you seriously say that a timer of one hour (after which the team with the higher score wins) would 'ruin' CTF for people? People would seriously be hypocritical enough to call loading a map once every so often something that ruins the mode for them? Something that takes about a minute or two, even with Casual's waiting/preparation times? Besides, I wouldn't even say that the great majority of CTF players want [I]endless[/I] matches. It's more like if half or even less people aren't even trying to win or are specifically avoding it, the nature of the maps and the mode makes sure that the people trying to cap can't really win on your average Valve server. I seriously doubt 'CTF needs to be eternal' players are an overwhelming majority on the servers, just like Hightower. More like a sizeable portion that will enforce their idea of how the map has to be played very aggresively.
[QUOTE=Stric_Matic;53136952]No one's saying that whole maps need to be reworked or huge changes made to the gamemode. Would you seriously say that a timer of one hour (after which the team with the higher score wins) would 'ruin' CTF for people? People would seriously be hypocritical enough to call loading a map once every so often something that ruins the mode for them? Something that takes about a minute or two, even with Casual's waiting/preparation times? Besides, I wouldn't even say that the great majority of CTF players want [I]endless[/I] matches. It's more like if half or even less people aren't even trying to win or are specifically avoding it, the nature of the maps and the mode makes sure that the people trying to cap can't really win on your average Valve server. I seriously doubt 'CTF needs to be eternal' players are an overwhelming majority on the servers, just like Hightower. More like a sizeable portion that will enforce their idea of how the map has to be played very aggresively.[/QUOTE] For the people I know - yes, because that reloading means people leaving, setups dissapearing, and points being reset. Once again, no one here is part of that group, so its easy to see this is fucking ridiculous, but from my experience from these people; yes, it would.
community servers have the necessary setup for the CTF of those people. do whatever you want with casual CTF, nobody cares
[QUOTE=agrastiOs;53136607]I can't believe this bad meme is in r/tf2's front page. [url]https://www.reddit.com/r/tf2/comments/7xyfz3/what_has_happened_to_this_community_do_we_just/[/url] The OP even thinks random spread is in comp lol.[/QUOTE] Well interestingly enough, Random spread is in Competitive csgo. Guns do have spray pattern, but shots will deviate from that a bit, even when standing still.
[QUOTE=Fluury;53136932]Casual servers run cp_junction, casual servers run doomsday etc. You cant just tell 30% of the playerbase to "go find a community server"[/QUOTE] That's usually when I get a pocket medic and spawn camping them till they can't have any fun on the map anymore lol. Like when I was doing my high tower contracts and I started going gunslinger engineer so all the market gardener soldiers would bitch till they let someone cap to end the map lol. There's plenty of active community servers that play those maps with objectives disabled and no time limit so they can fuck around all they want all day every day. I take it as lazy on their end if they attempt to force feed those nonsense rules on casual game modes. [t]https://steamuserimages-a.akamaihd.net/ugc/919167172005085555/287F24B687138CA019856D53498EF79106A599E5/[/t] I actually didn't cap that round, but I did run gunslinger engineer for a large portion of it lol... [QUOTE=Hell-met;53137048]community servers have the necessary setup for the CTF of those people. do whatever you want with casual CTF, nobody cares[/QUOTE] Let me know when I can do contracts on community servers would ya
We shouldn't be sacrificing balance and gameplay variety in the core, main matchmaking system in order to appeal to people who want to play a weird unbalanced campy DM fest. People who want to play DM fortress will have a better time on servers that have plugins to support that anyway, and there's no shortage of those kinds of servers. I'd much rather see ctf reworked to make it fun to play as a coherent team-oriented gamemode. Ditch cap crits, make the flag return on touch, widen hallways, set a reasonable timer (say, 10-15 minutes with a little bit of time being added when the losing team caps a flag) and reduce the effectiveness of sentry spots. These sorts of changes would make camping both unnecessary and ineffective. Team pushes will no longer be countered by sentry spam or lone scouts back-capping and forcing you to turtle. People who want to be able to play their TDM bullshit will always be able to play their TDM bullshit on community servers, but as it stands there's no way to play an actually well-designed ctf.
Fucking hell. Mad Milk needs a nerf ...or a complete re-design. It never worked with the Shortstop (Valve couldn't code it to work correctly, so now we have this shove.) As it is, it's disgustingly OP.
[QUOTE=Ultravod;53137346] It never worked with the Shortstop (Valve couldn't code it to work correctly, so now we have this shove.) [/QUOTE] What the hell are you on about
[QUOTE=ASIC;53137112]Well interestingly enough, Random spread is in Competitive csgo. Guns do have spray pattern, but shots will deviate from that a bit, even when standing still.[/QUOTE] Trust me, that's not the same. I play both games. [editline]16th February 2018[/editline] [QUOTE=Rajikaru;53137348]What the hell are you on about[/QUOTE] I think he means the removal of healing attributes and addition of the shove.
random shotgun spread is stupid
What if there was an official DM map added with the comp update for people to warm up their skills before playing comp like in CSGO? It could be set in the warehouse from the end screen of comp mode, where the mercs spar before a match. Also it's not a big issue, more of a nitpick, but I would kind of like the corner four pellets from shotguns with spread off to be a bit closer to the center to make it a circle instead of a square to look less weird. Also I guess it would be an extremely small shotgun buff.
[URL="https://www.twitch.tv/esportsarena"]REWIND LAN[/URL] has started! Tune in for some of the best Competitive TF2 has to offer!
[QUOTE=Rajikaru;53137348]What the hell are you on about[/QUOTE] The Shortstop [url=https://wiki.teamfortress.com/wiki/Shortstop#Update_history]used to offer bonus healing from all sources[/url] (Added 20% bonus healing while deployed.) This mechanic never stacked with "60% of all damage taken will be returned as health" that the mad milk provides. With the arrival of MyM, the Shortstop now has an alt-fire which is a "reach out and shove someone" push attack that deals one point of self-damage. That is, the target deals one damage to themself.
There is something delicious about the Backburner and Jetpack combo. [IMG]https://cdn.discordapp.com/attachments/318219830211772417/414243677163094037/unknown.png[/IMG] [IMG]https://cdn.discordapp.com/attachments/318219830211772417/414244188968714240/unknown.png[/IMG] [IMG]https://cdn.discordapp.com/attachments/318219830211772417/414245402951417856/unknown.png[/IMG] [IMG]https://cdn.discordapp.com/attachments/318219830211772417/414245618983108608/unknown.png[/IMG] [EDITLINE]edited[/EDITLINE] [IMG]https://cdn.discordapp.com/attachments/378013501995745280/414273347287908363/unknown.png[/IMG]
I was looking in the cfg directory to see if huds and hit/killsounds were exempt in the pure list (seems they're coded directly in game to be exempt) and I saw a strange "pet.txt in the directory, seems to be something related to dev tool window size, [URL="https://pastebin.com/V4s1Wy80"]pastebin link[/URL]. Also how hard is it in Source to change the default settings for convars? Because can Valve at least [I]please[/I] change the default fov to 90? That probably turns away less technical players because they don't know how to change it and it gives them headaches, not even regarding how your experience/game sense is way better because you can simply see more.
[QUOTE=samuel2213;53137924]There is something delicious about the Backburner and Jetpack combo. [IMG]https://cdn.discordapp.com/attachments/318219830211772417/414243677163094037/unknown.png[/IMG] [IMG]https://cdn.discordapp.com/attachments/318219830211772417/414244188968714240/unknown.png[/IMG] [IMG]https://cdn.discordapp.com/attachments/318219830211772417/414245402951417856/unknown.png[/IMG] [IMG]https://cdn.discordapp.com/attachments/318219830211772417/414245618983108608/unknown.png[/IMG] [EDITLINE]edited[/EDITLINE] [IMG]https://cdn.discordapp.com/attachments/378013501995745280/414273347287908363/unknown.png[/IMG][/QUOTE] He's right though.
[QUOTE=Lord Exor;53138239]He's right though.[/QUOTE] One problem with flashing the w+m1 card though is that it means you only hold those keys down. If you airblast, strafe, hell do anything but run in a straight line in general and use anything other then the flamethrower your generally not w+m1ing... Not to mention complaining about w+m1ing to get kills is sort of putting yourself down in the process. I mean, how bad do you have to be that you can't hit and/or kill a pyro running at you in a straight line with his flamethrower out holding M1 and never airblasting? I'm actually surprised heavy doesn't get accused of this either, since he's far more effective then pyro at w+m1ing honestly... Since he doesn't have to be within close range for his bullets to actually connect, although it does deal less damage at range I will admit... and no I'm not attacking you because I know you like Heavy Lord, I'm just saying I'm surprised Pyro is literally the only class that gets this complaint when heavy can pull it off much easier. Other classes can w+m1 too technically as well...
Honestly I find it silly to complain about w+m1 since how else are you gonna try to mainly kill enemies? Do they expect you to pull some frag comp-esque skills and finish them off that way? I mean I get that it can be annoying, but still that's what you're supposed to do to mow down enemies :v:.
Yeah, I spend most of my time jetting around to get behind the opponent. I dont know why people complain about W+M1 considering its the easiest thing to counter
[QUOTE=agrastiOs;53137353]Trust me, that's not the same. I play both games.[/QUOTE] Obviously they aren't the exactly same, since they are different games. They have some similarity so I make a comparison. What in specific are you thinking of?
[QUOTE=ASIC;53138272]Obviously they aren't the exactly same, since they are different games. They have some similarity so I make a comparison. What in specific are you thinking of?[/QUOTE] one is controllable while the other is not. the end
[QUOTE=Hell-met;53138282]one is controllable while the other is not. the end[/QUOTE] To an certain extent that is correct. To be more precise you can minimize random spread in CS:GO via crouching and walking, but you can't truly eliminate it.
Isn't CS:GO's spread in a fixed, reliable pattern that you can compensate for with enough skill? I thought I heard this off-hand somewhere, I have no experience with CS so this might be completely wrong.
[QUOTE=Mort Stroodle;53138371]Isn't CS:GO's spread in a fixed, reliable pattern that you can compensate for with enough skill? I thought I heard this off-hand somewhere, I have no experience with CS so this might be completely wrong.[/QUOTE] that's the spread pattern, he's mainly talking about weapon accuracy, which has a purpose that is discourage running and gunning and incourage using a weapon the way it's designed to be used, so you won't snipe with an smg, run spraying with a rifle or jump shoot with it even if you're standing completely still and crouching, inaccuracy is required to give long range weapons their advantage each weapon has a different standing, crouching and running accuracy, (sniper rifles are also less accurate while scoped and moving than when unscoped and moving) people don't usually complain about this because it's there to serve a needed purpose.
I know there's been tons of itsmyblog posts like this regarding experiences with cheaters, but still... I love it when a suspected aimbot Sniper cheater that tried to guilt/shame me on a server into doubting myself whether my accusations were correct, ends up being VAC banned days after our run-in. The guy wasn't a totally inexperienced player from the looks of it (despite being on a new, not-even-set-up-yet profile with an offensive name), but he went from effortless, serial headshots and crazy high scores in a few minutes of joining a server to barely making it to the upper half of the scoreboard. His performance dropped a lot after I pointed out my suspicions (that's when the aimbot got turned off, I assume). He then proceeds to mock me and my score (even though I spent most of the round typing my arguments out in chat), constantly trying to provoke me (stopped responding quickly), and then a few of his teammates join in with how he's just a smurf and how I was jealous of him. It didn't help my case that when he seemed to start playing legitly, he was still doing allright, so for most on the server that didn't see his ridiculous headshot spree in the previous game before map change, the drop in the frequency of successful headshots wasn't that noticeable. I'm typing this because this tactic, and the response of a part of the server, really made me doubt whether I'd made a false hackusation and acted too quickly, because while his performance was suspiciously good, he wasn't the most obvious spinning aimbot in the world, and with spectating gone, it's way more difficult to expose the more subtle ones. So I've kept tabs in the account for a few days and, lo and behold, it's VAC banned.
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