TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
8,672 replies, posted
[QUOTE=EmilyVasquez;53168749]speaking of pyro weapons why isn't there any killstreaks for the dragon's fury, hot hand and the thermal thruster?[/QUOTE]
Kill Streaks... For the Thermal Thruster?
Well, I guess Mantreads have it so why not lol..
I want War Paints for it though as well...
[QUOTE=EmilyVasquez;53168749]speaking of pyro weapons why isn't there any killstreaks for the dragon's fury, hot hand and the thermal thruster?[/QUOTE]
What I wouldn't give to rename the "Strange" aspect of the Hot Hand to read "Players slapped into another dimension:"
Or even custom stats, like "Slap Happy", "Slaptastic", etc.
Guys I have an idea to make millions.
animated warpaints
[QUOTE=Fraklin;53169386]animated warpaints[/QUOTE]
I can already foresee the amount of bugs that'd create, most of which aren't even related to warpaints.
[QUOTE=Fraklin;53169386]Guys I have an idea to make millions.
animated warpaints[/QUOTE]
Ug, I don't want to imagine animated sprays. People through some of them look obnoxious and annoying to look at and this would open up the doors for even worse....
I know it could be neat if done right. Like animate what looks to be simple lights dimming and brighting or something. But then you could have the entire weapon constantly changing around via colors and what not as well...
[QUOTE=Mort Stroodle;53168187]Mad milk is milk, mackerel is fish, and a peppergun for seasoning. Scout is delivering food to people.[/QUOTE]
explains why the milk is always salty.
Lastest CSGO [URL="http://blog.counter-strike.net/index.php/2018/02/20179/"]update[/URL] has this change:
[QUOTE]– Weapon tracers for the local first-person player now appear to come from the weapon muzzle more reliably. Since bullets are actually fired directly along the crosshair, tracers may still be offset from the muzzle in cases where an object blocks the tracer from reaching its target. However, noise in the geometry near the target (like displacement geometry) should no longer cause this offset to happen as often.[/QUOTE]
It would be good for TF2, also there's an issue with muzzleflashes becoming detached from the model while moving (move as scout while firing the pistol)
edit: not every bullet in CSGO has tracers, the AK has one for every three shots for example, it has a gameplay purpose, I think to let people know where you're shooting from.
[QUOTE=Big Snake Bos;53168984]The payload keeping overheal bug seems to be back[/QUOTE]
Yeah I've noticed this with dispensers as well.
For people who don't know the payload basically has an invisible dispenser on top of it, back when Gold Rush was first released you could upgrade it (and I believe sap it as well):
[video=youtube;XWqRdMOZApI]https://www.youtube.com/watch?v=XWqRdMOZApI[/video]
[QUOTE=Contra132;53168453]sure would be nice to be part of this exclusive club of people who get communication from valve[/QUOTE]
I can't speak for B4nny, but most of the people in the club are ignored for long periods of time.
You know, I'm usually supportive of the TF2 action figure line, but I'm not so sure about it anymore. The Spy figure does not come with his sapper, and the Engineer comes with a RED toolbox for some reason. Like, why did they do this? I'm hoping this is just an error on their part and the final versions come with the proper accessories, but NECA really needs some quality control. I don't understand how they can put some much attention into their other lines, but absolutely shit the bed when it comes to TF2.
Images.
[t]https://aa1a5178aef33568e9c4-a77ea51e8d8892c1eb8348eb6b3663f6.ssl.cf5.rackcdn.com/p/full/c22d2776-1995-486b-8af0-921fdb030993.jpg[/t]
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[QUOTE=Kaiga;53168578]"Talk to valve" is different than getting a reply to a statement or email- i get replies from valve when we ask, because I'm a community event host. But to actually get discourse and a sense of intent out of them as far as general update or game stuff takes being invited to valve like b4nny or Dane.
They think it's bad business to have (unintentional) leaks, and valve takes that up to 11; for example, the sheer amount of speculation they force valve news network to do because they just don't say anything ever.[/QUOTE]
But they leak stuff all the time in updates, unless they really do the leaks on purpose to gauge reactions. I guess it would be a method of communication.
[QUOTE=jimbobjoe1234;53169714]
Images.
[t]https://aa1a5178aef33568e9c4-a77ea51e8d8892c1eb8348eb6b3663f6.ssl.cf5.rackcdn.com/p/full/c22d2776-1995-486b-8af0-921fdb030993.jpg[/t]
[t]https://aa1a5178aef33568e9c4-a77ea51e8d8892c1eb8348eb6b3663f6.ssl.cf5.rackcdn.com/p/full/b01d9d5f-077c-4089-9612-4014ed6a6159.jpg[/t][/QUOTE]
[QUOTE=Riorio;53168619]the spy one looks like he has seen some shit[/QUOTE]
[QUOTE=jimbobjoe1234;53169714]You know, I'm usually supportive of the TF2 action figure line, but I'm not so sure about it anymore. The Spy figure does not come with his sapper, and the Engineer comes with a RED toolbox for some reason. Like, why did they do this? I'm hoping this is just an error on their part and the final versions come with the proper accessories, but NECA really needs some quality control. I don't understand how they can put some much attention into their other lines, but absolutely shit the bed when it comes to TF2.
Images.
[t]https://aa1a5178aef33568e9c4-a77ea51e8d8892c1eb8348eb6b3663f6.ssl.cf5.rackcdn.com/p/full/c22d2776-1995-486b-8af0-921fdb030993.jpg[/t]
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There has never been a middleground with TF2 merchandise aside from plushies.
You either get a shitty cheap ass toy or an expensive rare statue.
It will literally never happen but Figma quality Valve characters would be a dream.
[QUOTE=Yukinari;53169804]There has never been a middleground with TF2 merchandise aside from plushies.
You either get a shitty cheap ass toy or an expensive rare statue.
It will literally never happen but Figma quality Valve characters would be a dream.[/QUOTE]
I would be so happy if we got something similar in quality and price to Amiibos for the TF2 characters.
Why does Pauling keep talking to me via contracts when I'm done and doing things like MvM or on a Community Server?
Dude I think that means she like likes you!
[quote][video=youtube;7iPxU58nuXo]https://www.youtube.com/watch?v=7iPxU58nuXo[/video][/quote]
i have bad news for you two
Miss Pauline never talks to me :(
I also just realized we only got 1 patch in all of February and it just turned off Jungle Inferno. Anyone want to make any guesses how many we'll get in March?
[QUOTE=ComodoreBluth;53170000]Miss Pauline never talks to me :(
I also just realized we only got 1 patch in all of February and it just turned off Jungle Inferno. Anyone want to make any guesses how many we'll get in March?[/QUOTE]
One certainly, maybe two.
[QUOTE=Yukinari;53169804]There has never been a middleground with TF2 merchandise aside from plushies.
You either get a shitty cheap ass toy or an expensive rare statue.
It will literally never happen but Figma quality Valve characters would be a dream.[/QUOTE]
It's funny because the action figure released separate from the Portal 2 Atlas/P-Body figma figures coming out soon were actually better, they were $40 cheaper and came with LEDs for Atlas's eye and (I think) portal gun while the $60 figmas look significantly more plastic and without any LEDs.
[QUOTE=TheBorealis;53170082][t]https://i.redd.it/6bs1ypwjg5j01.png[/t]
[URL="https://www.reddit.com/r/tf2/comments/8152kg/steam_community_moderators_at_its_finest/"]source[/URL][/QUOTE]
I'm presuming whoever banned you doesn't play the actual game to notice those don't work on active servers...
cheats are a vital debugging tool when you make mvm missions so i guess im eligible for a vac
[QUOTE=Kitt Stargaze;53170125]I'm presuming whoever banned you doesn't play the actual game to notice those don't work on active servers...[/QUOTE]
Someone got [URL="https://www.reddit.com/r/tf2/comments/8152kg/steam_community_moderators_at_its_finest/dv0p2g9/"]banned[/URL] for saying yes.
[t]https://steamuserimages-a.akamaihd.net/ugc/825693371073724560/11160846147F45E4D8062C67C1FD69937C94F5C1/[/t]
Also according to [URL="https://www.reddit.com/r/tf2/comments/8152kg/steam_community_moderators_at_its_finest/dv0klnp/"]this[/URL] it may just be automated to ban you if you have the word cheat in a post.
[QUOTE=TheBorealis;53170138]Someone got [URL="https://www.reddit.com/r/tf2/comments/8152kg/steam_community_moderators_at_its_finest/dv0p2g9/"]banned[/URL] for saying yes.
[t]https://steamuserimages-a.akamaihd.net/ugc/825693371073724560/11160846147F45E4D8062C67C1FD69937C94F5C1/[/t]
Also according to [URL="https://www.reddit.com/r/tf2/comments/8152kg/steam_community_moderators_at_its_finest/dv0klnp/"]this[/URL] it may just be automated to ban you if you have the word cheat in a post.[/QUOTE]
I've accused people of cheating who use SAM all the time lol. Actually, about every person who makes a topic about "why was I VAC banned?!" or "Falsely VAC Banned" it's pretty common to see people call said topic creator a cheater...
To be honest, I'm surprised I've never been banned from SPUD yet. More so with my responses to shitposts being images requesting that SPUD and the rest of the steam forums need "Ignore Topic" and "Ignore User" features to filter out all the crap that gets posted on them.
Took a break from tf2 for a while and came back about a week ago. Holy shit pyro is still fucking awful to fight against. Lobby after lobby people just stack pyro. 1, 2 or 3 phlogs or even just regular wm1. I think it's become even more apparent that wm1 is a flawed game mechanic.
[QUOTE=gjw22;53170287]Took a break from tf2 for a while and came back about a week ago. Holy shit pyro is still fucking awful to fight against. Lobby after lobby people just stack pyro. 1, 2 or 3 phlogs or even just regular wm1. I think it's become even more apparent that wm1 is a flawed game mechanic.[/QUOTE]
You won't get anywhere here. People think the new flamethrower is clearly not overpowered around these parts...
[QUOTE=Kaiga;53170385]You won't get anywhere here. People think the new flamethrower is clearly not overpowered around these parts...[/QUOTE]
I think it's only really stupid on instaspawn servers where there's zero drawback to dying so bad pyros just throw their bodies at everyone constantly
but yes not having to aim is a large problem that makes old flames seem super skill-based in comparison
[QUOTE=Kaiga;53170385]You won't get anywhere here. People think the new flamethrower is clearly not overpowered around these parts...[/QUOTE]
It does maximum damage no matter if you aim well or not. It lets everyone play Pyro at the maximum skill possible (low skill floor and low skill ceiling), and that's an issue that must be resolved. Nobody here thinks fire is in a good state right now.