• Final Major Update Speculation V37 - This is the last MUS thread. Speculate in General Chat.
    4,863 replies, posted
[QUOTE=C. Blades;52447664]Well, it seems valve is trying their best, at least recently. Should we support them?[/QUOTE] Ah, the time-tested strategy of editing your post to something completely different when people think you said something dumb.
[QUOTE=StormBlink;52447428] I don't even think this update will keep me interested, I went and uninstalled TF2 and I am unsure when I will ever attempt it again if ever. I have Overwatch and Splatoon 2. I guess that is more then enough for me since everything just feels terrible about the game now.[/QUOTE] Can we make a rule that people who don't play, or have quite playing tf2 not post anymore Thanks Or at the very least not in MUS, if you have to shit on tf2 can't you at least do it in the shit that annoys you thread
back to the roadmap idea, it's really not an unrealistic idea like you might feel from Tyler's stream I watched it live, and the idea of having a roadmap isn't unexpected, judging by the type of source he got, and that it has a lot of speculation, think of it another way if it's there, then it exists to help them make decisions in different situations, for example, say the next update makes comp mode really good, yet not many people play it, say the next update is really the biggest update in TF2's history that adds a lot of content and is so awesome, but it still doesn't bring in many new players and it doesn't make TF2 relevant again, or it brings in new players but all of them leave shortly after, that would make it clear to them that TF2 is probably too old to grow and bring in more players and form a real competitive scene, that doesn't justify them dropping money on tournaments or have any real focus on the competitive aspect of the game, because it wouldn't seem to have a future, instead focus on the casual side which appears to bring them more revenue if the stats they get doesn't suggest this game has a real future, that would encourage them to focus on the short term, this means not dedicating any power to say porting the game to a new engine, or dedicate manpower into creating huge updates like the upcoming one a roadmap is basically them thinking decisions before having to make them, the specifics of it doesn't matter and you shouldn't take what Tyler said as confirmation of its details, it's up to change at any point and they would never share it with anyone think of it like writing the algorithm of a software you're trying to make before actually writing it so you'll understand what you're doing and won't have to keep deleting things, shifting focus and forgetting/missing the real goal you're after TL:DR get the idea that this update will either make TF2 the best game ever or decide it will die soon out of your mind, but a roadmap of "if this happens we do this and stop doing this" is very realistic and could really be a thing they're following
A make or break update is pretty worrisome to hear, especially for such a beloved game as Team Fortress 2... I get the whole "If it doesn't make profit, drop it" but the fact it has the opportunity to continue to live and prosper but may still get abandoned is a worrying prospect. Especially if this Pyro/Jungle update doesn't hit off then the Heavy update may be the last major update we receive, and that's scary. I believe that TF2 deserves more love, it's such a great shooter and yet feels somewhat abandoned by valve after MvM was released, and was just fed experimental updates afterwards as if Newell himself just ignored the game's development. Yes there was a few good updates after MvM like Gun Mettle and arguably 2013 Halloween, etc. But there's still so much potential to expand on guns, classes, maps it's sad to think it'll never see that happen officially.
tf2 began with the heavy, and now may end with the heavy thats poetic in a way
[QUOTE=rolfum;52448226]tf2 began with the heavy, and now may end with the heavy thats poetic in a way[/QUOTE] "Lived by the heavy and died by the heavy" what a way to go out.
[QUOTE=TWKUK;52447783]Ah, the time-tested strategy of editing your post to something completely different when people think you said something dumb.[/QUOTE] But he said something even more dumb
I feel like what'll make or break the update is how well VALVe promotes it. If they give it no real attention, than TF2's probably gonna stay stagnent. But if they go all out, chances are a new golden age for TF2 could start.
And by going all out, you mean?
[QUOTE=Seaner23;52448458]And by going all out, you mean?[/QUOTE] The most extreme I could think of is if VALVe did what they did some time ago and advertise on TV.
[QUOTE=Os-Prey;52448487]The most extreme I could think of is if VALVe did what they did some time ago and advertise on TV.[/QUOTE] In TF2's current state that'd do more bad than good I think. As much as I wear the rose-tinted glasses from time to time even I can't lie there would need to be some engine overhaul, plus I don't think it'd be a good business strategy to mass advertise a decade old game.
[QUOTE=X marks it;52448522]In TF2's current state that'd do more bad than good I think. As much as I wear the rose-tinted glasses from time to time even I can't lie there would need to be some engine overhaul, plus I don't think it'd be a good business strategy to mass advertise a decade old game.[/QUOTE] They did it with WoW.
The prospect of a populated comp mode would seem a lot more feasible if Valve had finished the mode BEFORE releasing it, instead of over a year afterwards. You only have one first impression.
[QUOTE=Lord Exor;52448548]They did it with WoW.[/QUOTE] I feel like it only worked with WoW, because of how the game "hooks" you. Once you start spending money, you have a sort of "debt". It's hard to explain, but basically since you spent money on the game you tell yourself that you might as well play it.
[QUOTE=Mort Stroodle;52448677]The prospect of a populated comp mode would seem a lot more feasible if Valve had finished the mode BEFORE releasing it, instead of over a year afterwards. You only have one first impression.[/QUOTE] yeah, i'm really not sure how they expect to get players in comp now unless they add an item incentive or promote tf2 all over steam
WoW, like caballero said, and many other games (war thunder, runescape) make a point of capitalizing on sunk cost fallacy guilt to retain players. The money you spend in those games makes quitting hard since it's [I]absolutely[/I] unrecoverable without some kind of account selling, as it's often for a progression grind and not say, tradable virtual cosmetics. Steam capitalized on this principle with the introduction of steam account levels and such a while back. That's another reason why TF2 is great, and also really quittable, because you can recover whatever money you spent by selling your backpack. Unless you bought one of those $15.99 craft hats from the store. Then, you done goofed. [QUOTE=Blackavar;52448704]yeah, i'm really not sure how they expect to get players in comp now unless they add an item incentive or promote tf2 all over steam[/QUOTE] A steam promotion would be a blessing. In the meantime they could do what the leagues have done, and hand out medals. It never ceases to amaze me what people will do for a sufficiently shiny virtual pin.
I'd love to see twitch and youtube ads like hundreds of other games, but probably a Steam promotion is the best we may get
The roadmap is probably true. What more can valve [I]actually[/I] do. All they've done since gun mettle was fuck the game to oblivion. I really don't even see why they haven't handed it over to someone else already, other than $$ of course. We'll see what happens I guess, but after a year, my expectations have gone so far down I'm not even sure what I think will come in this update.
[QUOTE=ComodoreBluth;52445695]Yeah I think an MVM update in March/April (sometime shortly with Christmas campaign ends assuming we're still getting those) with mostly community content would be a very good way to fill out the first half of the year[/QUOTE] I friggen love this idea,and to tack onto that, I've suggested this before and I'll say it again. Monthly cosmetic crates. Yes I know everyone doesn't just want hats but to be fair, with the pathetic amount of hats we've been getting in each crates (i'm honestly expecting maybe ~30 hats this update) it would still even out to about the same amount as around in 2013 when we were getting 100+ hats in a major update. Not to mention there's just so much stuff on the workshop that just deserves to get in now, and maybe if Valve was a bit more consistent with making crates, they'd stop cutting corners on item sets.
I wouldn't mind a slew of new hats. There's still so many sets to be implemented, like the entire collection of stunning post-apocalyptic gear that was uploaded a while back. Hey, I'd be waaay more supportive of hats if we could actually get them. I was ready to even pay full Mann Co Store price for that Corona Australis head, but they've completely screwed us all with tiered crates. Hats exist nothing more but Steam Market profit now. Weapon balances are fantastic, maps are always fun, but I'd also really, really enjoy a round of regular craft-able hats we could actually own and support the creators of.
[QUOTE=GuntMyFries;52449070]I wouldn't mind a slew of new hats. There's still so many sets to be implemented, like the entire collection of stunning post-apocalyptic gear that was uploaded a while back. Hey, I'd be waaay more supportive of hats if we could actually get them. I was ready to even pay full Mann Co Store price for that Corona Australis head, but they've completely screwed us all with tiered crates. Hats exist nothing more but Steam Market profit now. Weapon balances are fantastic, maps are always fun, but I'd also really, really enjoy a round of regular craft-able hats we could actually own and support the creators of.[/QUOTE] I think they did the crates and lack of crafting to actually further the support of developers honestly, since the revenue partially goes to them. And I think the reason we haven't seen most if not all of those post-apoc items yet in game is because most of them were made by [URL="https://steamcommunity.com/id/Hyena-Dip"]Psyke[/URL] on the workshop, and valve has been very careful to vary up the items in each cosmetic collection to try to include as many contributors as possible it seems. It may also be the reason that some of the hats we've gotten recently might've been sub-par.
[QUOTE=Serge Ivanov;52449159]I think they did the crates and lack of crafting to actually further the support of developers honestly, since the revenue partially goes to them. And I think the reason we haven't seen most if not all of those post-apoc items yet in game is because most of them were made by [URL="https://steamcommunity.com/id/Hyena-Dip"]Psyke[/URL] on the workshop, and valve has been very careful to vary up the items in each cosmetic collection to try to include as many contributors as possible it seems. It may also be the reason that some of the hats we've gotten recently might've been sub-par.[/QUOTE] Also from what I've heard due to hats no longer being sold in the Mann Co Store and item creators only making revenue from key sales (which from what I've heard is a less than a 10% share of sales for everyone vs 25% of each item sold from the store) item creators are making way less money now then they were when cosmetics were sold in the store. They can't include too many items/item creators in a single crate without further diluting the already small amount of revenue item creators make. This change seems to be one of Valve's recent anti-content creator moves in the past few years that I don't like. The other is them not buying the art assets for campaign maps so future map creators can't freely use them like the do old maps. Sadly most players have no idea about this and it's likely nothing will happen.
Well there's mass hysteria on Reddit over the alleged "roadmap." Fun. Methinks in a similar situation, Jeff Kaplan would have already assuaged the fears of the fretful public through some form of communication.
[QUOTE=Lord Exor;52449329]Well there's mass hysteria on Reddit over the alleged "roadmap." Fun.[/QUOTE] There's mass hysteria there every time steam goes down for maintenance.
I will be the voice of optimism and say this: I think this update will succeed and do well financially. Gun mettle and Tough break both did well, and mvm still does, albeit to a lesser extent due to its age. The problem with MYM was that there was virtually no actual content added that you could purchase. Most people didnt need a comp pass, but everyone needs a campaign pass to get contracts and drops, and that stuff is fun! I think the campaign will be success again just like in the past. Oh, and if they add the new weapons to the mann co. store, of course.
[QUOTE=Cupkek;52449340]I will be the voice of optimism and say this: I think this update will succeed and do well financially. Gun mettle and Tough break both did well, and mvm still does, albeit to a lesser extent due to its age. The problem with MYM was that there was virtually no actual content added that you could purchase. Most people didnt need a comp pass, but everyone needs a campaign pass to get contracts and drops, and that stuff is fun! I think the campaign will be success again just like in the past. Oh, and if they add the new weapons to the mann co. store, of course.[/QUOTE] Not to mention, new weapons would also entice people to come back to the game.
[QUOTE=Lord Exor;52449329]Well there's mass hysteria on Reddit over the alleged "roadmap." Fun. Methinks in a similar situation, Jeff Kaplan would have already assuaged the fears of the fretful public through some form of communication.[/QUOTE] Well question 4 from the VNN interview will likely answer that: [QUOTE]How far into the future does the team look? How much of a future, in terms of years, do you see for TF2 at this point?[/QUOTE] Whenever they get around to answering the questions...
So let me get this straight, this entire roadmap thing is based on an unverified email tyler got from somebody claiming to be from valve?
[QUOTE=Mort Stroodle;52449369]So let me get this straight, this entire roadmap thing is based on an unverified email tyler got from somebody claiming to be from valve?[/QUOTE] In other words, nobody
[QUOTE=Mort Stroodle;52449369]So let me get this straight, this entire roadmap thing is based on an unverified email tyler got from somebody claiming to be from valve?[/QUOTE] Yes. Tyler's returned to the ol' days of Valve Speculation Network on us. :(
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