• Final Major Update Speculation V37 - This is the last MUS thread. Speculate in General Chat.
    4,863 replies, posted
[QUOTE=Ultravod;52486107]2Fort Invasion is a very carefully constructed and themed reskin of the most popular map in TF2. It's also currently not playable, except for a few sparsely populated community servers (most run by Skial.) Abandoned Upward is an FPS destroying mess of props. It's fun to walk around in, but I'd not want to play it competitively. It has so much junk in it, I seriously wonder if it was full with 24 players each wearing 3 cosmetics, including a ScoRes demo or two, would it overload Source's entity limit?[/QUOTE] There are currently 2 maps in the game that crash with over 24 players and they are Hydro and Snowplow. The entities run out simply because the maps have way too much stuff in them and over time, things have been added to the game that count towards more to the limit when things start to crash. Maps should stick under 1400 entities in use before any players enter to it. You can check this for each map by loading the map and typing status for console. It says something like edicts xxxx used of 2048 max. When map reaches 2048 entities in use, server crashes and all clients too. No offence to creator of abandoned upward but at this point after seeing all those nice community maps made for the update, it would be an insult if it would be added towards everyone who made original maps for the update, including me.
I only ever joined Facepunch because of this thread. I'm gonna miss it a lot if it really is the last MUS
I'm worried that since Tyler's emails have still not been answered could mean the update is still at least a month or so away :hypeisnotreal:
[QUOTE=ironfury;52486330]I'm worried that since Tyler's emails have still not been answered could mean the update is still at least a month or so away :hypeisnotreal:[/QUOTE] I'm sorry if that's some common knowledge, but what exactly his e-mail was?
[QUOTE=ironfury;52486330]I'm worried that since Tyler's emails have still not been answered could mean the update is still at least a month or so away :hypeisnotreal:[/QUOTE] why do people value arbitrary emails more than a blog post quite literally saying "It's very soon here guys"
[QUOTE=ics;52486209]There are currently 2 maps in the game that crash with over 24 players and they are Hydro and Snowplow. The entities run out simply because the maps have way too much stuff in them and over time, things have been added to the game that count towards more to the limit when things start to crash. Maps should stick under 1400 entities in use before any players enter to it. You can check this for each map by loading the map and typing status for console. It says something like edicts xxxx used of 2048 max. When map reaches 2048 entities in use, server crashes and all clients too.[/QUOTE] Throw Pipeline and maybe Nightfall onto that list. Payload tracks chew up edicts, and being both PLR and multistage means you have to be very conservative with your edicts. Pipeline and the Scottish Resistance were released in the same update. 32 player servers never stood a chance. I'd suggest aiming for under 1100 edicts if you want to keep 32 player servers happy. Servers stopped reporting Pier as crash-causing after I got it under that. [QUOTE]No offence to creator of abandoned upward but at this point after seeing all those nice community maps made for the update, it would be an insult if it would be added towards everyone who made original maps for the update, including me.[/QUOTE] It'd set a new precedent. The only accepted rethemes of official maps are for Halloween as event maps. I enjoy a solid retheme as much as anybody else (maybe more since I'm guilty of making several), but I will always prefer maps that bring new and interesting gameplay to the table.
[QUOTE=Fluury;52486361]why do people value arbitrary emails more than a blog post quite literally saying "It's very soon here guys"[/QUOTE] [img]http://www.sourceop.com/hell-met/search.jpg[/img] Huh. guess not
Here's some speculation as true now as it was in 2011: [QUOTE=Kirbyfactor;31647860]I'm going to say that there's going to be more hats[/QUOTE]
Is it really necessary to kill MUS? I've been lurking for half a year and I haven't seen any problems with these threads aside from users not contributing or that try to derail the topic at hand. Have the mods made any statement on this decision?
[QUOTE=Drag0600;52486397]Is it really necessary to kill MUS? I've been lurking for half a year and I haven't seen any problems with these threads aside from users not contributing or that try to derail the topic at hand. Have the mods made any statement on this decision?[/QUOTE] Yes. [URL="https://facepunch.com/showthread.php?t=1566038&p=52473708&viewfull=1#post52473708"]The thread was given one chance.[/URL]
[QUOTE=Fluury;52486361] quite literally saying "It's very soon here guys"[/QUOTE] Where exactly did it say that?
Okay just to let you know I'm not hiding anything, the E-Mail has not been been answered, and I have been told it would be before the update, however this may change. To Mr. Riller; "Sorry Mr. Riller, last time I will bother you. I just want to check to see if the questions will be answered before the update. If not, no problem, I just want to make sure I get the large video project on it out in time. Once again, thanks for your time! -Tyler McVicker" From Mr. Riller; "Sorry, Tyler. Yes, I intend to answer some of these before the update. Thanks for your patience. Here’s a quick one: #1 (from one of the artists that worked on the soundtrack): Valve did all the work (aside from the actual printing, pressing, etc). The soundscape is a bit of a tease for the new map but the images are just fun shots of the team in different situations from the regular game. Kinda behind the scenes stuff from the Administrator/Pauling’s files." Granted, this was the 2nd of June... Also, I'm sadden to see MUS go, it's been a roller coaster of reputation changes, and I would not have gotten anywhere without the valuable criticism. Thanks everyone!
[QUOTE=Blade Rx69;52486388]Throw Pipeline and maybe Nightfall onto that list. Payload tracks chew up edicts, and being both PLR and multistage means you have to be very conservative with your edicts. Pipeline and the Scottish Resistance were released in the same update. 32 player servers never stood a chance. I'd suggest aiming for under 1100 edicts if you want to keep 32 player servers happy. Servers stopped reporting Pier as crash-causing after I got it under that. It'd set a new precedent. The only accepted rethemes of official maps are for Halloween as event maps. I enjoy a solid retheme as much as anybody else (maybe more since I'm guilty of making several), but I will always prefer maps that bring new and interesting gameplay to the table.[/QUOTE] I forgot the pipeline completely and checked nightfall. Apparently it uses also a lot so both get to the list. The lower edicts the better. I think you forgot 2fort that was made for the invasion, it was a reskin after all and was accepted. It seems Halloween isn't the only case where rethemed maps are accepted. I'm also on the same spot as you, i'd love to see new maps instead of maps made by valve, retouched as new.
[QUOTE=ironfury;52486421]Where exactly did it say that?[/QUOTE] [QUOTE=Hell-met;52486393][img]http://www.sourceop.com/hell-met/search.jpg[/img] Huh. guess not[/QUOTE] Epic, my man. If it wasn't obvious enough I meant the blog post telling people to get their workshop maps ready.
[QUOTE=Fluury;52486471]Epic, my man. If it wasn't obvious enough I meant the blog post telling people to get their workshop maps ready.[/QUOTE] that doesn't sound like "soon" at all. They just said to keep going lmao. "literally" also doesn't mean what you think it means
For an update this big hopefully theyll do something to sv_pure. Instead of blocking custom textures & models, block commands like $transparent $glow $fullbright etc... The commands most cheaters and exploit packs use.
[QUOTE=Blade Rx69;52486388]Throw Pipeline and maybe Nightfall onto that list. Payload tracks chew up edicts, and being both PLR and multistage means you have to be very conservative with your edicts. Pipeline and the Scottish Resistance were released in the same update. 32 player servers never stood a chance. I'd suggest aiming for under 1100 edicts if you want to keep 32 player servers happy. Servers stopped reporting Pier as crash-causing after I got it under that. It'd set a new precedent. The only accepted rethemes of official maps are for Halloween as event maps. I enjoy a solid retheme as much as anybody else (maybe more since I'm guilty of making several), but I will always prefer maps that bring new and interesting gameplay to the table.[/QUOTE] Is there a logical reason that payload tracks are networked and require an edict? I don't think the client needs to be aware of the tracks for the payload train to function, right? btw gmod has an edict limit of 8000+ -- raising the limit most likely doesn't require a major engine overhaul considering garry managed to do it by himself
I hope most MUS posters stay in Facepunch (most likely move to general chat).I remember testinglol's leaks, and many other moments that made this thread special. This place has always been a great and reliable source of information, and Reddit's interface is just not good for that.
So this is the last MUS thread, to be honest it kinda makes sense, an update speculation thread isnt necessary for a game that doesnt come out with enough content to justify speculation. The days of valve giving complex hints and interesting content leaks seem to be a part of tf2s past. Is there another thread here people are probably going to move to or will i have to rely on the toxic meme cesspool that is r/tf2 for any tf2 news/ discussion.
[QUOTE=poptart TF2;52486628]to be honest it kinda makes since an update speculation thread isnt necessary for a game that doesnt come out with enough content to justify speculation. [/QUOTE] damn that's really sad when you put it like that.
[QUOTE=Blade Rx69;52486388]Throw Pipeline and maybe Nightfall onto that list. Payload tracks chew up edicts, and being both PLR and multistage means you have to be very conservative with your edicts. Pipeline and the Scottish Resistance were released in the same update. 32 player servers never stood a chance. I'd suggest aiming for under 1100 edicts if you want to keep 32 player servers happy. Servers stopped reporting Pier as crash-causing after I got it under that. It'd set a new precedent. The only accepted rethemes of official maps are for Halloween as event maps. I enjoy a solid retheme as much as anybody else (maybe more since I'm guilty of making several), but I will always prefer maps that bring new and interesting gameplay to the table.[/QUOTE] Well, i'm the guy who made pl_upward_abandoned and honestly the only reason i've been revisiting the map is due popular request. Otherwise i would not have touched that thing ever again, simply because the render times are horrid. The FPS issues are widely over the board, it's a 50/50 thing really. Some people can run it fine, like me, other people have massive issues on the map. However it doesn't crash on 24+ players as far as i know since im about 700-800 entities below the limit. I actually took it as far in terms of optimization as i can with the limited amount of time pybun and i got, and it's a wonder we even made that thing playable. I still blame alot of the actual issues within the map on TF2's engine and optimization. I mean c'mon it's 2017, the game is in a terrible state of performance if you need confings to even run it smoothly. to be clear : the map was never intended to be 100% playable or viable for competetive, the entire intention behind the map started because one day i thought to myself "Upward would look nice with water and trees". Basically a joke taken too far. While i personally would be honored if the map would be featured in the update, i wont be upset if it would not be. I personally think alot of the maps put out are great and deserve to be put in the game, especially banana bay. Love me some PLR as chaotic as it is.
[QUOTE=poptart TF2;52486628]-snip- ...the toxic meme cesspool that is r/tf2 for any tf2 news/ discussion.[/QUOTE] Longtime denizen of /r/tf2 here. The subreddit is full of shitposts, lame memes and general goofiness, but its reputation as hostile and toxic place is completely undeserved. I lurk on /r/truetf2 and tf.tv, both of those forums are exponentially more toxic and hostile. The literacy level on /r/truetf2 is particularly appalling. I say this as someone who is dyslexic an works twice as hard to weed out flagrant spelling and grammar mistakes. The modus operandi on true tf2 is downvote = disagree and groupthink = rightthink. I envision a bunch of 14 year old iron (yes, I know iron is no longer a thing) comp players who have lurked just long enough to know how to regurgitate the subreddt's weltanschauung, poorly. /r/tf2 is a much more friendly space. Most of the users are genuinely helpful, even if they upvote endless bad jokes. There are a few shitheads (cough cough a certain user with "drummer" in the name) but they are a minority. There [I]are[/I] a bunch of thoughtful, knowledgeable, polite users on /r/tf2, who make plenty of insightful points on the game they love. A reader of the subreddit will have to do some digging to FIND the meaningful discussions, but they are in fact present and are the reason that I read /r/tf2 every day.
You're correct about r/tf2 versus r/truetf2 and teamfortress.tv, but the sheer volume of unyielding drivel is daunting. I shouldn't have to filter through pages upon pages of low brow "comedy" to happen upon a meaningful, intelligent discussion. As for the update, this wait is excruciating--the absolute worst to date--and I wish Valve would at the very least let us know what's delaying it.
[QUOTE=Lord Exor;52486796] As for the update, this wait is excruciating--the absolute worst to date--and I wish Valve would at the very least let us know what's delaying it.[/QUOTE] It really is terrible. The "We are looking at the workshop" and "Balance change" blog posts are both a month old now. Even if they say something like "It should be ready sometime after/during MONTH HERE" it would be better than nothing. They could even over estimate and surprise us if they release sooner. I mean, they should have SOME idea how far off they are by now.
[QUOTE=Lord Exor;52486796]You're correct about r/tf2 versus r/truetf2 and teamfortress.tv, but the sheer volume of unyielding drivel is daunting. I shouldn't have to filter through pages upon pages of low brow "comedy" to happen upon a meaningful, intelligent discussion. As for the update, this wait is excruciating--the absolute worst to date--and I wish Valve would at the very least let us know what's delaying it.[/QUOTE] It might as well simply not be made yet, not delayed. We have zero evidence to be sure something is made besides map and [I]probably[/I] sfm. What if they kicked cans all year round and lates blogpost was them [I]starting[/I] to think on what to do with the update? Not that i am stating any of this is true, i just wanted to say that not the lack of knowledge of what's delaying update is frustrating - the general lack of info about it is. All we know is five fairly vague points - pyro pack, balance changes, SFM short, matchmaking fixes, jungle theme. We don't even know how extensive balancing will be - will they try to solve all existing problems or leave some for later? This bugs me a lot, probably even more so than the wait time. The wait time is horrible by itself, multiplied by lack of information, but fear of realization of how terrible and random it may turn out in the end wins by amount of shivers it sends down my spine. And general confidence that the changes will be feedback-based brings no solace.
[QUOTE=valvenews;52486428]Okay just to let you know I'm not hiding anything, the E-Mail has not been been answered, and I have been told it would be before the update, however this may change. To Mr. Riller; "Sorry Mr. Riller, last time I will bother you. I just want to check to see if the questions will be answered before the update. If not, no problem, I just want to make sure I get the large video project on it out in time. Once again, thanks for your time! -Tyler McVicker" From Mr. Riller; "Sorry, Tyler. Yes, I intend to answer some of these before the update. Thanks for your patience. Here’s a quick one: #1 (from one of the artists that worked on the soundtrack): Valve did all the work (aside from the actual printing, pressing, etc). The soundscape is a bit of a tease for the new map but the images are just fun shots of the team in different situations from the regular game. Kinda behind the scenes stuff from the Administrator/Pauling’s files." Granted, this was the 2nd of June... Also, I'm sadden to see MUS go, it's been a roller coaster of reputation changes, and I would not have gotten anywhere without the valuable criticism. Thanks everyone![/QUOTE] So this confirms I shouldn't expect anything until the questions are answered?
[QUOTE=prizepool;52486959]So this confirms I shouldn't expect anything until the questions are answered?[/QUOTE] Most likely, yes.
[QUOTE=prizepool;52486959]So this confirms I shouldn't expect anything until the questions are answered?[/QUOTE] Which could be at any time before the update, even after the blog post comes. Doubtful, but it could also be that "some" questions could just be the one he answered.
[B]Major Update Speculation[/B] Team Fortress 2 [I]Level 37 Facepunch Thread[/I] A memento from an age long past, this thread is purely a reminder of another era, and will soon no longer be commented on.
I know it's a frowned upon subject to bring up but: do you really believe that the TF2 team would release the update this/next week when blizzard has confirmed ahead of time that Doomfist will be released on the 27th of July? It seems an easily avoidable way to lose a lot of attention/income.
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