• TF2 General Chat and Update Speculation Station - One of Several Edition
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[QUOTE=Slip Nip;52406256]Never understood why after large freezes the game plays this sound...[/QUOTE] You have a shitty Hard drive then. It’s hitching because it TF2 is constantly pulling files from its install directory, and if you pair that up with a crap hard drive it’s gonna get worse. You need to either get a new hard drive or a solid state drive. Either would fix that, but I know TF2 will greatly benefit from a SSD. Also defrag your current drive if you haven’t in a long time. I doubt that’ll fix it outright, but it’s a good temp fix.
pretty sure he was just talking about the water choking sound always playing after freezes, rather than the actual freeze itself.
as far as I know it's a thing from HL2DM that carried over the game actually considers you underwater if your client doesn't respond or something
[QUOTE=Hell-met;52408213]as far as I know it's a thing from HL2DM that carried over the game actually considers you underwater if your client doesn't respond or something[/QUOTE] Does that mean a spy could write a program to swamp their disc usage at the press of a button, so the game thinks they're in water, as a way to remove afterburn?
i just left a match and realized it was competitve when i tryed to que up again and i had a month long ban, rip
After 1 year of playing Overwatch and pretty much no TF2, I came back and tried a few rounds so I could compare before and after the Jungle/Pyro update. But having a fresh new perspective on TF2 was interesting, so here's a few thoughts: -Random crits are still bullshit. -Medic having no movement ability feels weird and makes playing him a chore. Actually let me rephrase that, Medic has always felt like a chore to me, but adding a movement ability would make him much more fun and engaging. Perhaps trade out his primary slot for a boots-like item. -Mouse tracking seems much better in TF2 than Overwatch. I don't know what it is, but I can't reliably shoot people as hitscan heroes. I opened TF2 thinking my aim might just have been getting shitty, but I could shoot people just fine as Sniper. -Sniper quickscope bodyshots deal just as much as a scoped out hit: 50hp. I forgot about that. You need to be scoped in for quite a while for it to be worth it. So even though I could zoom and hit a lot of bodyshots, I'd get nothing but lucky kills on dying enemies. Headshots almost never killed anyone because everyone is either overhealed or away from my course. In short, Sniper has a huge skill floor. At least he has jarate. -Also I kept trying to jump and scope, but Sniper can only scope if he's falling. Seems like a weird limit now. -"oh yeah, highlights disappear after 10 seconds, where's my team?" Knowing at all times where everybody on your team is is basically impossible, even with mics on 12v12. It makes the game feel less team focused because you can never be sure if you should take a path to go help someone or if you'll be alone. Team pushes are usually done with 3 people being coordinated, then for the rest of the team it's just chaos. -Choke points in TF2 are mostly fine because there's alternative paths. However they're often only accessible to Scout/Soldier/Demo, and Engies block them. Still, nothing will match how much I hate choke points in Overwatch. -I have a fucking Titan XP, I run the game at 144fps, and I [b]still[/b] get dips to 60 very often. I have no problem running any other game. I get the performance argument now. I'm not sure if hats are the reason though.
isn't the highest movement technique of overwatch just strafe+jump repeatedly until somebody drops dead? lmao
Medic already has the 2nd fastest move speed, and given how important he is to take out, it would just be obnoxious to deal with.
[QUOTE=DrCactus;52409121]Medic already has the 2nd fastest move speed, and given how important he is to take out, it would just be obnoxious to deal with.[/QUOTE] I've already gotten in the habit of watching when and where enemies shoot so I can damage boost or surf away from most stuff if I need to. If I need quick mobility 9 times out of 10 someone's shooting a rocket at me to use.
Medic has QuickFix if you want more mobility, especially if you are healing a Demo or Soldier that went flying
[QUOTE=Segab;52408953]-Also I kept trying to jump and scope, but Sniper can only scope if he's falling. Seems like a weird limit now.[/QUOTE] Being able to scope and jump would probably make Sniper battles hilariously funny but it would probably also make said fights take reaaaalllly long because Snipers would just jump up and down trying to throw the other Sniper's aim off until they can finally get a pick and some comp ones would probably be "who gets to jump and kill the other Sniper first?".
My experience after not playing TF2 for at least a year was that I got disappointed to see that not many people seem to be playing maps I used to love(e.g. Coldfront) and how much difficult it was to have an actual match. I joined multiple different servers on different maps and I always got to the stage of the match where we would just get spawnkilled and everyone on my team would leave and the winning team just wouldnt stop spawnkilling and stomping us.
I miss the old casual pubs of yore. Nowadays everything either has mods disabled (so I can't use my custom hitsounds or reload animations), the player cap at 32 (so everything is an incomprehensible clusterfuck), or is just one overplayed map on a 24/7 loop. There used to be pubs with map rotations that were basically just the vanilla game, but maybe with dicemod or a resident micspammer, what ever happened to those servers? How did they lose in popularity to "xXxSNIPER_CLANxXx 24/7 DUSTBOWL - PONIES AND MINECRAFT - 100% CRITS"? [editline]28th June 2017[/editline] It's been well over a year since I've played on Nucleus, Egypt, or Well, and I love those maps.
Community server operator for 3 1/2 years here. QuickPlay is no longer a thing. There is no mechanic to funnel traffic to community servers besides the server browser. Regulars can and will populate some community servers, but most of those are 2Fort, Turbine, Hightower, Dustbowl, various game modes or some flavor of cp_orange. The few remaining community servers that are not one of the above struggle to stay populated outside of a narrow time early in the evening. Regulars players may love a map and have a favorite server, but without a flow of QuickPlay traffic to fill in the gaps it i a struggle to keep a server populated. Map changes and round ends invariably trigger an exodus. Respawn times are an anathema to most players. All of these factors contribute to the only community servers that have any regular population run one map that is TDM friendly, 24/7. The post-MyM landscape for community servers is a "rich get richer, poor get poorer" scenario. The [url=http://www.gametracker.com/search/tf2/?sort=0&order=ASC]top server list[/url] for TF2 shows Skial's two 32 man instant respawn 2Fort shitshows doing exceptionally well. The LA one is the most popular server in TF2 (unseating SourceOP's 32 slot 2Fort, after it died a slow and ugly death.) It's summer now, and the children are out and playing. This has improved the server landscape ...somewhat. Hightower (and HighERtower) are hugely popular, but keeping 5CP or Payload rotation server populated is a challenge at best. Running a TF2 server is an expensive proposition. It costs around $90 a month to keep the servers I help run online. In 2017, committing that much money to such an enterprise is a tough argument to make. ...and all of this is great shame. TF2 is a social platform with an FPS minigame. I snark that it's like Discord with a massive resource footprint. I have made many friends (and a fair number of enemies) because of TF2. I met all of them through all-talk community servers. I enjoy playing against the same users whose personalities and play styles I know well. Even the ones I hate (I'm looking at you, Mr. Black Box/Batalltion's Backup/Kritz Medic Suppository) are fun to battle (at least when I kill them with a stray pipe.) I'm not sure what the Pyro update will bring, but I'm afraid it will do little to breathe life into TF2 community servers.
[QUOTE=Ultravod;52411516]Community server operator for 3 1/2 years here. QuickPlay is no longer a thing. There is no mechanic to funnel traffic to community servers besides the server browser. Regulars can and will populate some community servers, but most of those are 2Fort, Turbine, Hightower, Dustbowl, various game modes or some flavor of cp_orange. The few remaining community servers that are not one of the above struggle to stay populated outside of a narrow time early in the evening. Regulars players may love a map and have a favorite server, but without a flow of QuickPlay traffic to fill in the gaps it i a struggle to keep a server populated. Map changes and round ends invariably trigger an exodus. Respawn times are an anathema to most players. All of these factors contribute to the only community servers that have any regular population run one map that is TDM friendly, 24/7. The post-MyM landscape for community servers is a "rich get richer, poor get poorer" scenario. The [url=http://www.gametracker.com/search/tf2/?sort=0&order=ASC]top server list[/url] for TF2 shows Skial's two 32 man instant respawn 2Fort shitshows doing exceptionally well. The LA one is the most popular server in TF2 (unseating SourceOP's 32 slot 2Fort, after it died a slow and ugly death.) It's summer now, and the children are out and playing. This has improved the server landscape ...somewhat. Hightower (and HighERtower) are hugely popular, but keeping 5CP or Payload rotation server populated is a challenge at best. Running a TF2 server is an expensive proposition. It costs around $90 a month to keep the servers I help run online. In 2017, committing that much money to such an enterprise is a tough argument to make. ...and all of this is great shame. TF2 is a social platform with an FPS minigame. I snark that it's like Discord with a massive resource footprint. I have made many friends (and a fair number of enemies) because of TF2. I met all of them through all-talk community servers. I enjoy playing against the same users whose personalities and play styles I know well. Even the ones I hate (I'm looking at you, Mr. Black Box/Batalltion's Backup/Kritz Medic Suppository) are fun to battle (at least when I kill them with a stray pipe.) I'm not sure what the Pyro update will bring, but I'm afraid it will do little to breathe life into TF2 community servers.[/QUOTE] Essentially QuickPlay killed off server browsing as necessity to find a game and it makes community-run servers a huge struggle?
[QUOTE=Segab;52408953]After 1 year of playing Overwatch and pretty much no TF2, I came back and tried a few rounds so I could compare before and after the Jungle/Pyro update. But having a fresh new perspective on TF2 was interesting, so here's a few thoughts: [/QUOTE] Overwatch made me appredciate a lot of little balancing tweaks TF2 has had from the start that Overwatch has ignored. Like if the Crusader crossbow healed at maximum at all ranges, no one would use the medigun. or How Engineer's turret has a turning radius but torbjorns can just shoot you instantly whenever.
[QUOTE=Oizen;52411797]Overwatch made me appredciate a lot of little balancing tweaks TF2 has had from the start that Overwatch has ignored. Like if the Crusader crossbow healed at maximum at all ranges, no one would use the medigun. or How Engineer's turret has a turning radius but torbjorns can just shoot you instantly whenever.[/QUOTE] Though OW doesn't have someone who functions like Spy thankfully.
[QUOTE=Oizen;52411797]Overwatch made me appredciate a lot of little balancing tweaks TF2 has had from the start that Overwatch has ignored. Like if the Crusader crossbow healed at maximum at all ranges, no one would use the medigun. or How Engineer's turret has a turning radius but torbjorns can just shoot you instantly whenever.[/QUOTE] I still think OW is overall more balanced than TF2 (considering there's no character in OW who's as objectively useless as the Sun on a Stick or Stock Fireaxe), but Valve is really good at factoring in those little tweaks most people wouldn't even think of. [editline]28th June 2017[/editline] [QUOTE=R.M.T.B.;52411802]Though OW doesn't have someone who functions like Spy thankfully.[/QUOTE] I've always said that an OW hero with a disguise mechanic would completely ruin the game. It works in TF2, since the Spy was a part of it since day 1 and Spy Checking is just part of how the game is played, but it just wouldn't be fun in something like OW.
[QUOTE=RocketRacer;52411760]Essentially QuickPlay killed off server browsing as necessity to find a game and it makes community-run servers a huge struggle?[/QUOTE] No, that's not what I was saying at all. Historically, yes, before QuickPlay was a thing, there were [I]only community servers.[/I] When QuickPlay arrived, it definitely hurt community servers. That said QuickPlay was around for years, and community server operators adapted. Prior to January 2014, all players who used QuickPlay were sometimes sent to community servers. From the launch of QuickPlay to this time, it's was still reasonably easy to keep a community server populated. After January 2014, users had to check a box to opt IN to community servers. Valve did this in reaction to "pay to win" servers like Saigns and NighTeam where donor had obscene in-game advantages over everyone else. From that point on it was considerably more difficult to keep a community server populated, but still not impossible. Since Meet Your Match, there is no new mechanic to channel traffic to community servers besides the Server Browser. Worse still, most users don't use the Server Browser at all, since it doesn't allow them to connect to Valve servers. Historically, QuickPlay was not good for the population of community servers, but its removal has been far more detrimental.
[QUOTE=Ultravod;52411887]No, that's not what I was saying at all. Historically, yes, before QuickPlay was a thing, there were [I]only community servers.[/I] When QuickPlay arrived, it definitely hurt community servers. That said QuickPlay was around for years, and community server operators adapted. Prior to January 2014, all players who used QuickPlay were sometimes sent to community servers. From the launch of QuickPlay to this time, it's was still reasonably easy to keep a community server populated. After January 2014, users had to check a box to opt IN to community servers. Valve did this in reaction to "pay to win" servers like Saigns and NighTeam where donor had obscene in-game advantages over everyone else. From that point on it was considerably more difficult to keep a community server populated, but still not impossible. Since Meet Your Match, there is no new mechanic to channel traffic to community servers besides the Server Browser. Worse still, most users don't use the Server Browser at all, since it doesn't allow them to connect to Valve servers. Historically, QuickPlay was not good for the population of community servers, but its removal has been far more detrimental.[/QUOTE] oh right, I remember seeing Valve servers on server browser, and it normally had people with way less skill than any other server :v: I forgot that QuickPlay existed before, my bad.
[QUOTE=R.M.T.B.;52411802]Though OW doesn't have someone who functions like Spy thankfully.[/QUOTE] I honestly find Spy less annoying than some of the shit in Overwatch, mainly because with spy learning the game and knowing what to look for turns him from being overpowered into being near useless.
[QUOTE=Oizen;52411904]I honestly find Spy less annoying than some of the shit in Overwatch, mainly because with spy learning the game and knowing what to look for turns him from being overpowered into being near useless.[/QUOTE] For as much shit I give Sniper and Spy they are infinitely more tolerable to play against than McCree's Flashbang, Roadhog's Hook, or Ana's Sleep-dart. The Sandman, the last true vestige of TF2's stun-lock era is being nerfed to removed it's most aggravating mechanic while OW has multiple examples of disgusting stunlocks.
[QUOTE=Johnny Joe;52412306]For as much shit I give Sniper and Spy they are infinitely more tolerable to play against than McCree's Flashbang, Roadhog's Hook, or Ana's Sleep-dart. The Sandman, the last true vestige of TF2's stun-lock era is being nerfed to removed it's most aggravating mechanic while OW has multiple examples of disgusting stunlocks.[/QUOTE] Just out of curiosity I decided to do a count of stuns/speed impairments in both games (this is before the future balance ofc). [B]TF2:[/B] 8* [B]OW:[/B] 16 Wonderful, 16 different ways to prevent you from fighting back! You could argue the game is built around that, but it doesn't make it any less unfun to fight against. For anyone curious[URL="https://pastebin.com/XeKCiCdP"] here's the list[/URL], probably missed a couple for both. [sp]Yup, missed loose cannon and shield bash[/sp]
Eh, I'm not sure that list means a lot. Things like Knockback are fine, they don't stop you from shooting the enemy, you're not just ejected from controlling your character. I don't find them nearly as intrusive as something like Roadhog or McCree, who are quite literally "I pressed my large hitbox stun button so i get to kill you for free now"
I wouldn't include damage knockback on that list. That's the completely legitimate means of push since Doom. (sentry is normal knockback, just on a bigger scale) ya scorch, loose and holiday punch (shield bash I don't think so)
It's a sad state of affairs when it takes about an hour to find a server that is actually populated with people playing the game and that server happens to be the Furry Pound of all places. :dogwow:
Friends don't let friends use community servers in 2017. There's not a vanilla server to be found for miles
Why are the weapon skins in TF2 only made by Valve? Not only do only a few of them look good (some literally being floor/wall textures), I also bet it wastes their time when they could just throw the whole skin making to the community. I mean, why not? Also make up some small contest for a community case or something, just to get the ball rolling. The CS:GO weapon skins have so much [URL="https://www.youtube.com/playlist?list=PLfwtcDG7LpxFtHhJu-tIdf0FARNmNtdw6"]neat stuff[/URL] and it's disappointing seeing the TF2 weapon skins being so boring. The most exciting thing about them is [URL="https://wiki.teamfortress.com/wiki/Decorated#The_Gentlemanne.27s_Collection"]Gentlemanne's Collection[/URL] having a different phong shading, making them shinier.
[QUOTE=tekt;52414823]Why are the weapon skins in TF2 only made by Valve? [/QUOTE] to my knowledge they said that they are only making their own skins for now and are going to open the workshop for skin submissions later on
Speaking of the Gentlemann's Collection, what the hell were they thinking by not making a Gambler's Minigun? Do they understand how much they would have made in nametag sales from people who wanted to call theirs "Russian Roulette"?
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