• TF2 General Chat and Update Speculation Station - One of Several Edition
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Wow I am having a lot of trouble finding decent matches in casual lately. The player count seems to have plummeted for me.
[QUOTE=Chuggoth;52647160]Treating them as a small indie team isn't a proper way of communication either.[/QUOTE] I think we're pretty close to a good level of communication if they keep up the weapon balance blog posts before each major update. The only things I really want them do differently to tell us when an update is going to be delayed or take long than normal like the Pyro update. I would also like to see more of the team post on Reddit. We shouldn't have to wait a month to have Jill post something on Reddit. Dave Riller made a reddit account for the Gabe Newell AMA but hasn't posted on the TF2 subreddit once...why hasn't he interacted with the community any more than that one AMA? Shelia hasn't posted for 4 months. Have Eric Smith make an official reddit account. Get some of the other 12 members of the team to make reddit accounts and have them post occasionally. It doesn't have to be all the time, just one to three times a month would be enough to feel like meaningful interaction with the community if enough of them did it. [QUOTE=geel9;52648065]The upcoming update probably completely changes the way comp works (ideally) so they've just been waiting until then to do a new "season" Or they're just bad at doing this shit[/QUOTE] Yeah with the ELO system being added I'm sure everyone's comp ranks will be reset and you'll need to go through placement matches to get your new rank.
[QUOTE=FalconHBFS;52648021]12548 duels won. HOLY SHIT. I thought reaching 220 duels was a milestone, but going beyond 1000? He must be really, really passionate about the game. That's bloody amazing![/QUOTE] There used to be a way to cheese it. I think someone had somewhere around 65k wins a few months after the duel stuff was released. If you ask the TF2 team, "Why is the current duel season still going" I'm pretty sure the answer would be something like, "We have a duel system? We have a duel system! Holy crap."
Looks like item creator [URL="http://steamcommunity.com/id/fuzzymellow"]Fuzzy[/URL] recently visited the TF2 team and put out a series of [URL="https://twitter.com/fuzzymellows/status/904842595230072832"]tweets about it[/URL]: [QUOTE]If there's one takeaway from the Valve tour, Eric is really passionate about tf2. Not only in developing it, but what the community does too Sitting down with him for over an hour chatting away about tf2, you could see happiness emit from the guy about how much he loves this game I think tf2 will be in safe hands for a long, long time. While there may be bumps, the tf2 team means well and I'm so happy they're around I'll have to tweet more about this later but man...I'm excited to see where tf2 goes from here. I'm excited to see what this community does![/QUOTE] Doesn't Fuzzy post here sometimes? Maybe he can give us some more info on his talk with Eric.
[QUOTE=agrastiOs;52647737] And I just sent that Prinny Hat and Prinny Pouch are paintable, but the paint is not visible on the cosmetics to EricS. Sometimes I use GitHub, sometimes, I email the TF Team for bugs.[/QUOTE] The Prinny Machete lacks the VMT code to display killstreak sheens, as does the Crossing Guard. Not that this matters currently since there's no killstreak kits for either which really annoys me. They could easily add the kits to the drop pool or let them accept kits from other multiclass weapons. The latter can be done with literally two lines of code: the Festives, Botkillers, the Golden Frying Pan, and the Nostramo Napalmer all do it using the "xifier_class_remap" attribute. Let's say the Crossing Guard should accept a Conscientious Objector kit and the Prinny Machete accepts a Ham Shank kit since those are the things they're closest to being. Here's what they'd add to the former: [code]"xifier_class_remap" "The Conscientious Objector"[/code] The latter would get: [code]"xifier_class_remap" "The Ham Shank"[/code] it wouldn't even take them 15 minutes to do :why:
[QUOTE=ComodoreBluth;52648243]Doesn't Fuzzy post here sometimes? Maybe he can give us some more info on his talk with Eric.[/QUOTE] Oh hey, those are my tweets! Fuzzy is my new name, I apologize for any confusion since I'm posting from an old alias, but those are definitely mine. Me and Void went to Valve for an informal visit of sorts. I can try to elaborate, but it was more or less your standard Valve tour, Eric happened to be the guy to show us around. As brief as I can put it: Me and Void have visited Valve in the past- Once on a tour a few years back, and one other time having lunch with Dave And Eric while TI5 was a thing since we were all in the area. While we've visited Valve/select tf2 team members in the past with bigger groups of people, this is the first time that Void and I have really sat down one-on-one (one-on-two?) with Eric himself. It was a very positive, eye-opening experience. Honestly, it was just a really chill time. Best way I could put it was that we were three people who love tf2, having fun talking about the game and how development goes not only on their part, but how the community does things, too. I don't know how much I can say or -should- say, but like I said in those tweets, it was very reassuring that tf2 ain't goin nowhere anytime soon. At least from what I could gather from Eric, anyway. After the main tour ended was when all the chatting happened. Eric offered us a drink from the main lunch room, we all grabbed a table, and got whisked away with our thoughts. Eric told us that him and the rest of the team have been learning so much from community feedback, both from all the good people have to say, and the bad. No matter what it is, they always try to read everything people are saying; from the passion of all Eric had to say, I have a good feeling that the next update will be an enjoyable one. They really hope you all enjoy it, too. I may be forgetting a few points since I'm still very frazzled that we got to sit with Eric personally and for so long, so if anything comes up from you all (and within reason!) I'll try my best to fill any blanks. I feel like I'm also making this all a lot longer than it should! It's just been a very busy PAX weekend besides all of this too, forgive me for any spelling/grammar mistakes ahead of time. As of now though, this is all I have to say. From the tweets I made and from all of this writing, I hope it quells any fears people may have that the tf2 team doesn't care. From all that I've seen and heard today, the team is very tight-knit. The fact that some are in the building even though it's Labor Day solidifies the passion they have for this game too, I think. That's just me, though!
[QUOTE=retrocitrus;52648393]The fact that some are in the building even though it's Labor Day solidifies the passion they have for this game too, I think. That's just me, though![/QUOTE] So they worked through the holiday on this, gotta give em some credit for that. It's good to read that at the very least the game is in the hands of people who care about it and not people who couldn't care less.
People shouldn't be surprised at this point that the people that work on the game are passionate for it. It's their time table and sometimes their decisions that agitate people.
It's not that the TF team doesn't care, it's more like that valve doesn't care. The only reason these people are working on the game is because they want to. Out of all the cool things they could be working on and they choose to stay and help develop TF2. These people obviously care a lot of the game. People need to realize this.
[QUOTE=Lord Exor;52648437]People shouldn't be surprised at this point that the people that work on the game are passionate for it. It's their time table and sometimes their decisions that agitate people.[/QUOTE] I know this has been said before but I still think the TFTeam would be better off doing smaller regular content updates instead of trying to constantly bring huge wow factor updates. Regular balancing and smaller events would be easier on them load wise, and I imagine it would take a lot of community heat off them. It would also be healthier for the game in general since much needed fixes could be released as they were completed and wouldn't be trapped in some long awaited update to pad it out.
[QUOTE=Ghostlier;52648301]The Prinny Machete lacks the VMT code to display killstreak sheens, as does the Crossing Guard. Not that this matters currently since there's no killstreak kits for either which really annoys me. They could easily add the kits to the drop pool or let them accept kits from other multiclass weapons. The latter can be done with literally two lines of code: the Festives, Botkillers, the Golden Frying Pan, and the Nostramo Napalmer all do it using the "xifier_class_remap" attribute. Let's say the Crossing Guard should accept a Conscientious Objector kit and the Prinny Machete accepts a Ham Shank kit since those are the things they're closest to being. Here's what they'd add to the former: [code]"xifier_class_remap" "The Conscientious Objector"[/code] The latter would get: [code]"xifier_class_remap" "The Ham Shank"[/code] it wouldn't even take them 15 minutes to do :why:[/QUOTE] Prinny set is broken, out of place,and isn't thought through. My guess is that it was made by someone who has very little experience with content making and TF2 in general. Probably one of devs let their friend/relative do it, or it was made by developers of that prinny game themselves. I can't find better explanation
I remember talking to Eric and he was talking about how he liked to play Pyro and he just seemed so genuine. Like he was recounting his experience as a player, not just as someone whose job it is to make a game other people enjoy. Eric is definitely a very cool guy.
I've noticed that there are a few people from the original team like Eric Smith and Dave Riller that still work on TF2. I noticed that they talk in the developer commentaries, so I didn't know that they were part of the original TF2 team. This makes me have more hope for TF2, knowing that it's not a completely different team of people working on it now.
Eric Smith, John Schoenick, and Dave Riller are confirmed to be members of the TF2 team. These are the only people anyone ever discusses, and if I remember correctly, the number of programmers was listed as five or six--I wonder who the others are. Dario Casali perhaps? Tom Bui?
[QUOTE=Lord Exor;52648725]Eric Smith, John Schoenick, and Dave Riller are confirmed to be members of the TF2 team. These are the only people anyone ever discusses, and if I remember correctly, the number of programmers was listed as five or six--I wonder who the others are. Dario Casali perhaps? Tom Bui?[/QUOTE] Dario is mainly a map maker I think I'm not sure if he's also a programmer. Shelia Sadeghi is a writer, directs the voice actors in recording sessions and edits the audio. Other than that I don't know, unless they interact with the community in some way it's hard to tell who works on what at Valve.
I know the TF Team is really passionate about TF2 and I know they read the comments here, but, I mean, give us some cosmetics to craft once in a while. Throw in some stuff from the workshop as drop/craft only (sure add craft numbers if you want geel to get #1 and #2 again idc tbh but it would be nice), make cases kinda like Rainy Day periodically, and then it won't feel as dead.
I finally hit 150. In June I thought there was no way it was going to happen before Jungle [t]https://steamuserimages-a.akamaihd.net/ugc/867362351135922404/B2FBA7CDE5FD64C831D3414BC6B3D47EAB031B4A/[/t] Though half the people here probably hit it several months ago. On a different note the loose cannon while kinda hard to use, it really hit me today how obnoxious it is when I went to play heavy for the first time in a while. It's just mind boggling that the heaviest class in the game when crouched down just gets sent 20+ feet, on getting hit once by a primed shot. It was a complete get out of jail free card for a demo I was facing as I'd jump rev a corner into him 2 feet away and then I'd just get sent back far and he'd get out alive.
[QUOTE=gav618;52648812]I finally hit 150. In June I thought there was no way it was going to happen before Jungle [t]https://steamuserimages-a.akamaihd.net/ugc/867362351135922404/B2FBA7CDE5FD64C831D3414BC6B3D47EAB031B4A/[/t] Though half the people here probably hit it several months ago. On a different note the loose cannon while kinda hard to use, it really hit me today how obnoxious it is when I went to play heavy for the first time in a while. It's just mind boggling that the heaviest class in the game when crouched down just gets sent 20+ feet, on getting hit once by a primed shot. It was a complete get out of jail free card for a demo I was facing as I'd jump rev a corner into him 2 feet away and then I'd just get sent back far and he'd get out alive.[/QUOTE] Welcome to Hell, Heavy will be your guide.
Makes me wonder how they coded sentrygun knockback. It's clearly alot stronger than what a 13 damage bullet would do, yet the push can be resisted by many things. we can thank the first pyro update for the airblast being copy pasted everywhere :v:
So I've decided to start my journey again to a Strange Top Shelf Grande Launcher/Minigun/Wrench, and so far I'm 7/10 skins done. Christ, this is just as painful as I thought it would be. EDIT: Forgot to add Strange. There's only one of two of those in existence.
I want the top shelf factory new strange revolver, but as far as I know, there's only one in existence. I saw it on the steam market once, for hundreds of dollars.
[QUOTE=slapdown3;52648862]I want the top shelf factory new strange revolver, but as far as I know, there's only one in existence. I saw it on the steam market once, for hundreds of dollars.[/QUOTE] Yeah I saw a Strange High Roller SMG for about a hundred dollars or so. I'm trying to figure out how to get the skin as cheaply as possible, but there's no real easy way to do so, sadly. Stat Clocks are like a dollar each and skins themselves are like 20-30c atm.
tonight, I was able to complete a full MvM tour in one sitting, with practically no waiting time for servers; friendly, competent, and communicative teammates; and few enough failed waves to count on one hand. and at the end of it all, I get a plain killstreak Classic kit. the lord giveth and the lord taketh away
[QUOTE=TWKUK;52648910]tonight, I was able to complete a full MvM tour in one sitting, with practically no waiting time for servers; friendly, competent, and communicative teammates; and few enough failed waves to count on one hand. and at the end of it all, I get a plain killstreak Classic kit. the lord giveth and the lord taketh away[/QUOTE] I remember one time I spent an entire week playing with retards in expert mode who half of them didn't even know they could buy upgrades, and when I finally finished the third tour, I got a carbonado stickybomb launcher my third carbonado stickybomb launcher the lesson here is that the lord sometimes only takeths
[t]https://files.catbox.moe/1769kd.png[/t] After a long pause of no Updates Crash just uploaded rc5 of [URL="https://tf2maps.net/downloads/overgrown.672/"]Overgrown[/URL] :thinking: What odd timing. I wonder if it has any meaning? Surely it's the 4:20 AM.
oh well, waste not want not [t]https://i.imgur.com/B5NaMkj.png[/t] [t]https://i.imgur.com/2OBBgFc.png[/t] thanks geel
[QUOTE=slapdown3;52648862]I want the top shelf factory new strange revolver, but as far as I know, there's only one in existence. I saw it on the steam market once, for hundreds of dollars.[/QUOTE] Strange Contract Reward Mercenary weapons are hilariously rare. I kinda hope they add an easier way for them to be made; I'd kill for Strange Boneyard weapons but there's no way I'm spending $1000+ to own a single one. I personally own a Strange Factory New Barn Burner which is worth around 100 keys according to the last time it was sold, and I've had it for some time. It's a really nice flamethrower skin, probably one of my favorites.
The classic is decent in certain defensive situations, being able to just drop a free 150/450 damage when somebody turns a corner is pretty powerful
[QUOTE=Ghostlier;52648949]Strange Contract Reward Mercenary weapons are hilariously rare. I kinda hope they add an easier way for them to be made; I'd kill for Strange Boneyard weapons but there's no way I'm spending $1000+ to own a single one. I personally own a Strange Factory New Barn Burner which is worth around 100 keys according to the last time it was sold, and I've had it for some time. It's a really nice flamethrower skin, probably one of my favorites.[/QUOTE] I think the price will go down with new contracts as supply from the skins from those will start to be used for crafting and there will likely be a lot of skins. [QUOTE=Mort Stroodle;52648959]The classic is decent in certain defensive situations, being able to just drop a free 150/450 damage when somebody turns a corner is pretty powerful[/QUOTE] it can't do 150.
[QUOTE=TWKUK;52648910]tonight, I was able to complete a full MvM tour in one sitting, with practically no waiting time for servers; friendly, competent, and communicative teammates; and few enough failed waves to count on one hand. and at the end of it all, I get a plain killstreak Classic kit. the lord giveth and the lord taketh away[/QUOTE] I've gotten so much trash after finishing tours that I don't even know why I get surprised about it anymore. Hell, last thing I won was a Specialized Shovel Fabricator :suicide:
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