• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
    8,672 replies, posted
Now that we mention animations it can get bit dense when you have someone continuously using that crouch jump thing to snap the playermodel some units up and down in mid jump, specially on Engineer and Spy. It is not one of those things that ruins a game but makes me say to myself 'not this again'.
The Phlog is the most satisfying and balanced weapon in the game.
It's definitely not balanced that well, and even though satisfaction is fairly subjective there's no skill or investment involved so the payoff has basically no satisfaction, personally
The Iron Bomber is super satisfying to fire, the noise it makes is great.
Thought of two names for Agent Gunn themed war paints: Gunnmetal, a paint with the colors of Agent Gunn, black and dark blue (and brown red like the Spy when on red) Rocket Wrangled, silver and orange/blue based off the rocket in the short
I get this is bait but I do think the Phlog is still worth bringing up every once in a while. It's a bad design that does work on 6s KOTH or A/D just fine.. but with 24 players in TF2 sized maps? It's completely stupid powerful in Casual. It becomes a game of "He's got crits and a pocket med! Quick, everyone stop playing the game for the next 8 seconds!" It encourages awful, passive Pyro play that doesn't work with the team. If he doesn't have a pocket med he can be dead weight on your team since everyone will immediately focus him down, but if he does he's literally unstoppable if he has even slightly below average positioning.
Diamondback needs some serious balancing, rewarding backstabs feels kind of cheap. Basically any Spy can have stored crits using it.
Its the Frontier justice for spy.
Making the crits only active when undisguised would give more time to react to it.
While it's not a straight upgrade from stock the Diamondback is pretty close to one.
I'd be fine with just giving crits for successfully destroyed sapped buildings. Not successfully placed sappers, not backstabs.
Is anyone else slightly concerned that the new jungle inferno weapons are not in the drop system yet? I wonder if they'll add stranges/stragifiers
This makes it too situational if the enemy team isnt running any engineers. I'd rather see it reward the thing thats actually hard to do
Fair point! What if we had timed crits? It could cause a more interesting decision between fight or flight after a successful stab.
Rework it entirely. Crit gimmick weapons with no real skill requirement need to go away. I don't tend to vibe with most of Blackavar's ideas, but I believe he proposed repurposing it into a Revolver that got a firing speed/damage bonus on repeated hits? That sounds like a more satisfying mechanic to me than some bullshit crittery where I can kill a Heavy in direct combat in under 2 seconds by aiming at center-of-mass and holding down M1.
To be fair the sapper itself is pretty situational since it's a slot completely wasted if the enemy doesn't have any engineers. I think it would be pretty interesting for Valve to develop items that can go in the sapper slot that aren't sappers so spy has some extra utility if there are no engineers on the enemy team. I have no idea what sort of items it could be though.
I've always had a random idea for a tracker. This could be placed on players or buildings (they are not notified of this, Engineer doesn't get a hud alert) and it just enables the enemy team to see them through walls. Nothing else. It could be removed by team mates melee it or something. Could make cordinated pushes more interesting if spy reveals where the nest is pre-push.
Just make it minicrit instead of full crit. If the crits must stay, then it needs bigger downsides. Right now Diamondback is litterally pre-nerf amby for stupid people.
I'm in a simular boat. Instead of just wasting time giving spy a multitude of sappers. Design new tools that all have different functions and purposes. The spy has to decide which tool he wants to utilize that will best help him and/or his team out, or sabotage the enemy team. But you have to realise that in order to use one specific tool, you won't have access to your other gadgets at your disposal till you change and swap out at spawn or die and respawn. The problem here though is making enough varying tools to meet a useful criteria...
Diamondback is seriously just way more obnoxious than the frontier justice, at least the downside on the frontier justice is actually significant, your sentry has to be destroyed, and it's hard to abuse crits on a weapon with bullet spread. The situations it shines in are way more limited than the diamondback which is practically an upgrade to the stock revolver in every way. What a joke people whined about the Ambassador and it got rendered useless, but this thing gets a free pass?
Reduce mag size to 2 if you want to keep crits, 3 for mini-crit change.
Yeah I've been thinking about that since my post, the only things I could really come up with are a teleport item (though I'm not sure if Valve could implement this without it being broken on a bunch of maps and allow the spy to get outside the map) and an item that could create a fake team mate to distract enemies. But yeah if Valve ever does another spy focused update I would like to just see his existing weapons rebalances and any new items be sapper replacements.
Something akin to this? https://www.youtube.com/watch?v=5OrmLbqcesc
https://thumbs.gfycat.com/SociableCooperativeJenny-mobile.mp4
JI phlog is absolutely broken and the only reason it was tolerable before was just exactly because of flames being tricky to aim. with that gone you just shit 10 seconds of one-shots anyone nearby you because you ... dealt 250 damage for it.
i'ld love to see something like this. The sapper idea and the knife replacement idea seem interesting to use in competitive.
i think the iron bomber sounds funny like it just pscheww and it doesnt have that oomph sound the other launchers have
actually this crategate thing is pretty interesting, that could also be one of the reasons that keys dropped in price compared to ref, if crates gets more expensive, less are being unboxed and so there are more keys in the economy
we outlived the crate system, and now we're going to outlive the second death of the crate system.
First off, can you prove those claims about the reason most people play videogames? Then, can you prove that I do not belong in that category? Finally, what you are saying here seems to just be an "Ad Hominem" argument. Even if those claims are correct. How does my alleged motivation for playing a game, relate to whether I am capable of arguing about something in that game?
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