Final Major Update Speculation V37 - This is the last MUS thread. Speculate in General Chat.
4,863 replies, posted
[QUOTE=C. Blades;52316358]I've heard mumblings about this for months. Was it ever actually confirmed?[/QUOTE]
Yes, it was when Uncle Dane visited Valve.
[QUOTE=agrastiOs;52316368]Yes, it was when Uncle Dane visited Valve.[/QUOTE]
Dane was told that they will extend the level cap in the next campaign, potentially adding new levels every few months. The badges are just a single model with different skins and bodygroups, so you can add more colors.
Please Valve, tell me how my experience in TF2 will either improve dramatically, or deteriorate to the point of forcing me to quit your game--the suspense in unbearable. I [I]need[/I] that blog post.
[QUOTE=Lord Exor;52316467]Please Valve, tell me how my experience in TF2 will either improve dramatically, or deteriorate to the point of forcing me to quit your game--the suspense in unbearable. I [I]need[/I] that blog post.[/QUOTE]
You find mediocrity to be unsatisfying?
The better question is why are you playing a game with potted plant development.
The problem of idlebots supercedes community server issues because [i]idlebots are killing TF2.[/i]
If TF2 dies, community servers will die anyways.
Pyro Update Changelog:
- 15 New Reskins of Stock Weapons Added
- Sunny Day Cosmetic Case Added
- Pyro Removed From Game
[QUOTE=geel9;52316544]The problem of idlebots supercedes community server issues because [i]idlebots are killing TF2.[/i]
If TF2 dies, community servers will die anyways.[/QUOTE]
Idlebots are killing [I]trading,[/I] in the same way casual and comp rewards will kill community servers and Valve's indecisiveness will kill every other chunk of the community... If even one or two of these legs supporting the game fall the whole thing comes crashing down.
Killing one person's passion in favor of another's ain't the solution.
[QUOTE=HabberTMancer;52316630]Idlebots are killing [I]trading,[/I] in the same way casual and comp rewards will kill community servers and Valve's indecisiveness will kill every other chunk of the community... If even one or two of these legs supporting the game fall the whole thing comes crashing down.
Killing one person's passion in favor of another's ain't the solution.[/QUOTE]
Restricting drops to casual would not kill community servers. It will kill idle servers.
[QUOTE=geel9;52316544]The problem of idlebots supercedes community server issues because [I]idlebots are killing TF2.[/I]
If TF2 dies, community servers will die anyways.[/QUOTE]
Killing TF2? Do you have demonstrable proof of this? Do you believe that the game's economy and its overall prosperity are inextricable?
[QUOTE=Lord Exor;52316654]Killing TF2? Do you have demonstrable proof of this? Do you believe that the game's economy and its overall prosperity are inextricable?[/QUOTE]
I think that to deny that TF2's continued existence is based entirely around its in-game economy is delusional.
I believe it's an important component, but you'll have to clarify a bit there. Are you talking about developer incentive to maintain support, or the recruitment and retention of a lively playerbase? Perhaps both?
At any rate, I think to see the economy itself as the be-all-end-all fails to give credit to what makes the game truly gratifying on a visceral level.
[QUOTE=Lord Exor;52316677]I believe it's an important component, but you'll have to clarify a bit there. Are you talking about developer inceptive to maintain support, or the recruitment and retention of a lively playerbase? Perhaps both?
At any rate, I think to see the economy itself as the be-all-end-all fails to give credit to what makes the game truly gratifying.[/QUOTE]
I have three questions for you that will demonstrate my point.
1. Why does Valve continue to work on TF2?
2. What part of TF2 makes Valve money?
3. What drives new users to try TF2?
[IMG]http://i.imgur.com/MvVZbtY.jpg[/IMG]
Not to be a scrooge, but are we expecting anything more?
[QUOTE=vevota;52316700][IMG]http://i.imgur.com/MvVZbtY.jpg[/IMG]
Not to be a scrooge, but are we expecting anything more?[/QUOTE]
Rs/dds nerf (unknown how effective it will be)
Jungle (didnt valve say to vnn they are combining the two updates)
Maybe 5 new maps (1 valve 3 community is normal)
Contracts work day one (another up in the air onenormaly only turning them in breaks)
Inspect anims (not all but most weapons have an inspect animation now)
Valve no make money from TF2= Valve no support TF2 anymore
[QUOTE=vevota;52316700][IMG]http://i.imgur.com/MvVZbtY.jpg[/IMG]
Not to be a scrooge, but are we expecting anything more?[/QUOTE]
you're supposed to fill out the bingo card after the update.
[QUOTE=geel9;52316683]I have three questions for you that will demonstrate my point.
1. Why does Valve continue to work on TF2?
2. What part of TF2 makes Valve money?
3. What drives new users to try TF2?[/QUOTE]
1. Profitability and passion. Of course, you have more experience interacting with Valve than I do, but given how Valve treats lucrative IPs, it doesn't appear to operate like a company in pursuit of greater and greater profit. That being said, creative interest appears to motivate more than any bonuses earned from the success of their product. (I don't know what the pay scale is at Valve, but if the [I]Dota 2[/I] team members were making more based on the superior profitability of their product, hardly anyone would work on TF2. Perhaps that is the case; perhaps that is why they're so comparatively understaffed?)
2. Cosmetics.
3. Certainly not the hats--I'd estimate hardly anyone tries TF2 because they seek some gaudily resplendent skin or hat. Rather, the economy and cosmetic system is but one of many systems put in place to foster dedication and retention, which ultimately translates into profit. If the gameplay were unsatisfying, I can't imagine the economy buttressing the game enough to preserve its popularity. And even then, why would we want the game to go on life support? While it is true that skins galvanized Counter-Strike's playerbase, other games such as [I]League of Legends[/I] remain staples of their respective genres without the assistance of an economy, supposedly based purely on the strength of their gameplay.
You are underestimating how important the [I]game[/I] portion of this game is.
I'll go ahead and throw up my Bingo card as well:
[IMG]http://i.imgur.com/46siney.jpg[/IMG]
everytime i listen to the "meet your match" update theme i feel angry and i dont like it, regarding of how good the theme is i just dont like it, am i the only that have this issue??
[QUOTE=IJCT;52316901]everytime i listen to the "meet your match" update theme i feel angry and i dont like it, regarding of how good the theme is i just dont like it, am i the only that have this issue??[/QUOTE]
not quite the right thread for this sort of question my dude
I will not get my hopes up for more MvM content, (I can't even play MvM/Mann up because Steam Overlay isn't being recognized for me lately) I just hope whatever the update brings breathes a lot more life into the game
An update as good as Gun mettle or better would be ideal
I hope the cover for the last comic is a reference to this but I dont assume it will be
[T]https://upload.wikimedia.org/wikipedia/ru/archive/1/1d/20090516235909!SF2_JPN_flyer.jpg[/T]
[QUOTE=Lord Exor;52316769]1. Profitability and passion. Of course, you have more experience interacting with Valve than I do, but given how Valve treats lucrative IPs, it doesn't appear to operate like a company in pursuit of greater and greater profit. That being said, creative interest appears to motivate more than any bonuses earned from the success of your product. (I don't know what the pay scale is at Valve, but if the [I]Dota 2[/I] team members were making more based on the superior profitability of their product, hardly anyone would work on TF2. Perhaps that is the case; perhaps that is why they're so comparatively understaffed?)
2. Cosmetics.
3. Certainly not the hats--I'd estimate hardly anyone tries TF2 because they seek some gaudily resplendent skin or hat. Rather, the economy and cosmetic system is but one of many systems put in place to foster dedication and retention, which ultimately translates into profit. If the gameplay were unsatisfying, I can't imagine the economy buttressing the game enough to preserve its popularity. And even then, why would we want the game to go on life support? While it is true that skins galvanized Counter-Strike's playerbase, other games such as [I]League of Legends[/I] remain staples of their respective genres without the assistance of an economy, supposedly based purely on the strength of their gameplay.
You are underestimating how important the [I]game[/I] portion of this game is.[/QUOTE][I]updates[/I] are what drive new players in, and you only get updates if valve keeps making money, and valve only keeps making money if the economy is working - hence the idlebots messing things up
as dope as it would be, I really doubt it'll be that for one simple reason; I'm absolutely positive that the cover of the last comic will be a big group shot with the whole team, and there's only eight people on the SF2 art.
[QUOTE=TWKUK;52317046]as dope as it would be, I really doubt it'll be that for one simple reason; I'm absolutely positive that the cover of the last comic will be a big group shot with the whole team, and there's only eight people on the SF2 art.[/QUOTE]
you could fit 3 or 4 more characters in the frame without losing the SF2 motif
[QUOTE=ComodoreBluth;52316815]I'll go ahead and throw up my Bingo card as well:
[IMG]http://i.imgur.com/46siney.jpg[/IMG][/QUOTE]
I see u reppin your desired maps
though as a follower of Crash's work, Overgrown still seems to be pretty deep in development, so I wouldn't count on that one getting in
still prayin' for that good 'ol sulfur to get in though
[QUOTE=Contra132;52317222]I see u reppin your desired maps
though as a follower of Crash's work, Overgrown still seems to be pretty deep in development, so I wouldn't count on that one getting in
still prayin' for that good 'ol sulfur to get in though[/QUOTE]
I wanted to have a map of every major gamemode so I went with what I knew.
Crash did say on Twitter the other day he hadn't heard of any offers to add maps from Valve yet and he was going to push to finish Overgrown so who knows.
I think I've briefly played CTF_Rift once but I figured going with a CTF map might be a good bet.
Regarding idlebots and them killing the economy is not simply true. They only affect the artificial pricing of metal against keys and that has been going on for years. Items have losen value from reason or another. like the buds that were so high valued 5 years ago, are simply nowhere near the value they used to be and that is all artificial change on the trade scene. Keys in community market cost less than in mann co store. I cant even understand why people so much value for metal.
People will keep opening cases, crates and such as they arrive and drop. There is no question about that. Traders hoard the keys and use them as currency while regular player who gets into TF2 simply is happy if he gets an item drop while playing. He/she gets crate and decides to get a key from mann co store and open that. Maybe later get into the trading scene when he or she has multiple items of same of a kind, unless they get into crafting first.
If Valve should disable drops from community servers, rich people on TF2 get rich and everyone deep involved in trading benefits. Also if you play only for community servers, you get less case/crate drops and that affects the money flow towards Valve. Less to open, less revenue for them. For anyone else who just wants to play the game and get drops, it's a downside if drops would be available only on valve servers.