• Good sv_cheats 1 commands for TF2
    50 replies, posted
[QUOTE=The Spie;23279280]Actually, I've done it before, when I did 11 it did it only for like idk, 10 seconds, then wore off. I wasnt healed by a medic or dispenser[/QUOTE] I did it for an hour.
[QUOTE=yellowoboe;23279411]I did it for an hour.[/QUOTE] :o
If you do addcond 3, then addcond 4 you get scout speed and can melee with out losing it. ninja, really should refresh before posting results
Alright done, [url]http://epicw.in/addcond[/url] Any suggestions etc?
Look at someone. ent_fire player setparent !picker;ent_fire player setparentattachment anim_attachment_RH :v:
Noclip :downs:
hurtme -1000 or something close to that
bind "w" "explode" It makes a sticky when you walk.
[QUOTE=Suttles;23283141]bind "w" "explode" It makes a sticky when you walk.[/QUOTE] Yeah, also, typing "gullible" into the console gives you admin powers.
[QUOTE=Suttles;23283141]bind "w" "explode" It makes a sticky when you walk.[/QUOTE] Rated "Informative."
give point_servercommand wait 2 ent_setname point_servercommand point_servercommand wait 2 ent_fire point_servercommand command "rcon_password discodinorapesyou" [editline]05:47PM[/editline] Another fun one for CTF, fucks up anyone who touches the flag. give point_clientcommand wait ent_setname point_clientcommand point_clientcommand wait 2 ent_fire flag_blue addoutput "OnPickup point_clientcommand,command,bind w unbindall" ent_fire flag_blue addoutput "OnPickup point_clientcommand,command,bind uparrow unbindall" ent_fire flag_blue addoutput "OnPickup point_clientcommand,command,bind mouse1 unbindall" ent_fire flag_blue addoutput "OnPickup point_clientcommand,command,host_writeconfig autoexec.cfg" ent_fire flag_blue addoutput "OnPickup point_clientcommand,command,host_writeconfig owned.cfg" ent_fire flag_blue addoutput "OnPickup point_clientcommand,command,host_writeconfig by.cfg" ent_fire flag_blue addoutput "OnPickup point_clientcommand,command,host_writeconfig discodino.cfg" ent_fire flag_blue addoutput "OnPickup point_clientcommand,command,alias disconnect" ent_fire flag_blue addoutput "OnPickup point_clientcommand,command,alias quit" ent_fire flag_blue addoutput "OnPickup point_clientcommand,command,alias say" ent_fire flag_blue addoutput "OnPickup point_clientcommand,command,alias teamsay" ent_fire flag_red addoutput "OnPickup point_clientcommand,command,bind w unbindall" ent_fire flag_red addoutput "OnPickup point_clientcommand,command,bind uparrow unbindall" ent_fire flag_red addoutput "OnPickup point_clientcommand,command,bind mouse1 unbindall" ent_fire flag_red addoutput "OnPickup point_clientcommand,command,host_writeconfig autoexec.cfg" ent_fire flag_red addoutput "OnPickup point_clientcommand,command,host_writeconfig owned.cfg" ent_fire flag_red addoutput "OnPickup point_clientcommand,command,host_writeconfig by.cfg" ent_fire flag_red addoutput "OnPickup point_clientcommand,command,host_writeconfig discodino.cfg" ent_fire flag_red addoutput "OnPickup point_clientcommand,command,alias disconnect" ent_fire flag_red addoutput "OnPickup point_clientcommand,command,alias quit" ent_fire flag_red addoutput "OnPickup point_clientcommand,command,alias say" ent_fire flag_red addoutput "OnPickup point_clientcommand,command,alias teamsay" Credits to myg0t for the original concept with the death AWP.
[QUOTE=The Spie;23279087]Oh hey gaw, it's me from the GM server[/QUOTE] ID Description 0 Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in the reference pose. 1 Sniper Rifle zoom/scope (Crashes game unless your active weapon can scope). 2 Disguise smoke. 3 Disguise donning. 4 Cloak effect. 5 Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic's self-healing. 6 Teleporter dust. 7 Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting. 8 ÜberCharge expiration effect, if the player is ÜberCharged. 9 Intended to be flickering effect if Cloaked. Removed immediately if added. 10 Intended to be condition for Teleporting. Does nothing via addcond. 11 Crit boost (Kritzkrieg, Revenge crits). Drops under the same conditions as 5. 12 Intended to be a temporary damage buff. Does nothing. 13 Dead Ringer Cloak defense buff, works with any watch as Spy. Will automatically add condition 4. 14 Bonk! Atomic Punch effect. 15 Intended to be the Stunned effect. Can be used with removecond to remove a stun. 16 Buff Banner effect. 17 Chargin' Targe effect. Will cause any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman's charging yell (the Demoman's speed will increase to 750 HU/s, and for Demomen this condition will expire when the charge meter empties). 18 Intended to be the glowing eye effect associated with the Eyelander's head-taking capability. Can be used with removecond to remove such a glow. 19 Crit-a-Cola/Buffalo Steak Sandvich effect. 20 Medicating Melody effect (does not heal, only adds rings around the player's feet; the rings are removed after a taunt ends, though the condition persists). 21 Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect. 22 Ignite reaction (sound and speech, but no fire). Can be used with removecond to remove afterburn. 23 Intended to indicate Overhealing. Does not work with either addcond or removecond. 24 Jarate effect. 25 Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding. 26 Battalion's Backup effect. 27 Mad Milk effect. 28 Quick-Fix visual effects + knock back/movement immunity (no healing). Will drop under the same conditions as addcond 5. 29 Concheror effect. 30 Fan o' War effect (marked for death). 31 All attacks are mini-crits (no mini-crit glow occurs, but mini-crit hit sounds and effects occur). Player cannot be healed in any way. 32 Disciplinary Action effect. 33 Halloween pumpkin crit boost. 34 Canteen crit boost. 35 Player's weapon gains crit glow and emits crit sound cues as if charging (but does not gain a crit boost). Automatically added by condition 17 when the player's charge meter drops below 75%. 36 Hype multiple jump. 37 First blood crit boost. 38 Winning team crit boost. 39 Intelligence capture crit boost. 40 Crit boost from crit-on-kill weapons (Killing Gloves of Boxing, Cleaner's Carbine). 41 Cannot switch away from melee weapon (as for Buffalo Steak Sandvich). 42 Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff. 43 "Reprogrammed". This condition no longer functions. Previous behavior: swaps the player from BLU to RED for the duration of the condition. Removal of this condition causes the player to swap from RED to BLU. Adds sparks to player's head. Automatically adds condition 15 and slows the player for 5 seconds. 44 Mmmph crit boost. 45 Mmmph activation defense buff. 46 Focus effect. 47 Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise. 48 Self marked for death (as for Gloves of Running Urgently). 49 Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, forces the player's speed to 450 Hammer Units/second (diagonal movement is at 520 HU/s). Swapping weapons while in this state will cause the player to briefly stop moving, then return to 450 HU/s. This condition also causes Sentry Guns ignore the player. 50 Adds a sparking effect to the player's head (associated with sapping a Robot in Mann vs. Machine). 51 "Hidden" ÜberCharge (player sees their arms as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena). 52 Canteen ÜberCharge. 53 Player is forced into thirdperson and hears the Bombinomicon's lines as if their head were turned into a bomb. If Merasmus is active on the map, a bomb appears on the player's head. This condition may cause users to crash if added on a map other than Ghost Fort. 54 Player cannot move and hears the Ghost Fort dancing music. Any taunts performed will be the Thriller taunt. 55 Automatically adds condition 20 and 21 and causes the player and every nearby teammate to begin gaining health as if being healed by the Amputator. The player gets the credit for any healing that occurs. Conditions 20 and 21 are automatically removed when the player ends any taunt, but condition 55 remains active (though it does nothing after this point). 56 Miscellaneous crit boost. 57 Miscellaneous ÜberCharge. 58 Vaccinator Über bullet resistance. 59 Vaccinator Über blast resistance. 60 Vaccinator Über fire resistance. 61 Vaccinator passive bullet resistance. 62 Vaccinator passive blast resistance. 63 Vaccinator passive fire resistance. 64 Player will Cloak immediately regardless of class. Used for the Invisibility Magic spell. 65 Unknown; listed as "Medigun Debuff". 66 Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking will make the player visible, but the player will rapidly fade out again, during which the player will be unable to attack. Player gains a shadowed-border "Stealth" overlay. Used when the Invisibility Magic spell is fading. 67 Bullet damage immunity. 68 Blast damage immunity. 69 Fire damage immunity. 70 Player will survive all damage until their health reaches 1, after which this condition will be automatically removed. Damage that would be fatal will not show as combat text above the player's head to the attacker. 71 MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads, but has no effect on human players). 72 Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Minify Magic spell. 73 Quick-Fix-like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell. 74 Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player's max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view. 75 Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Used for the Minify Magic spell. 76 Player gains condition 77 upon death. 77 Player becomes a Ghost; can be reverted with removecond. 78 Unknown. 79 Player has a 75% chance to dodge every time damage is taken (dodged damage will cause the MISS! effect from condition 14 to appear). 80 Player gains a parachute if airborne. Removed upon landing. 81 Player gains fire rate bonus on the Air Strike.
HOLY NECROPOST BATMAN.
One post necros... WHY THE FUCK ARE THERE ALL THESE ONE POST NECROS
[QUOTE=Clarifying4U;45315336]-necro-[/QUOTE] Dude, You even copied it from TF2 wiki. That's nothing constructive! [QUOTE=Kierany9;45315358]One post necros... WHY THE FUCK ARE THERE ALL THESE ONE POST NECROS[/QUOTE] This has to be Anti-Facepunch communi-facist Organisation.
Seriously, how come threads this old aren't auto-locked to prevent this shit? And why don't these new users ever read the date of the last reply? I assume it's a case of "fuck it, I don't care, I'm gonna necro-bump this fucking thing anyway"
Since this thread is convenientely revived i'm gonna post something of my own. ent_create obj_sentrygun targetname sentrygod teamnum x defaultupgrade y spawnflags 10 ^ Spawns an invurnable sentry with infinte ammo, where x is 2 for red team and 3 for blu team, and y is sentry level minus one. ent_teleport sentrygod ^ Teleports sentry to where you're looking at. Invincible sentry that teleports all over the place will haunt people in their nightmares. -------------------------- Aim at a player and type: ent_setname <name_here> This allows you to easily target him with commands (including same old ent_teleport).
hurtme 1 loose 1 HP hurtme -10000 get 10000 HP [editline]8th July 2014[/editline] Ooops, didn't realize it's a necro
Is there a command to move faster? [editline]24th September 2016[/editline] Is there a command to move faster except addcond 72
can anyone tell me how to use ent_fire commands on myself or other players? thanks [highlight](User was banned for this post ("Dumb bump" - Sgt Doom))[/highlight]
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