TF2 General Chat and Update Speculation Station - One of Several Edition
5,001 replies, posted
[QUOTE=st00pid;52576385]Interesting fact: if you idle and save up weapons all year round, you get just enough metal to buy [B]ONE[/B] (1) Tour Of Duty Ticket
I wish there was a way to play usual missions without ticket, just to help people with tickets get their items and train in real environment.[/QUOTE]
struggle your way to 1 ticket
bind a key to "disconnect"
leave before the last enemy on last wave
repeat forever
[QUOTE=Hell-met;52576403]struggle your way to 1 ticket
bind a key to "disconnect"
leave before the last enemy on last wave
repeat forever[/QUOTE]
or you could just play boot camp, because it's literally the same thing. tickets are for getting the prizes
[QUOTE=Blackavar;52576421]or you could just play boot camp, because it's literally the same thing. tickets are for getting the prizes[/QUOTE]
bootcamp is not only filled with incapable brain dead people (yes a whole level below the most possible limit), but it's also impossible to let alone vote change to play harder missions. Not to mention you have chances to land on servers with easy perks.
so no it's not literally the "same thing".
[QUOTE=Hell-met;52576442]bootcamp is not only filled with incapable brain dead people (yes a whole level below the most possible limit), but it's also impossible to let alone vote change to play harder missions. Not to mention you have chances to land on servers with easy perks.
so no it's not literally the "same thing".[/QUOTE]
bring friends
[QUOTE=Blackavar;52576446]bring friends[/QUOTE]
Not only getting 5 different people at once to play is rather challenging (or just virtually an impossibility for many players), but a vast majority of MvM regulars are disgusted by the mere thought of bootcamp (for the very reasons I just brought up) and won't be willing to join you. This also doesn't solve the problem of lotusclan-tier servers.
No, Mann Up has distinct benefits outside of the missions themselves.
[QUOTE=Hell-met;52576461]Not only getting 5 different people at once to play is rather challenging (or just virtually an impossibility for many players), but a vast majority of MvM regulars are disgusted by the mere thought of bootcamp (for the very reasons I just brought up). This also doesn't solve the problem of lotusclan-tier servers.
No, Mann Up has distinct benefits outside of the missions themselves.[/QUOTE]
Maybe, but you'll get an achievement at the end of it.
As long as you have at least one Mann Up ticket and only play on missions you've completed, you can play in Mann Up forever without having to pay more. You can't get rewards, but you get the benefit of playing with people who generally know what they're doing.
There used to be some community servers which ran MvM, but most of them are dead/deserted now.
I hate when people get "bring friends" into conversation. Modern multiplayer games are made with playing comfortly and conviniently with strangers in mind. If i have to bring friends for it to function properly, i might as well get together with them, drink some soda and play arcade instead of this defunct game.
[QUOTE=Hell-met;52576442]bootcamp is not only filled with incapable brain dead people (yes a whole level below the most possible limit), but it's also impossible to let alone vote change to play harder missions. Not to mention you have chances to land on servers with easy perks.
so no it's not literally the "same thing".[/QUOTE]
Same thing when you play on Custom MVM servers
*Change map to Expert?*
Everyone: No, I want to keep playing against these OP Custom Robots you need to backstab to kill!
Seriously, some of them Custom robots are a totally joke.
Like a Sandman Scout Bot that refills his health everytime he hits you with a Sandman ball.
(And has no cooldown between firing and gaining a new ball so he can fire balls all day)
Or a Ant sized Spy with 100000hp
[QUOTE=TomatoGuy;52576484]Same thing when you play on Custom MVM servers
*Change map to Expert?*
Everyone: No, I want to keep playing against these OP Custom Robots you need to backstab to kill!
Seriously, some of them Custom robots are a totally joke.
Like a Sandman Scout Bot that refills his health everytime he hits you with a Sandman ball.
(And has no cooldown between firing and gaining a new ball so he can fire balls all day)
Or a Ant sized Spy with 100000hp[/QUOTE]
I'll make a whole new thread for custom mvm soon. Sigsegv's servers are pretty good for it.
[QUOTE=Petroklos;52576075]
We haven't gotten a 3 Day Update in FIVE years and it was the [B]biggest* Update the game has ever seen[/B]. I'm not saying we won't be getting 3Day but we have no reason to expect it to be either.[/QUOTE]
And tfteam said the pyro update is gonna be the [B]biggest update in tf2 history[/B] so we have all reasons to expect a 3 days update or perhaps more.
I have a question, does the cl_interp somewhat makes performing backstabs easier? I have met a Spy who magically backstabbed me despite the fact i was far away from him. Not that I got near and moved away, but both of us moved back and then i got backstabbed.
Potato's servers are nice as they host custom maps there
[QUOTE=Benoist3012;52576572]And tfteam said the pyro update is gonna be the [B]biggest update in tf2 history[/B] so we have all reasons to expect a 3 days update or perhaps more.[/QUOTE]
Well, they said "One of" the biggest updates in history.
It'll probably be on par with the old class pack updates of yesteryear
[QUOTE=turshitposter;52575498]I dont know in other countries, but here in spain we say "the less you think about it, the faster it will happen"
By this rule you guys delayed it back to summer 2018[/QUOTE]
The English equivalent is "a watched pot never boils"".
Here is something interesting:
Remember the theory about there being "Mannpower man" that sometimes enters the TF Team?
Well, Spartykins in the FP Discord brought it up again with something pretty interesting. Please take all of this with a grain of salt.
[url]https://steamcommunity.com/profiles/76561197964279229[/url]
Apparently, this guy right here plays a lot of Mannpower. Almost exclusively. The interesting part is that he's a Valve developer. There are also tales of spawncampers magically vanishing from Mannpower Servers he is on.
[B]These are however just tales by people that play Mannpower a lot.[/B] There is no direct video proof or something like that that this man is Mannpower man. All we know is that it's a Valve dev that plays TF2.
[QUOTE=Fluury;52576652]Here is something interesting:
Remember the theory about there being "Mannpower man" that sometimes enters the TF Team?
Well, Spartykins in the FP Discord brought it up again with something pretty interesting. Please take all of this with a grain of salt.
[URL]https://steamcommunity.com/profiles/76561197964279229[/URL]
Apparently, this guy right here plays a lot of Mannpower. Almost exclusively. The interesting part is that he's a Valve developer. There are also tales of spawncampers magically vanishing from Mannpower Servers he is on.
[B]These are however just tales by people that play Mannpower a lot.[/B] There is no direct video proof or something like that that this man is Mannpower man. All we know is that it's a Valve dev that plays TF2.[/QUOTE]
That is the dude that made a lot of maps for valve games, such as goldrush and i assume even it's predecessor, dustbowl. Could be that he is also making the new jungle themed valve map.
EDIT
I assume he likes mannpower because he's an old timer from the days of quake and such.
dario's a legend. He made Final Doom's plutonia experiment with his brother.
you can see the "casali shafting" decals in TF2. and yes he made stuff like goldrush
[QUOTE=Hell-met;52576700]dario's a legend. He made Final Doom's plutonia experiment with his brother.
you can see the "casali shafting" decals in TF2. and yes he made stuff like goldrush[/QUOTE]
Actually he did also badwater, thundermountain, pipeline and 2 mvm maps along with it for TF2. Same as Iikka Keränen, who made hydro, badlands, crossroads, upward and nucleus. He a long with Cayle george, who made hightower, decoy and foundry are 3 wizards of mapmakers for TF2 along with others.
He's the hero we deserve, etc
So I just went to a MVM server where you have infinite Money and Ammo
And the Cowards were too scared to play anything above Normal
Quote from one of the Kids, "That will be too hard"
(And this was on a Server where the Beggar's Bazooka will never stop firing)
[QUOTE=TomatoGuy;52576763]So I just went to a MVM server where you have infinite Money and Ammo
And the Cowards were too scared to play anything above Normal
Quote from one of the Kids, "That will be too hard"
(And this was on a Server where the Beggar's Bazooka will never stop firing)[/QUOTE]
maybe in the higher levels the robots have bazookas too.
I liked concept of power-up driven gameplay, like in Quake 3: Team Arena, but for it to work properly players have to be on common ground. In Q3TA players are identical in they base form, and powerups are sorta balanced but different. In TF2 we have complex relations of counters and table turning weapon loadouts. This leaves two options - boring boiled down powerups to keep game balanced, or usual powerups that create OPAF and pointless joke combinations. By design idea looks not great. But i have to give credit to people who nevertheless made it, for their dedication to the idea.
Overall, TF2 doesn't work as deathmatch game at all. And i wish teamplay was essential not only for success, but for survival of all classes. This would make people talk and listen to their teammates instead of picking soldier and spamming chokepoints with blackbox.
It brings to mind another game that i played - Enemy Territory Quake Wars. Although it had five classes very similar to each other in combat parameters, it had attack class prevalence problem resolved in very simple way. Soldier/Agressor in that game is class that has the most firepower and direct encounter abilities, BUT he can't to jack shit anymore. He's absolutely dependant on Medics/Technicians for healing, Field Ops/Oppressor for fire support, Engineers/Constructors for transport et cetera. He will kick your ass on foot, but he has trouble in everything else.
In TF2 we have scouts who can traverse land fast as lightning, have no problems with healing because they are first on medkit, and have healing item, have most convenient and one of the most powerful firearms in game and can chicken out of fight at any given time. We have soldier who theoretically can fly wherever he likes, has healing items, second-to-biggest damage output and no problem with survival. We have demoman who with bit more effort but can fly around too, has biggest damage output, and no problem with survivability because he can easily cut off chases.
What i'm trying to say is that proper class-based game has every link in chain depending on each other, but in TF2 we have classes that can do just fine on their own, not exactly winning, but surviving. We have to take in mind the mindset of average player who honestly, plays for frags and not for objective.
I don't think it will ever be resolved, or even that it needs resolution in eyes of people, but to me that always was a problem
[QUOTE=st00pid;52576474]There used to be some community servers which ran MvM, but most of them are dead/deserted now.[/QUOTE]
One of the six servers I run is MvM. Vanilla 6 man, custom and stock maps. Custom missions a well. It used to be full 20 hours a day. Even when major updates dropped (Gun Mettle, Halloween, Tough Break.) There is huge population of TF2 players that play MvM and only MvM. Some of them are loot grinders with 100s of tours. Others cannot or will not spend money, and treat TF2 like it was Killing Floor (the first game, the second is unpleasantly like TF2 with its crates, keys and shiny baubles.) The players were almost never connected to the rest of our community. They were funneled in via the MvM lobby system. Occasionally when I'd check our SMAC and kickvote logs, I'd be amused to see people who cheated in Boot Camp (but y tho?)
Something changed around the same time MyM dropped. Valve stopped sending traffic to community MvM servers. We still keep our server up (at least for now, the story will be different in a month) because it adds basically no overhead. The only time it ever populates is if a few our of PvP regulars connect to it. Then we will get some randoms who join and want to play. I am unsure if they find us via the server browser or if Valve has implemented some catch-22 "there must already be players on an MvM server to send traffic to it" rule.
In any case, community MvM servers are at least as dead as the PvP ones. Because Valve.
[QUOTE=Ultravod;52576838]One of the six servers I run is MvM. Vanilla 6 man, custom and stock maps. Custom missions a well. It used to be full 20 hours a day. Even when major updates dropped (Gun Mettle, Halloween, Tough Break.) There is huge population of TF2 players that play MvM and only MvM. Some of them are loot grinders with 100s of tours. Others cannot or will not spend money, and treat TF2 like it was Killing Floor (the first game, the second is unpleasantly like TF2 with its crates, keys and shiny baubles.) The players were almost never connected to the rest of our community. They were funneled in via the MvM lobby system. Occasionally when I'd check our SMAC and kickvote logs, I'd be amused to see people who cheated in Boot Camp (but y tho?)
Something changed around the same time MyM dropped. Valve stopped sending traffic to community MvM servers. We still keep our server up (at least for now, the story will be different in a month) because it adds basically no overhead. The only time it ever populates is if a few our of PvP regulars connect to it. Then we will get some randoms who join and want to play. I am unsure if they find us via the server browser or if Valve has implemented some catch-22 "there must already be players on an MvM server to send traffic to it" rule.
In any case, community MvM servers are at least as dead as the PvP ones. Because Valve.[/QUOTE]
I disagree. I have one MvM server running vanilla settings and it's full from morning to late night. Every, single, day. I dont know what is going on at that server, but for some reason it's as popular as i had servers before the valve did the turn to community servers by directing traffic to their own servers. I used to have 4x24 slots full same way each day, but when the change was made, a regulars for old game as this werent anymore around and no one likes to go empty server so they just died out of players. If i do a steamgroup annoucement, we can get it full for 2-6 hours but no new players arrive from the biggest users of TF2, that goes to valve servers now, each day.
[QUOTE=Fluury;52576652]Here is something interesting:
Remember the theory about there being "Mannpower man" that sometimes enters the TF Team?
Well, Spartykins in the FP Discord brought it up again with something pretty interesting. Please take all of this with a grain of salt.
[url]https://steamcommunity.com/profiles/76561197964279229[/url]
Apparently, this guy right here plays a lot of Mannpower. Almost exclusively. The interesting part is that he's a Valve developer. There are also tales of spawncampers magically vanishing from Mannpower Servers he is on.
[B]These are however just tales by people that play Mannpower a lot.[/B] There is no direct video proof or something like that that this man is Mannpower man. All we know is that it's a Valve dev that plays TF2.[/QUOTE]
Eyy, it's the level designer for HL2 and TF2! He very well might be the Mannpower guy, as the original level for Mannpower is pure design and minimal art.
[QUOTE=Ultravod;52576838]One of the six servers I run is MvM. Vanilla 6 man, custom and stock maps. Custom missions a well. It used to be full 20 hours a day. Even when major updates dropped (Gun Mettle, Halloween, Tough Break.) There is huge population of TF2 players that play MvM and only MvM. Some of them are loot grinders with 100s of tours. Others cannot or will not spend money, and treat TF2 like it was Killing Floor (the first game, the second is unpleasantly like TF2 with its crates, keys and shiny baubles.) The players were almost never connected to the rest of our community. They were funneled in via the MvM lobby system. Occasionally when I'd check our SMAC and kickvote logs, I'd be amused to see people who cheated in Boot Camp (but y tho?)
Something changed around the same time MyM dropped. Valve stopped sending traffic to community MvM servers. We still keep our server up (at least for now, the story will be different in a month) because it adds basically no overhead. The only time it ever populates is if a few our of PvP regulars connect to it. Then we will get some randoms who join and want to play. I am unsure if they find us via the server browser or if Valve has implemented some catch-22 "there must already be players on an MvM server to send traffic to it" rule.
In any case, community MvM servers are at least as dead as the PvP ones. Because Valve.[/QUOTE]
I wouldn't be surprised if it's broken because of "new" matchmaking. Since MM is ctrl+c, ctrl+v of MvM, it is possible that they changed original itself to not search for community servers. But it's an uneducated guess. What i could say for certain is that each time we expect for them to re-invigorate community servers, they end up making situation even worse, as if they were unwanted by them. May sound like mad conspirology, but don't forget - they already killed modding in game running on one of the most mod-friendly engines. Most likely for financial reasons. The thought of them willing to make TF2 servers official only doesn't sound that insane to me anymore
New news post on the blog, it's just the Arms Race winners.
[QUOTE=Fluury;52571917]
Future events that are likely to influence the Update:
Insomnia 61 - 25th - 28tH
I personally don't expect them to launch a massive, possibly meta-breaking and gamechanging Update a week before such a large event, which is why, for me, it's either this week, or not August.[/QUOTE]
i agree too much with this. Guess its gonna be in September boys. :\
[QUOTE=Curly Bill;52577230]i agree too much with this. Guess its gonna be in September boys. :\[/QUOTE]
As I said earlier, the second week of September is probably the most likely based on the lan schedules and valve's lack of deadline priorities.
Which is funny because in the last MUS thanks to people like Jichael, the suggestion of late august/early September was dumb-boxed to oblivion by the stubbornly hopeful.
I guess nobody is laughing now.
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