• The MAYANN Project - Community Update Project
    1,670 replies, posted
[QUOTE=phillipc;50109231]I did say "All class" in what you quoted. I just used the Heavy as a base.[/QUOTE] Oops, my bad, bad reading.
[QUOTE=Gunsexual;50104834][IMG]http://i.imgur.com/oVF5RCc.png[/IMG] I guess this is an another engineer gunslinger skin concept. You can never have enough of those.[/QUOTE] [IMG]https://www.fxguide.com/wp-content/uploads/2016/02/LumaPictures_deadpool_8.jpg?67371f[/IMG]
Some concepts for some masculine heavy hair that I had thought up. Ima just slap the different angles here. If you wish to claim it, add me on steam! I could also do texture work if you guys need any help. [IMG]http://i.imgur.com/bmUWUgT.jpg[/IMG] [IMG]http://i.imgur.com/sLxGrig.jpg[/IMG] [IMG]http://i.imgur.com/3jxWo9N.jpg[/IMG]
[IMG]http://i.imgur.com/O6mvOrd.jpg[/IMG] Uggggh, I tried to look up some nice things for concept ideas and I found this, I'd say that this could be a cool little Spy knife reskin.
[QUOTE=Gunsexual;50110524][IMG]http://i.imgur.com/O6mvOrd.jpg[/IMG] Uggggh, I tried to look up some nice things for concept ideas and I found this, I'd say that this could be a cool little Spy knife reskin.[/QUOTE] Funny you should bring that up, because Ikes & I are working on something similar. [IMG]http://pre03.deviantart.net/f290/th/pre/f/2016/096/2/4/the_gods__hunger_by_dusty_pixels-d9xwaq5.png[/IMG]
I'm kinda surprised that there's no Spanish conquest inspired items yet.
[QUOTE=HiddenShadow;50111189]I'm kinda surprised that there's no Spanish conquest inspired items yet.[/QUOTE] [QUOTE=JPRAS;50065272] [img]http://i.imgur.com/gyBqVKR.png[/img][/QUOTE] There is this one. Sorry, pageking :pudge:
I would like to contribute to the sound design and mix of the short film you are working on. If you're in need of help in this regard, please check out my previous work, amongst them the SFM films [url=https://www.youtube.com/watch?v=biRTMKDF7ZY]Rivalry Rush[/url] , [url=https://www.youtube.com/watch?v=4FLh4Kabnmw]Jewel Escapade[/url] and [url=https://www.youtube.com/watch?v=h8hOB6pW-gw]Gun Sided Justice[/url]. I also handle all the sound for the TF2 Top10 Plays series, as well as trailers and sequences for TF2 tournament events and league spots ([url=https://www.youtube.com/watch?v=eA4kcf7_wiI&nohtml5=False]ETF2L trailer is an old one[/url]). I've done the live stream mixing for I55, Dreamhack, Tip Of The Hats and GXL 2014. Actually I usually edit and mix for TV series for a living and I really enjoy working on community projects like this, so if you have use for my skills in the short film you're producing for this update, I'd be happy to contribute in any way you need me to and be part of the team. Airon / Extv
Been having trouble finding the time to work on this. Pretty happy with it so far though. [thumb]http://img.photobucket.com/albums/v170/DarkTwist/QuetzalWires_zpsnjmdtazu.png[/thumb] [thumb]http://img.photobucket.com/albums/v170/DarkTwist/QuetzalSoft_zpsdxfeygcw.png[/thumb]
Can someone help me with understanding how to add custom objects(like the burstchester) into a taunt. How is it added in the SFM and how is it submitted to the TF2 Workshop ? I know how to model, rig, texture and animate, in Maya, but getting all of that into SFM is a bit confusing. Some pointers might really help. I'm also looking for taunt ideas, so if anyone has any, please share. My previous taunts here - [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=455831601&searchtext="]https://steamcommunity.com/sharedfiles/filedetails/?id=455831601&searchtext=[/URL] and here - [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=456518439&searchtext="]https://steamcommunity.com/sharedfiles/filedetails/?id=456518439&searchtext=[/URL]
[QUOTE=GibbleMiester;50079053][IMG]http://i.imgur.com/RxuhH09l.png[/IMG][IMG]http://i.imgur.com/MdE4ZQOh.png[/IMG][IMG]http://i.imgur.com/tek2hVVl.png[/IMG][/QUOTE] Are you okay with other people making concepts for other classes that would be visually cohesive with these, or are you planning to make concepts for every class yourself? I really love how these look and would like to try and make my concepts fit in with them, if you don't mind.
[QUOTE=Dragara;50118386]Are you okay with other people making concepts for other classes that would be visually cohesive with these, or are you planning to make concepts for every class yourself? I really love how these look and would like to try and make my concepts fit in with them, if you don't mind.[/QUOTE] I am planning on doing a few other classes ( heavy and engineer ) but feel free to do what you like. I don't own the mayan/Aztec culture or the team Fortress characters , so by all means feel free to create whatever you'd like! Thank you for respectfully asking though! c:
[QUOTE=GibbleMiester;50118767]I am planning on doing a few other classes ( heavy and engineer ) but feel free to do what you like. I don't own the mayan/Aztec culture or the team Fortress characters , so by all means feel free to create whatever you'd like! Thank you for respectfully asking though! c:[/QUOTE] Alrighty. :) I just wanted to make sure, because not only did I not want to impede on your plans by doing a concept like yours for a class you wanted to do, I also didn't want to make my concepts look like they belong with yours just to be swamped with "You copied GibbleMiester!" or anything like that. :v:
Been working on this with a friend. I know, the texture looks like crap. But it isn't done yet. So suggestions would be nice! [IMG]https://i.gyazo.com/5003ef39fc21261db7274bfb98dde9db.png[/IMG]
these things worry me more than the texture [IMG]http://i.imgur.com/hzg2N78.jpg[/IMG]
[QUOTE=BonkNickeltoo;50120230]Been working on this with a friend. I know, the texture looks like crap. But it isn't done yet. So suggestions would be nice! [IMG]https://i.gyazo.com/5003ef39fc21261db7274bfb98dde9db.png[/IMG][/QUOTE] Back legs need a fair bit of work, taking a look at most images of a idle frog has the back legs a lot more relaxed, [IMG]http://www.cellphonetaskforce.org/wp-content/uploads/2012/01/frog-left.jpg[/IMG] Take this one for example, the back legs are a lot better rested and seems to be positioned around the body of the frog so it can lower it's back half, your frog thus far has more of a human squat to it despite the extra knee frogs seem to have (only just noticed that today) The frog's fingers could also do with being a bit longer and better spread out on their hands, I don't know where it will be placed on the characters (I guess the shoulder), but you should try to model the positioning of the legs and fingers with the full model of the class it is designed for.
[QUOTE=Bastion;50120327]Back legs need a fair bit of work, taking a look at most images of a idle frog has the back legs a lot more relaxed, [IMG]http://www.cellphonetaskforce.org/wp-content/uploads/2012/01/frog-left.jpg[/IMG] Take this one for example, the back legs are a lot better rested and seems to be positioned around the body of the frog so it can lower it's back half, your frog thus far has more of a human squat to it despite the extra knee frogs seem to have (only just noticed that today) The frog's fingers could also do with being a bit longer and better spread out on their hands, I don't know where it will be placed on the characters (I guess the shoulder), but you should try to model the positioning of the legs and fingers with the full model of the class it is designed for.[/QUOTE] Oh, the legs are only there for reference. I am actually most likely changing them when it comes to fitting on the player model.
Hey I got idea for all class hat Look good for this update Interested add me XD [t]http://i.imgur.com/wGiiX98.png[/t] [t]http://i.imgur.com/gmTVknz.png[/t] claimed
we don't need any more """cute""" items -snip-
Posting this here while i'm still under influence, what do ya'll think of this? Any crits? [img]http://i.imgur.com/I3IGdfY.png[/img] [editline]ohshit[/editline] oh FUCK. I just realized this is the wrong thread. I'm so shitfaced rn [editline]uhh[/editline] Just realized this made me look like a stoner. Had a few too many drinks, sorry.
I figure this would be a funny and simple all class item. Blowdarts sticking out of the mercs backs. I'm still working on the Quetzal I posted above but I needed to make this. [thumb]http://img.photobucket.com/albums/v170/DarkTwist/tomany_zpstammip5m.png[/thumb] [thumb]http://img.photobucket.com/albums/v170/DarkTwist/heavy_zpscrbj62p9.png[/thumb] Any name suggestions? EDIT: I've made the darts a bit larger, I'll post an update once I have more classes done.
[QUOTE=Lucky38;50120960]Posting this here while i'm still under influence, what do ya'll think of this? Any crits? [img_thumb]http://i.imgur.com/I3IGdfY.png[/img_thumb][/QUOTE] Why the two triggers, is this based off some art you did, or off a real weapon because I dont get that two triggers thing. NIce model otherwise though :D
[QUOTE=RetroMike;50121049]I figure this would be a funny and simple all class item. Blowdarts sticking out of the mercs backs. I'm still working on the Quetzal I posted above but I needed to make this. [thumb]http://img.photobucket.com/albums/v170/DarkTwist/tomany_zpstammip5m.png[/thumb][/QUOTE] Not bad. And, ouch.
[QUOTE=RetroMike;50121049]I figure this would be a funny and simple all class item. Blowdarts sticking out of the mercs backs. I'm still working on the Quetzal I posted above but I needed to make this. [thumb]http://img.photobucket.com/albums/v170/DarkTwist/tomany_zpstammip5m.png[/thumb][/QUOTE] This already appears in-game when your team's medic is primarily using the Crusader's Crossbow to heal everyone.
[QUOTE=RetroMike;50121049]I figure this would be a funny and simple all class item. Blowdarts sticking out of the mercs backs. I'm still working on the Quetzal I posted above but I needed to make this. [thumb]http://img.photobucket.com/albums/v170/DarkTwist/tomany_zpstammip5m.png[/thumb] [thumb]http://img.photobucket.com/albums/v170/DarkTwist/heavy_zpscrbj62p9.png[/thumb] Any name suggestions?[/QUOTE] At the first glance I thought this was acupuncture.
There's your name: "Inacura-puncture"
[QUOTE=RetroMike;50121049]I figure this would be a funny and simple all class item. Blowdarts sticking out of the mercs backs. I'm still working on the Quetzal I posted above but I needed to make this. [thumb]http://img.photobucket.com/albums/v170/DarkTwist/tomany_zpstammip5m.png[/thumb] [thumb]http://img.photobucket.com/albums/v170/DarkTwist/heavy_zpscrbj62p9.png[/thumb] Any name suggestions?[/QUOTE] something something blowback
Re doing the entire texture. Not finished yet, but the eyes look a lot better. [IMG]https://i.gyazo.com/1eeb49ca971b40261fd998a6268308a8.png[/IMG]
[t]http://40.media.tumblr.com/796dd5e98134f7bab374a8e99d248fcc/tumblr_o5jx2xzp3c1tk7qc3o1_1280.png[/t] Anybody got any ideas for how best to cover up his vest without making him look fat? It's got me stuck.
I'd like to see a map based off the mythical underworld of Xibalba at some point, that would be awesome, especially if the last area featured a giant skull statue overlooking it or something. something like this: [thumb]http://dualpixels.com/wp-content/uploads/2013/08/Caves-Xibalba-City14.jpg[/thumb] [url]https://en.wikipedia.org/wiki/Xibalba[/url]
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