Final Major Update Speculation V37 - This is the last MUS thread. Speculate in General Chat.
4,863 replies, posted
Eh, kinda reminds me of that Spongebob episode I guess.
Nyeeeh Squidward
But I would think if they were making a short for the update, they would at least have to have a majority of the voice actors, right?
The first picket was on Oct. 24th, and that was against Electronic Arts. Nathan Vetterlein confirmed back in September that he went to Valve to record a bunch of lines, most likely for this update. So odds are, they got all the lines done before the strike even became offical, and the update has just taken a crazy amount of time.
Source : [url]http://deadline.com/2016/10/sag-aftra-video-games-voice-actors-strike-1201840333/[/url]
[url]https://www.reddit.com/r/tf2/comments/529vgw/nathan_vetterlein_says_he_has_recorded_some_new/[/url]
[QUOTE=Stroheim;52348337]Geel came off as smugger than funke 99% of the time.
Also there's the whole "I liked casual because it allows me to play with people I don't know but disliked quick play for that reason"[/QUOTE]
It would seem the issue is more that you didn't read my posts to understand my position and not my position itself
If the lines were recorded in September it's likely the SFM is purely Pyro related and not Jungle, given the fact that the Pyro Update was supposed to release in December.
Decided to give this little snippet of information to you guys.
Almost three weeks ago, I emailed Eric Smith that Saxxy Awards 2016 are missing from [URL="http://www.teamfortress.com/movies.php"]http://www.teamfortress.com/movies.php[/URL], after an hour he responded; notifying me that Saxxy Awards 2016 have been added and thanked me for the email. I noticed an interesting thing. After adding Saxxy Awards 2016 to the website, they put an empty spot in the third gap of "Other movies" section. Is that reserved for the Pyro Update's short?
[editline]13th June 2017[/editline]
[QUOTE=Fluury;52354764]If the lines were recorded in September it's likely the SFM is purely Pyro related and not Jungle, given the fact that the Pyro Update was supposed to release in December.[/QUOTE]
I honestly think that these voice lines weren't for the short for various reasons; not to mention that Sniper's voice actor recorded lines recently. (Source: Sniper's voice actor's interview)
[QUOTE=hahagoni_r;52354824][B]1. [/B]So HiGPS has basically just uploaded a video reiterating what was already posted to his Steam group, but now we know for sure that Valve does know about his [URL="https://docs.google.com/spreadsheets/d/10vqucUk3dVbNOo_vNG36Vr5UqNXCxaGhtaWM_9dVwyI/edit#gid=457538217"]balance spreadsheet[/URL] (you can comment on stuff to express your thoughts, by the way)
[/QUOTE]
[IMG]https://files.catbox.moe/6ljn2x.png[/IMG]
How is the Steak Sandvich a "good" weapon :huh:
[QUOTE=Fluury;52355071][IMG]https://files.catbox.moe/6ljn2x.png[/IMG]
How is the Steak Sandvich a "good" weapon :huh:[/QUOTE]
Yea, some of the stuff in that spreadsheet really confuses me. Hope Valve doesn't take it as 100%.
why are all the classes except pyro "usually good"
scout, soldier, demo, and medic should be under ALWAYS good, and spy should be rarely good
that's a terrible work.
"is never good" comes off as if you were literally unarmed.
i guarantee LL and phlog and hunts can get kills just as fine.
I first thought stuff like the Buffalo Steak was good because it's good for the occasion, i.e. it's a joke weapon for if you want to be a Melee Heavy, but then he seems to consider things like Huntsman, Warrior's Spirit, and Mantreads (which perform a similar role) bad. I don't get it.
It's fine for some unlocks to be underpowered if they're fun in a casual setting.
[QUOTE=Annoyed Grunt;52353683]People often suggest these kinds of ammo pickups, for multiple classes, but they're always terrible. Ammo is plentiful in TF2, and it is rarely needed in a pinch.[/QUOTE]
Not to mention that running out of ammo on heavy usually isn't that common when every dead enemy gives you 100 bullets back with those medium ammo packs they drop on death. Even if they made maps were ammo packs were really rare I'd still probably not touch this.
Then you have active dispensers from engineers or paylaods which makes this item 100% useless...
[QUOTE=agrastiOs;52355123]Yea, some of the stuff in that spreadsheet really confuses me. Hope Valve doesn't take it as 100%.[/QUOTE]
Depends on if you actually consume it on heavy, or just toss it like sandvich to your medic and that's it... If you never really consume sandvich, they're pretty much the same thing then.
[QUOTE=Tinker;52355299]It's fine for some unlocks to be underpowered if they're fun in a casual setting.[/QUOTE]
I long for a day when I'll be able to confidently choose ANY weapon for ANY class, and know that I'll be good with it. Variety is really important and fun, and useful variety even more.
[editline]14th June 2017[/editline]
[QUOTE=Kitt Stargaze;52355433]Depends on if you actually consume it on heavy, or just toss it like sandvich to your medic and that's it... If you never really consume sandvich, they're pretty much the same thing then.[/QUOTE]
That actually makes a lot of sense.
[editline]14th June 2017[/editline]
[QUOTE=Hell-met;52355271]that's a terrible work.
"is never good" comes off as if you were literally unarmed.
i guarantee LL and phlog and hunts can get kills just as fine.[/QUOTE]
Maybe he meant that as "never good", but it could be "fine". Still agree that that's some bad terminology, even more when in context of the other terms there.
I also just checked GPS' Video and this has been the second time Eric has been described as a "Dad"
[QUOTE=Fluury;52355071][IMG]https://files.catbox.moe/6ljn2x.png[/IMG]
How is the Steak Sandvich a "good" weapon :huh:[/QUOTE]
its used in highlander for faster rollouts with the fists of steel, and in competitive your sandvich is for your team mates more then yourself and the steak sandvich is the exact same as the regular sandvich in that regard.
Its terrible in pubs, but in a competitive setting it has a solid niche
[QUOTE=agrastiOs;52355444]I long for a day when I'll be able to confidently choose ANY weapon for ANY class, and know that I'll be good with it. Variety is really important and fun, and useful variety even more.
[/QUOTE]
The problem is that for a lot of these core designs you can't have both of those at once without severely changing the class. Warrior's Spirit really doesn't work, ever, unless you somehow turn Heavy into a viable melee class. Similarly, yes, you could somehow make the Huntsman on par with the Rifle, but that would be awful for everyone involved. Would you actually want that? It's okay to be niche as long it's not [i]just[/i] niche and there's otherwise enough variety to choose from.
TF2 has no lack of unlockable weapons and there's still a massive amount of community creations to choose from for anything new. It's really not bad if there's some that are there "just for fun". What's bad are the unlocks that are not fun AND not balanced.
[QUOTE=Hell-met;52355271]that's a terrible work.
"is never good" comes off as if you were literally unarmed.
i guarantee LL and phlog and hunts can get kills just as fine.[/QUOTE]
He claims the Milk and Sandman are okay, meanwhile positing the Fists of Steel are overpowered because you can bypass the holster penalty with a script. The Fists of Steel never should have received an additional nerf to begin with.
according to him , the reserve shooter is the most overpowered weapon in the game, now I know many people consider the weapon overpowered, but how can someone think it's the most overpowered weapon when there are other weapons that actually make changes to the class and makes it OVERALL overpowered like the crit a cola and the DDS?
Some of his ideas for fixing 'bad' weapons are really weird and I can't really see them being super useful other than being a minor annoyance here and there.
Shovel "Add ability to build short/small sandbags"
[B]Problem I see with that:[/B] Spammability issues and practically locking down choke points with the right team.
Holiday Punch "When lit on fire, the wool catches on fire, causing enemies to light on fire as they get punched by flaming fists"
[B]Problem I see with that:[/B] How is this a fix?
Warrior's Spirit "Make the heavy able to slowly climb walls or hang against walls using this item"
[B]Problem I see with that:[/B] "Heavies clinging to hidden areas to just drop down and absolutely rape unaware teams"
Sure they're creative and probably fun to use, but I can see some issues with fighting against some of these 'fixes'
[QUOTE=Lord Exor;52355579]He claims the Milk and Sandman are okay, meanwhile positing the Fists of Steel are overpowered because you can bypass the holster penalty with a script. The Fists of Steel never should have received an additional nerf to begin with.[/QUOTE]
Um... I can understand that particular nerf. You may dislike it but I've always labeled Fists of Steel and GRU as necessary evils, like the Dead Ringer is for spy. Which means weapons I don't completely agree with their designs, but I understand and respect the need to have them in currently and if they were to get adjusted, it would be after the class they belong too gets adjusted into a more favorable position ( meaning, good adjustments to the class to make them more functional as a whole ).
Degreaser is another weapon I classified as a Necessary evil as well.
Milk I think is fine, but I'd like an indirect nerf that pyro's can remove it's effects from players, same with jarate. Sandman is far from fine though I definitely agree there.
I see that he's trying to make changes for the Reserve Shooter on Pyro by saying "Fix: Reduce clip back to 3, remove faster weapon switch speed as all classes got faster weapon switch or reduce damage to non airborn target", but wouldn't it be better to just remove it from Pyro entirely?
[QUOTE=EmilyVasquez;52355806]I see that he's trying to make changes for the Reserve Shooter on Pyro by saying "Fix: Reduce clip back to 3, remove faster weapon switch speed as all classes got faster weapon switch or reduce damage to non airborn target", but wouldn't it be better to just remove it from Pyro entirely?[/QUOTE]
Unless they completely rework it into a different weapon altogether for Pyro, which might end up making it a tad bit "confusing for new players" shit. Removing it outright is probably the better option.
Also his ideas for "fixing the stock weapons" sound so ridiculous.
EDIT: "Remove the falling damage buff for scout" what. isn't that the reason why most people use the Pretty Boy's Pocket Pistol?
[QUOTE=EmilyVasquez;52355806]I see that he's trying to make changes for the Reserve Shooter on Pyro by saying "Fix: Reduce clip back to 3, remove faster weapon switch speed as all classes got faster weapon switch or reduce damage to non airborn target", but wouldn't it be better to just remove it from Pyro entirely?[/QUOTE]
removing half the problem isn't the best way to fix the problem
[QUOTE=Nebrassy;52355868]removing half the problem isn't the best way to fix the problem[/QUOTE]
I feel like it should've stayed on Soldier as it rewards you since you have to send someone into the air and then gun them down, as for Pyro either they could change it up for them as Kitty said or just remove it since Pyro already has enough crit weapons and him having the Reserve Shooter is something he really shouldn't have since unlike Soldier all it takes to "earn" your kills is just launch someone into the air with the airblast and gun them down. Who knows how it'll be changed in the Pyro Update, but imo I feel like it should just be removed.
Better buff it for Soldier and remove from Pyro
[QUOTE=EmilyVasquez;52355898]I feel like it should've stayed on Soldier as it rewards you since you have to send someone into the air and then gun them down, as for Pyro either they could change it up for them as Kitty said or just remove it since Pyro already has enough crit weapons and him having the Reserve Shooter is something he really shouldn't have since unlike Soldier all it takes to "earn" your kills is just launch someone into the air with the airblast and gun them down. Who knows how it'll be changed in the Pyro Update, but imo I feel like it should just be removed.[/QUOTE]
that's entirely incorrect, actually.
back when the weapon was first added, the stats basically said minicrits airborn enemies, lower clip size, nothing hinted that it's a combo weapon, and it wasn't, the concept of it is that you trade some of your DPS for the ability to deny jumpers, but it was more than that, shortly after release, it became equippable on Pyro, that made it a combo weapon as much as a weapon that works on its own, but the weapon was already problematic in competitive, not only did it allow Soldier to deny enemy jumpers (his main enemies), popping them out of the sky making them an easy target, but also it allowed him to destroy scouts since originally it could mini crit players after just jumping, this allowed Pocket Soldier to dominate every match, countering every enemy player.
after it was updated to be used on Pyro, the outrage begun, but it didn't really get discussed alot since there were much more overpowered weapons in the light.
the problem in this case is.... as usual, people taking what others say for granted, I guarantee you that anyone who actually thought about it wouldn't say the weapon is fine on Soldier, it's obviously not, I see many people just taking what X pro player/youtuber said and just repeating their words, sometimes even refusing to reply once they're cornered (like one time I was genuinely curious why people think it's OP on Pyro, went on r/tf2 and posted a question, it got downvoted but the one guy that replied, after I explained how it doesn't really add much potential to Pyro, he said the problem was that you can mini crit people you didn't launch in the air, I said soldier can do that too, he says it doesn't matter on Soldier, I scream POCKET SOLDIER, get downvoted and he stops replying)
I even once heard an invite level player saying that Pyro is viable in 6s, if only the RS wasn't banned (yes, I swear)
the RS doesn't add anything to Pyro, whatever you're able to achieve with the RS you're capable of achieving it more reliably with stock, it only shines in very specific situations that you're almost never in as a Pyro, and even if you were, you'd still win that fight if you were using stock shotgun or flares, compare that to what I previously discussed on Soldier and it becomes obvious (Pyro can do the same too, but the point is that Soldier is a class that doesn't suck, that's why I classify the RS as OP only on Soldier)
I'm not in any way saying the weapon doesn't need a change, yes it's only annoying on Pyro, but that's still enough of a reason to change it, the gunslinger was never at any time over powered but it still got nerfed, making it a bit less annoying.
if you want Valve to take action, you need to give them suggestions that actually make sense, the RS does need a change, but when you keep screaming THE RS IS SO OP ON PYRO, they go test it and find it fine, I doubt they'd make the necessary changes while the problem lies elsewhere.
EDIT: also worth mentioning that the reduced clip size actually matters on Pyro because his secondary weapon is his primary source of damage 90% of the time, and of course it doesn't matter on Soldier
The RS's main problem (and all of Pyro's "combo" weapons) is the predictability of the air blast and how it's not momentum based. If they'd changed the air blast a bit a lot of weapons would turn out to be perfectly fine.
[QUOTE=Tinker;52355991]The RS's main problem (and all of Pyro's "combo" weapons) is the predictability of the air blast and how it's not momentum based. If they'd changed the air blast a bit a lot of weapons would turn out to be perfectly fine.[/QUOTE]
I'd still argue that Reserve shooter is also a problem due to hitscan being easier to land then landing the flare projectile. At least before airblast just casually popped you up in the air predictably back when they added that stupid stun effect.
You can also counter other Pyro's with it as well, something flares have a difficult ( but not impossible ) time doing since afterburn is usually gone before they can land the crit flare. Then again, flares always were better at longer range spam then the reserve shooter so I guess there is a decent difference to warrant using one over the other.
[QUOTE=EmilyVasquez;52355826]Also his ideas for "fixing the stock weapons" sound so ridiculous.
EDIT: "Remove the falling damage buff for scout" what. isn't that the reason why most people use the Pretty Boy's Pocket Pistol?[/QUOTE]
Why use shitty pistol to prevent falling damage if you can use normal pistol and press space when close to the ground to achieve the same effect
I mained scout since i started playing TF2 in 2009 up to 2016 and i don't remember a single time when i though "shit i wish i had falling damage resistance!"
[QUOTE=Jhejh poT;52355914]Better buff it for Soldier and remove from Pyro[/QUOTE]
eh, better actually respond, this is the absolute worst idea I've ever seen when it comes to balancing this weapon
[QUOTE=Kitt Stargaze;52355998]I'd still argue that Reserve shooter is also a problem due to hitscan being easier to land then landing the flare projectile. At least before airblast just casually popped you up in the air predictably back when they added that stupid stun effect.
You can also counter other Pyro's with it as well, something flares have a difficult ( but not impossible ) time doing since afterburn is usually gone before they can land the crit flare. Then again, flares always were better at longer range spam then the reserve shooter so I guess there is a decent difference to warrant using one over the other.[/QUOTE]
as I keep saying over and over, the stock shotgun is the ultimate best secondary weapon for Pyro, if 2 pyros are facing each other, the one with the shotgun wins, if it's RS vs shotgun, the shotgun Pyro can just stay out of airblast range and have the advantage
keep in mind, airblast + shotgun is a really effective strategy, and actually many people argue that it's better and more reliable than using the RS
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