• TF2 General Chat and Update Speculation Station - One of Several Edition
    5,001 replies, posted
little side-note: I really hope cp_reckoner makes it into the update.
Since the original website was down you can still see the old frompyrowithlove here [url]http://yuriy.eu/projects/2017-04-24-tf2.html[/url]
[QUOTE=slapdown3;52641515]Since they haven't released anything as far as pyro changes go, what issues would be almost certainly fixed? Flamethrower consistency would definitely be my first concern.[/QUOTE] Since they linked to from pyro with love on their blog, I'm inclined to say they'll attempt to address all the main problems on that site, such as Latency affecting flamethrower range Visible particles being completely unrelated to actual fire hitboxes Nearby friendly players/buildings interfering with reflect angles I think we can be pretty confident that they'll at least address these three issues.
[QUOTE=Blackavar;52641636]little side-note: I really hope cp_reckoner makes it into the update.[/QUOTE] Reckoner doesn't really fit the theme though. It will probably be added eventually since it's played in comp though.
See, and you thought I was being silly when I denigrated Sniper--even the TF2 team seems to agree.
[QUOTE=ics;52641369] How many i got correct? You'll find out propably next week.[/QUOTE] For my personal predictions I"m going with cp_Overgrown, Koth_Lazarus and Plr_BanannaBay if there's 3 maps. Of course that does kinda depend on what mode the Valve map is since I also doubt they'll double up maps for a single mode. [editline]2nd September 2017[/editline] [QUOTE=bobpineapple;52640731][url]https://twitter.com/danekevincook/status/904040139369865216[/url] follow up to his tweet, hard to tell if he's bullshitting or not at this point[/QUOTE] Honestly I have to say that's a really good sign. Valve knew who Dane was, they knew he was visiting, it seems to me they clearly wanted that date to get out.
[QUOTE=ComodoreBluth;52641918] Honestly I have to say that's a really good sign. Valve knew who Dane was, they knew he was visiting, it seems to me they clearly wanted that date to get out.[/QUOTE] But if they really wanted to date to get out why didn't they just...release the date? Saying that Valve planned to leave the release date for a major update that they know everyone is impatient about on a whiteboard because they knew that a major tf2 youtuber was going to see it and release it to the public is a little far-fetched. Heck, if they wanted Dane to release the date they could have just told him to directly.
I'm surprised that the Saxxy Awards for this year haven't been announced yet. The team must be busy.
[QUOTE=ChrisFiore321;52642173]I'm surprised that the Saxxy Awards for this year haven't been announced yet. The team must be busy.[/QUOTE] Doesn't the Source Film Maker team handle the Saxxy awards now? I'm honestly kinda surprised they haven't added a golden knife prize for CSGO and some sort of golden prize for DOTA2 yet for winning the Saxxy awards.
[QUOTE=hahagoni_r;52642098][media]https://twitter.com/ThalashEEE/status/904055505907326977[/media] [URL="http://www.teamfortress.tv/post/784693/etf2l-map-pool-changes"]http://www.teamfortress.tv/post/784693/etf2l-map-pool-changes[/URL] [URL="http://www.teamfortress.tv/post/784695/etf2l-sunshine-replaces-granary"]http://www.teamfortress.tv/post/784695/etf2l-sunshine-replaces-granary[/URL] Plus the the theme of the map is kind of a stretch in my opinion.[/QUOTE] That's just very picky comp opinions, 1% of the playerbase, he's not saying add it to the comp rotation. Tons of maps in tf2 are worst than reckoner for comp anyway. Most people would enjoy the map a ton. And it's seriously one of the most gorgeous tf2 map every made, Phi is a master at her craft. We have space maps, and tons of maps have modern elements in them. If you want the original look of the game play on old maps, but new styles doesn't change any of that, it's just more options. Heck the most popular map in community servers is orange. Who can judge what people want, what is or isn't tf2, and how fun the map would be for the average player?
[QUOTE=hahagoni_r;52642098][media]https://twitter.com/ThalashEEE/status/904055505907326977[/media] [URL="http://www.teamfortress.tv/post/784693/etf2l-map-pool-changes"]http://www.teamfortress.tv/post/784693/etf2l-map-pool-changes[/URL] [URL="http://www.teamfortress.tv/post/784695/etf2l-sunshine-replaces-granary"]http://www.teamfortress.tv/post/784695/etf2l-sunshine-replaces-granary[/URL] Plus the the theme of the map is kind of a stretch in my opinion.[/QUOTE] The theme? What theme? It's a corporate loading dock/industrial facility, which would be like saying swiftwater's theme is also a stretch. CSGO has a beautiful map called Season, which I think reckoner takes visual queues from and is also bright, elegantly modern, and a visually pleasing battlespace.
[QUOTE=hahagoni_r;52642290]Oops, I assumed that's what Blackavar was implying. In that case yeah, I don't mind, I had fun games on it in 12v12.[/QUOTE] Not all comp players share the opinion that Reckoner is bad for comp play. I loved watching the Reckoner play (i61), and do in fact believe it would be a good addition to the comp rotation. Maybe replace Vanguard or Metalworks (both worse in my opinion) with it.
-snip, rant-
[QUOTE=st00pid;52642333]-rant-[/QUOTE] There's a [URL="https://facepunch.com/showthread.php?t=1526116"]thread[/URL] for this kinda stuff dude.
Is there a reason why team mates and buildings can block hitscan bullets and melee attacks?
Now time for some community anti-soldier strategy with your host, blades the heavy main! To answer your question st00pid, the soldier is dead beef without two things: enough health to rocket jump, and a full rocket clip. Without the ability to rocket jump; slow move speed, a lengthy primary reload, and often times no secondary weapon make him an easy frag to clean up for patient attackers. A soldier that gets chipped down by snipers or bullet spam, or has emptied the clip fighting one of your teammates is prime prey for being rushed down since his main mobility is unavailable to him while fighting, often how most flankers die anyway outside of single combat. Stop taking repeated 1v1s on low ground against soldiers and demos, and your kill ratio will increase dramatically.
sometimes you can just run away and force them to either sacrifice health to chase you into an unfavorable situation or abandon you altogether. Better than dying, and may give you a fighting chance.
[QUOTE=C. Blades;52642397]Now time for some community anti-soldier strategy with your host, blades the heavy main! To answer your question st00pid, the soldier is dead beef without two things: enough health to rocket jump, and a full rocket clip. Without the ability to rocket jump; slow move speed, a lengthy primary reload, and often times no secondary weapon make him an easy frag to clean up for patient attackers. A soldier that gets chipped down by snipers or bullet spam, or has emptied the clip fighting one of your teammates is prime prey for being rushed down since his main mobility is unavailable to him while fighting, often how most flankers die anyway outside of single combat. Stop taking repeated 1v1s on low ground against soldiers and demos, and your kill ratio will increase dramatically.[/QUOTE] Surprisingly, i have no problem with demos. At all. Not even infamous spam irritates or somehow seems unavoidable to me. Thanks for those advices, but then again - don't 1v1 them. When you are not 1v1ing in this game anyway?
Well soldiers are shock troops, compared to demos. They can bomb in, blast away and if things get bad, fly back out. The trick is to clip their wings. And eh, this is easier to do in game modes like payload, but playing around your team is a big part of the gamesense element of TF2. Pick enemies to fight who have overextended or are kill-hungry for your teammates, and play a little more passive until the opportunity to strike arises in big team battles, rather than jumping in and trying to win the game for your team by winning 5 1v1s in a row with each enemy player.
[QUOTE=Dumpus;52642097]But if they really wanted to date to get out why didn't they just...release the date? Saying that Valve planned to leave the release date for a major update that they know everyone is impatient about on a whiteboard because they knew that a major tf2 youtuber was going to see it and release it to the public is a little far-fetched. Heck, if they wanted Dane to release the date they could have just told him to directly.[/QUOTE] Valve doesn't typically release dates for updates on the blog until they put up the blog post with the update page. Valve has released information though the community before, such as comp matchmaking being announced by comp players who visited Valve to talk about it. It lets the hard core TF2 community who are intersted in the information get it early and either get them talking about it or get them excited. Putting a drawing of a jungle with the release date for the update on a white board for Uncle Dane seems like the kind of thing Jill would do. They clearly knew Dane was coming and had some gifts for him, it honestly doesn't seem that far fetched to me that they would do something like this to get the community hyped.
[QUOTE=Gentleman Cat;52642367]Is there a reason why team mates and buildings can block hitscan bullets and melee attacks?[/QUOTE] Sure is irritating, but maybe it is because it matches the behaviour of projectiles? Projectiles make sense, imo. Sniper rifle shots don't get blocked though.
[QUOTE=Gentleman Cat;52642367]Is there a reason why team mates and buildings can block hitscan bullets and melee attacks?[/QUOTE] Probably so you can't have classes like the heavy stand in front of other classes and block incoming damage for the classes behind him.
Remember when there were countdowns? I'd love to see one of those again.
I'm ready to get up and stretch after being on Mr. Riller's Wild Ride™ for 400+ days.
[QUOTE=Darth_Toast;52642724]Remember when there were countdowns? I'd love to see one of those again.[/QUOTE] No way anything will happen on monday, right? the team has that day off? I for one hope the blog happens on wednesday and the update itself on thursday
[QUOTE=Darth_Toast;52642724]Remember when there were countdowns? I'd love to see one of those again.[/QUOTE] Remember ARGs? Those were great.
[QUOTE=knifekeeper;52642801]Remember ARGs? Those were great.[/QUOTE] it was a neat gimmick but im sure they got old the moment they were decoded way too fast. any arg relased now would last less than a day unless it was specifically designed to force players to wait
[QUOTE=Darth_Toast;52642724]Remember when there were countdowns? I'd love to see one of those again.[/QUOTE] I can only hope that something like that happens, while they give away 100 Gold Fireaxes. Meanwhile, making Gold Wrenches tradable.
[QUOTE=bobpineapple;52642799]No way anything will happen on monday, right? the team has that day off? I for one hope the blog happens on wednesday and the update itself on thursday[/QUOTE] I would say normally Valve would be off on Monday due to Labor Day but if the update really is going to ship on Wednesday I wouldn't be surprised if they were working on Monday (and probably all weekend).
[QUOTE=ComodoreBluth;52642825]I would say normally Valve would be off on Monday due to Labor Day but if the update really is going to ship on Wednesday I wouldn't be surprised if they were working on Monday (and probably all weekend).[/QUOTE] They might just release a blogpost or the announcment on wednesday.
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