• TF2 General Chat and Update Speculation Station - One of Several Edition
    5,001 replies, posted
[QUOTE=Fluury;52644537]Kinda sad Dane didn't ask the folks if they'll continue with the "two giant updates every year" formular or switch to the "medium to small, but more frequent content" Updates. I'm 100% a fan of the second option.[/QUOTE] I agree with you on the reputation of TF2, and maybe im alone on this opinion, but i really enjjoy the 2 giant updates format much better. I dont want to go back to invasion and end of the line quality updates, where we go years without good substance updates. The Love and War, GunMettle and Tough Break updates were pretty good updates balance wise, but the last great quality substance update was prolly the Mecha update back in 2012. But that's just my opinion i suppose...
[QUOTE=Fluury;52644537]Kinda sad Dane didn't ask the folks if they'll continue with the "two giant updates every year" formular or switch to the "medium to small, but more frequent content" Updates. I'm 100% a fan of the second option.[/QUOTE] He would have not gotten a valuable answer. Valve doesn't plan that shit out, they work until an update is ready and then prep it for the date they deem most adequate for release (barring holidays which still follow the formula but near respective holidays). The difference between two major updates a year, 1 major update a year, and 4 medium updates a year is all based on how much valve can get done in a 3 month timespan.
[QUOTE=Fluury;52644537]Kinda sad Dane didn't ask the folks if they'll continue with the "two giant updates every year" formular or switch to the "medium to small, but more frequent content" Updates. I'm 100% a fan of the second option.[/QUOTE] Valve has never, in their lifetime, planned anything. The Half-Life series was plagued by delays. It rubs off on the employees, so Dane would've probably gotten an answer like "Ah, thats the ideal situation for the game blahblahblah"
[QUOTE=Punchy;52645539]He would have not gotten a valuable answer. Valve doesn't plan that shit out, they work until an update is ready and then prep it for the date they deem most adequate for release (barring holidays which still follow the formula but near respective holidays). The difference between two major updates a year, 1 major update a year, and 4 medium updates a year is all based on how much valve can get done in a 3 month timespan.[/QUOTE] Then they should change their definition of a ready "update". Let's say this update will boost TF2's rep where people go and call the game "alive" again a la "Guys, this fucking update SAVED tf2!" - the TF Team has to use this god damn rep, and not let it flatter away in the content drought months of '18.
So what is better... More content, or less total content but more often? [url]https://strawpoll.com/xy2c4d1z[/url]
[QUOTE=CoolJosh3k;52645624]So what is better... More content, or less total content but more often? [url]https://strawpoll.com/xy2c4d1z[/url][/QUOTE] At this point, I'd be down for anything. I remember when they had a trickle of workshop cosmetics added weekly throughout the summer. Something like that along with balance patches (obs not every week) would really help the game feel more alive.
Maybe it's because I've been playing since nearly the beginning, but I love major updates and the hype/excitement that goes with a major update (especially a multi day update). I honestly think the summer/Halloween/Smissmass cycle is nearly perfect (the only other thing I would like to see is a mostly community made MVM update in the spring) but who know if the TF2 team can still pull that off.
[QUOTE=Fluury;52645622]Then they should change their definition of a ready "update". Let's say this update will boost TF2's rep where people go and call the game "alive" again a la "Guys, this fucking update SAVED tf2!" - the TF Team has to use this god damn rep, and not let it flatter away in the content drought months of '18.[/QUOTE] I'm willing to bet if there's a snippit of new content that isn't paid or something closer to quickplay, R/tf2 is just going to go into that mode where they're just like "Guys! Guys! They [I]do[/I] care! I can't believe it, they [I]DO[/I] care!"
I wish they would bring back the Haunted Quality for Halloween items, its become one of TF2's many forgotten things.
I don't understand, why didn't they just release community updates during this 9 months wait?
[QUOTE=Different;52645684]I don't understand, why didn't they just release community updates during this 9 months wait?[/QUOTE] Because they axed that idea after the Invasion update mess
They combined the Jungle update with the Pyro update so they can't even release the community centred update on its own. Defeats the point of it imo.
[QUOTE=CoolJosh3k;52645624]So what is better... More content, or less total content but more often? [url]https://strawpoll.com/xy2c4d1z[/url][/QUOTE] they could literally do just balance updates for the rest of tf2's existence and i would be happy
[QUOTE=CoolJosh3k;52645624]So what is better... More content, or less total content but more often? [url]https://strawpoll.com/xy2c4d1z[/url][/QUOTE] less useless polls every three pages would be a nice change.
[URL="https://twitter.com/danekevincook/status/904532420812083200"]Dane got an email from Eric Smith Sunday morning inviting him back to Valve next year. [/URL] If that 9/6 date is real they probably wanted him to leak it out.
[QUOTE=CoolJosh3k;52645624]So what is better... More content, or less total content but more often? [URL]https://strawpoll.com/xy2c4d1z[/URL][/QUOTE] Where's the [I]meaningful content[/I] option?
[QUOTE=Serge Ivanov;52645688]Because they axed that idea after the Invasion update mess[/QUOTE] They could have taken pieces of it, some items, some maps and bundled up in their own guidance. They have done crate updates and a single community maps update in the past.
TF2: Where the only way people get any info about updates anymore is literally going to their offices looking at whiteboards and sending ace in the hole emails. This timeline stinks man.
[QUOTE=Stroheim;52645962]TF2: Where the only way people get any info about updates anymore is literally going to their offices looking at whiteboards and sending ace in the hole emails. This timeline stinks man.[/QUOTE] Where were you during Tyler's interview video and the balance change blog posts. The only thing in question is the release date, something valve themselves don't even know.
[QUOTE=ComodoreBluth;52645821][URL="https://twitter.com/danekevincook/status/904532420812083200"]Dane got an email from Eric Smith Sunday morning inviting him back to Valve next year. [/URL] If that 9/6 date is real they probably wanted him to leak it out.[/QUOTE] At this point I'm putting all bets to it being real. If the update still doesn't come by then (most likely reason being that the date was for something else), I'm probably going to give up and just move on with life until it finally releases however many days/weeks later.
With regards to the people saying this update needs to be massive to appease the fanbase, personally I'm fine with an update that I can call good. Doesn't have to be massive, but if it freshens the game up a little (e.g. a new good map or balance changes) I ain't complaining.
How cool would it be if we get a three day update split in "The Cinematic" "The Jungle Update" and "Re:The Pyro Update", containing Cinematic+Cosmetics, ValveMap+CommunityMaps, PyroRework+BalanceChanges+MiscPatchNotes. I don't expect it to be like that (I posted some pages back how we haven't gotten any Updates over 2 days long in many years) but I'm hypeing my self up, kinda like setting me up for disappointment!
[QUOTE=RedDagger;52646180]With regards to the people saying this update needs to be massive to appease the fanbase, personally I'm fine with an update that I can call good. Doesn't have to be massive, but if it freshens the game up a little (e.g. a new good map or balance changes) I ain't complaining.[/QUOTE] I'd be fine with that if it was half a year ago. It's not really proportionate to the time we had to wait now.
Ill enjoy the thread rising up to 200 Watchers the next few nights either way, I remember the good ol MyM days where one night equaled 20 pages.
What are the odds of them having update days/pages before it actually ships?
[QUOTE=sarge997;52646574]What are the odds of them having update days/pages before it actually ships?[/QUOTE] I dont really know how to understand this question: This is usually the case?
[QUOTE=sarge997;52646574]What are the odds of them having update days/pages before it actually ships?[/QUOTE] If this update is as large as they say it is than I think a multi-day update is a possibility. If the update is Wednesday hard to say if there would be a blog post today, today is Labor Day in the US and normally I wouldn't expect anything, but it's not actually that hard to put up a pre-made blog post (and if the update is on Wednesday I would guess the team will be working today anyway).
[QUOTE=Petroklos;52646272]How cool would it be if we got anything [/QUOTE] Sure would be.
I mean, if we take 9/6 as granted, then it's 3 days untill friday. Perfect opportunity to make an 3-day update, with each day revealing more of the content, concluding with the release on friday.
[QUOTE=Cpt.MEEM;52646678]I mean, if we take 9/6 as granted, then it's 3 days untill friday. Perfect opportunity to make an 3-day update, with each day revealing more of the content, concluding with the release on friday.[/QUOTE] And with an update this important they'd probably work the weekend for the inevitable weird bug that never came up until then.
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