TF2 General Chat and Update Speculation Station - One of Several Edition
5,001 replies, posted
[QUOTE=slapdown3;52566389]~snip~
Security guard work is boring and this is currently my only outlet haha[/QUOTE]
So that's why you're using Internet Explorer! You poor soul ;-;
I'm personally kind of scared about the Dead Ringer nerf. I know the insane death-spam and the like is terrible, however I actually mildly believe the nerf is a tad too strong.
I know what I'm about to hear with the usual "Play spy sneakily!!! ughhhh!!!" but the main times I use the Dead Ringer are when maps have insane choke points with no flank routes.
You are basically forced to walk through spam and take damage with the normal cloak - 5/10 times you are probably going to die like an idiot. The Dead Ringer solves that issue and allows you to walk through those chokepoints.
[QUOTE=Fluury;52566477]I'm personally kind of scared about the Dead Ringer nerf. I know the insane death-spam and the like is terrible, however I actually mildly believe the nerf is a tad too strong.
I know what I'm about to hear with the usual "Play spy sneakily!!! ughhhh!!!" but the main times I use the Dead Ringer are when maps have insane choke points with no flank routes.
You are basically forced to walk through spam and take damage with the normal cloak - 5/10 times you are probably going to die like an idiot. The Dead Ringer solves that issue and allows you to walk through those chokepoints.[/QUOTE]
if it's that bad perhaps you could consider switching classes just like anyone else
[QUOTE=Petroklos;52564854]
100% off topic, like not even TF2 related. How do I rate posts, I can't find it, am I blind?[/QUOTE]
You have to have made 50 posts first.
[QUOTE=Fluury;52566477]I'm personally kind of scared about the Dead Ringer nerf. I know the insane death-spam and the like is terrible, however I actually mildly believe the nerf is a tad too strong.
I know what I'm about to hear with the usual "Play spy sneakily!!! ughhhh!!!" but the main times I use the Dead Ringer are when maps have insane choke points with no flank routes.
You are basically forced to walk through spam and take damage with the normal cloak - 5/10 times you are probably going to die like an idiot. The Dead Ringer solves that issue and allows you to walk through those chokepoints.[/QUOTE]
The blog post about the DR isn't super clear, I wonder if it will keep the automatic -50% cloak meter on activation or if they'll change it to just drain cloak from 100% like other watches.
I know I said I was in favour of getting rid of the MUS because I was tired of wading through paragraphs and paragraphs of barely on-topic arguments, but I now realize it's much harder to find anything news-worthy.
Now I have to wade through the exact same posts that are now on-topic, so they're longer and more plentiful.
[QUOTE=Fluury;52566477]I know what I'm about to hear with the usual "Play spy sneakily!!! ughhhh!!!" but the main times I use the Dead Ringer are when maps have insane choke points with no flank routes.[/QUOTE]
You came this close to raising an intriguing point.
However, this problem is really easily remedied by playing Spy sneakilyer!!! ughhhh!!!
No seriously, you can invis past a chokepoint, even on dustbowl. Just don't stand in everybody's line of fire, it's usually super concentrated, predictable (they're gonna spam the corner that your teammates turn to get slaughtered) and there's a lot of room to sneak past. Failing with invis, bring a CnD and wait cloaked in a spam-free zone till demos/demos/soldiers/demos start reloading.
And as much as I hate the DR, yes, you can actually still use it to sneak past chokepoints, the nerf doesn't target that ability. You just won't become immortal by constantly uncloaking over ammo boxes.
[QUOTE=Petroklos;52566039]I mean it's less of a Homewrecker problem and more of the Sapper being weak and underwhelming.[/QUOTE]
make the sapper stronger and suddenly you have the obnoxious problem of suicide spies uncloaking without any regard for their own safety and sapping an engineer's nest giving him very little recourse other than to just rebuild
the sapper is fine the way it is
[editline]12th August 2017[/editline]
[QUOTE=Contra132;52566042]Except he's not, and that's not really a counter.
I can do everything right- catch the Engineer off guard, kill him, sap his shit- and still be punished if the opposing Pyro happens to have a Homewrecker equipped.[/QUOTE]
that's what teamwork is. read the game's title.
[editline]12th August 2017[/editline]
[QUOTE=C. Blades;52566290]
Speaking of class breaking items, yours is the same argument sniper mains used to decry the razorback nerf: an overhealed razorback sniper still technically has vulnerabilities. [/QUOTE]
the razorback doesnt rely on teamwork, coordination, and mutual awareness; in fact, it denounces all of those things
the homewrecker still relies on two of your teams members being focused on one goal, and mutual awareness of the circumstances. that also means two team members are focused on an engineer's nest rather than just the engineer himself, so of fucking course the nest deserves to be better protected and rewarded for that teamwork.
The moment that I see that a homewrecker destroys my sapper is the moment I switch off spy.
If you're up against an engineer AND pyro working well together, spy is literally the worst class you can be. Just go quick-fix medic - it surprises me to this day how many competent pyros try airblasting an ubered quick-fix medic, leaving their pants down and getting themselves killed.
[QUOTE=ikes;52566574]the razorback doesnt rely on teamwork, coordination, and mutual awareness; in fact, it denounces all of those things
[/QUOTE]
actually with those things in play, it makes the Sniper effectively unkillable
once upon a time in Highlander, Sniper would play turtled with the combo, scoped 24/7 with the Machina, guarded by his teammates and constantly overhealed to ensure that no sightlines were safe and that he couldn't be killed
that's why the Machina, and later the Razorback, were both banned by Highlander leagues well before Valve ever considered a nerf- because they made Sniper even more powerful than he already is, which is very
I've recently heard TF2 runs better on older video cards rather than new ones, is there any truth to this?
[QUOTE=Drag0600;52566758]I've recently heard TF2 runs better on older video cards rather than new ones, is there any truth to this?[/QUOTE]
How old are we talking? I haven't heard any truth to this, upgrading from a 750 to a 960 and my performance more than quadrupled, then a 1060 2 years later and I'm not sure how well it's running, just know it's hitting 300fps solid.
[QUOTE=Drag0600;52566758]I've recently heard TF2 runs better on older video cards rather than new ones, is there any truth to this?[/QUOTE]
Perhaps, but I doubt it. GPUs have very little to do with your TF2 performance past a certain point.
Lower settings put more work onto the CPU, while higher settings offload more work to the GPU. Overall performance is fairly CPU-dependent, though, so if you have a good GPU you're generally recommended to turn your settings up to take advantage of it, as low settings will either net you worse performance or won't make a difference at all.
[QUOTE=Fluury;52566477]I'm personally kind of scared about the Dead Ringer nerf. I know the insane death-spam and the like is terrible, however I actually mildly believe the nerf is a tad too strong.
I know what I'm about to hear with the usual "Play spy sneakily!!! ughhhh!!!" but the main times I use the Dead Ringer are when maps have insane choke points with no flank routes.
You are basically forced to walk through spam and take damage with the normal cloak - 5/10 times you are probably going to die like an idiot. The Dead Ringer solves that issue and allows you to walk through those chokepoints.[/QUOTE]
So. It's weapon that prevents idiots from dying while attempting poorly thought out things like wading into oncoming heavy fire?
Congratulations. You've just made the case for why the nerf is happening.
With all the website stuff over the weekend I assume that they've finished the actual game update and might have done stuff to the website in the background to prepare for the blog post.
I only have my blind optimism to work off of, but with the International over I expect the update this week.
I think that's a highly optimistic, but it makes a lot of sense.
I want to believe.
I think the only time the update could be released is between the 14th and the 24th, otherwise we're well into September, and in that case, even if I don't believe it's true, can't rule out an October release.
Guys I have an idea.
We build a time machine to travel into the future when the update is released.
Then we travel back to tell ourselves what's in the update.
It's foolproof!
[QUOTE=Drag0600;52566758]I've recently heard TF2 runs better on older video cards rather than new ones, is there any truth to this?[/QUOTE]
TF2 is much heavier on the CPU than the GPU, so if you want to build a PC for TF2 you'd better invest accordingly and get a better CPU paired with a cheaper GPU, which might be the root of the myth that old GPUs are better for TF2.
[QUOTE=Bigstivie;52566797]With all the website stuff over the weekend I assume that they've finished the actual game update and might have done stuff to the website in the background to prepare for the blog post.
I only have my blind optimism to work off of, but with the International over I expect the update this week.[/QUOTE]
I doubt the TF team needs to do anything with the blog when the update is ready other than uploading the update page(s) and art assets for those pages.
[QUOTE=ComodoreBluth;52566949]I doubt the TF team needs to do anything with the blog when the update is ready other than uploading the update page(s) and art assets for those pages.[/QUOTE]
It could be that they're still finishing the update but have a general idea how the blog post is gonna look, and of course they have a separate person to handle that, who is now making it all ready to launch without a hitch. fingers crossed knock on wood
[editline]12th August 2017[/editline]
On a side note, I hope they give the pyro some more mobility options, It'd be great if they could really increase the flanking ability of the flanking class.
[QUOTE=Contra132;52565876]I'd say the wrangler, too, but that at least balances out by rendering the sentry inactive after the engineer dies, giving the spy/his team more time to destroy it[/QUOTE]
I've always had an issue that the wrangler enabled the engineer to build in spots the spy cannot get by himself. Thus making the sapper completely worthless for the one thing it was made to do. It's just bad design entirely IMO. No weapon should be 100% worthless against the thing it was designed for.
[QUOTE=bananaslamma;52566013]The spy is a counter to the engineer until he gets spotted.[/QUOTE]
I'd argue that he's not a counter to the engineer at all. He's only a counter to the sentries themselves...
[QUOTE=Fluury;52566477]I'm personally kind of scared about the Dead Ringer nerf. I know the insane death-spam and the like is terrible, however I actually mildly believe the nerf is a tad too strong.
I know what I'm about to hear with the usual "Play spy sneakily!!! ughhhh!!!" but the main times I use the Dead Ringer are when maps have insane choke points with no flank routes.
You are basically forced to walk through spam and take damage with the normal cloak - 5/10 times you are probably going to die like an idiot. The Dead Ringer solves that issue and allows you to walk through those chokepoints.[/QUOTE]
Personally, I hope they buff it a little in return. At bare minimal make it that the decloak sound sound isn't so obnoxiously loud any more now that it's not spam able.
[QUOTE=slapdown3;52566959]It could be that they're still finishing the update but have a general idea how the blog post is gonna look, and of course they have a separate person to handle that, who is now making it all ready to launch without a hitch. fingers crossed knock on wood
[/QUOTE]
You don't need to upload an update page to the site to see how it's going to look. There are plenty of offline HTML editors/web site builders and your web browser can display locally saved html files like it would a page on the Internet.
I seriously doubt the update pages are uploaded to the blog until a few minutes before the post goes live.
they just fixed the " ' " character on the blog
[QUOTE=Jichael;52567056]they just fixed the " ' " character on the blog[/QUOTE]
Hurray! Now where's the update?
[QUOTE=Drag0600;52567123]Hurray! Now where's the update?[/QUOTE]
:downs:
[QUOTE=Drag0600;52567123]Hurray! Now where's the update?[/QUOTE]
October.
I remember they said they were [B]Finishing up[/B]
meaning it was close, funny how that was a week ago.
I'm not happy about the base jumper nerf they're planning.
As a person who uses BASE regularly the main issue with it is that no one looks up. Stray bullets are very effective at knocking you off course and as a soldier your expected to be a meatshield in both comp environments, while your up in the air you can't do that and any sniper or heavy worth their salt will shut you down.The BASE lives up to great potential when Demoman picks it up however, with him being able to call the shots as to when you can get close to him and when you can't but again, you have to expose yourself to heavies and snipers where it doesn't matter how much you strafe, your still getting shot.
Strangely enough the best weapon I've found to counter base bombers is the revolver. accurate and strong enough to stop them in their tracks. I make an effort to avoid spies that go stock because of how effective it is (Same goes for shortstop scouts).
Another interesting strategy used against me is soldiers jumping towards me to close the gap and either shovel or blast me to chicken giblets. it works mostly in the soldiers favor too.
In all honesty I do not trust valve one bit with balancing due to th short circuit and baby blaster fiascos and I doubt that -30% strafe reduction and limited redeploy is the only thing tacked onto it. I'm expecting an axtinguisher style nerf where the main point of the tool is directly hindered by nonsense counter intuitive to said tool.
I'm probably biased but I think that since its release it has been a worthy sidegrade to the majesty that is the gunboats and nerfing it would just reinforce the gunboats or shotgun metagame that 6v6 has stayed tried and true towards for better or worse.
It always felt op to me to be able to redeploy the parachute literally as often as you want, almost seems like an oversight.
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