• TF2 General Chat and Update Speculation Station - One of Several Edition
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I think some other people have been making more derivatives of catbots as well, I've been seeing more and more "[name] bot [number]"'s spamming various links why do they almost exclusively go to harvest and (rarely) suijin? that's what always confused me about them.
[QUOTE=Cpt.MEEM;52583293]Head's up, catbots are back on ctf_harvest, i don't know about other maps, but i've just encountered them. they're called "ex cat-bot [number]", and they spam the usual discord link, and some youtube video, as well as normal messages. valve pls fix[/QUOTE] '[B]CTF[/B]_harvest'?
[QUOTE=MaartenS11;52583336]'[B]CTF[/B]_harvest'?[/QUOTE] sorry, meant koth :v:
With Valve moving offices in [URL="https://youtu.be/2Q9Po8rvviY?t=235"]September[/URL] I'm afraid of what will happen if the Update doesn't drop this month. I'd like to believe that this will be a quick, organized and effective move, like any company's move should be, but this is Valve so the whole of September might as well be off of our calendars.
The move will not affect the release of the Update. They don't say "Let's move guys" shut down the entire company for three weeks. I suppose what valve could do is release close to I61, make a second build of the game that's the old version just to ensure things are fine, but that seems really... stupid, kinda. Also friendly info: Next week on the 24th, which is a thursday, Birthday Mode will be activated for the birthday of the original TF. Set Beams to the week of the 28th. EDIT: You think the TF Team will release the obligatory Steve Guttenberg blog post on the 24th even though everyone is fucking going insane? [t]https://files.catbox.moe/j23xnk.png[/t]
A couple of questions for you beautiful people. Does anyone know what happened to [URL="https://www.youtube.com/channel/UCf3PDb_Ty9XO49sELeJ_XIQ"]sketchek[/URL]? Does bunny hopping have any use other than being fun and extending the Market Gardener's crits?
[QUOTE=Petroklos;52583490]A couple of questions for you beautiful people. Does anyone know what happened to [URL="https://www.youtube.com/channel/UCf3PDb_Ty9XO49sELeJ_XIQ"]sketchek[/URL]? Does bunny hopping have any use other than being fun and extending the Market Gardener's crits?[/QUOTE] Sketchek had some type of illness and if I recall correctly, things weren't going very well for him - not the "oof ouch owie I will sit in hopsital for a while" but the "I might actually die" type - so he quit youtube and decided to - in his words - "Do something more valuable than waste time on a videogame" No idea where he is right now, if it is in a cozy house on a hill or in a coffin. He probably wouldve been very excited for the pyro update :(
Very likely that they are even waiting out after Insomnia61 is over to release the update. In Dota 2, they release a balancing patch commonly right after the end of huge tournaments so it wont affect the pro play.
[QUOTE=Fluury;52583495]Sketchek had some type of illness and if I recall correctly, things weren't going very well for him - not the "oof ouch owie I will sit in hopsital for a while" but the "I might actually die" type - so he quit youtube and decided to - in his words - "Do something more valuable than waste time on a videogame" No idea where he is right now, if it is in a cozy house on a hill or in a coffin. He probably wouldve been very excited for the pyro update :([/QUOTE] That's sad to hear, I hoped he just burned out and disappeared like many do.
[QUOTE=Petroklos;52583490] Does bunny hopping have any use other than being fun and extending the Market Gardener's crits?[/QUOTE] not really. in vanilla TF2 it was uniquely hard capped in a way that just makes it pointless to attempt. although it's still possible to do it, the speed gain is incredibly minimal in the long run
I think valve should remove crouchjumping (By making it automatic). It's an archaic mechanic that only makes the game harder for new players. [editline]17th August 2017[/editline] It's just counterintuitive, why should pressing the jump key not give you a full jump? Imagine a platformer where you had to press down while jumping to get the full jump, that wouldn't make any sense.
I like how I can uproot my entire life, travel 1500 miles, change car insurance, start living on my own, and get get a new part time job in less time than valve can push out a fucking update.
[QUOTE=bananaslamma;52583649]I think valve should remove crouchjumping (By making it automatic). It's an archaic mechanic that only makes the game harder for new players. [editline]17th August 2017[/editline] It's just counterintuitive, why should pressing the jump key not give you a full jump? Imagine a platformer where you had to press down while jumping to get the full jump, that wouldn't make any sense.[/QUOTE] The jump key does give you a full jump, crouching just pulls your legs up so you occupy a smaller space, letting you climb to higher ledges. Being able to release the crouching jump lets you avoid fall damage, avoid being knocked back as far by enemy damage, and stop yourself more quickly when you're airborne with a lot of side momentum near the ground. You're reducing functionality for the sake of intuitiveness. I'd say a far better solution is a decent tutorial that features crouch jumping.
Too bad I can't get a decent connection too it. [editline]17th August 2017[/editline] But definitely turn off bullet spread.
[QUOTE=dx9er;52583755]So I have been thinking about people missing quickplay and people saying that community servers suck. So I decided to try out making a server (server[B]s[/B] in the future maybe) that are close to ye olde Valve servers. Here's what I'm aiming for: We can all agree that random crits suck, so at the start I want to test how nocrit works out. I don't want to accept donations in the start since I have no idea how this will work out. Donating will of course, have no perks, and it's completely optional. It only helps keep the servers running. In the start, I've only decided to make an EU (Frankfurt) payload server (probably can shove more gamemodes on one VPS, but we'll see). If you want to play, here's the IP: 45.32.155.183:27015 Please leave feedback and I'll look into it. Also, I'm sorry for posting stuff like this here.[/QUOTE] Turn off random bullet spread as well. Consider running pro versions of maps and some of the highest voted non-meme Workshop maps. Also consider class limits of 2 or 3.
[QUOTE=bananaslamma;52583649]I think valve should remove crouch jumping (By making it automatic). It's an archaic mechanic that only makes the game harder for new players. [editline]17th August 2017[/editline] It's just counterintuitive, why should pressing the jump key not give you a full jump? Imagine a platformer where you had to press down while jumping to get the full jump, that wouldn't make any sense.[/QUOTE] That's just a small part of what gives TF2 such a high skill cielling. Overwatch compacts complex abilities into a simple push of a button, I'm not a fan of it. It's skill-less and boring imo
[QUOTE=dx9er;52583755]Please leave feedback and I'll look into it. Also, I'm sorry for posting stuff like this here.[/QUOTE] Played it for a little while, pretty good. All it needs is no-spread and all talk for those odd bants. Nocrit really reminded me how bullshit the quick-fix is though.
There's still 2 more weeks of August, why is everyone immediately jumping to September?
[QUOTE=bobpineapple;52583976]There's still 2 more weeks of August, why is everyone immediately jumping to September?[/QUOTE] Because half the people in this thread are expecting this to be a christmas update already...next year.
Funko announced the look of the 3 TF2 vinyl figures, and they look alright. I'll probably try to get them. [url]https://funko.com/blogs/news/coming-soon-valve-team-fortress-2-portal-pop-s[/url]
[QUOTE=valvenews;52584077]Funko announced the look of the 3 TF2 vinyl figures, and they look alright. I'll probably try to get them. [url]https://funko.com/blogs/news/coming-soon-valve-team-fortress-2-portal-pop-s[/url][/QUOTE] Those are the strangest looking representations of TF2 characters I've seen in a while. Also those eyes are just freaking me out... They're so lifeless...
Hey pops, my sister has literally hundreds of those
[QUOTE=bobpineapple;52583976]There's still 2 more weeks of August, why is everyone immediately jumping to September?[/QUOTE] I61, mainly. It's at the end of next week, and it would be pretty stupid to release a meta changing update before that. Other than that though, the last week of August is still available.
[QUOTE=tekt;52584110]Those are the strangest looking representations of TF2 characters I've seen in a while. Also those eyes are just freaking me out... They're so lifeless...[/QUOTE] All funko pops look like that. They all look awful and I have no idea why they're so popular. I want those to sell well so we get more TF2 merch but don't know if I can bring myself to buy them.
[QUOTE=valvenews;52584077]Funko announced the look of the 3 TF2 vinyl figures, and they look alright. I'll probably try to get them. [url]https://funko.com/blogs/news/coming-soon-valve-team-fortress-2-portal-pop-s[/url][/QUOTE] :rolleyes: I'd rather have those posable characters that were in the blind boxes.
[QUOTE=Fluury;52583423]The move will not affect the release of the Update. They don't say "Let's move guys" shut down the entire company for three weeks. I suppose what valve could do is release close to I61, make a second build of the game that's the old version just to ensure things are fine, but that seems really... stupid, kinda. Also friendly info: Next week on the 24th, which is a thursday, Birthday Mode will be activated for the birthday of the original TF. Set Beams to the week of the 28th. EDIT: You think the TF Team will release the obligatory Steve Guttenberg blog post on the 24th even though everyone is fucking going insane? [t]https://files.catbox.moe/j23xnk.png[/t][/QUOTE] They already released fucking medal update with somewhat gamebreaking uncalled for mannpower changes. Mannpower, let it sink. They don't give a crap, they will do a blogpost if they want, or even half-assed haloween event if things continue to go at current pace, and all we left with is to shove our hype up and far.
[QUOTE=slapdown3;52584113]Hey pops, my sister has literally hundreds of those[/QUOTE] I think you know what you need to do...
[QUOTE=tekt;52584110]Those are the strangest looking representations of TF2 characters I've seen in a while. Also those eyes are just freaking me out... They're so lifeless...[/QUOTE] Those fucking eyes is what ruin Funko stuff for me, they don't look good with characters without a mask or something to cover the eyes. Plus it seems the quality is quite low due to the fact these are produced in quantity over quality.
[QUOTE=ComodoreBluth;52584148]All funko pops look like that. They all look awful and I have no idea why they're so popular. I want those to sell well so we get more TF2 merch but don't know if I can bring myself to buy them.[/QUOTE] They're popular because they're affordable merchandise that looks good enough for the common consumer. Companies like them because they're cheap to produce. Most folks aren't willing to drop $50-$100 for a quality figure, and even less will buy a $150-$300 statue.
[QUOTE=Blade Rx69;52584234]They're popular because they're affordable merchandise that looks good enough for the common consumer. Companies like them because they're cheap to produce. Most folks aren't willing to drop $50-$100 for a quality figure, and even less will buy a $150-$300 statue.[/QUOTE] I'd buy a 20 buck 8 inch action figure that has standard articulation and a couple guns and maybe a hat since it's a TF2 figure. But instead they make either insultingly low quality crap or prohibitively priced tchotchkeis. Gimme a GI Joe not a statue.
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