TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
8,672 replies, posted
its been so long since I've had a tf2 mod that wasn't a hitsound thanks to sv_pure
Have to say congrats, that was an incredible piece over all and I'm glad you won best over all!
Also really liked Leak as well, and glad it was able to win. I loved that visual changes at the end of the video a lot. Turned out cool as shit in my books!
So after a few months of learning, mistakes, and grinding, i've managed to write up all the files for pyroland to be finished on a ton of maps. Still have some work left to do, but much of it is making custom textures, and hoping there is a solution to how certain files work. Here's a couple of WIP textures i have already made for pyroland. Lemme kno what ya'll think, and what is more stuff i can do, or plan on replaceing.
I stil have much to do, but i wanted to hear from ya'll. I'm debating to make a forum for pyroland retexturing, but i dont know if anyone has much interest in it.
https://files.facepunch.com/forum/upload/231968/2af13c2b-b127-49f6-8ed6-363bd2c084e9/exit_sign01_pyro.jpg
https://files.facepunch.com/forum/upload/231968/504adb6a-5db9-495b-a23e-3220e2eecb3c/monitor_world_red_pyro.jpg
https://files.facepunch.com/forum/upload/231968/206bf2ca-14c8-4634-896a-c8030f34f5a7/officedoor002_pyro.jpg
https://files.facepunch.com/forum/upload/231968/7541a199-15b3-41ac-a598-19d65be4ca38/barn_rocket1_pyro.jpg (to make rocket look like a firework)
https://files.facepunch.com/forum/upload/231968/20eb9871-5847-4572-af3a-73cf3f647594/exit_mounted_pyro.jpg
theres a few more, but this is the bulk to get idea. still have a ways to go.
What's a good killsound to go with the Quake 3 hitsound?
i use the quake champions kill-sound along side the quake 3 hit-sound.
This? Too harsh imo, though it may sound better in game.
I use the koopa shell sound effect for damage, and a coin sound for kills.
yeah that, though my volume in-game is super low so its not as jarring to me.
For me I use the Overwatch killsound.
I use a Quake killsound to go with my Quake Hit sound... They're pretty distinctive so it's easy to tell when a hit is actually a kill. Probably either Quake 3 Arena or Quake Championships...
Go full old-school from UT.
M-M-M-M-MONSTER KILL!
Watch the next update simply be a minor patch that increases the medal cap and nothing further.
I don't understand why people seem to have a problem with this. These videos aren't supposed to be canon to the game/comics. The characters aren't even the same between the two. "Legacy" does not feature Dell "The Engineer" Conagher and Jeremy "The Scout" Lastname; it features two unnamed characters portrayed using models from the video game "Team Defense Fort the Second," or community made models based on media branching off of said game. Sure, the people who made the video could have spent time making their own models or finding someone who could do so for them so they could tell their father-son bond story, but instead, they chose to use the assets currently available to them and used the other aspects of the short to imply the connection between the characters.
Not being able to suspend your disbelief because "Engineer is Scout's dad" is like not being able to do so for "The Last Crusade" because "James Bond is Han Solo's dad." Or because "Sean Connery is Harrison Ford's dad." We understand the relationship because we understand that they are characters being portrayed by actors, and the relationship shown in the film is not intended to imply an identical relationship between other works or between the real people depicting the characters. Therefore, I don't understand why it would be so difficult to separate the characters being depicted in "Legacy" with the models used to portray them.
That isn't to say that custom models wouldn't improve the short; the work put into making them would definitely be reflected in the final product. Nor do I think that the way they used the TF2 models is completely perfect. The hardhat doesn't make sense for the way the father's character is portrayed, and the differences in appearance between the Jack model and the Scout model (especially the hair color) doesn't lend itself towards the narrative. Using one of the many hats available that fit the theme would have worked better (eg the barnstormer, the brown bomber). There are also some technical errors, like the key turning invisible for a split second. However, I do think that these problems are minor and don't significantly hinder the depiction of the creators' ideas.
I think that this last opinion will probably be more controversial, but I don't think Vulkanite needed custom character models for it to have won best overall. Agent Gun could have been depicted by a Spy, the Villain by a Heavy, and the mooks by the TF2C mercs, all wearing cosmetics from in-game to further characterize them. I agree that the video would lose some of its charm and quality without the amazing models, but for the sake of the story and this competition, it would still be leagues above the other entries.
Again, I would like to emphasize that I do not dislike the models they created. They made amazing models that, in addition to the phenomenal soundtrack, set design, and animation, makes the video look like a PG-13 PIXAR short.
before anyone asks here, you need to create an account on the new forum, then you can migrate your old account here
that's to get back your join date, posts, gold and coins
Yeah, there's a few issues with the model's actual design but for the sake of opinions and everything I just updated the texture to something waay more fitting for TF2. There's no chance in hell they'd update the dragon's fury with my texture redux anyway.
The jetpack on the otherhand actually needs model & texture work. The jetpack actually has mostly broken smoothing and is horribly optimised (not going into animations). Oh and has no specular at all which is a war crime in TF2 design.
I believe a proper redux of that might be done further down the line, but for now enjoy my actually textured dragon's fury. (the zip link in my post is a usable replacement if anyone missed that)
the visual shittyness is what makes me not want to play tf2 nowadays for real honestly
talking about shit like how dragon's fury looks and what they did to stock weapons' materials in 2015 when they converted em to c_ models
i fucking can't stand seeing the rimlight vomit, the spec mask on them, the weird "glossy" phong and that stupid soft lightwarp
it isn't even hard to fix these, they could take a few minutes and at least tweak the vmts but nah who gives a fuck lol
oh additionally, the blinding white flames are also ugGHHHHHH just please tweak that already so i can fuckin see what i'm shooting at
chances are people don't really notice it ingame as all you get is a big black tube for the most part in first person. Here is the first person comparison btw:
https://files.facepunch.com/forum/upload/168411/b96de5e8-dea8-44ed-9891-0fe131ca7f14/first person.png
None of those things matter to me in my graphics config.
I dont play the game for firstperson viewmodel intricacies; the game looks like Minecraft to me, but having the frames to crush team fights and large scale combat is well worth it.
I would use better models like this if sv_pure wasn't a thing.. As sv_pure sadly makes these more of a waste of time more then anything in game... =/
Then again, I still create sprays, which is a waste in upon itself since they're also disabled... Guess I use it more as an excuse to draw more then anything...
Yeah, this is the one I was talking about...
It seems that TF Team doesn't really know the art theme and the art style aside from "I guess it's cartoony lol". That can be clearly seen from the newer hats, the war paints, and the new weapons. They also seem to have an incredibly low priority on visual issues. I can understand that, but would really taking a few minutes on the vmts delay the Competitive Update?
I however am still glad of the massive amount of little fixes they did in Jungle Inferno.
The new flame particles don't even match the game's art style.
Literally nothing has changed with the actual sprite sheets used. It's the same as it's always been.
The only things different is the lack of an orangish color tint, and the way they're attached to/spawned by the weapon.
Is that so?
Then I guess the orange tint made it not look weird as shit.
Regardless of how they look aesthetically, the fact remains that you can't see through the goddamn flames like you could before and it makes it even harder to fight the class that just got a huge damage buff
Hey but on the bright side, Pyro is starting to make an apperance in 6s as more than just a m2 spammer on last.
coin is the new winner
as for optimistic... child molester maybe?
Haha, I wish. Pyro is sadly still not used in 6s much :p
P.S. Tip: To see who put the ratings on the post click on the rating number.
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