Final Major Update Speculation V37 - This is the last MUS thread. Speculate in General Chat.
4,863 replies, posted
[QUOTE=Drury;52319610]"that demo's got a pan, engage at melee range at your own risk"[/QUOTE]
for the past few posts you've made i can't tell if you're joking or if you actually believe the pan has a higher crit chance than the other melee weapons
[QUOTE=Drury;52319610]That'd be more like "that demo's got a pan, engage at melee range at your own risk"
Even though that'd be as weird a comm as "demo's got full clip, heavy not likely to stand a chance"
I mean that squarely falls into game sense. You look and see what's happening, make the decisions on your own.[/QUOTE]
I can't tell if you're joking or are you seriously that delusional that refuse to understand what I just pointed out - team coordination (in the TEAM based game TEAM fortress 2 is) removes a lot of the "lacking information" problems regarding the enemy team's state, which allows you to reach a near-perfect state of information - however, randomcrits don't abide by this, apart from being simply fucking [B]unfair[/B].
ITT: people with a vague understanding of crit balance try to make permanent alternative solutions
after 3 pages you may as well just go dig up the rebalance thread
[highlight](User was banned for this post ("ITT shitpost" - Craptasket))[/highlight]
[QUOTE=quake84;52319774]I can't tell if you're joking or are you seriously that delusional that refuse to understand what I just pointed out - team coordination (in the TEAM based game TEAM fortress 2 is) removes a lot of the "lacking information" problems regarding the enemy team's state, which allows you to reach a near-perfect state of information - however, randomcrits don't abide by this, apart from being simply fucking [B]unfair[/B].[/QUOTE]
My point is that team coordination isn't everything, and it definitely isn't in the same ballpark as moment-to-moment decisions like "I might not stand a chance against a fully loaded demo as a heavy" or "I better not stand in this guy's melee range"
Those are your calls. You run the maths, you compare your odds. You're not literally playing the game blind with your team providing 100% of the game state to you via mic.
On less crit related things, any have favorites of the Jungle Maps appearing soon?
(apart from my hopes of the Blog Post arriving this week.)
[QUOTE=Fluury;52320020]On less crit related things, any have favorites of the Jungle Maps appearing soon?
(apart from my hopes of the Blog Post arriving this week.)[/QUOTE]
I am hoping for a new payload map, because engineer main, but other than that any of the jungle maps will be awesome. I like the general artstyle and feel of borneo, and honestly that's probably what we'll get more of this update.
[QUOTE=Fluury;52320020]On less crit related things, any have favorites of the Jungle Maps appearing soon?
(apart from my hopes of the Blog Post arriving this week.)[/QUOTE]
I'd kill a small animal even just for a screenshot of the map that they teased before but with a different angle
I don't remember any official valve-made jungle maps, so i think this one will be the first and it should raise jungle map quality bar really high
I wonder how many players unironically believe vanilla classes are unplayable just because shovel/fireaxe/bonesaw/fists are occupying the slot.
Shovel and fists are God-tier tho
[QUOTE=Snowshoe;52319448]When were they removed?[/QUOTE]
Am I remembering wrong? I swear that for a short time after Meet Your Match came out, random crits were disabled for casual.
[QUOTE=Hell-met;52320141]I wonder how many players unironically believe vanilla classes are unplayable just because shovel/fireaxe/bonesaw/fists are occupying the slot.[/QUOTE]
I used to (and still kind of) think that the bonesaw is suuuuper OP. It's a crit machine
[QUOTE=RetroFan987;52320206]Am I remembering wrong? I swear that for a short time after Meet Your Match came out, random crits were disabled for casual.[/QUOTE]
They are only disabled on comp servers. Normal Valve servers have always had random crits.
I can somewhat understand Random Crits for melees though. Most do very little damage and crits make them be useful tools in combat (other than passive stats) rather than a last ditch-effort.
Without Random Crits, the only good melee weapons become tools like the Escape Plan or Eyelander, rather than stock weapons or sidegrades.
They should at least keep random crits in Medieval Mode. Given how the crit system works, I feel like I'm getting killstreak bonuses and it's awfully empowering.
I think the biggest thing I want out of this update is another 100+ (or even 50+) new hats bundle. There's so much good stuff on the workshop that just deserves to be in game already.
Also unelated but I had a dream last night where the update released and they gave the Engineer 4 Mini Sentries like Symmetra's from overwatch. It was bizarre.
[QUOTE=Serge Ivanov;52320571]I think the biggest thing I want out of this update is another 100+ (or even 50+) new hats bundle. There's so much good stuff on the workshop that just deserves to be in game already.
Also unelated but I had a dream last night where the update released and they gave the Engineer 4 Mini Sentries like Symmetra's from overwatch. It was bizarre.[/QUOTE]
I'd love an unlock that removes the sentry but gives two dispensers instead tbh
110 new posts and 80 of them are talking about fucking random crits, great work guys
[QUOTE=AD/HD;52320837]110 new posts and 80 of them are talking about fucking random crits, great work guys[/QUOTE]
When something of relevance to this update surfaces, I'm sure you won't need us to inform you of it.
I like how Halloween handles crits in the form of item drops that grant you 2-3 seconds of them
I think it would be interesting if crits were handled that way universally
[QUOTE=Ace of Butts;52320894]I like how Halloween handles crits in the form of item drops that grant you 2-3 seconds of them
I think it would be interesting if crits were handled that way universally[/QUOTE]
2-3 seconds of crits is like a whole clip of most guns
[QUOTE=Lord Exor;52320507]They should at least keep random crits in Medieval Mode. Given how the crit system works, I feel like I'm getting killstreak bonuses and it's awfully empowering.[/QUOTE]
Medieval Mode is a fucking sham because 2 classes are able to use their entire loadout with zero repercussions and melees hitting teammates make the game into an absolute clusterfuck as no one is able to actually hit anyone for what feels like an eternity.
It was a cute novelty at launch but no one wants to entertain that idea when they remember how obnoxious Demoman and Sniper are when all you have is a melee.
It is still fun. It's a shame that Valve will never properly support or amend it.
The problem of teammates obstructing your hits is symptomatic of a wider issue, that being how friendly bodies block hitscan in general.
I enjoy Medieval Mode as well, I play on Degroot keep every now and then. It hasn't lost it's charm for me personally, neither has arena mode when I can find people actually playing it
That's probably the best part of the Mym update honestly, it brought degroot keep back from the dead.
this was the last day of Jay Pinkerton at Valve,
[QUOTE=ElderLolz;52320240]It's not that the Bonesaw is OP, it's because the crit chance is increased by how much damage you deal, including "negative damage" which is what the medic does by healing. Since the Medic has the most consistent way of raising that number he has an insane crit chance.[/QUOTE]
Isn't​ it due to the fact that the damage your medigun heal target deals is added to your crit chance calculations? Same thing with the Engineer, except in his case it's his sentry damage?
[QUOTE=IJCT;52321124]this was the last day of Jay Pinkerton at Valve,[/QUOTE]
-snip, you didn't give a source initially so i thought you made a mistake based on jay's twitter-
[QUOTE=ElderLolz;52321249]That's exactly what I meant, the more damage/healing you do the higher your critchance.[/QUOTE]
I see. Your wording just made it seem like you were saying your crit chance would increase simply from the act of healing and not from the damage your heal target is dealing.
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