• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
    8,672 replies, posted
How did the rumor start that an idle farm was shut down, esp by valve? Sounds like that was speculative in the first place.
[QUOTE=Mort Stroodle;53160615]If only we had known, imagine how much of a return you could have gotten for hoarding them back in the day. Back in the day you could have gotten a key's worth of refined every month just for playing until you hit your drop limit. That's $30 worth of free tf2 items every year just for playing the game.[/QUOTE] Yeah we all could have started massive idle farms and... oh wait
[QUOTE=truckilles;53160616]How did the rumor start that an idle farm was shut down, esp by valve? Sounds like that was speculative in the first place.[/QUOTE] and what stops them from just starting over again?
Just fought against a team made from 6 guys in Casual. Everyone had over 4000 in total playtime, and they went Snipers. It hurts.
[QUOTE=Hell-met;53160629]and what stops them from just starting over again?[/QUOTE] In theory each account costs $5 to activate trading on, right? So it ought to take like a month or two of idling for you to break even on an account, depending on where refined settles at (with a longer time to return on investment the more bots there are inflating key prices). If valve managed to do ban waves every few months, refined farming would be unsustainable.
[QUOTE=Metaru;53160208]its purely speculation. valve has no way to kill idle bots, or at least not a realiable way to do so in such an automated way that it would permanently kill idle bots. i feel its mor eof like whoever was running those idle farms eventually realised he was losing more money than it was worth.[/QUOTE] You don't actually think a single person was running 20-30 thousand idle bots, do you? [QUOTE=truckilles;53160616]How did the rumor start that an idle farm was shut down, esp by valve? Sounds like that was speculative in the first place.[/QUOTE] It was speculative but the only real logical thing. 20k-30k bots suddenly shutting down doesn't just happen, and no kind of circle of bot owners just suddenly decides "well lads lets fuck off"
[QUOTE=TheBorealis;53160590]According to [URL="https://www.reddit.com/r/tf2/comments/809ztv/psa_the_economy_is_not_crashing_the_world_is_not/"]this[/URL] it's actually not key prices falling but ref rising. Also when were keys 25 ref? 2014?[/QUOTE] The key to USD rate is near constant and stable since they have a fixed price to buy on the Mann Co. store, when people refer to key prices rising/falling they basically always mean in terms of ref, not USD. That means that yes, it's actually the ref to USD rate that's changing but most people only really care about trading within TF2, not real money, and within the TF2 economy ref is pretty stable compared to lower priced items (e.g. craft hats) so it makes sense for a lot of people to refer to key prices relative to ref. ...that's what I understand from it, anyway. Of course, it's always good to be accurate to remove any confusion so ¯\_(ツ)_/¯
had a game of badwater with mysteriously doesnt have any pyros in it i actually doesnt feel any pressure of fear being burned to death for once its actually pretty pleasant
[QUOTE=Riorio;53160720]had a game of badwater with mysteriously doesnt have any pyros in it i actually doesnt feel any pressure of fear being burned to death for once its actually pretty pleasant[/QUOTE] Turns out bad water puts out bad pyros
[QUOTE=TheBorealis;53159908]Some people made a very nice looking [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1310175636"]rework[/URL] of ctf_turbine, aesthetics look inspired by CSGO's revamped Nuke. [t]https://steamuserimages-a.akamaihd.net/ugc/934931664801787020/C66CCB97ABFF6F0BDFA3B93153D6F44028FC4C97/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/934931664801785082/4D0F946F248E9661EB018B8E615F920C503CFBAA/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637%3A358&composite-to=*,*%7C637%3A358&background-color=black[/t][/QUOTE] Why are the cooling towers giant mirrors? It looks ugly as sin.
[QUOTE=Pie_Tony;53160831]Why are the cooling towers giant mirrors? It looks ugly as sin.[/QUOTE]also the Intel room looks hella dark which makes for bad team recognition
[QUOTE=Hell-met;53160434]so then your problem is with the airblast. well that's still in the game.[/QUOTE] Honestly, I don't really have an issue with it nearly as much as I did when all it did was pop you in the air with absolutely no momentum at all. Mainly because of how easy it made to do combo's... When they don't move at all and you can easily land a flare without any effort behind it at all. [QUOTE=Blackavar;53160489]yes, and it usually pushes the target far enough away that decent follow-up damage is difficult. not that it couldn't be improved to be less annoying, but pyro has much bigger issues (fire and mobility) at the moment that need solving.[/QUOTE] What's wrong with mobility? That one I haven't heard complaints about it... Except for my little complains that both the Jetpack and Powerjack are still mostly "free" mobility without any costs, or an actual downside at all in the case of the Powerjack...
Good mobility options is fine as long as it has reasons to NOT use them in combat all the time. Using the soldier's Rocket Jump or Demo's stickyjump as a good example; it punishes you by taking damage for using it as a way to disengage, it also puts you at risk as being midair increases the affect of knockback. And using it loosely to get places quicker puts you at risk of losing huge chunks of health. The jetpack however is fine as it punishes you with its immense knockback midair for using it badly, similar to rocket jumping or sticky jumping. If you spam it, you have no means to use it for a while and it's pretty damn loud and can be pinpointed where it was used. The powerjack however still feels like the downside is unnoticeable, you can use it in combat and get behind cover to avoid damage faster than say just walking there. The weapon itself is just too valuable and has no real downside that makes you use it for temporary mobility, whereas you use it for everything. Getting to the cap, running from an uber, running to a healthkit, etc.
[QUOTE=Kitt Stargaze;53161059]What's wrong with mobility? That one I haven't heard complaints about it... Except for my little complains that both the Jetpack and Powerjack are still mostly "free" mobility without any costs, or an actual downside at all in the case of the Powerjack...[/QUOTE] When I said "fire and mobility", I meant fire was unskillful, and mobility was lacking. A Pyro still isn't going to catch up with a Soldier, Demoman, or Scout, and he ought to. Jetpack ought to damage the user mildy, in return for pretty big buffs to speed and holster time. It also should be a 4th slot weapon like Disguise Kit or PDA. And I think Pyro should run at Medic speed.
We need one more player in this titanium tank server I am currentlhy in.
Medic-speed Pyro would make flames pretty much inescapable- as it stands, flamethrower range is already enough to keep up with Scouts and DR-feigning Spies until they die if the chase starts with the Pyro even remotely close to the target. I do think the Thermal Thruster needs some reworking to provide the Generalist-level mobility we expected, but a base movement speed buff would make flames even more awful to play against.
I think it's really hard to speculate about what Pyro should or should not be able to do for as long as fire particles are so badly designed. When (if) they get that sorted out, then maybe a case could be made for greater mobility, depending on the strengths and weaknesses of the fabled good fire.
[QUOTE=X marks it;53161403] The powerjack however still feels like the downside is unnoticeable, you can use it in combat and get behind cover to avoid damage faster than say just walking there. The weapon itself is just too valuable and has no real downside that makes you use it for temporary mobility, whereas you use it for everything. Getting to the cap, running from an uber, running to a healthkit, etc.[/QUOTE] I'd say the old GRU lingering minicrit debuff would be a perfect downside for the Powerjack. Use it for quicker rollouts or relocating to a specific position faster, but better make sure to bide your time and flank/ambush appropriately after getting there. The way it is now it's really not hard to avoid taking extra damage alltogether if you don't use it too aggresively. And it allows Pyro to chase down targets and attack without any negative consequence as soon as he puts the PJ away.
[QUOTE=Mockingbird;53161437]I think it's really hard to speculate about what Pyro should or should not be able to do for as long as fire particles are so badly designed. When (if) they get that sorted out, then maybe a case could be made for greater mobility, depending on the strengths and weaknesses of the fabled good fire.[/QUOTE] did this post time travel into the present from 2015
what's sad is after all these years and changes, at the end of the day the degreaser and powerjack still remain the best all-around items against opponents of high skill. Nothing has changed. oh yeah flaregun now consistently works on enemy pyros, I guess that changed.
[QUOTE=Hell-met;53161819]what's sad is after all these years and changes, at the end of the day the degreaser and powerjack still remain the best all-around items against opponents of high skill. Nothing has changed. oh yeah flaregun now consistently works on enemy pyros, I guess that changed.[/QUOTE] Degreaser? Not really.
[QUOTE=Hell-met;53161819]what's sad is after all these years and changes, at the end of the day the degreaser and powerjack still remain the best all-around items against opponents of high skill. Nothing has changed. oh yeah flaregun now consistently works on enemy pyros, I guess that changed.[/QUOTE] I guess Pyro's general mediocrity meant they could get weapons that have huge bonuses, and would be absolutely op on other classes, like a rocket launcher that made you switch weapons faster or a free mobility melee for any class.
[QUOTE=TWKUK;53161788]did this post time travel into the present from 2015[/QUOTE] Yeah, it's a shame they spent so long making some new fire only for it to turn out as bad or worse than before. At least we have a better airblast and the cool-cool DF.
[QUOTE=Hell-met;53161819]what's sad is after all these years and changes, at the end of the day the degreaser and powerjack still remain the best all-around items against opponents of high skill. Nothing has changed. oh yeah flaregun now consistently works on enemy pyros, I guess that changed.[/QUOTE] Degreaser is literally the worst current flamethrower and with the changes to flames/airblast there's literally no reason to take it over stock, Backburner, DF, or Phlog. I get being upset over no balance changes in months but this takes it to another level.
[QUOTE=Rajikaru;53161907]Degreaser is literally the worst current flamethrower and with the changes to flames/airblast there's literally no reason to take it over stock, Backburner, DF, or Phlog. I get being upset over no balance changes in months but this takes it to another level.[/QUOTE] the no-aim stuff may seem like deg isn't worth it, but once that's put in place it'll be the obvious choice again. powerjack being a CS knife has long been the best, especially when axt died. if you consistently crit stuff with backburner then your opponents aren't of high skill. if you consistently crit stuff with phlog then you are most likely cheesing with a med in tow or your opponents aren't of high skill. DF is just a class apart. it's good but it's buggy and good players aren't gonna move in a line. if you miss 1 or 2 times in a row with DF you're just as good as dead. and it's definitely missable.
[QUOTE=Hell-met;53161973]the no-aim stuff may seem like deg isn't worth it, but once that's put in place it'll be the obvious choice again. powerjack being a CS knife has long been the best, especially when axt died. if you consistently crit stuff with backburner then your opponents aren't of high skill. if you consistently crit stuff with phlog then you are most likely cheesing with a med in tow or your opponents aren't of high skill. DF is just a class apart. it's good but it's buggy and good players aren't gonna move in a line. if you miss 1 or 2 times in a row with DF you're just as good as dead. and it's definitely missable.[/QUOTE] the degreaser's only "good" thing was the switch speed, and it was "good" because it relied on layers of broken mechanics, like Reserve shooter and airblast. it was always a shit weapon because it was worthless on its own. anyone who used the degreaser played with a finger on top of Q for dem quick meta puffstings it was an absolutele disgrace to fight as and agaisnt.
[QUOTE=Hell-met;53161819]what's sad is after all these years and changes, at the end of the day the degreaser and powerjack still remain the best all-around items against opponents of high skill. Nothing has changed. oh yeah flaregun now consistently works on enemy pyros, I guess that changed.[/QUOTE] I believe stock shotgun is still considered the most reliable secondary still as well still... The Jetpack is nice, but is very nich/situational higher up...
[QUOTE=Metaru;53162005]the degreaser's only "good" thing was the switch speed, and it was "good" because it relied on layers of broken mechanics, like Reserve shooter and airblast. it was always a shit weapon because it was worthless on its own. anyone who used the degreaser played with a finger on top of Q for dem quick meta puffstings it was an absolutele disgrace to fight as and agaisnt.[/QUOTE] I understand the hate for deg, I really do even as a pyro main. but a good deg stream + shotgun/flare is still the fastest, safest way to kill light classes. just rinse and repeat if they have more hp than that. it's pointless to be in denial just because you have a vendetta against it. I have never used it either. but it's just facts. I will admit that the current state of flames really does overshadow the deg though which makes it seem weak, but then again I did mention vs good players in my original post.
[QUOTE=Hell-met;53161819]what's sad is after all these years and changes, at the end of the day the degreaser and powerjack still remain the best all-around items against opponents of high skill. Nothing has changed. oh yeah flaregun now consistently works on enemy pyros, I guess that changed.[/QUOTE] you mean the dragreaser's fury right
[video=youtube;t598YnvTK14]https://www.youtube.com/watch?v=t598YnvTK14[/video] When we made the model swap plugin, we had no idea what we had let loose upon the world.
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