TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
8,672 replies, posted
If tf2 taunts are that hard to make then i have to give big props for those who do try and end up having the taunt in the game after going through with it.
[video=youtube;gjBK7Lq_4Ek]https://www.youtube.com/watch?v=gjBK7Lq_4Ek[/video]
(The start is a bit of him fooling around until he actualy starts talking about how tiring it is)
I encountered two cheating Spies the other night with high interp and instantaneous decloak hacks. It's so good to see cheaters getting more creative...
Page monitor went off for the TF2 homepage but I don't see any changes
[QUOTE=Kaiga;53183000]Well they must not be detecting very many hacks then, because there are cheaters everywhere and VAC is doing literally nothing to stop them.
We. Need. A better. Anticheat.[/QUOTE]
VAC, as explained countless times, is not a firewall. bans are delayed for a set peroid of time to catch as many people as posible using the software. if VAC was instantaneous, cheaters would spread the word and avoid using it until a new version is developed to bypass the counter measures.
wich is why vac bans are often handled in waves of thousands of accounts.
[QUOTE=Kaiga;53183000]Well they must not be detecting very many hacks then, because there are cheaters everywhere and VAC is doing literally nothing to stop them.
[/QUOTE]
VAC is serving its purpose as its design entails.
If anything, botters are abusing the party system in order to travel as a group and hold a majority stake in votekicks unless everyone on a full team casts a vote to tie.
In PvP play, a party should be a singular entity when it comes to votekicks -- unable to call votes against its own members, votes called against them are already tabulated (already gets an automatic [i]NO[/i] since you can't vote yourself off), and a passing vote against any of them purges the entire party from the server.
It'd be way easier to get rid of hackers that travel in droves or the more-sneaky variant where they have a couple medics that aren't hacking but just ensuring the actual hacker cannot be stopped. A side effect of this is that it'd impact human-parties, but if anything it'd stifle obnoxious behavior coming out of 1 or 2 members of a party (via peer pressure) since a punishment levied against them would piss off their other party-mates and thus more strongly encourage them to behave themselves compared to pressure from faceless strangers.
[QUOTE=Psychopath12;53183657]VAC is serving its purpose as its design entails.
If anything, botters are abusing the party system in order to travel as a group and hold a majority stake in votekicks unless everyone on a full team casts a vote to tie.
In PvP play, a party should be a singular entity when it comes to votekicks -- unable to call votes against its own members, votes called against them are already tabulated (already gets an automatic [i]NO[/i] since you can't vote yourself off), and a passing vote against any of them purges the entire party from the server.
It'd be way easier to get rid of hackers that travel in droves or the more-sneaky variant where they have a couple medics that aren't hacking but just ensuring the actual hacker cannot be stopped. A side effect of this is that it'd impact human-parties, but if anything it'd stifle obnoxious behavior coming out of 1 or 2 members of a party (via peer pressure) since a punishment levied against them would piss off their other party-mates and thus more strongly encourage them to behave themselves compared to pressure from faceless strangers.[/QUOTE]
Would be nice to see that happen. Could be used against people who abuse the party system in general as well. Such as friendlies forming parties to invade casual servers so they cannot be kicked.
I also would like to see idle kicks happen faster too. I don't understand people who jump into casual matches just to idle 90% of the game away.
[QUOTE=Metaru;53183565]VAC, as explained countless times, is not a firewall. bans are delayed for a set peroid of time to catch as many people as posible using the software. if VAC was instantaneous, cheaters would spread the word and avoid using it until a new version is developed to bypass the counter measures.
wich is why vac bans are often handled in waves of thousands of accounts.[/QUOTE]
[QUOTE=Psychopath12;53183657]VAC is serving its purpose as its design entails.
If anything, botters are abusing the party system in order to travel as a group and hold a majority stake in votekicks unless everyone on a full team casts a vote to tie.
In PvP play, a party should be a singular entity when it comes to votekicks -- unable to call votes against its own members, votes called against them are already tabulated (already gets an automatic [i]NO[/i] since you can't vote yourself off), and a passing vote against any of them purges the entire party from the server.
It'd be way easier to get rid of hackers that travel in droves or the more-sneaky variant where they have a couple medics that aren't hacking but just ensuring the actual hacker cannot be stopped. A side effect of this is that it'd impact human-parties, but if anything it'd stifle obnoxious behavior coming out of 1 or 2 members of a party (via peer pressure) since a punishment levied against them would piss off their other party-mates and thus more strongly encourage them to behave themselves compared to pressure from faceless strangers.[/QUOTE]
You must have missed my earlier part about how that whole design/purpose is utterly pointless now- the automated account creation of the modern day means that the week it takes for a ban to happen is all the time cheaters need to ruin the game; they'll just come back.
They don't care if they get detected and banned, which defeats the point of bans entirely. The real issue that VAC bans fail to address, is that it needs to be harder for identified cheaters to evade said bans and make replacement alts. Otherwise, you could ban millions every day, and millions more would rejoin and be back tomorrow.
Hardware bans solve this. IP/location bans solve this. As does increased account trust levels, and scrutiny for flimsy bot alts, that should be top priority for investigation.
[QUOTE=Kaiga;53183686]You must have missed my earlier part about how that whole design/purpose is utterly pointless now- the automated account creation of the modern day means that the week it takes for a ban to happen is all the time cheaters need to ruin the game; they'll just come back.
They don't care if they get detected and banned, which defeats the point of bans entirely. The real issue that VAC bans fail to address, is that it needs to be harder for identified cheaters to evade said bans and make replacement alts. Otherwise, you could ban millions every day, and millions more would rejoin and be back tomorrow.
Hardware bans solve this. IP/location bans solve this. As does increased account trust levels, and scrutiny for flimsy bot alts, that should be top priority for investigation.[/QUOTE]
VAC detects cheats. If VAC detects a cheat, people get booted. If you try to use the cheat again, you get booted instantly, that's atleast how it works as far as I know.
So no, if you get booted and try to come back with the same cheat, you can't.
[QUOTE=Kaiga;53183686]You must have missed my earlier part about how that whole design/purpose is utterly pointless now- the automated account creation of the modern day means that the week it takes for a ban to happen is all the time cheaters need to ruin the game; they'll just come back.
They don't care if they get detected and banned, which defeats the point of bans entirely. The real issue that VAC bans fail to address, is that it needs to be harder for identified cheaters to evade said bans and make replacement alts. Otherwise, you could ban millions every day, and millions more would rejoin and be back tomorrow.
Hardware bans solve this. IP/location bans solve this. As does increased account trust levels, and scrutiny for flimsy bot alts, that should be top priority for investigation.[/QUOTE]
The issue with IP bans is that some people have dynamic IPs.
[QUOTE=Kaiga;53183686]
Hardware bans solve this. IP/location bans solve this. As does increased account trust levels, and scrutiny for flimsy bot alts, that should be top priority for investigation.[/QUOTE]
Hardware and IP bans are trivial for any competent cheat developer to circumvent.
As for trust levels, [url=http://blog.counter-strike.net/index.php/the-trust-factor/]we've already seen that deployed in CSGO.[/url] That itself cannot be a final solution as it will inevitiably lead to a rise in bad actors developing ways to farm and sell trusted accounts.
When it comes to anti-cheat, there are no final solutions. It's an eternal arms race. When an anti-cheat implements a method to fight cheaters, cheat developers will find ways to work around it.
[QUOTE=Blade Rx69;53183758]Hardware and IP bans are trivial for any competent cheat developer to circumvent.
As for trust levels, [url=http://blog.counter-strike.net/index.php/the-trust-factor/]we've already seen that deployed in CSGO.[/url] That itself cannot be a final solution as it will inevitiably lead to a rise in bad actors developing ways to farm and sell trusted accounts.
When it comes to anti-cheat, there are no final solutions. It's an eternal arms race. When an anti-cheat implements a method to fight cheaters, cheat developers will find ways to work around it.[/QUOTE]
Unless you sue the fuckers who develop the cheats, like Blizzard does.
Has a short category Saxxy won Best Overall before? The Winglet's submission this year is a short.
[QUOTE=JRichter;53183768]Unless you sue the fuckers who develop the cheats, like Blizzard does.[/QUOTE]
That's a fair solution if their identity can be proven and they live in a decent country. It can be hard, if not impossible, to legally deal with them depending on the country.
[video=youtube;cpT0WRDh14I]https://www.youtube.com/watch?v=cpT0WRDh14I[/video]
edit: was Meet the Pyro released for SFM? The Pyro's walk at 4:40 looks directly taken from it
[QUOTE=Kaiga;53183686]
Hardware bans solve this. IP/location bans solve this. As does increased account trust levels, and scrutiny for flimsy bot alts, that should be top priority for investigation.[/QUOTE]
As others have said, hardware/IP bans are easily circumvented by someone that really wants to circumvent them. And that person would generally be a cheater. The person that doesn't know how those bans work? They could end up being unfairly banned. Maybe someone that lives in the same dorm and uses the same network as a cheater; IP ban for everyone. Or a cheater sells some of the hardware to build a new PC and the buyer happens to want to play the very game the cheater was banned on?
Sure, those bans would work. It'd also result in a lot of not-so-good PR when people's accounts are banned for no reason and Valve is forced to explain and/or reverse the bans while the cheaters never really were affected to begin with.
I'd much rather prefer a hybrid SMAC/Overwatch plugin. SMAC being an anti-cheat that will kick, ban, or just report people if it detects abnormal camera movement or aim snapping around. Overwatch being what CS:GO uses; allows players to review demos recorded of the reported player.
Make Overwatch report demos start recording if the server detects the player might be hacking via the "SMAC"-style bit, and then make confirmed user reports also create recordings of the suspected cheater's most-recent life. Then give "trusted"-community roles to player accounts (ones with X amount of time in the game or Y level in Casual mode, few reports against account in recent time, etc.) that lets them view recorded demos of suspected cheaters (with identifying information such as cosmetics or names stripped to prevent biased opinions such as "this guy has an Unusual so he just might be that good!"). The review demo UI could have a checkbox of what the person sees the suspected cheater using, such as aimbot/lagswitch/etc. and if enough players report roughly the same things then a ban is applied to the account.
However I don't see anybody doing this out of the goodness of their heart and people are driven by cosmetics, so you gotta encourage people to want to review demos. And how else would you do that by rewarding someone with a new Strange-quality badge that shows how accurate or inaccurate you are with judging suspected cheaters!
But that's just a dumb idea of how things could be handled [i]on top of[/i] VAC in my opinion. VAC can't and shouldn't be replaced.
[media]https://www.youtube.com/watch?v=Gk_Y8Ds8ctY[/media]
if you can stand the DINGDING this is a fairly nice achievement and it's never been done before
Sometime I might try Wave 666 with just Engie and only using the upgraded pistol
What a state Pyro is in when I don't see much Phlog specific complaining because the general flame mechanics are so annoying you don't even need crits to kill.
I feel like TF2 SFM's are in a weird lil' spot with the voicework.
On the one hand, external voice actors kinda kill the feel for me because it just feels so awfully off, however the same goes for reusing in-game voice lines (Remember when they reused the "READY" from MvM in Expiration Date? That kind of stuff.)
Yet silent SFMs are really hard to pull off.
Anyone else feeling that way?
EDIT: Actually Manned Up Mannquins might have nailed it
[QUOTE=Big Snake Bos;53184404][video=youtube;4gFSVSdtIGA]https://www.youtube.com/watch?v=4gFSVSdtIGA[/video][/QUOTE]
While the scorch shot may be easier to use at first, I would suggest using the detonator instead with the phlog since it gives you a lot more options while still being a safe spam weapon. The detonator will let you hit people behind cover, let you det jump into hidden spots to phlog in, and most importantly while you are in phlog you can det jump to catch up to people running away from you. You can even start phlog behind cover, then det jump over the cover and catch many people off guard. I think its a shame that people don't realize how powerful the detonator is since the det jump distance is higher than most people think.
Oh boy, I am happy that Manned Up Mannequins is doing great.
Been a nice thing to work on with the boys.
[QUOTE=LordDescon;53184487]While the scorch shot may be easier to use at first, I would suggest using the detonator instead with the phlog since it gives you a lot more options while still being a safe spam weapon. The detonator will let you hit people behind cover, let you det jump into hidden spots to phlog in, and most importantly while you are in phlog you can det jump to catch up to people running away from you. You can even start phlog behind cover, then det jump over the cover and catch many people off guard. I think its a shame that people don't realize how powerful the detonator is since the det jump distance is higher than most people think.[/QUOTE]
you dont need cover with a med.
scorch is literally a fire rocket in terms of radius [I]and[/I] easyness.
[QUOTE=Hell-met;53184575]you dont need cover with a med.
scorch is literally a fire rocket in terms of radius.[/QUOTE]
In a pub medics are scarce and the phlog isn't the best weapon for defending your medic. If you don't get a medic queued with you willing to deal with your shit then you will have a hard time finding a medic willing to pocket you. And if the scorch shot is a fire rocket then a good parallel is the detonator is a fire stickybomb. They are both equally effective at their main goal of gathering mmmph for your phlog. It's just that the detonator also grants you better mobility options to chase people down. There's nothing better than jumping into a group of people who think they were safe from you and wiping them all out in under 2 seconds.
either way you are missing the point of the video and just talk loadouts when he's clearly shown it to you.
[QUOTE=LordDescon;53184616]In a pub medics are scarce and the phlog isn't the best weapon for defending your medic. If you don't get a medic queued with you willing to deal with your shit then you will have a hard time finding a medic willing to pocket you. And if the scorch shot is a fire rocket then a good parallel is the detonator is a fire stickybomb. They are both equally effective at their main goal of gathering mmmph for your phlog. It's just that the detonator also grants you better mobility options to chase people down. There's nothing better than jumping into a group of people who think they were safe from you and wiping them all out in under 2 seconds.[/QUOTE]
The detonator is also far easier to miss with, and can't be fired-and-forgot like the scorch shot. That, and you get additional damage on a direct hit shot that lingers around in midair anyway.
In terms of reliability, Scorch Shot is the top pick due to how easy and braindead it is to use.
In the hands of a player that has a lick of skill, direct hitting for the knockback pretty much garantees the projectile will land again and deal minicrit splash the moment they touch the ground.
In addition if it's repeated it's double the minicrit from the directhit and splash, compared to Detonator which can only do one or the other.
Detonator's mobility is good but the uses of the Scorch Shot out-weigh it pretty heavily in terms of utility. You can still deal the Scorch Shot's knockback to ubers for instance, massive splash and double-minicrit damage.
Kinda makes building Mmmph a piece of cake and you can build it in as little as 4 shots.
Detonator's way better in the long run.
The only thing the Scorch Shot has going for it is it takes even less of a brain.
But if you take the 11 seconds required to use the detonator you can get far more devistating results.
It's hard for me to judge exactly when to detonate the Det flare. The Scorch Shot should be reworked, there shouldn't be a weapon that's just an easier to use version of another.
[QUOTE=Hell-met;53184635]either way you are missing the point of the video and just talk loadouts when he's clearly shown it to you.[/QUOTE]
Although I should have been more clear, my first post was directed to anyone willing to run phlog pyro. Every phlog pyro I see also runs the scorch shot so I'm just giving my suggestion on a more overlooked weapon.
I'd also like to address that even if the scorch shot is better at gaining mmmph, which I believe it isn't, it won't matter in the long run since you need to find the right time and place to activate your phlog. That time frame gives the faster phlog charge less meaning.
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