TF2 General Chat and Update Speculation Station - One of Several Edition
5,001 replies, posted
I've been playing a lot of arena mode lately on the few servers that still exist for it.
I really hope they add Arena to the list of game modes in casual to inject more life into the game mode, it's so fun with the right people.
[QUOTE=Ace of Butts;52560779]I've been playing a lot of arena mode lately on the few servers that still exist for it.
I really hope they add Arena to the list of game modes in casual to inject more life into the game mode, it's so fun with the right people.[/QUOTE]
Seriously, Arena mode is so tragically underrated! :frown:
I think a deathmatch version of arena would have been more popular, waiting 4 minutes to respawn because you turned a corner into your counter was always awful
[QUOTE=TwoYearLurker;52560417]the cleaver has always been a really strong secondary even without the combo gimmick. it's a long-ranged extra meatshot that's impossible to miss on slow targets like snipers and heavies, it's super obnoxious to fight against because it's barely visible and totally silent until it hits you, and on top of that it's [I]incredibly spammable[/I] with [I]zero consequences[/I], so you can just throw one whenever you like and occasionally you'll get a lucky -90 on someone you had no business getting -90 on.
and as someone who's only ever used it without the sandman, the upcoming changes are just a straight buff[/QUOTE]
"lucky"
I fucking hate this mentality. like sure my well placed, well-lead and well-arced shot was TOTALLY just luck because it's a projectile huh? I put in no effort or work to land it now did I?
your words are straight from the mouth of someone who has never played a class that isnt soldier or hitscan in their life. is every grenade a lucky pipe? every syringe a lucky syringe?
When he says "lucky" he's referring to the people who spam it down chokes, hoping to get hits because of it's fast recharge time.
[QUOTE=DrCactus;52560838]When he says "lucky" he's referring to the people who spam it down chokes, hoping to get hits because of it's fast recharge time.[/QUOTE]
well yeah, it's a choke. that's kinda the point of chokes.
If you hit somebody you weren't aiming at because you spammed a choke it was a lucky shot, and not a "well placed, well-lead and well-arced shot".
when you hit someone you werent aiming for in a choke it's because your opponent was dumb enough to walk into a choke while there were people stuffing it
thats what a choke is and has been in every single first person shooter ever made
There's a very clear difference between an aimed shot and deliberate zoning.
[QUOTE=ikes;52560868]when you hit someone you werent aiming for in a choke it's because your opponent was dumb enough to walk into a choke while there were people stuffing it
thats what a choke is and has been in every single first person shooter ever made[/QUOTE]
I'm not arguing what a choke is, you were upset because he said hitting somebody in a choke that they weren't even aiming at is a lucky shot.
i'm referring to personal experience of spamming it the general direction of someone who's a good distance away and/or ducking and weaving in a more open area, and not expecting it to hit at all, but getting a hit anyway because they just happened to walk into it
i wasn't trying to disparage other people who use the cleaver by saying it's all luck, i was making a jab at myself because i've gotten plenty of cheap shots like that which i'm 100% sure were just luck, but which i went for anyway because the cleaver regenerates so fast there's no reason not to take them
the point i was trying to make, anyway, was that the cleaver is a lot more effective than some people give it credit for, and that's just one of the many reasons why. there's more to it than just the sandman gimmick, and it's certainly not a dead weapon now that they're removing it.
[URL="https://clips.twitch.tv/UglyNiceHerbsFeelsBadMan"]The Voice Actor of the Sniper[/URL] gave us a good "Boom, Headshot" at the International.
Gotta say everytime I hear and see those guys I'm pretty amazed. They are walking grandpas yet manage to nail the voice even 10 years later.
[QUOTE=Fluury;52561176][URL="https://clips.twitch.tv/UglyNiceHerbsFeelsBadMan"]The Voice Actor of the Sniper[/URL] gave us a good "Boom, Headshot" at the International.
Gotta say everytime I hear and see those guys I'm pretty amazed. They are walking grandpas yet manage to nail the voice even 10 years later.[/QUOTE]
Man, I never really realized that the voice actors have been doing these voices for about 10 years now. That's incredible
[QUOTE=Tahu136;52561205]Man, I never really realized that the voice actors have been doing these voices for about 10 years now. That's incredible[/QUOTE]
A lot of them are in their 60s, too. Voice actors are amazing.
The main problem I have with the cleaver is that it is a medium-long range weapon on a class with no business in that range.
The pistol is better close range ofc.
[QUOTE=Dwapking;52561367]The main problem I have with the cleaver is that it is a medium-long range weapon on a class with no business in that range.
The pistol is better close range ofc.[/QUOTE]
I wouldnt call the cleaver a real long range weapon, you only have one shot and when you miss it you have to go back to your normal close/mid range combat.
[QUOTE=Doodle966;52561440]I wouldnt call the cleaver a real long range weapon, you only have one shot and when you miss it you have to go back to your normal close/mid range combat.[/QUOTE]
I agree with all that but i still think it's too strong. The cleaver is essentially a worse version of a loch'n'load pill that you can use every six seconds.
And because of the passive reload you might as well throw it if you're not actively fighting. I don't mind it in casual too much but there's a reason the global whitelist still bans it. Having both scouts throw this thing through chokes before an enemy push feels very wrong.
Removing it's combo with the sandman doesn't change any of this. It will remain banned most likely.
About two weeks ago i played casual as usual. Usually nobody heals me, because casual medics usually don't heal demomen and pyros for some reason, and pockets - well, have their soldiers. But there was some medic with painted party hat only. He tried to heal everyone and after some time started to pocket me with krizkrieg. We torn opposite team a new one, and i left at next match because it turned into 7v3. I added him to write a good comment on his profile but decided to leave him as a friend. Since then every day he asks me to play in party with him and pick demoman. I tried to ask him if he wants to play other classes, but his english is pretty terrible so he just says "go demoman" and pockets me even when i propose to support him as a medic. When he sees that teams are unbalanced he just leaves and writes "disconnect". I don't like to play each and every day, and when i do i don't always want to play with pocket (in fact i don't like it no matter how effective it is) or demoman specifically. But when i refuse to play with him for one reason or another, it seems to hurt him a lot. Overall it feels like he's 13-15yo. What should i do?
[QUOTE=Dwapking;52561543]I agree with all that but i still think it's too strong. The cleaver is essentially a worse version of a loch'n'load pill that you can use every six seconds.
And because of the passive reload you might as well throw it if you're not actively fighting. I don't mind it in casual too much but there's a reason the global whitelist still bans it. Having both scouts throw this thing through chokes before an enemy push feels very wrong.
Removing it's combo with the sandman doesn't change any of this. It will remain banned most likely.[/QUOTE]
The cleaver is very, very strong, too much than people give it credit for. It's super easy to hit, even more so than sandman, and paired with good scattergun shot it's certain death for 7/9 classes. There is a strange reputation surrounding it, that it's useless gimmick in usual play, that i'll admit, even i beleived before recently, but when you meet someone good with it - you can't escape. Spamming aspect doesn't help also, but i personally never encountered that.
Current changes could make sense, if bleeding damage was removed, making it reliable source of medium range damage if you aim good, and removing instant death aspect, but it's still spammable.
Make an alternate arena mode that's specifically made for casual and maybe competitive that uses arena respawn's rules (capping the point is much faster, but instead of it winning the game, it respawns your entire team) if the 6 minute wait after dying is such a problem
[QUOTE=rolfum;52561600]Make an alternate arena mode that's specifically made for casual and maybe competitive that uses arena respawn's rules (capping the point is much faster, but instead of it winning the game, it respawns your entire team) if the 6 minute wait after dying is such a problem[/QUOTE]
i don't know about that. the last places i played arena mode were either...
A: on a valve server playing arena_byre during the invasion update, which had 24 player slots but forced 8 players to sit out to reduce it to 8v8, meaning every round, a whole third of the server had to sit there doing nothing
B: on a community server with either the same ruleset as above, or 12v12, meaning it took a lot longer for everyone to die and the round to end
and of course you have the problem of people not capping, which just extends the round even more as they try to pin down a scout running in circles around the map, a c&d spy hiding in a corner, or a demo with a stickytrap in spawn, instead of capturing the point that was added for the [I]specific purpose of making sure you don't have to do that[/I]
i'd like to see valve try arena mode with just straight 8v8 matchmaking, with no sit-out feature or anything like that, and see if that's enough to bring the round times down on its own. i'd also like to see [I]something[/I] to encourage people to capture the point after a few minutes, either punishing them for not doing it or at least giving them more of a nudge in the right direction to keep the rounds short.
the blog is still fucked
how much time has to pass till we go from "haha, its just wordpress mark" to "it's something else" ?
they forgot to tell someone to fix the blog
So, what would happen if one of the TF2 VA's died or got so sick they couldn't act anymore? Would Valve get replacements?
For The Simpsons they already have replacements ready for every single character. (That's kind of fucked up).
Well, heavy, engineer, soldier were already replaced
[QUOTE=Drag0600;52562230]So, what would happen if one of the TF2 VA's died or got so sick they couldn't act anymore? Would Valve get replacements?
For The Simpsons they already have replacements ready for every single character. (That's kind of fucked up).[/QUOTE]
They just reuse lines. if you look at a lot of the newer taunts the voice lines for some are just reused sounds for other things
The Update and News page just got fixed. However the character " ' " is still missing from the blog.
[QUOTE=ShimTaco;52562252]They just reuse lines. if you look at a lot of the newer taunts the voice lines for some are just reused sounds for other things[/QUOTE]
Were the Voicelines for Engis bucking bronco new ? I can't quite remeber.
[QUOTE=Drag0600;52562230]So, what would happen if one of the TF2 VA's died or got so sick they couldn't act anymore? Would Valve get replacements?
For The Simpsons they already have replacements ready for every single character. (That's kind of fucked up).[/QUOTE]
Well, in the Expiration Date short only three of the mercs were dubbed by their original VA (scout, medic, spy)
[url]https://reddit.com/r/tf2/comments/6gns5g/til_only_three_of_the_mercs_in_expiration_date/[/url]
[QUOTE=TwoYearLurker;52561951]and of course you have the problem of people not capping, which just extends the round even more as they try to pin down a scout running in circles around the map, a c&d spy hiding in a corner, or a demo with a stickytrap in spawn, instead of capturing the point that was added for the [I]specific purpose of making sure you don't have to do that[/I]
i'd like to see valve try arena mode with just straight 8v8 matchmaking, with no sit-out feature or anything like that, and see if that's enough to bring the round times down on its own. i'd also like to see [I]something[/I] to encourage people to capture the point after a few minutes, either punishing them for not doing it or at least giving them more of a nudge in the right direction to keep the rounds short.[/QUOTE]
add a time limit (five minutes?) that makes it so the team with the most players wins once the clock hits zero, so if there's a C&D spy or scout running around the map, all he will just end up letting the enemy respawn his entire team, which will result in him either being hunted much easier or losing due to the clock hitting zero, and maybe make it so a minute or so is added to the clock every time the point is capped
or not allow the dead ringer in arena, if you want to really make an airtight patch
[QUOTE=cidra;52562322]Well, in the Expiration Date short only three of the mercs were dubbed by their original VA (scout, medic, spy)
[url]https://reddit.com/r/tf2/comments/6gns5g/til_only_three_of_the_mercs_in_expiration_date/[/url][/QUOTE]
just found the trailer of the taunt, It came with the mannronic and some other taunts with fresh voicelines
Edit: sorry false reply
[editline]11th August 2017[/editline]
The Blog is fixed again, atleast for me:
[url]http://www.teamfortress.com/?tab=updates[/url]
Sorry, you need to Log In to post a reply to this thread.