• Final Major Update Speculation V37 - This is the last MUS thread. Speculate in General Chat.
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woah did you guys actually talk about the footrest and tf2g bannings? I was afraid to mention them
[QUOTE=rolfum;52351760]woah did you guys actually talk about the footrest and tf2g bannings? I was afraid to mention them[/QUOTE] Why would you feel afraid of mentioning something on an internet forum?
[QUOTE=ComodoreBluth;52351733]So I did a little bit of research on the TF2 voice actors to see who may or may not be in the upcoming update/SFM due to the strike: Gary Schwartz (Heavy, Demo) - Serves on the console of the Seattle branch of the SAG-AFTRA according to his [URL="http://www.imdb.com/name/nm0777229/bio"]IMDB bio[/URL] Grant Goodeve (Engie) - Can't find anything about his being in the SAG-AFTRA Nathan Vetterlein (Scout) - Can't find anything about his being in the SAG-AFTRA, he already said on his Twitch stream that he recorded new voice lines for the SFM Robin Atkin Downes (Medic) - He appears to be in the SAG-AFTRA [URL="http://www.lacasting.com/resume/resumeprint.asp?rs=1&crypt=diagnimephhohdjjcljpdiklhjmbjangjjbgokmgcllpaggi"]based on this casting site[/URL]. Dennis Bateman (Heavy, Pyro) - He appears to be in the [URL="http://cni.castingnetworks.com/talent/profile/129813?rs=1&crypt=dicgliaifpggfglfgbdhdidjckabedcnfafdlpcmbijpfegf"]SAG-AFTRA based on this casting site[/URL] Rick May (Solider) - Unknown, you can't really find much on this guy online. John Patrick Lowrie (Sniper) - He's co president of the Seattle SAG-AFTRA according to his [URL="https://www.linkedin.com/in/john-patrick-lowrie-b851025/"]LinkedIn profile[/URL] Ellen McLain (Administrator) - Not sure, but probably is since her husband is the co president.[/QUOTE] Wait, strike?
[QUOTE=ComodoreBluth;52351733] Robin Atkin Downes (Medic) - He appears to be in the SAG-AFTRA [URL="http://www.lacasting.com/resume/resumeprint.asp?rs=1&crypt=diagnimephhohdjjcljpdiklhjmbjangjjbgokmgcllpaggi"]based on this casting site[/URL].[/QUOTE] No...please. Not him. Medic is my bae! Hopefully this strike situation has a positive ending.
[QUOTE=Serge Ivanov;52351817]Wait, strike?[/QUOTE] [URL="https://facepunch.com/showthread.php?t=1566038&p=52350383&viewfull=1#post52350383"]The video game voice actors guild has been on strike for about 8 months[/URL]. I had kinda forgot about it and thought it had been resolved by now but yeah it's still going on. [QUOTE=Paradox_cg;52351893]No...please. Not him. Medic is my bae! Hopefully this strike situation has a positive ending.[/QUOTE] The list I made isn't a guarantee they can't work on TF2, when there was a writers guild strike about a decade ago some of the late night hosts were able to work out a deal to get their writers back to work before the strike was over. Something like that could be possible with TF2 however with TF2 still being on the list of strike games on the guild website makes me have my doubts about that.
[QUOTE=ComodoreBluth;52351945][URL="https://facepunch.com/showthread.php?t=1566038&p=52350383&viewfull=1#post52350383"]The video game voice actors guild has been on strike for about 8 months[/URL]. I had kinda forgot about it and thought it had been resolved by now but yeah it's still going on. The list I made isn't a guarantee they can't work on TF2, when there was a writers guild strike about a decade ago some of the late night hosts were able to work out a deal to get their writers back to work before the strike was over. Something like that could be possible with TF2 however with TF2 still being on the list of strike games on the guild website makes me have my doubts about that.[/QUOTE] But Valve isnt On the list of strike companys, like (EA, Activision, etc) EDIT: Nevermind ...
[QUOTE=Lord Exor;52350126]She could have recorded the lines prior to the start of the strike.[/QUOTE] She's been working at Dontnod as a writer so I doubt it, wish she also did the voice acting there but oh well, atleast she's on the team
Looking at the strike game list the last time it was updated was in March so it's possible a deal was worked out with Valve since then. Looking at their demands it doesn't look like it would amount to more than a couple hundred to a couple thousand dollars per voice actor, I think Valve could easily afford it although it doesn't seem like the voice acting goes directly through Valve but a third party company so who knows.
[QUOTE=ComodoreBluth;52351733]So I did a little bit of research on the TF2 voice actors to see who may or may not be in the upcoming update/SFM due to the strike: Gary Schwartz (Heavy, Demo) - Serves on the counsel of the Seattle branch of the SAG-AFTRA according to his [URL="http://www.imdb.com/name/nm0777229/bio"]IMDB bio[/URL] Grant Goodeve (Engie) - Can't find anything about him being in the SAG-AFTRA Nathan Vetterlein (Scout) - Can't find anything about him being in the SAG-AFTRA, he already said on his Twitch stream that he recorded new voice lines for the SFM Robin Atkin Downes (Medic) - He appears to be in the SAG-AFTRA [URL="http://www.lacasting.com/resume/resumeprint.asp?rs=1&crypt=diagnimephhohdjjcljpdiklhjmbjangjjbgokmgcllpaggi"]based on this casting site[/URL]. Dennis Bateman (Heavy, Pyro) - He appears to be in the [URL="http://cni.castingnetworks.com/talent/profile/129813?rs=1&crypt=dicgliaifpggfglfgbdhdidjckabedcnfafdlpcmbijpfegf"]SAG-AFTRA based on this casting site[/URL] Rick May (Solider) - Unknown, you can't really find much on this guy online. John Patrick Lowrie (Sniper) - He's co president of the Seattle SAG-AFTRA according to his [URL="https://www.linkedin.com/in/john-patrick-lowrie-b851025/"]LinkedIn profile[/URL] Ellen McLain (Administrator) - Not sure, but probably is since her husband is the co president.[/QUOTE] Also worth noting Nolan North (voiced both the Soldier and the Engineer in the L&W short IIRC) is also on strike.
[QUOTE=JackingApples;52352414]Also worth noting Nolan North (voiced both the Soldier and the Engineer in the L&W short IIRC) is also on strike.[/QUOTE] Also Merasmus, Zepheniah Mann, Redmond Mann, Blutarch Mann.
[QUOTE=ComodoreBluth;52351733]Dennis Bateman (Heavy, Pyro) - He appears to be in the [URL="http://cni.castingnetworks.com/talent/profile/129813?rs=1&crypt=dicgliaifpggfglfgbdhdidjckabedcnfafdlpcmbijpfegf"]SAG-AFTRA based on this casting site[/URL][/QUOTE] *Spy and Pyro
[QUOTE=Lord Exor;52351671]At least revert the L&W nerf, rework his irrelevant miniguns, and buff the Dalokohs Bar. That's all I can ask for, at the very least.[/QUOTE] The Primary focus should be to make heavy more fun as he is unenjoyable for a large majority of players. Sometimes I feel like this weird Heavy fanclub on Facepunch doesnt think about the consequences that are a 470 HP Heavy with 35% dmg resistance and crit immunity or a self regenerating speed heavy ruining games for everyone.
[QUOTE=Paradox_cg;52351893]No...please. Not him. Medic is my bae! Hopefully this strike situation has a positive ending.[/QUOTE] Right? Now I'm pretty Shute I'm not gay, but the voice actor is fucking hot
[QUOTE=AD/HD;52352710]Right? Now I'm pretty Shute I'm not gay, but the voice actor is fucking hot[/QUOTE] [IMG]http://starrymag.com/wp-content/uploads/2014/08/RADownes.jpg[/IMG] would you look at this handsome rogue...
[QUOTE=Fluury;52352646]The Primary focus should be to make heavy more fun as he is unenjoyable for a large majority of players.[/QUOTE] Interested in why you think this. I see a lot of heavies when I play, and they seem to enjoy themselves. I enjoy playing Heavy now and then. Obviously I can't definitively say what percentage of players like the class, but it hardly seems like a small niche population.
What are the odds valve shifts the meta in this update? Like, completely. Do you think these changes would bring pyro into 6v6 viability?
[QUOTE=gjw22;52352839]What are the odds valve shifts the meta in this update? Like, completely. Do you think these changes would bring pyro into 6v6 viability?[/QUOTE] I don't think anything would make Pyro more viable to be swapping out the roamer soldier or a scout to have a pyro fulltime, unless you make him ridiculous like an unlock that turns projectiles full crit or insane mobility options. Which no offense, the first I don't want to see exist. I only say this because even a sniper isn't ran all the time, even with his amazing damage and range. (Primarily because the biggest counter to sniper is another sniper). And I hear all the time 6v6 community wants it to be interesting to watch and fast-paced, and unless they make Pyro have a high skill ceiling nobody would want to watch 'ezmode' pyro.
[QUOTE=Mockingbird;52352821]Interested in why you think this. I see a lot of heavies when I play, and they seem to enjoy themselves. I enjoy playing Heavy now and then. Obviously I can't definitively say what percentage of players like the class, but it hardly seems like a small niche population.[/QUOTE] Just my perception based on what I experienced and heard of several players. I rarely see heavies in Casual, even though I rarely play it and primarily play on community Servers, and when I talk about him, most people either dont care about him, or actively dislike him. In comp he is part of the "Make Last Uncappable" Crew which stagnates the gameflow heavily, making him disliked there aswell from what I saw. I'm one of the people that always go for the class that isn't played - but if that class is Heavy, I pass most of the time. Now that wouldn't be the case if they made heavy any more exciting to play, reason why you have so many soldier and demo mains is because of the amazing plays you can pull of that really make skill shine, meanwhile the Heavy is just a slow blob that, well, holds M1 at people. Doesn't mean that that doesn't take any skill, but landing airshots on targets flying across the screen at speed of bad memes appearing on r/tf2 is certainly a lot more exciting for the general audience. [QUOTE=gjw22;52352839]What are the odds valve shifts the meta in this update? Like, completely. Do you think these changes would bring pyro into 6v6 viability?[/QUOTE] I hope so, don't know how theyll manage to do it but anything to make Pyro something a like a second scout.
[QUOTE=Fluury;52352999]Doesn't mean that that doesn't take any skill, but landing airshots on targets flying across the screen at speed of bad memes appearing on r/tf2 is certainly a lot more exciting for the general audience[/QUOTE] idk heavies tracking rocketjumping soldiers with aimbot accuracy is quite impressive too [media]https://www.youtube.com/watch?v=UpDH95jbHN4[/media]
[QUOTE=Fluury;52352999]Just my perception based on what I experienced and heard of several players. I rarely see heavies in Casual, even though I rarely play it and primarily play on community Servers, and when I talk about him, most people either dont care about him, or actively dislike him. In comp he is part of the "Make Last Uncappable" Crew which stagnates the gameflow heavily, making him disliked there aswell from what I saw. I'm one of the people that always go for the class that isn't played - but if that class is Heavy, I pass most of the time. Now that wouldn't be the case if they made heavy any more exciting to play, reason why you have so many soldier and demo mains is because of the amazing plays you can pull of that really make skill shine, meanwhile the Heavy is just a slow blob that, well, holds M1 at people. Doesn't mean that that doesn't take any skill, but landing airshots on targets flying across the screen at speed of bad memes appearing on r/tf2 is certainly a lot more exciting for the general audience. I hope so, don't know how theyll manage to do it but anything to make Pyro something a like a second scout.[/QUOTE] Asked and answered. Thanks. I agree about heavy being a slow blob. I'm a big fan of mobility in games, so naturally I generally prefer scout, soldier etc, but sometimes I like to try a more supporting role like heavy. I'm surprised to hear you rarely see them in casual, though. It's not unusual at all for me to see 2 on a team.
Out of context, thank you to whoever started the thread I finally can pass the time reading something on my study leave. You might see me float around this thread a bit, so stay tuned :P
If there's one thing for Heavy I'd like to see from his update, is a new support deployable. Similar to how this works but perhaps reworked in some way. [video=youtube;xdC7L2o_1Y0]https://www.youtube.com/watch?v=xdC7L2o_1Y0[/video] [sp]I'm a sucker for support roles[/sp]
[QUOTE=X marks it;52353132]If there's one thing for Heavy I'd like to see from his update, is a new support deployable. Similar to how this works but perhaps reworked in some way. [video=youtube;xdC7L2o_1Y0]https://www.youtube.com/watch?v=xdC7L2o_1Y0[/video] [sp]I'm a sucker for support roles[/sp][/QUOTE] as neat as it would be, i dont see anyone using it over the sandvich or even the shotgun. It just doesnt offer enough use. I'm not sure why people would think it wouldnt anger everyone to have another weapon noone ever uses again, but maybe im wrong.
[QUOTE=Curly Bill;52353473]as neat as it would be, i dont see anyone using it over the sandvich or even the shotgun. It just doesnt offer enough use. I'm not sure why people would think it wouldnt anger everyone to have another weapon noone ever uses again, but maybe im wrong.[/QUOTE] As a totally-a-heavy-main-i-promise, I can assure you that NO ONE will actually bother switching out a secondary that can help EVERY TEAMMATE (sandvich, in case it wasn't obvious) with one that only helps a single class. It isn't exactly common to see any other class run out of ammo in a more serious environment because they are usually around the team's dispenser or will find an ammo pack long before they actually run out. And it wouldn't even benefit the Heavy himself because a Heavy will more than likely NEVER run out of ammo unless he is really careless. It is honestly just too useless to equip compared to the Sandvich or the stock shotgun even. At least the ol' reliable allows you to shoot at bad meanie dudes WITHOUT revving up and making yourself a huge target.
[QUOTE=X marks it;52353132]If there's one thing for Heavy I'd like to see from his update, is a new support deployable. Similar to how this works but perhaps reworked in some way. [video=youtube;xdC7L2o_1Y0]https://www.youtube.com/watch?v=xdC7L2o_1Y0[/video] [sp]I'm a sucker for support roles[/sp][/QUOTE] People often suggest these kinds of ammo pickups, for multiple classes, but they're always terrible. Ammo is plentiful in TF2, and it is rarely needed in a pinch.
[QUOTE=Lord Exor;52351671]At least revert the L&W nerf, rework his irrelevant miniguns, and buff the Dalokohs Bar. That's all I can ask for, at the very least.[/QUOTE] I'm dropping in with this again: Slightly reduce bullet damage but add a fifth bullet that is guaranteed to go down the center of the crosshair. This gives him added potency at midrange once he's got a bead on someone and thus rewards better tracking skill. This extra bullet may need to deal even further reduced damage if testing reveals that his midrange damage is too strong after this change. Remove all accuracy and damage scaling. Aside from falloff/rampup, he now has consistent damage output at all times that his gun is firing. Not only are hidden damage/accuracy values not intuitive, it's a lazy attempt at solving the disparity between spin up and spin down. Minigun now take longer to spin up. Roughly halfway between on-launch and where it is currently. As it stands, the spinup itself is short enough that a Heavy can react to being surprised and unprepared. Now I'm all for him having tools to respond to threats, a 500+ DPS monster of a response to someone successfully ambushing him is not an appropriate retribution. Rather than having a lazy reduced damage during those first moments of being spun up, now it's just a flat 0 until the full damage potential starts getting unleashed. Give him better walkspeed, and maybe even a small hop, while spun up but not firing. This gives his combat some added depth outside of looking directly at things through allowing him to reposition himself from explosives or to attempt to pursue someone who ducked behind cover while still being more-or-less prepared to spew lead in their direction. Having better survival skills will reduce his dependence on a Medic, but this opens up a new issue as he'll become even more potent with a Medic as the healing will last longer. Only way I can think of at the time to account for this is to only have that extra mobility when not overhealed beyond 125% (so there's at least some value to being buffed and having the Medic focus elsewhere. This also indirectly buffs the Dalokahs Bar slightly, as the overheal threshold is now pushed higher) The spin down animation can now be cancelled into any action. He regains his full runspeed and jump strength, he can taunt, he can swap weapons, he can even re-engage a spin-up. This lets him have the freedom to disengage from a bad situation instead of his spindown committing him to a fight that he may have already lost. Being able to more quickly respond can give value to carrying a shotgun as a backup. To counteract the added speed, Sandvich will have a slightly slower draw speed to keep it roughly the same as where it is now. This is an attempt to buff Heavy as a whole and the shotgun as an option, the Sandvich is in no need of a buff, even indirectly. The non-standard weapons would need to be re-evaluated afterward, so I'm not going to weigh in on the slew of adjustments I'd like to see on those individual cases, instead favoring the core of what makes Heavy heavy. I want to like playing Heavy. He's my least chosen class with only a mere 200 hours clocked. My experience either ranges from being overwhelmed and unable to respond to being a nigh unstoppable as things melt in his laser beam vision. I want some middle ground that demands some technical skill other than tracking (gamesense and positioning comes with general experience with the game and is shared across all classes, I wouldn't exactly call those Heavy™ skills).
[QUOTE=Curly Bill;52353473]as neat as it would be, i dont see anyone using it over the sandvich or even the shotgun.[/QUOTE] [QUOTE=Annoyed Grunt;52353683]People often suggest these kinds of ammo pickups, for multiple classes, but they're always terrible. Ammo is plentiful in TF2, and it is rarely needed in a pinch.[/QUOTE] I'm not saying [I]specifically[/I] it has to just be a hand-out for ammo, I was just saying a new supportive secondary would be nice and used the video as a concept. The sandvich has and always has been the best secondary for Heavy, even after the arguable nerf of no longer being able to throw it and pick it up for instant 150 health. Just anything for more options so I don't feel like a twat for not equipping Sandvich. Dalokohs Bar is situational and arguably useless and shotgun/family business/panic attack is again situational and is outshined by the all'round useful in every situation sandvich.
[QUOTE=Psychopath12;52353721] Minigun now take longer to spin up. Roughly halfway between on-launch and where it is currently. As it stands, the spinup itself is short enough that a Heavy can react to being surprised and unprepared. [/QUOTE] great now heavy is no longer fun or even effective at responding to oncoming threats like he should be because he's a tank/DPS
[QUOTE=ComodoreBluth;52349989] [editline]12th June 2017[/editline] [URL="https://twitter.com/ashly_burch/status/874344938627977216"]Ashley Burch posted on Twitter that she wont be playing Chole in the new Life is Strange prequel due to the SAG-AFTRA strike.[/URL] This strike has been going on for 8 months now so I wouldn't expect any new voice lines from Miss Pauline in the Pyro update.[/QUOTE] She seems disappointed by this... Isn't a strike like, a voluntary thing?
[QUOTE=Mikroscopic;52354043]She seems disappointed by this... Isn't a strike like, a voluntary thing?[/QUOTE] wouldn't be much of a strike if she just broke out of it because she wanted to do a role voice actors love their job, the whole point of a strike for an artist like this is saying "the situation is so unfair that even though i want to do this job i can't accept your terms."
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