Final Major Update Speculation V37 - This is the last MUS thread. Speculate in General Chat.
4,863 replies, posted
I cant wait for the fallout of people saying that tf2 is dead after the first days of the update when the game is buged to hell and delfy somehow managing to teleport inside spawns again.
[QUOTE=Big Snake Bos;52362646]I cant wait for the fallout of people saying that tf2 is dead after the first days of the update when the game is buged to hell and delfy somehow managing to teleport inside spawns again.[/QUOTE]
Why?
[QUOTE=-Banshee-;52362378][video=youtube;IzbfYIagnc4]https://www.youtube.com/watch?v=IzbfYIagnc4[/video][/QUOTE]
I love the fact that he needed a pocket medic that was either kritzing him or ubering him while fighting against disorganized pubbies in order to showcase how "OP" the weapons were.
[QUOTE=riki2cool;52363194]I love the fact that he needed a pocket medic that was either kritzing him or ubering him while fighting against disorganized pubbies in order to showcase how "OP" the weapons were.[/QUOTE]
I don't agree with a single weapon on the list, but he only uses a medic on two of the weapons, soo...
I still want to argue the base shotgun is overpowered, on any class.
[QUOTE=-Banshee-;52362378][video=youtube;IzbfYIagnc4]https://www.youtube.com/watch?v=IzbfYIagnc4[/video]
I hope Valve isn't listening to these YouTubers when they make their balance changes. Most of them seem to have a questionable sense of balance, at best.
The only overpowered weapon on this list is the Vaccinator, which is just plain obnoxious in any environment it's used in (and is also the fastest way to clear out a low populated server). The other weapons listed are balanced, or in the Your Eternal Reward's case, actually underpowered.
Also, how can you make a top overpowered weapon list and not mention the Crit-a-Cola, Darwin's Danger Shield, or the Reserve Shooter? They're not even in his honorable mentions.[/QUOTE]
It seems that they take ideas from everywhere, and just because an idea is by a popular YouTuber, it won't be more important then posts by anyone on reddit or here.
[QUOTE=AD/HD;52363296]I don't agree with a single weapon on the list, but he only uses a medic on two of the weapons, soo...[/QUOTE]
2/5 is still too much when you want to showcase "op" weapons
at least the backup doesn't last very long, and you need to be on the winning team for it to be op.
Anything can be overpowered when you're playing in a pub with more than 100 hours in-game, especially when you have a medic babysitting you
[QUOTE=riki2cool;52363194]I love the fact that he needed a pocket medic that was either kritzing him or ubering him while fighting against disorganized pubbies in order to showcase how "OP" the weapons were.[/QUOTE]
That's always one of my biggest pet peeves in Pubs, the soldiers who think they're amazing when in reality they just have a medic stuffed up their ass the entire time
The Your Eternal Reward sure is offensive, Valve better nerf it into oblivion come the Pyro update.
We're working on a mandatory update for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The notes for
the update are below. We're aiming to ship this in a few hours.
This update is based on the build currently available on the prerelease
branch.
- John
---------
- Improved Steam Voice support
- Removed sv_use_steam_voice convar. Steam voice is now selected via
"sv_voicecodec steam"
- Fixed demos not properly recording Steam Voice status, resulting in
potential corrupt voice in demos with differing default settings
- Will now use the native Steam Voice sampling rate, instead of
clamping to 11kHz
- Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
- Server operators may enable use of this codec via "sv_voicecodec
vaudio_celt"
- Steam voice remains the default voice codec in all SDK2013 games
- Updated spec_player command to match recent improvements in TF2
- Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2
behavior:
- Steam per-game language setting is now properly honored and syncs
with the in-game setting
- In-game UI language now honors above language setting, rather than
improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass
-audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks
and fixes that have previously been applied to the base version
Happy to see everyone gets the amazing "Updated localization files".
Jill what are you doing? Stop working on other games and finish the Pyro update!
Well, it may not be exactly for TF2, but an update is an update, and to me thats all that matters.
[QUOTE=ComodoreBluth;52363897]Jill what are you doing? Stop working on other games and finish the Pyro update![/QUOTE]
Could be evidence that everything he could do for the current update is done -- or is suspended, waiting for some other work to complete.
[editline]15th June 2017[/editline]
Jill is a programmer. It's reasonable to suspect that they're in a different phase of the update's development that doesn't currently require programmers. Who knows
[QUOTE=housejojo06;52363862]We're working on a mandatory update for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The notes for
the update are below. We're aiming to ship this in a few hours.
This update is based on the build currently available on the prerelease
branch.
- John
---------
- Improved Steam Voice support
- Removed sv_use_steam_voice convar. Steam voice is now selected via
"sv_voicecodec steam"
- Fixed demos not properly recording Steam Voice status, resulting in
potential corrupt voice in demos with differing default settings
- Will now use the native Steam Voice sampling rate, instead of
clamping to 11kHz
- Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
- Server operators may enable use of this codec via "sv_voicecodec
vaudio_celt"
- Steam voice remains the default voice codec in all SDK2013 games
- Updated spec_player command to match recent improvements in TF2
- Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2
behavior:
- Steam per-game language setting is now properly honored and syncs
with the in-game setting
- In-game UI language now honors above language setting, rather than
improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass
-audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks
and fixes that have previously been applied to the base version
Happy to see everyone gets the amazing "Updated localization files".[/QUOTE]
Glorious Source engine where if you create one thing you can copy paste it to the rest
Well, TF2 has been shoved even further on the back burner (again).
Pack up the hype, boys. It looks like Exor's December release date for the pyro update is all the more realistic.
Almost got my hopes up, RIP.
There is still the chance for either the Blog Post or a seperate, TF2 Update, right?
Why is everyone going about this update like valve only has 5 employees total?
[QUOTE=Serge Ivanov;52363980]Why is everyone going about this update like valve only has 5 employees total?[/QUOTE]
Because it appears Ponyman worked on it, one of the few programmers working on TF2 as we know.
(Then again, maybe he just posted the email.)
[url]http://www.teamfortress.com/post.php?id=30112[/url]
I guess this is something, not much but it's something
Yeah i'd imagine that the last things they'd work on before shipping the update would be making the web assets once they know everything that's in it. Makani made the web assets for MyM, you can see it on [URL="http://makanidotdot.tumblr.com/post/147056231581/some-work-i-did-for-the-meet-your-match-update"]her tumblr[/URL]. Doesn't mean programmers are working on another game, there's probably always something to fix or improve.
[QUOTE=C. Blades;52363942]Well, TF2 has been shoved even further on the back burner (again).
Pack up the hype, boys. It looks like Exor's December release date for the pyro update is all the more realistic.[/QUOTE]
have you ever considered training to be a boxer? you've got some phenomenal reach
it wasn't necessarily the blog post we were hoping for, but it's something, and it definitely means the update isn't too far off
[QUOTE=rolfum;52364070]it wasn't necessarily the blog post we were hoping for, but it's something, and it definitely means the update isn't too far off[/QUOTE]
It means June is out of the picture entirely but July looks a lot better now.
If they are just now accepting workshop items, it doesn't sound like it will be this month.
[QUOTE=RetroFan987;52364084]If they are just now accepting workshop items, it doesn't sound like it will be this month.[/QUOTE]
I think expecting it during June was foolish anyways. I would expect them to take [i]at least[/i] two weeks post-balance-blogpost to review feedback
I'll give it one more month then, mid July sounds like a safe bet!
[QUOTE=geel9;52364089]I think expecting it during June was foolish anyways. I would expect them to take [i]at least[/i] two weeks post-balance-blogpost to review feedback[/QUOTE]
Or just a strawpoll with 2 vote options:
yay or nay
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