• TF2 General Chat and Update Speculation Station - One of Several Edition
    5,001 replies, posted
So I emailed the TF team about making the censored bloodless versions of the Ubersaw and Axtinguisher into styles 'cause they're already in the game files and I've always wanted to use the clean versions of both, but I didn't handfeed them the exact steps into making them functional styles. What do you guys think the chances are of them making the styles since they'd have to figure it out on their own? I'm thinking dead on arrival unless someone else emails them.
[QUOTE=Exparagus;52619525]So I emailed the TF team about making the censored bloodless versions of the Ubersaw and Axtinguisher into styles 'cause they're already in the game files and I've always wanted to use the clean versions of both, but I didn't handfeed them the exact steps into making them functional styles. What do you guys think the chances are of them making the styles since they'd have to figure it out on their own? I'm thinking dead on arrival unless someone else emails them.[/QUOTE] I highly doubt it, and if you tried making your own version, all valve servers (from what I know) dont accept mods so eeeh Anyways, I've just realised I've missed the Insomnia gaming festival. I'll just go and die.
I was under the impression the German version of TF2 removed the blood from the axe/basher etc. along with silly gibs and such. [QUOTE=Mort Stroodle;52618592]Overwatch snipers are a lot worse than tf2 imo, all the seeing through wall mechanics mean that occasionally you're just going to die to a shot immediately after turning a corner. At least when a sniper is going to quickscope you, you have some amount of time to react.[/QUOTE] Overwatch snipers actually have counterplay elements though. TF2 has... Walls. A handful of map elements. Sometimes the vaccinator.
The censored versions of TF2 do that, yeah. The half zatoichi never gets blood on it, etc.. It's also a complete mess btw. Sometimes you will see blood on random rocks and think "wait im playing the censored version, why is there blood?!" - the only consistent thing is the gib replacement. Glad I finally get to play the "Real" TF2 without this baby stuff.
The censored version of TF2 has clean versions of the Axtinguisher and Ubersaw, yeah. I just want the team to make them styles like the Flying Guillotine has, but it's a pipe dream
[QUOTE=Mort Stroodle;52618885]Seems like at that point even a shotgun from across the map is enough to shutdown a sniper[/QUOTE] Which is perfectly okay. Consider: The class that comes closest to Sniper in terms of role and functionality is Spy. To instakill people, Spy has to meticulously plan multiple steps to avoid detection and get within melee range. It takes thinking, time, gamesense and a certain deal of luck. If you're spotted, you either have to bail and completely abandon that area for a certain period of time due to paranoia, or die outright. Meanwhile sniper can just plant himself anywhere and get kills anytime regardless whether he gets spotted or not. Least he should be required to do is put himself in a hard to notice spot to be able to work efficiently.
[QUOTE=Drury;52619843]Which is perfectly okay. Consider: The class that comes closest to Sniper in terms of role and functionality is Spy. To instakill people, Spy has to meticulously plan multiple steps to avoid detection and get within melee range. It takes thinking, time, gamesense and a certain deal of luck. If you're spotted, you either have to bail and completely abandon that area for a certain period of time due to paranoia, or die outright. Meanwhile sniper can just plant himself anywhere and get kills anytime regardless whether he gets spotted or not. Least he should be required to do is put himself in a hard to notice spot to be able to work efficiently.[/QUOTE] To be completely honest, map should feature hard to notice spot that has enough of a sightline in a first place. Not many come with those.
[QUOTE=Drury;52619843]Which is perfectly okay. Consider: The class that comes closest to Sniper in terms of role and functionality is Spy. To instakill people, Spy has to meticulously plan multiple steps to avoid detection and get within melee range. It takes thinking, time, gamesense and a certain deal of luck. If you're spotted, you either have to bail and completely abandon that area for a certain period of time due to paranoia, or die outright. Meanwhile sniper can just plant himself anywhere and get kills anytime regardless whether he gets spotted or not. Least he should be required to do is put himself in a hard to notice spot to be able to work efficiently.[/QUOTE] There's a reason why Sniper is a contender for best class and Spy is contender for worst class. If Valve ever nerfs core Sniper (unlikely) I'd rather they not make him Spy-Tier.
[QUOTE=Petroklos;52619887]There's a reason why Sniper is a contender for best class and Spy is contender for worst class. If Valve ever nerfs core Sniper (unlikely) I'd rather they not make him Spy-Tier.[/QUOTE] This nerf would still not bring Sniper anywhere near Spy in terms of usability. Hiding behind your team is quite a bit less tricky than hiding behind their team. also we don't all actually suck at Spy tyvm
[QUOTE=Mort Stroodle;52618592]Overwatch snipers are a lot worse than tf2 imo, all the seeing through wall mechanics mean that occasionally you're just going to die to a shot immediately after turning a corner. At least when a sniper is going to quickscope you, you have some amount of time to react.[/QUOTE] Overwatch is also a game where two people are forced to hold m2 at eachother as hard as they can in the tank class.
[QUOTE=Exparagus;52619525]So I emailed the TF team about making the censored bloodless versions of the Ubersaw and Axtinguisher into styles 'cause they're already in the game files and I've always wanted to use the clean versions of both, but I didn't handfeed them the exact steps into making them functional styles. What do you guys think the chances are of them making the styles since they'd have to figure it out on their own? I'm thinking dead on arrival unless someone else emails them.[/QUOTE] I mailed them too, I asked them if they could uncensor tf2 for german users because it is unfair in alot of places because the censorship fucks with some stuff, I dont know how long it will take them to read it but I do hope I wasnt stupid when sending it.
Hey you guys ever get a glitch in matchmaking that you can't play at all and just get stuck in the message of the day page. It's stuck and I can't find anyway to fix it if you guys can help me that'll be great thanks.
[QUOTE=Fruitpunch;52620144]Hey you guys ever get a glitch in matchmaking that you can't play at all and just get stuck in the message of the day page. It's stuck and I can't find anyway to fix it if you guys can help me that'll be great thanks.[/QUOTE] Something similar happens to me sometimes, what I usually do is type "retry" in console, it reloads the map which fixes it most of the time.
[QUOTE=slapdown3;52620154]Something similar happens to me sometimes, what I usually do is type "retry" in console, it reloads the map which fixes it most of the time.[/QUOTE] damn but my game just gets stuck on the message of the day thing and can't get to the console only sometimes I get the sound but that's it. And then it crashes fucking sucks.
Thoughts on the sniper stuff. What if there was a 0.5 or 1 second delay when you first scope in preventing the sniper from getting headshots. This would decrease the overall DPS of the sniper while keeping him viable as a pick class I think?
We could go full retard and make stock The Classic again. But obviously that would kill the class entirely.
Why is engineer sentry jumping (level 1s) such a rare skill to be seen? Sure its niche but it adds a massive level of unpredictability and unorthodox tactics to the engineers arsenal which in a game like tf2 means everything, especially when your the most vulnerable class. Its on par with sticky jumps but much, much faster if done correctly yet you never see it. Strange.
[QUOTE=Shirt.;52620261]Why is engineer sentry jumping (level 1s) such a rare skill to be seen? Sure its niche but it adds a massive level of unpredictability and unorthodox tactics to the engineers arsenal which in a game like tf2 means everything, especially when your the most vulnerable class. Its on par with sticky jumps but much, much faster if done correctly yet you never see it. Strange.[/QUOTE] because you land into total enemy territory with ~30-40 hp, your buildings aren't helping the team and your sentry will get wiped by the wrangler stun. You have no real firepower to get on a killing spree either even from behind. It's also difficult to pull off at all. heck its even worse than mantreads stomping and that's saying alot
It also takes a heck of a lot longer to perform from first building the gun to putting down a teleporter, going back to grab the gun/rescue rangering it to your position and rebuilding it and getting everything upgraded, versus planting a sticky down, waiting less than a second for it to arm itself, and just jumping and blowing shit up wherever you go.
Still my favourite thing to do is sentry jumping, rescue range pickup the sentry whilst in midair, find a nice spot for my sentry behind the enemy and just leave it there. I know it's really useless but it's funny as hell to see how many kills the sentry can get from just being in a dumb spot.
[QUOTE=Cupkek;52620322]It also takes a heck of a lot longer to perform from first building the gun to putting down a teleporter, going back to grab the gun/rescue rangering it to your position and rebuilding it and getting everything upgraded, versus planting a sticky down, waiting less than a second for it to arm itself, and just jumping and blowing shit up wherever you go.[/QUOTE] who said anything about that mess, just bullet jump were you want plop a sentry down with the jag and run was what I was referring to, it works with flights planned around health packs and as I said, I'm pretty sure engineer can reach supersonic speeds by just shooting his ass with a level 1 sentry. Good for getting past snipers without losing your head and of course easy teleporter logistics.
imo bullet jumping has never been that useful. i know i said it was in that video like 5 years ago, but i've really only found it good for use during setup time to get on a rooftop and set up a tele or like, harassing snipers on doublecross or 2fort or something if i was screwing around. if you're flying at "supersonic speeds" shooting yourself in the ass with a level 1 you're probably also going to either die of fall damage or land with very little HP, which is going to make you snackfood for whoever finds you i mean don't underestimate the power of surprise, sure, but don't found your strategy on it
[QUOTE=dx9er;52620823] [editline]28th August 2017[/editline] Really hope they're going to balance it in some update.[/QUOTE] have you forgotten about the balancing blog post that basically deletes it from the game or
[QUOTE=Fluury;52620855]have you forgotten about the balancing blog post that basically deletes it from the game or[/QUOTE] Let's be fair here that balance post was 2 months ago with no update in sight, half of the community has probably forgotten about it.
Remember when people thought it would come out in June?
So I was thinking over the TF Team's incoming changes to cases and thought about one of the bullet points: [QUOTE]All cases will have a chance to receive bonus drops when opened. Bonus drops will come from a shared list that all cases use. All cases will use the same bonus chances to determine if bonus drops are received. For example, a bonus drop item might be a taunt Unusualifier.[/QUOTE] Currently, Halloween cases have the bonus drops of the Halloween-restricted plane cosmetics and the taunt Unusualifier. Christmas crates have the Festivizer as its bonus drop. I was trying to think what the TF Team could introduce that would make unboxing more appealing, but I couldn't think of anything new. It occurred to me that we don't really [I]need[/I] something "new" to drop to make unboxing more appealing, as long as we get something that we might be able to use: We're currently missing a LOT of cosmetics in Strange or Collector's variants due to presumably two reasons: Valve can't (or just doesn't want to) sell items without workshop pages, and they can't (or just doesn't want to) sell items that technically are property of another company outside of the Mann Co. Store. It is notable that mostly all items that predate the Steam Workshop and do not have a workshop page dedicated to it do not appear in the Unlocked Class Crates. This includes all Polycount items, certain old hats, and so on. The Team Captain is notable as an example of this, and is why new Unusual variants are so uncommon (and why Strange variants don't exist at all) as well; they do not appear in the Unlocked Multiclass Crate due to them lacking a Steam Workshop page. Many items that are promotional in nature do not have Strange variants. A few do, like the Stockbroker's Scarf, Anger, Foppish Physician, Killer Exclusive, Apoco-Fists, and most weapons that have unique stats attributed to them. The exception to this are items based on things from other Valve titles, and 3 of the previous 5 listed only exist due to Strangifiers. Strangifiers technically are Valve property, so they can sell them in crates without giving revenue to the creators. Collector's Chemisty Sets technically classify in the same way; they aren't the trademarked item itself, just a Valve-owned item that just-so-happens to have an output that creates one of a different quality than normal - all for technically free. So this brings me to the main point: what if Valve re-introduced a "free" bonus item that requires effort to fully utilize to get these new variants of existing items? Valve could reintroduce Collector's Chemistry Sets and Strangifier Chemistry Sets for all droppable (current and former, so that we can get Strangifiers for items like the Mining Light) cosmetics (potentially with specific rarities so that certain cosmetic Strangifiers for "rare" items like the Max's Severed Head aren't flooding the market too much; we don't need a new form of basic-Killstreak Maul kits flooding the market) and Collector's Chemistry Sets for droppable weapons. Collector's Chemistry Sets for cosmetics could be about as rare as Unusualifiers, while cosmetic Strangifier Chemistry Sets would be rarer than the Halloween-restricted plane cosmetics or Festivizers, and Collector's Chemistry Sets for weapons would be somewhere in-between. Hell, during Halloween/Full Moon events, make it so a common bonus drop is a Halloween spell item; that'll certainly make a lot of people that want spells on their post-Gun Mettle cosmetics and weapons happy. As it is, the TF Team has abandoned Collector's Chemistry Sets and Strangifier Chemistry sets, and also seem to have abandoned Halloween spells as well. It's been mildly upsetting for me in specific; nobody knows the pain of there being a Collector's Brainiac Hairpiece, when all you want is Collector's Brainiac Goggles and none exist because Collector's Chemistry Sets stopped dropping before one for the Brainiac Goggles dropped. Not to mention, they gave us a Lord Cockswain's Novelty Mutton Chops and Pipe Strangifier years ago, and none of the other cosmetics in any other Grordbort set have Strangifiers.
[QUOTE=Fluury;52620855]have you forgotten about the balancing blog post that basically deletes it from the game or[/QUOTE] Outside of the DDS, the DR and Crit a cola, the devs have managed to make fun/completely gimmick weapons boring to near pointless for "it's 4 DA comp" reasons. [B]Again.[/B] I'm still miffed about it. Especially since [B][U]NONE[/U][/B] of the big comp dudes have/will ever use those things (outside of the parachute), even in quickplay streams.
Apparently the dev of the Lithium cheat for TF2 is ceasing its development. [t]https://i.imgur.com/ZjVZ4Q5.png[/t] I dunno too much about Lithium, except that there's this odd holy war with Lithium users on one side and Lmaobox and Nullcore users on the other. From my perspective as a community server owner, they're all shitheads. That bit about "let the Pyro update decide the future of TF2" hit a bit close to home. The update is already affecting the future of TF2 with its absence.
[QUOTE=Ultravod;52621253]Apparently the dev of the Lithium cheat for TF2 is ceasing its development. [t]https://i.imgur.com/ZjVZ4Q5.png[/t] I dunno too much about Lithium, except that there's this odd holy war with Lithium users on one side and Lmaobox and Nullcore users on the other. From my perspective as a community server owner, they're all shitheads. That bit about "let the Pyro update decide the future of TF2" hit a bit close to home. The update is already affecting the future of TF2 with its absence.[/QUOTE] This must be the devs intent with this wait Step 1: Delay the ever loving fuck out of the update Step 2: wait patiently and release fucking THEORETICAL CASE SYSTEM CHANGES and other stuff like that on the blog Step 3: Wait for the hack devs to stop updating the cheats Step 4-5: some more probably pointless blog posts Step 6: top 4th game on steam again
I only hope that in the future we wont have any more 1 year updates,or bi-yearly updates.
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