• The MAYANN Project - Community Update Project
    1,670 replies, posted
We are super happy with this, just waiting for the SFM work to upload it. [thumb]http://img.photobucket.com/albums/v170/DarkTwist/Quetzal_paint_zpscrezhluk.png[/thumb]
Hello everyone, this is my first time posting here. So here it goes! I'm currently working on a taunt for the Medic, based on the Kali Ma scene from Indiana Jones. [video]https://youtu.be/EAeeJ866oH0[/video] One of my friends will hopefully be making the heart model for me, I'm also planning on making a Pyro version too. Since the heart will catch fire. Please let me know what you think so far, thanks!
Looks pretty good, but it's weird that he seems to completely freeze for a moment when looking at it at the start of the animation, kind of unnatural.
[QUOTE=RetroMike;50204966]We are super happy with this, just waiting for the SFM work to upload it. [thumb]http://img.photobucket.com/albums/v170/DarkTwist/Quetzal_paint_zpscrezhluk.png[/thumb][/QUOTE] What does it look like with the RED classes? The main hue is very blueish so maybe shift it a liiittle more towards green?
[QUOTE=Gadget | TF2M;50205580]What does it look like with the RED classes? The main hue is very blueish so maybe shift it a liiittle more towards green?[/QUOTE] It looks quite nice actually. I wont be able to post a shot of it until this evening though. I'll see about doing a side by side.
[QUOTE=RetroMike;50204966]We are super happy with this, just waiting for the SFM work to upload it. [thumb]http://img.photobucket.com/albums/v170/DarkTwist/Quetzal_paint_zpscrezhluk.png[/thumb][/QUOTE] Looks terrific, nice job! I can't wait to see the SFMs that accompany it :goodjob: [editline]26th April 2016[/editline] [QUOTE=Pesky-Plumber;50204971]Hello everyone, this is my first time posting here. So here it goes! I'm currently working on a taunt for the Medic, based on the Kali Ma scene from Indiana Jones. [video]https://youtu.be/EAeeJ866oH0[/video] One of my friends will hopefully be making the heart model for me, I'm also planning on making a Pyro version too. Since the heart will catch fire. Please let me know what you think so far, thanks![/QUOTE] I recommend not making it for Pyro until the Medic animation is fairly high-quality. Right now, the animation is jerky and unnatural, and there's still a lot of work you can do on it.
[IMG]http://images.akamai.steamusercontent.com/ugc/271716254354364551/0DF81E2ECBC74CEAC9F2560512688473D68C82F2/[/IMG] [video=youtube_share;VhFUzprv1U0]http://youtu.be/VhFUzprv1U0[/video] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=673086903&searchtext="]click here to get boned[/URL]
so what reward does valve give to community unusual creators? also maybe you should animate the jaw to open and close slowly, so it looks less static
[QUOTE=ikes;50207148]so what reward does valve give to community unusual creators? also maybe you should animate the jaw to open and close slowly, so it looks less static[/QUOTE] Maybe you should heed your own advice and comment while it was a wip.
[QUOTE=ikes;50207148]so what reward does valve give to community unusual creators? also maybe you should animate the jaw to open and close slowly, so it looks less static[/QUOTE] Just the self-made key (and a bit of the revenue of course).
[QUOTE=Pagliacci;50207185]Maybe you should heed your own advice and comment while it was a wip.[/QUOTE] did they post it animated while it was a wip? my b
[QUOTE=MAJekyllson;50206489]I recommend not making it for Pyro until the Medic animation is fairly high-quality. Right now, the animation is jerky and unnatural, and there's still a lot of work you can do on it.[/QUOTE] Oh don't worry, I'll be working on getting the Medic polished and complete first. Is there any specific part of the animation that could use more work on?
updates from koth occult [video]https://youtu.be/REOF0bJZobo[/video]
rainbow = Top row is red and blue with the same cool green. zing = Bottom with slightly warmer green for red team. [thumb]http://img.photobucket.com/albums/v170/DarkTwist/teamtint_zpsyy3868c8.png[/thumb]
[QUOTE=Fbr;50208069]updates from koth occult [video]https://youtu.be/REOF0bJZobo[/video][/QUOTE] You made this all by yourself? This looks amazing. The detail is incredible, and I absolutely love that waterfall you made. Great job!
[QUOTE=Fbr;50208069]updates from koth occult[/QUOTE] Looks great so far and if this map would to become official, I'm sure it would up the quality standard for map makers everywhere
Here's a wip for a taunt [video=youtube;irMFlNFDcbw]https://www.youtube.com/watch?v=irMFlNFDcbw[/video] Still need to do the fingers
[QUOTE=Fbr;50208069]updates from koth occult [video]https://youtu.be/REOF0bJZobo[/video][/QUOTE] very promising map:smile: maybe raise the ceiling(roof?) a bit more otherwise soldiers would have to waddle to the cap point. [QUOTE=Dr_Steen;50208530]Here's a wip for a taunt [video=youtube;irMFlNFDcbw]https://www.youtube.com/watch?v=irMFlNFDcbw[/video] Still need to do the fingers[/QUOTE] I think the lower half of his body needs a bit more groove/movement
[QUOTE=RetroMike;50208097]rainbow = Top row is red and blue with the same cool green. zing = Bottom with slightly warmer green for red team. [thumb]http://img.photobucket.com/albums/v170/DarkTwist/teamtint_zpsyy3868c8.png[/thumb][/QUOTE] Maybe instead of using a green for the red team version, try using a warmer orange or yellow color that's found in jungle birds. Here's something I whipped up rather hastily, sorry for the fucked up colors. [thumb]http://i.imgur.com/ySWN4wv.png?1[/thumb]
[QUOTE=Fouytan222;50209051]Maybe instead of using a green for the red team version, try using a warmer orange or yellow color that's found in jungle birds. Here's something I whipped up rather hastily, sorry for the fucked up colors. [thumb]http://i.imgur.com/ySWN4wv.png?1[/thumb][/QUOTE] If I did that it wouldn't look like a Quetzal anymore. I'm just gonna stick with the warm and cool greens.
[QUOTE=RetroMike;50209093]If I did that it wouldn't look like a Quetzal anymore. I'm just gonna stick with the warm and cool greens.[/QUOTE] Maybe keep the green and make the beak the same team-colored yellow as Scout's headphones?
Slowly making this stuff. Giant hat will probably be all class, necklace/wrist guard and feet on classes they fit on. [t]http://puu.sh/oxc7b/ea88332550.png[/t] Lazy base colors currently. I might put a normal map on those feathers to make them look more like feathers instead of leaves.
[QUOTE=TheJukebox;50210039]Slowly making this stuff. Giant hat will probably be all class, necklace/wrist guard and feet on classes they fit on. [t]http://puu.sh/oxc7b/ea88332550.png[/t] Lazy base colors currently. I might put a normal map on those feathers to make them look more like feathers instead of leaves.[/QUOTE] Great Job!! looks amazing!
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=673291027"]http://steamcommunity.com/sharedfiles/filedetails/?id=673291027[/URL] My first taunt for the Mayann project [IMG]http://images.akamai.steamusercontent.com/ugc/276219916638878065/013B89F6B7A4A4A4FF1F8B85B710C57D805AFE86/[/IMG] [video=youtube;9ZaRH4nYVQk]https://www.youtube.com/watch?v=9ZaRH4nYVQk[/video]
[QUOTE=gaben's nut;50208586] I think the lower half of his body needs a bit more groove/movement[/QUOTE] [video=youtube;BR0IjSVVAr0]https://www.youtube.com/watch?v=BR0IjSVVAr0[/video] Added some more pelvis movement. I also tweaked some things and made other things nicer looking. This taunt will be all class.
[QUOTE=TheJukebox;50210039]Slowly making this stuff. Giant hat will probably be all class, necklace/wrist guard and feet on classes they fit on. [t]http://puu.sh/oxc7b/ea88332550.png[/t] Lazy base colors currently. I might put a normal map on those feathers to make them look more like feathers instead of leaves.[/QUOTE] I'd try to come up with some way to cover the ugly splotches on his vest under where demo's grenades usually are.
Excellent update, i really like the theme, it fit well with TF2 actually. We need more jungle themed map in general, lol. I really really hopes many of those item in the collection will actually get ingame instead of being thrown away.
[QUOTE=MediEx2012;50210783][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=673291027"]http://steamcommunity.com/sharedfiles/filedetails/?id=673291027[/URL] My first taunt for the Mayann project [IMG]http://images.akamai.steamusercontent.com/ugc/276219916638878065/013B89F6B7A4A4A4FF1F8B85B710C57D805AFE86/[/IMG] [video=youtube;9ZaRH4nYVQk]https://www.youtube.com/watch?v=9ZaRH4nYVQk[/video][/QUOTE] The Crash Bandicoot series is set in Australia, not Mesoamerica.
[QUOTE=Dr_Steen;50210834][video=youtube;BR0IjSVVAr0]https://www.youtube.com/watch?v=BR0IjSVVAr0[/video] Added some more pelvis movement. I also tweaked some things and made other things nicer looking. This taunt will be all class.[/QUOTE] A snake coming out of a basket would be cool
[QUOTE=Rotzloeffel;50211990]A snake coming out of a basket would be cool[/QUOTE] Which the Sniper would subsequently be shocked by, and slap away / back into the basket with the flute. :v: That would actually be hilarious, if done properly.
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