[QUOTE=BonkNickeltoo;50167994]UV and AO have been changed by Rotzloffel.
What do you guys think?
[IMG]https://i.gyazo.com/197e4429c8e999d33383e4f42ec7e089.png[/IMG][/QUOTE]
You can easily mirror the whole uv of the body by using a seam over the middle and you end up with double the resolution you have now
[QUOTE=Bapaul;50168663]You can easily mirror the whole uv of the body by using a seam over the middle and you end up with double the resolution you have now[/QUOTE]
Thanks for the tip, and the help! Gonna go do that now.
[QUOTE=hppy_pssmst;50163665]I'm happy with how this turned out but didn't want to upload it without asking for opinions first:
[video=youtube;SfEb113ygSk]https://www.youtube.com/watch?v=SfEb113ygSk[/video]
What do you think ?[/QUOTE]
it's a bit flat but idk how to solve that problem. maybe model it in blender, animate and render it, and use the frames of the render for the effect?
[QUOTE=Bapaul;50168663]You can easily mirror the whole uv of the body by using a seam over the middle and you end up with double the resolution you have now[/QUOTE]
Any thoughts?
[IMG]https://i.gyazo.com/4868e94ae393ac88700280a3c54135ae.png[/IMG]
[QUOTE=BonkNickeltoo;50168954]Any thoughts?
[IMG]https://i.gyazo.com/4868e94ae393ac88700280a3c54135ae.png[/IMG][/QUOTE]
i really badly just want to fix your model for you but that's a bad idea because nobody will improve that way.
[QUOTE=heinous;50169626]i really badly just want to fix your model for you but that's a bad idea because nobody will improve that way.[/QUOTE]
That's a really nice gesture for you to think, but you are right.
Practice makes perfect. But it's your choice if you want to help or not. I can't stop you.
[QUOTE=BonkNickeltoo;50169842]That's a really nice gesture for you to think, but you are right.
Practice makes perfect. But it's your choice if you want to help or not. I can't stop you.[/QUOTE]
actually i was going to make a frog myself but abandoned the idea once you posted yours to not compete with you.
i suggest loading front and side images of the frog you are modeling after into blender so you can compare your model to them.
[QUOTE=heinous;50169880]actually i was going to make a frog myself but abandoned the idea once you posted yours to not compete with you.
i suggest loading front and side images of the frog you are modeling after into blender so you can compare your model to them.[/QUOTE]
I literally just got mixed up with what you just said.
Also, if you wanted to help out with the idea, you could have just asked. No need for competition. All great minds think alike!
[QUOTE=BonkNickeltoo;50170023]I literally just got mixed up with what you just said.
Also, if you wanted to help out with the idea, you could have just asked. No need for competition. All great minds think alike![/QUOTE]
if you hit n in the viewport of blender it'll show a bunch of options on the right column, one of them is background image. you can use that to load jpegs into the viewport.
[QUOTE=heinous;50170495]if you hit n in the viewport of blender it'll show a bunch of options on the right column, one of them is background image. you can use that to load jpegs into the viewport.[/QUOTE]
Ah, ok.
Anything else I should do to fix up the model a bit for a more "TF2" look, or any obscene things I could change?
Worked some color variance and some subtle gradients into the Quetzal. Tried some normals on the painted feathers but it looked out of place next to the other birds. I think we are pretty happy with this.
Now we need to decide if it is going to be all-class item or not. What do you all think?
EDIT: This is the nearly done version. a little more color work was done and the black wings were added.
[thumb]http://img.photobucket.com/albums/v170/DarkTwist/shaded_zpsmgm1hngd.png[/thumb]
[QUOTE=RetroMike;50170931]Worked some color variance and some subtle gradients into the Quetzal. Tried some normals on the painted feathers but it looked out of place next to the other birds. I think we are pretty happy with this.
Now we need to decide if it is going to be all-class item or not. What do you all think?
[thumb]http://img.photobucket.com/albums/v170/DarkTwist/shaded_zpsmgm1hngd.png[/thumb][/QUOTE]
Same thoughts with the Frog about it being an all-class cosmetic.
If I were you, I'd make it an all class item since it looks like it could fit with just any class.
[QUOTE=RetroMike;50170931]Worked some color variance and some subtle gradients into the Quetzal. Tried some normals on the painted feathers but it looked out of place next to the other birds. I think we are pretty happy with this.
Now we need to decide if it is going to be all-class item or not. What do you all think?
[thumb]http://img.photobucket.com/albums/v170/DarkTwist/shaded_zpsmgm1hngd.png[/thumb][/QUOTE]
instead of a normalmap, use a specular.
[QUOTE=ikes;50170983]instead of a normalmap, use a specular.[/QUOTE]
Never understood the differences between specular, and the other maps. I understand normal mapping, the others I could never figure out the difference between.
[QUOTE=BonkNickeltoo;50171003]Never understood the differences between specular, and the other maps. I understand normal mapping, the others I could never figure out the difference between.[/QUOTE]
Well a diffuse map carries all your color information and a specular map determines how shiny or matte parts of your texture are.
As an example this is the spec map for the Quetzal and the spec map for the soldiers eagle. White = more shine. Black = matte
[thumb]http://img.photobucket.com/albums/v170/DarkTwist/qspec_zpstc8qlwor.png[/thumb][thumb]http://img.photobucket.com/albums/v170/DarkTwist/espec_zpsyfx7vm19.png[/thumb]
[QUOTE=RetroMike;50171074]Well a diffuse map carries all your color information and a specular map determines how shiny or matte parts of your texture are.[/QUOTE]
Ah. That makes much more sense!
[QUOTE=RetroMike;50171074]Well a diffuse map carries all your color information and a specular map determines how shiny or matte parts of your texture are.
As an example this is the spec map for the Quetzal and the spec map for the soldiers eagle. White = more shine. Black = matte
[thumb]http://img.photobucket.com/albums/v170/DarkTwist/qspec_zpstc8qlwor.png[/thumb][thumb]http://img.photobucket.com/albums/v170/DarkTwist/espec_zpsyfx7vm19.png[/thumb][/QUOTE]
i always just called the diffuse the texture tbh
[QUOTE=ikes;50171226]i always just called the diffuse the texture tbh[/QUOTE]
Ah.
Besides that, anyone have any other suggestions for the Frog/Froggo/Tree Frog?
All suggestions are welcome. Plus, you guys have helped me a lot and I can't thank you enough for it.
[QUOTE=BonkNickeltoo;50168954]Any thoughts?
[IMG]https://i.gyazo.com/4868e94ae393ac88700280a3c54135ae.png[/IMG][/QUOTE]
When your baking the AO, how many pixels have you set the margin to?
[QUOTE=Pixenal;50171482]When your baking the AO, how many pixels have you set the margin to?[/QUOTE]
Margin is set to 8. Basically, following this tutorial.
[video=youtube;zCMt-jfDgC4]https://www.youtube.com/watch?v=zCMt-jfDgC4[/video]
[QUOTE=BonkNickeltoo;50171621]Margin is set to 8. Basically, following this tutorial.
[video=youtube;zCMt-jfDgC4]https://www.youtube.com/watch?v=zCMt-jfDgC4[/video][/QUOTE]
As parts of your AO seem to be overlapping each other I would recommend using a lower value as your margin, as it can get confusing when texturing an overlapping AO. However never set the margin lower than 2, perhaps try 4 or 5 for this UV.
I've started blocking out a rough koth map. I'll post screens once I have something more sound.
[QUOTE=Pixenal;50171774]As parts of your AO seem to be overlapping each other I would recommend using a lower value as your margin, as it can get confusing when texturing an overlapping AO. However never set the margin lower than 2, perhaps try 4 or 5 for this UV.[/QUOTE]
Tried 5. Look any better to you?
[IMG]https://i.gyazo.com/1419571f5cac4c3d657257ba33005e4c.png[/IMG]
[QUOTE=BonkNickeltoo;50171834]Tried 5. Look any better to you?
[IMG]https://i.gyazo.com/1419571f5cac4c3d657257ba33005e4c.png[/IMG][/QUOTE]
Much better, now each part is separated and texturing fine details on the edges will be much easier :)
i hope the frog gets added, like for real, this entire post its about that frog now
[QUOTE=Pixenal;50171905]Much better, now each part is separated and texturing fine details on the edges will be much easier :)[/QUOTE]
And I actually learned something from that.
It's like a cookie flattening in an oven: You don't want it to be too big or it will overlap with the others.
[QUOTE=IJCT;50171907]i hope the frog gets added, like for real, this entire post its about that frog now[/QUOTE]
Mayann project, main attraction is a frog
The Mayanns worshipped an ancient frog god, tributes to him still stand in the lower Badlands area
[thumb]http://i143.photobucket.com/albums/r149/Ragrappy99/tf2frog.png[/thumb]
[QUOTE=Doctor Hunt;50172199]The Mayanns worshipped an ancient frog god, tributes to him still stand in the lower Badlands area
[thumb]http://i143.photobucket.com/albums/r149/Ragrappy99/tf2frog.png[/thumb][/QUOTE]
But did they know his true form?
Find out, when the model is finished!
Sorry bout the last time, but I think this Submission is final..
[B][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=669769839"]LEAVE A VOTE HERE PLEASE[/URL][/B]
[IMG_thumb]http://puu.sh/ooDDz.jpg[/IMG_thumb]
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