• TF2 Trading Shitlist V3: Return to Power Edition
    3,445 replies, posted
[QUOTE=CrucialSeBBi;40443220][img]http://puu.sh/2uOTW[/img] [img]http://puu.sh/2uOUx[/img] [img]http://puu.sh/2I7gv.png[/img] The shit he wanted: [img]http://puu.sh/2uOJ4[/img][/QUOTE] Reading "Ban you!" over and over makes me think of a stereotype of an Asian hooker. "YOU PAY NOW?" etc etc. [editline]28th April 2013[/editline] [QUOTE=Desuh;40447802]I suspect it's more because of people making several alt accounts for idling metal. People like him: [IMG]http://i.imgur.com/7EIfpM4.png[/IMG][/QUOTE] I don't get why he was banned for having alts. Heck, I have about 15 so I can get metal to trade for stranges or hats/tools (nothing particularly high tier).
[QUOTE=Zenamez;40456215]I don't get why he was banned for having alts. Heck, I have about 15 so I can get metal to trade for stranges or hats/tools (nothing particularly high tier).[/QUOTE] He wasn't banned for alts, he was banned for scamming on his main so steam support banned his alts to make an example
See, a big part of why keys are so absurd right now is folks like him crafting hundreds of refined a week and dumping it into the economy. This combined with the fact nobody wants to craft it because they can just buy things with it instead (the way pricing works, buying is more profitable than crafting unless you're really lucky) [editline]t[/editline] Explain to me how my post is dumb, Devon. Mic's open.
[QUOTE=Everything;40458297]See, a big part of why keys are so absurd right now is folks like him crafting hundreds of refined a week and dumping it into the economy. [/QUOTE] Yeah, right, people started idling half year ago, not in 2010.
[QUOTE=Boben;40458417]Yeah, right, people started idling half year ago, not in 2010.[/QUOTE] It's always been happening, but it's only within the past year or so that idling tools have gotten good enough to host hundreds of alts at once reliably. Having four or so alts used to be excessive. Now having even ten or twenty is almost laughably few compared to some of the top traders.
[QUOTE=Everything;40458444]past year[/QUOTE] Wat. You could use .bat since MSDOS.
And streamlined tools are the difference between people sitting around wanting to do stuff, and people doing stuff. People made a lot fewer phone calls before cell phones. People made a lot fewer idle alts before GUI idlers. You're not still using DOS right now are you? The more a tool improves, the more people it draws that formerly never would've touched it. THAT is the difference three years makes in those numbers. [editline]t[/editline] Oh! As a bonus, here's someone who can't read: [t]http://i.imgur.com/WwFbUkr.png[/t]
[QUOTE=MacroPower;40426799]Lel, it's that or "Sell key bulk 4 $1.30 each pls no look at mah scammah tag staemrep is faek!!1!"[/QUOTE] i found your youtube [img]http://puu.sh/2JbKv.png[/img]
[QUOTE=Everything;40458297]See, a big part of why keys are so absurd right now is folks like him crafting hundreds of refined a week and dumping it into the economy. This combined with the fact nobody wants to craft it because they can just buy things with it instead (the way pricing works, buying is more profitable than crafting unless you're really lucky) [editline]t[/editline] Explain to me how my post is dumb, Devon. Mic's open.[/QUOTE] Keys have kept apace though which is the silly thing, steam market and backpack.tf are more to blame, if one wishes to blame the rise of keys on anything, then idlers.
I still remember vividly a time when nobody wanted keys. They were seen like Decal Tools and stuff like that, just tools to open boxes that nobody bothered keeping anyway. But then Festive Keys happened, tons of folks bought those, the unused ones turned back at the end of the event and people were stuck with them, so they started trading them as currency.
[QUOTE=OceanGovernor;40462735]Keys have kept apace though which is the silly thing, steam market and backpack.tf are more to blame, if one wishes to blame the rise of keys on anything, then idlers.[/QUOTE] [img]http://puu.sh/2JiFy/ba80186680.png[/img] As for your steam market comment, lol.
Here's a question. One I don't find would be totally unreasonable to ask in response to that post. Why is it even displayed publicly if the public has no say in the end? Why not just route their post and proof straight to staff and have them decide without the kabuki theater mock-democracy?
[QUOTE=Everything;40462993]Here's a question. One I don't find would be totally unreasonable to ask in response to that post. Why is it even displayed publicly if the public has no say in the end? Why not just route their post and proof straight to staff and have them decide without the kabuki theater mock-democracy?[/QUOTE] Free rep and raffle ticket entries
[QUOTE=Everything;40462993] Why is it even displayed publicly if the public has no say in the end? Why not just route their post and proof straight to staff and have them decide without the kabuki theater mock-democracy?[/QUOTE] Because a mock democracy looks like just that, which is what causes most people to think of the site like an official pricelist "The community calls the shots, so it's got to be correct, right???"
[QUOTE=residntevl;40463422]Free rep and raffle ticket entries[/QUOTE] But the rep is pointless too. So's the accuracy rating people covet. It's all just there for its own sake, an illusion. As many people think they're voting on something... Only a small few [i]actually [/i] vote on it. It [i]really [/i] would look a lot less shady if it were just "suggest new price to admin, get approved or don't" rather than "suggest new price to community, community loves it, admins reject it"
[QUOTE=Everything;40463482]But the rep is pointless too. So's the accuracy rating people covet.[/QUOTE] Nobody saying otherwise. Bp.tf shit in both ways: If accept prices by community votes - prices will be shit, coz everybody want lower/higher with no reason. If dont accept prices by votes - why its called community? "We are not tf2spreadsheet" but acting same. I dont have anything against tf2sh, just stopped using it after they blocked adblock. Toy laze to add exceptions. [QUOTE][IMG]http://puu.sh/2JiFy/ba80186680.png[/IMG][/QUOTE] >do they research Nice joke. As i said before, all i saw is new trades with last numbers (996-1000 back then), thats mean only (mostly) resellers count as "proof". In addition all sellers with lower prices ignored. Also, i never seen my own trade in any [I]proof[/I]. And nice reason to reject any trade "no commnets there", implying sellers posting shit, instead trading.
[QUOTE=residntevl;40462868][img]http://puu.sh/2JiFy/ba80186680.png[/img] As for your steam market comment, lol.[/QUOTE] Lost me at "boughten"
[QUOTE=Everything;40458297]See, a big part of why keys are so absurd right now is folks like him crafting hundreds of refined a week and dumping it into the economy. [/QUOTE] I believe this is the [I]excuse[/I] rather than reason. I'm not saying it's [I]your[/I] excuse, I know you hate this rise as much as anyone else. But I believe this is an excuse that people try to pass off as the reason. I suspect most people who strongly defend this are key sellers. What ever reason anyone tries to defend this, my answer is ... that "reason" is completely flawed. If 10 out of 100 people have 300 idle accounts therefore receive tonnes of metal, why should the price of items (in this case keys) be raised for the other 90 people? Yes, there [I]is[/I] more metal in the economy, but not for [I]everyone[/I]. There is more metal, but it is in the accounts of those few people. So the logic of "More metal in the economy = more people being able to easily afford keys" is bullshit. Only those few people can easily afford keys, the rest of the community is still in square one. This is like saying in real life ... well the rich upper class are well... rich, therefore able to afford $2,000 cars like it was candy, therefore all car dealerships up their price of those cars to $20,000. If anyone asks why ... because there is more money going around! Yes, there is... but it's all in the few rich peoples pockets. You may argue that these idlers who have tonnes of metal [I]are[/I] throwing it back into the economy if they're buying items like craft hats, miscs etc... but this is only giving each individual seller of those items [I]small[/I] profit (if any). If a rich guy bought my jacket for $10 that I got for $8, yeah I made a profit and it's more money going around ... doesn't mean I'm rich enough to buy a luxury car. So yes, more metal is in the economy, but the vast majority of us don't have enough idle accounts (or any) to make us able to throw metal around like candy. I don't see why the majority of the community have to suffer because of the small percentage of people who have 100-300+ idle accounts. It makes no sense and is a poor excuse to inflate keys.
No, it actually does make sense, because the idlers with the large amounts of metal use that metal to buy other items, injecting it into the "economy," raising the metal supply. It's not like they idle and just keep their refined for no reason. [editline]29th April 2013[/editline] It doesn't mean everyone can afford keys, but it means that metal is worth less because there's more of it so naturally the price of other items in metal will go up. And keys are really high in demand and cost real money so people actually care about their price.
The reason backpack.tf is so popular is because it looks like a democracy that leads to correct prices on the surface. For the average user of the site, it is like spreadsheet but without ANY possibility of manipulating because the community runs it The issue is that it's actually ridiculously easy to manipulate. You can just cherry-pick trades to show as evidence, usually the resellers that buy below bp.tf prices and sell above, and point at "They're selling at x price, that's the price of the item!" This becomes even more evident by suggestions placed by people like long, that point to 5 trades, get counter evidence for 25 and still get accepted because they're friends with the admins Or, the merc's muffler, as i have personal experience with it. Around the release, it went for anything between 2 and 3,5 keys. Backpack.tf suggestions cherry-picked evidence, showing the ones sold for 3, and ignoring any of the other sales(even though there were equal amounts sold and bought for 2 keys worth as 3). Recently, suggestions placed some "Unsold" trades at 3, ignoring the ones that were, quicksold at 2 and sold at 2.5, and the price became 2.5 on bp.tf. Now, around 5 days ago i think, the price went down to 2 by someone's suggestion, showing offers made by resellers on 2 keys and a couple people quickselling for 2. [U]Even if the evidence isn't showing the tendencies of the entire market, it still gets accepted as the evidence shown shows the suggestion[/U] [U]Idling software [B]isn't[/B] the reason for the price rising.[/U] The people idling get more refined, however your average player and trader [U]will not.[/U] They will still have to craft together weapons from drops, and gain profits from sales. They will still only get 1.33 refined for a craft hat, because [U]the only item raising in price is keys[/U]. Relative to keys, everything else is dropping, save for buds which cash traders used the key price to change. Idlers pump metal into key resellers, which continues in a closed loop within key sellers, not really going outside of it. Refined metal still costs 0.4$ per, it's just keys going up from 1.3$ to 1.7$. The key price is simply a self-enchanting process of "use key sell price to raise price, raise key sell price to price, use key sell price to raise price" etc etc. Nothing more. [sp]I wish backpack.tf would go down indefinitely[/sp]
[QUOTE=account;40464459]No, it actually does make sense, because the idlers with the large amounts of metal use that metal to buy other items, injecting it into the "economy," raising the metal supply. It's not like they idle and just keep their refined for no reason.[/QUOTE] I've already countered this in my post and RandomGamer342 further explained this above. [QUOTE]It doesn't mean everyone can afford keys, but it means that metal is worth less because there's more of it so naturally the price of [B]other items in metal will go up. And keys are really high in demand[/B] and cost real money so people actually care about their price.[/QUOTE] This is not a good enough excuse to pick on keys. Other items in metal basically did no go up ... and if they did, they weren't due to a metal influx. Why are many items left untouched while keys rise? When you say "other items", you strictly mean keys and keys only. I see suggestions on bp.tf everyday and items in metal that are being suggested to rise have nothing to do with metal influx. They may be out there, but I have yet to see a metal costing item rise due to metal influx besides keys. Also, the whole demand thing is getting extremely tiring. I'm not accusing you, but I see far too many people throw that word around after pulling it out of their ass. I [B]never[/B] believe this demand excuse unless I see proof ... and real proof, not a bunch of trades on TF2OP. Why? I remember when buds were 13 keys, then they became 32 keys at one stage. I remember those days and the reasoning people gave it. They first raised the price because the third misc slot was brought out which gave the best excuse to raise all misc items - buds included. This didn't bother me as it only raised it to 15 keys and stabilized at that for a short while. But then it went higher and higher .. reason? DEMAND! ... BULLSHIT. I was heavily involved in trading back then and every time I hopped in TF2 it had something to do with trading. Not once did I see the demand of buds rise, right then I knew it was just a poor excuse to raise it. Everywhere I went, trade servers (normal and unusual) and multiple trade sites (OP, TP, SOP) ... I did not see any influx of bud buyers. For it to more than double in price due to demand, you wouldn't have had to look far to see bud buyers left, right and centre. Yet I saw no more demand than before. Too many people just yell "it's cause of demand, demand, demand", just out of the blue.
[url]http://www.tf2outpost.com/trade/10440480[/url] Hey i wont to be rich
[QUOTE='[ToRn];40464911']I've already countered this in my post and RandomGamer342 further explained this above. This is not a good enough excuse to pick on keys. Other items in metal basically did no go up ... and if they did, they weren't due to a metal influx. Why are many items left untouched while keys rise? When you say "other items", you strictly mean keys and keys only. I see suggestions on bp.tf everyday and items in metal that are being suggested to rise have nothing to do with metal influx. They may be out there, but I have yet to see a metal costing item rise due to metal influx besides keys. Also, the whole demand thing is getting extremely tiring. I'm not accusing you, but I see far too many people throw that word around after pulling it out of their ass. I [B]never[/B] believe this demand excuse unless I see proof ... and real proof, not a bunch of trades on TF2OP. Why? I remember when buds were 13 keys, then they became 32 keys at one stage. I remember those days and the reasoning people gave it. They first raised the price because the third misc slot was brought out which gave the best excuse to raise all misc items - buds included. This didn't bother me as it only raised it to 15 keys and stabilized at that for a short while. But then it went higher and higher .. reason? DEMAND! ... BULLSHIT. I was heavily involved in trading back then and every time I hopped in TF2 it had something to do with trading. Not once did I see the demand of buds rise, right then I knew it was just a poor excuse to raise it. Everywhere I went, trade servers (normal and unusual) and multiple trade sites (OP, TP, SOP) ... I did not see any influx of bud buyers. For it to more than double in price due to demand, you wouldn't have had to look far to see bud buyers left, right and centre. Yet I saw no more demand than before. Too many people just yell "it's cause of demand, demand, demand", just out of the blue.[/QUOTE] I think it's almost like a vicious circle - keys are desirable because they're increasing in price, and they're increasing in price because they're desirable. Maybe they'll collapse soon. Either way I get all my keys from the market/MannCo store, so I don't have to worry. I think that's the best way, pretty much
[QUOTE=account;40465535]I think it's almost like a vicious circle - keys are desirable because they're increasing in price, and they're increasing in price because they're desirable. Maybe they'll collapse soon. Either way I get all my keys from the market/MannCo store, so I don't have to worry. I think that's the best way, pretty much[/QUOTE] Keys have had always a solid price at the Mann Co store, only way for them to collapse (outside the Steam trading) would be Valve lowering their prices from $2.49 USD to $1.99 USD.
The life and death of a star: [t]http://puu.sh/2JBAm.png[/t] [t]http://puu.sh/2JBzI.png[/t] [t]http://puu.sh/2JBBU.png[/t] [t]http://puu.sh/2JBGU.png[/t] [t]http://puu.sh/2JBMo.png[/t] [t]http://puu.sh/2JBPY.png[/t] [t]http://puu.sh/2JBTz.png[/t] [t]http://puu.sh/2JCOY.jpg[/t]
Taken too soon
[url]http://www.tf2outpost.com/trade/9765029[/url] I don't know who to blame more: the quicksellers, or the people stupid enough to sell their items at these prices. [url]http://www.tf2outpost.com/trade/10356532[/url] "THEMED (Spy and Scout's Mom)" It's not a theme if you have to explain it (i really need to find that picture from the last thread)! Backpack.tf price is 8 keys - I'm not sure what alternate universe backpack.tf you're looking at sir, but mine says 0.33 for a vintage ambassador.
[QUOTE=Uzbekistan;40468647]Taken too soon[/QUOTE] Kind of sad that they'd label him a scammer, when he's never stolen from anyone in this game.
[QUOTE=samhudson333;40468832]Kind of sad that they'd label him a scammer, when he's never stolen from anyone in this game.[/QUOTE] HE STOLE MY LOVE
he stole my heart
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