[QUOTE=Dusty-Pixels;50103858][IMG]http://puu.sh/ocI64/7a8f4d4b92.png[/IMG]
I'm more than likely went a bit too overboard with the tiling pattern, but I want some opinions on whether this works or not[/QUOTE]
Probably too visually noisy once actually modeled - simple the pattern to two "tiers" of red tiles, or maybe just one.
[QUOTE=Dusty-Pixels;50103858][IMG]http://puu.sh/ocI64/7a8f4d4b92.png[/IMG]
I'm more than likely went a bit too overboard with the tiling pattern, but I want some opinions on whether this works or not[/QUOTE]
How about to use red colored diamonds instead of the tiling pattern?
[QUOTE=Dusty-Pixels;50103858][IMG]http://puu.sh/ocI64/7a8f4d4b92.png[/IMG]
I'm more than likely went a bit too overboard with the tiling pattern, but I want some opinions on whether this works or not[/QUOTE]
make the shape / silhouette interesting rather than having to rely on the patterns and etchings
[QUOTE=Pagliacci;50106888][IMG]https://i.imgur.com/3rh6Qhg.png[/IMG]
unclaimed[/QUOTE]
i literally just began working on this and now i'm not sure if i should keep going
[t]http://i.imgur.com/jSLIL9W.jpg[/t]
[b][url=http://steamcommunity.com/workshop/filedetails/?id=663125330]The Almighty Scorchzolotl[/url][/b]
Models by Wolfenstein, SFM by CDJO, and paintover by IJCT
[img]http://images.akamai.steamusercontent.com/ugc/287477208222285983/DF43974AC88E223530F99497052F19AF8A2D291D/[/img]
[t]http://images.akamai.steamusercontent.com/ugc/287477208222269797/98C9C373C4F0B2462313E3A9BE9C06311834C402/[/t][t]http://images.akamai.steamusercontent.com/ugc/287477208222282661/15454266FDD675BFE2F690039A7FB68B1BB134FF/[/t][t]http://images.akamai.steamusercontent.com/ugc/287477208222294936/AC85A63DF08DA00FDF2395F52E2DF0166631662C/[/t]
[QUOTE=Gunsexual;50107065][IMG]http://i.imgur.com/1eyhbjR.jpg[/IMG]
It's bigger now.[/QUOTE]
It looks really odd at the moment, consider making the palm part chunkier at the very least.
Imagine a golden Hellboy hand with a Botox injection.
I'd like to apologize in advance as this is my first ever post on the facepunch forums (I made my account today). I'm not sure if this thread is the place to suggest an idea for the Mayann project, but I'm going to assume it is and list my idea here.
So I have a pretty stupid idea for a new gamemode and map specifically for the Mayann update. So stupid in fact that I'm not even sure it would qualify as a new gamemode. Let's get right down to it.
Essentially, the gamemode is one-sided ctf but played in a similar fashion to payload, the catch is that Blu team has to fight both ways. The idea comes from the [URL="https://www.youtube.com/watch?v=aADExWV1bsM"]opening scene in Raiders of the Lost Ark[/URL]. It's not shown in that clip, but Jones has to avoid death on the way in, AND on the way out.
So, in a bit more detail:
* Blu starts at one end of a cave, tunnel, canyon, etc.
* Red is inside, defending the cave, tunnel, or canyon.
* Blu has to fight past red, grab the idol, and bring it back to the beginning.
* Checkpoints for Blu might not be a bad idea
Blu has to fight both to the idol, and back to spawn. If a blu player carrying the idol is killed, the idol is dropped, however the timer on the idol is either very long or there is no timer. If Blu manages to grab the idol from it's pedestal, they get a generous time bonus, and it's considered the beginning of the second half of the game, and it becomes a long fight to bring it back.
Blu wins by successfully taking the idol back into their spawn, or out of the entrance of the cave, tunnel, etc.
Red wins by keeping blu from taking it back to the start.
Traps would fit the theme, but it shouldn't be like a deathrun map. Static (floor spikes) and event-triggered (darts, boulder, etc) would be more desirable than player triggered traps here.
Here are some masterful mspaint pics to hopefully better demonstrate my idea:
Front View: [IMG]http://i.imgur.com/pgPYrV7.png[/IMG]
Side View : [IMG]http://i.imgur.com/keRiRTm.png[/IMG]
Top-down View: [IMG]http://i.imgur.com/wokdsTW.png[/IMG]
Album: [url]http://imgur.com/a/trHbx[/url]
In the side and top-down view, Blu has to fight from the left side of the map, to the idol on the right, then carry it back to the left side and out.
I realize these pics are terrible, but it's the best I could do to visually describe my map idea.
I'm not sure if I've even done a good enough job explaining my idea, so I wouldn't be surprised if nobody here knew wtf I'm on about.
If anyone is willing to attempt to make this happen, or needs clarification, please add me on steam and I'll do everything I can to help! I'd also love some feedback, and I welcome criticism on just how bad this idea is.
Thanks!
[QUOTE=Damoman;50107559]It looks really odd at the moment, consider making the palm part chunkier at the very least.
Imagine a golden Hellboy hand with a Botox injection.[/QUOTE]
Because of how the Gunslinger's animations are set up, it's hard to make something that isn't just the same shape. Even adding a palm would be difficult because of how the fingers on the Gunslinger have no palm and the animations and rigging reflect that, it's just too bent back to incorporate any big hand shapes without having it clip with itself. Then there's the kill taunt too, which is just a whole other issue. And it'd have to be the right shape in order to hold any other weapon the Engineer has equipped.
So at the end of the day, sure, you can have a gauntlet and have it look really cool, but unless there are custom animations to make it a more generic hand, then it's a very restrictive design you have to stick to.
also the gunslinger isn't a c model so it's more of a hassle to set up on their end than a normal weapon
Yeah, I think it'd need to be a body group replacement if it were a mod, or added to the game.
Just guessing here, but would it use the same bodygroups setting as the Short Circuit? (No hand on the Engie)
[QUOTE=demilicious~!;50107917]Just guessing here, but would it use the same bodygroups setting as the Short Circuit? (No hand on the Engie)[/QUOTE]
As a mod, no. The Gunslinger has its own bodygroup on the engineer where it is part of the Engineer. Short Circuit is a separate model on the armless bodygroup.
[QUOTE=Void Skull;50107952]As a mod, no. The Gunslinger has its own bodygroup on the engineer where it is part of the Engineer. Short Circuit is a separate model on the armless bodygroup.[/QUOTE]
Alrighty, I was curious. Thanks!
[QUOTE=D3M1G0D;50107714]I'd like to apologize in advance as this is my first ever post on the facepunch forums (I made my account today). I'm not sure if this thread is the place to suggest an idea for the Mayann project, but I'm going to assume it is and list my idea here.
So I have a pretty stupid idea for a new gamemode and map specifically for the Mayann update. So stupid in fact that I'm not even sure it would qualify as a new gamemode. Let's get right down to it.
Essentially, the gamemode is one-sided ctf but played in a similar fashion to payload, the catch is that Blu team has to fight both ways. The idea comes from the [URL="https://www.youtube.com/watch?v=aADExWV1bsM"]opening scene in Raiders of the Lost Ark[/URL]. It's not shown in that clip, but Jones has to avoid death on the way in, AND on the way out.
So, in a bit more detail:
* Blu starts at one end of a cave, tunnel, canyon, etc.
* Red is inside, defending the cave, tunnel, or canyon.
* Blu has to fight past red, grab the idol, and bring it back to the beginning.
* Checkpoints for Blu might not be a bad idea
Blu has to fight both to the idol, and back to spawn. If a blu player carrying the idol is killed, the idol is dropped, however the timer on the idol is either very long or there is no timer. If Blu manages to grab the idol from it's pedestal, they get a generous time bonus, and it's considered the beginning of the second half of the game, and it becomes a long fight to bring it back.
Blu wins by successfully taking the idol back into their spawn, or out of the entrance of the cave, tunnel, etc.
Red wins by keeping blu from taking it back to the start.
Traps would fit the theme, but it shouldn't be like a deathrun map. Static (floor spikes) and event-triggered (darts, boulder, etc) would be more desirable than player triggered traps here.
Here are some masterful mspaint pics to hopefully better demonstrate my idea:
Front View: [IMG]http://i.imgur.com/pgPYrV7.png[/IMG]
Side View : [IMG]http://i.imgur.com/keRiRTm.png[/IMG]
Top-down View: [IMG]http://i.imgur.com/wokdsTW.png[/IMG]
Album: [url]http://imgur.com/a/trHbx[/url]
In the side and top-down view, Blu has to fight from the left side of the map, to the idol on the right, then carry it back to the left side and out.
I realize these pics are terrible, but it's the best I could do to visually describe my map idea.
I'm not sure if I've even done a good enough job explaining my idea, so I wouldn't be surprised if nobody here knew wtf I'm on about.
If anyone is willing to attempt to make this happen, or needs clarification, please add me on steam and I'll do everything I can to help! I'd also love some feedback, and I welcome criticism on just how bad this idea is.
Thanks![/QUOTE]
Not a bad first post, this is a great idea and I think it would be amazing if executed correctly.
Dont have any criticism really, except maybe create some more detailed drawings, and try to post the idea on tf2maps.net forum.
Submitted boots for scout
[IMG]http://images.akamai.steamusercontent.com/ugc/276218383184365161/62EFB261DB4D49492809E69E9B48349370AA0460/[/IMG]
Link to workshop page: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=663283391&searchtext="]http://steamcommunity.com/sharedfiles/filedetails/?id=663283391&searchtext=[/URL]
[QUOTE=Firetornado;50108205]Not a bad first post, this is a great idea and I think it would be amazing if executed correctly.
Dont have any criticism really, except maybe create some more detailed drawings, and try to post the idea on tf2maps.net forum.[/QUOTE]
I can certainly try to draw up some better pictures, but it's been a while since CAD class and any sort of blueprint/design drawing lessons :D
As for the tf2maps.net, should I post in a specific thread like this, or make this a separate thread? Sorry, I rarely venture outside of reddit/steam when it comes to this stuff.
[QUOTE=D3M1G0D;50108481]I can certainly try to draw up some better pictures, but it's been a while since CAD class and any sort of blueprint/design drawing lessons :D
As for the tf2maps.net, should I post in a specific thread like this, or make this a separate thread? Sorry, I rarely venture outside of reddit/steam when it comes to this stuff.[/QUOTE]
I dont know the format of their website but they should have a thread for ideas and if not just read the rules for making threads and then post your own.
[QUOTE=Firetornado;50108525]I dont know the format of their website but they should have a thread for ideas and if not just read the rules for making threads and then post your own.[/QUOTE]
Thanks! Sorry for being such a moron.
[QUOTE=Pixenal;50108258]Submitted boots for scout
[IMG]http://images.akamai.steamusercontent.com/ugc/276218383184365161/62EFB261DB4D49492809E69E9B48349370AA0460/[/IMG]
Link to workshop page: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=663283391&searchtext="]http://steamcommunity.com/sharedfiles/filedetails/?id=663283391&searchtext=[/URL][/QUOTE]
I'm gonna be honest, these boots look very unappealing and look rather impractical from what you're suggesting they're used for in the Workshop. Are all those belts actually stitched into the boot in some way, or are they just wrapped around his ankles tight enough to keep them on his feet in a very uncomfortable fashion? If these boots are supposably used for trekking and hiking, then why aren't the soles of the boots modelled to be treaded like real trekking boots so the wearer is able to walk across rough/rocky surfaces with more traction or at least be a bit thicker? Why do these boots appear to be made out of a material that isn't treated leather so it can keep feet dry or warm? Because, last time I checked, hiking through rougher terrain usually means you need to traverse through areas that're either going to be very cold or wet.
If you were to design an article of clothing that's made for withstanding the elements and being worn a lot, then do some research into how these things really look. Designing something yourself isn't a bad thing, but if you're designing something that's to serve a specific purpose, then seeing how preexisting designs that also serve that same specific purpose look and key elements they use in their design will help you out a LOT.
[IMG]https://img1.etsystatic.com/057/0/7399288/il_570xN.698191865_tgdy.jpg[/IMG]
Another concept, this is for an all class backpack and hat. Please forgive the quality, all I've got is a mouse to draw with.
[IMG]http://i.imgur.com/FdwcYNq.jpg[/IMG]
An honest Merc, doing an honest Archaeological dig!
If you wish to claim it, PM me or add me on steam!
Claimed by Folkye
hi guys! i did a promotional art for some cool latin american friends :)
[IMG]http://images.akamai.steamusercontent.com/ugc/287477208222285983/DF43974AC88E223530F99497052F19AF8A2D291D/[/IMG]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=663079819[/url]
[QUOTE=D3M1G0D;50107714]I'd like to apologize in advance as this is my first ever post on the facepunch forums (I made my account today). I'm not sure if this thread is the place to suggest an idea for the Mayann project, but I'm going to assume it is and list my idea here.
So I have a pretty stupid idea for a new gamemode and map specifically for the Mayann update. So stupid in fact that I'm not even sure it would qualify as a new gamemode. Let's get right down to it.[/QUOTE]
Agreed with Firetornado, you could definitely post this to tf2maps. Start with [URL="https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq"]this[/URL] though, so you can educate yourself.
By the way, great first post. Way to not be a dick.
Avoid quoting huge text blocks
[QUOTE=phillipc;50108782]Another concept, this is for an all class backpack and hat. Please forgive the quality, all I've got is a mouse to draw with.
[IMG]http://i.imgur.com/FdwcYNq.jpg[/IMG]
An honest Merc, doing an honest Archaeological dig!
If you wish to claim it, PM me or add me on steam![/QUOTE]
I'd suggest making it for Engie as well.
[QUOTE=JZeeba;50109064]I'd suggest making it for Engie as well.[/QUOTE]
I did say "All class" in what you quoted. I just used the Heavy as a base.
I'm actually making a map, here's a few screenshots, just made it like 7 hours ago, i will be adding even more things.
[url]http://imgur.com/a/QnrRY[/url]
[QUOTE=Seitan;50109262]I'm actually making a map, here's a few screenshots, just made it like 7 hours ago, i will be adding even more things.
[url]http://imgur.com/a/QnrRY[/url][/QUOTE]
Looks fucking awesome.. cant wait!
:goodjob:
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