TF2 General Chat and Update Speculation Station - One of Several Edition
5,001 replies, posted
[QUOTE=Nebrassy;52499986]they did delay an exploit fixing patch last year for insomnia, but I don't think esea is that important to them to warrant delaying an update[/QUOTE]
i61 is over a month away so I don't think it should interfere with the update's release if it's released soon.
[QUOTE=geel9;52499541]I bet you 20,000 keys you're wrong
[editline].[/editline]
I have a good feeling about this one[/QUOTE]
august 1st:
[t]http://i.imgur.com/jYePfGU.png[/t]
[QUOTE=geel9;52499646]The thing about bets is that there's usually 2 parties
Nobody offered to pay me 200 keys if I was right did they[/QUOTE]
I would have. Too little, too late I suppose; I can't imagine what I'd actually do with 200 keys anyway.
[QUOTE=geel9;52499541]I bet you 20,000 keys you're wrong
[editline].[/editline]
I have a good feeling about this one[/QUOTE]
I would have done the 200 keys with 8 days left.
Although 20k... Do you even have 50 grand-ish in liquid TF2/steam assets?
[QUOTE=C. Blades;52500189]I would have done the 200 keys with 8 days left.
Although 20k... Do you even have 50 grand-ish in liquid TF2/steam assets?[/QUOTE]
Yes if you include the items on our bots that we own. My backpack does not, though.
[editline]23rd July 2017[/editline]
[QUOTE=Ghostlier;52500088]august 1st:
[t]http://i.imgur.com/jYePfGU.png[/t][/QUOTE]
sirploko better keep an eye on his marketplace.tf, scrap.tf, and backpack.tf accounts...
Well I'll be damned, your holdings include a much larger share of the TF2 economy than I realized. That's genuinely impressive, have a medal.
[QUOTE=C. Blades;52500253]Well I'll be damned, your holdings include a much larger share of the TF2 economy than I realized. That's genuinely impressive, have a medal.[/QUOTE]
The TF2 economy is larger than you may realize.
[QUOTE=geel9;52500255]The TF2 economy is larger than you may realize.[/QUOTE]
Really? How much do you reckon during the recent years?
general chat or private chat?
[QUOTE=Hell-met;52500336]general chat or private chat?[/QUOTE]
what's private about this conversation? that it's mainly two people talking back-and-forth?
I feel like an influx of 20k keys might just finally kill the tf2 economy forever
I feel like this is an experiment worth performing, and I'll graciously and selflessly take the burden of 20k keys to see just what the economy can handle
[QUOTE=RedDagger;52500480]I feel like this is an experiment worth performing, and I'll graciously and selflessly take the burden of 20k keys to see just what the economy can handle[/QUOTE]
or we could hold one of those wikipedia fundraisers where "if everyone reading this donated 1 key right now, the tf2 economy would be dead in 5 minutes"
[QUOTE=C. Blades;52500318]Really? How much do you reckon during the recent years?[/QUOTE]
[url]https://backpack.tf/top/backpacks[/url]
thats well over 5 million dollars right on the first page
I wonder when the day will come when those people go to cash out, only to realize their entire inventory is worthless because theres no one to sell it to.
[QUOTE=Caballero;52500432]I feel like an influx of 20k keys might just finally kill the tf2 economy forever[/QUOTE]
If it came from me, it wouldn't be an influx -- I can't create keys, they come from somewhere.
If you're talking about an actual random influx of 20 keys, your assumption is mistaken. $40,000 is not a ton compared to the value of the TF2 economy.
Consider this: every day, on average, the TF2 SCM does over $50,000 in sales. That's just the SCM, whose next biggest competitor is Marketplace.tf.
That's not even considering [i]trades[/i]. Yesterday, over $32,500 worth of items flowed through Scrap.tf (value of items in + value of items out; this is not a reflection of our profit). We may be the largest trading website, but we don't do anywhere near the majority of trades in tf2.
At minimum, that's ~$83,000 being traded [i]every day[/i], and the real number is likely much higher. That's not even the value of the economy, it's just a single day's worth of activity.
Just thought this information would be interesting.
[QUOTE=Oizen;52500721]I wonder when the day will come when those people go to cash out, only to realize their entire inventory is worthless because theres no one to sell it to.[/QUOTE]
It will be kind of interesting to see what happens to these ~$40,000 backpacks (and the entire economy as a whole) in a decade or whenever TF2's economy either implodes or just silently dies.
I don't mean this in a "wow these people are dumb for owning expensive virtual items", I'm genuinely curious to see how time or events will effect the TF2 economy and it's most wealthy investors.
[QUOTE=Johnny Joe;52500748]It will be kind of interesting to see what happens to these ~$40,000 backpacks (and the entire economy as a whole) in a decade or whenever TF2's economy either implodes or just silently dies.
I don't mean this in a "wow these people are dumb for owning expensive virtual items", I'm genuinely curious to see how time or events will effect the TF2 economy and it's most wealthy investors.[/QUOTE]
The people who own immense amounts will likely also be smart enough cash out if bad things happen, like in runescape/diabolo 3/other games that have lost ass.
It'd only be a smaller number of people or the ones with excessively hard to sell/strangely specific hats or items that'd just leave the backpacks to rot. That just depends on how easily available hat buying is. A lot of the items are worth something, and even those people with that 1/2 worthless Halloween pyro unusual will take money, even if it is pennies on the dollar.
[QUOTE=C. Blades;52500772]The people who own immense amounts will likely also be smart enough cash out if bad things happen, like in runescape/diabolo 3/other games that have lost ass.
It'd only be a smaller number of people or the ones with excessively hard to sell/strangely specific hats or items that'd just leave the backpacks to rot. That just depends on how easily available hat buying is. A lot of the items are worth something, and even those people with that 1/2 worthless Halloween pyro unusual will take money, even if it is pennies on the dollar.[/QUOTE]
Many would argue such events have already happened.
[QUOTE=Oizen;52500776]Many would argue such events have already happened.[/QUOTE]
who are those people and what are the events?
It's just mind-boggling to see how much people's backpack are worth. My backpack's worth is not even close to pocket changed compared to them. Though, all it means is that I just appreaciate what I have :)
no one will wake up seeing their items worthless, because the game's economy is closely tied to its playerbase, the most likely situation is, as the game becomes less and less popular,its items would slowly become less desirable, and start slowly losing its value, say someone has an item worth 200 keys (assuming keys keep their value or suppose we're talking csgo keys), the owner would either lose interest in the game or notices it dying, therefore wanting to cash out, he'd then sell that item for say 180 keys, as more peoole do this the item would become worth 180 keys, then the next owner wants to cash out and the cycle continues until no one wants to buy tf2 items and the items are all worthless
you can see something similar to this with craft hats 4 years ago and now (talking about RWC value not price in refined), those hats are always traded, but as metal lost its value, their value slowly went down
Same for newly added items, there's rarely a "big loser" in the process
-snip, nebrassy answered this for the most part -
I try to play TF2 after a long day of agitating work, and what am I met with? CaC, Sandman, brainless Phlog Pyros that get one kill and die and still think the weapon is worth using, twenty DR Spies--ugh. Why do you like torturing us, Valve? Don't you want to improve our fun, not sit idle and allow it to be ruined by your mistakes? People are using these weapons just [I]because [/I]they have the foreknowledge of their changes, and as a result, all the morally compromised people are wanting to abuse it and anger everyone as much as possible before the update drops in two years.
This is also about the slow pace and completely unfathomable decision to withhold changes that can improve everyone's lives, instead of simply releasing smaller patches that can help the game NOW.
[QUOTE=Nebrassy;52500939]no one will wake up seeing their items worthless, because the game's economy is closely tied to its playerbase, the most likely situation is, as the game becomes less and less popular,its items would slowly become less desirable, and start slowly losing its value, say someone has an item worth 200 keys (assuming keys keep their value or suppose we're talking csgo keys), the owner would either lose interest in the game or notices it dying, therefore wanting to cash out, he'd then sell that item for say 180 keys, as more peoole do this the item would become worth 180 keys, then the next owner wants to cash out and the cycle continues until no one wants to buy tf2 items and the items are all worthless
you can see something similar to this with craft hats 4 years ago and now (talking about RWC value not price in refined), those hats are always traded, but as metal lost its value, their value slowly went down
Same for newly added items, there's rarely a "big loser" in the process[/QUOTE]
investing on anything tf2-related is, at the lack of a better word, worthless. rare items dont get any more valuable as time goes on because as long as there are ways to obtain them. on the oposite, items become less and less valuable.
[QUOTE=Metaru;52501062]investing on anything tf2-related is, at the lack of a better word, worthless. rare items dont get any more valuable as time goes on because as long as there are ways to obtain them. on the oposite, items become less and less valuable.[/QUOTE]
the only thing you can really invest in in tf2 are strange/australium weapons (weak ones, like claymore, etc), which can be balanced to viability, increasing their price
thats more or less gambling, investing means getting stuff that will rise in price and keep rising in the long run. the only items that could rise in price as time goes on as the ones that are no longer being distributed and lack any means to be obtained, such as event-based ones.
[QUOTE=Metaru;52501062]investing on anything tf2-related is, at the lack of a better word, worthless. rare items dont get any more valuable as time goes on because as long as there are ways to obtain them. on the oposite, items become less and less valuable.[/QUOTE]
Incorrect, although you addressed this in your second post. Rare items, despite ways to get them, remain valuable if that method is uncommon or are cut off, like many of the unusual items in TF2 as of recent. Effect generations retire as do crates, especially event-specific crate series and effect groups. Valve knows this and as a result what you said generally only applies to the items in the all-class and class crates, which I can't fathom why valve would keep around, as it's running the economy for those hats and effects.
The hats there are 78 of and still unboxing? RIP, unless it's something stupidly valuable like a nebula effect or elite grade hat.
The tiered crate system while flawed (rainy day, Mayflower) has achieved the goal of having a few expensive unusuals, and affordable regular-grade contents.
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