• Final Major Update Speculation V37 - This is the last MUS thread. Speculate in General Chat.
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[QUOTE=EditOutJ;52383569]So many of these changes are so lazy and uninspired.[/QUOTE] How? To me it looks like they're taking huge steps towards balancing the game and I see most of these as very positive.
[QUOTE=KnightRider25;52383448] Can you also please remove the ability for the Pyro to use the Reserve Shooter? Thanks. [/QUOTE] If you remove it from Pyro, gotta remove it from Soldier as well. Soldiers in 6s can easily stop a bombing soldier aiming for the Medic by just standing there and shoot while he comes down. Don't think just because Soldiers barely use it means its balanced for him. I've met plenty of Reserve Shooter Soldiers who can instantly pop someone in the air with this thing
ehhhh. good buffs/nerfs but nothing too exciting. hopefully we'll finally get some new weapons when the update comes around
[QUOTE=Intermission;52383575]How? To me it looks like they're taking huge steps towards balancing the game and I see most of these as very positive.[/QUOTE] They're moving in the right direction for sure, but how they're going about it is questionable in a few places. I suppose that's the point of the balance blog post, hopefully they'll listen to quality feedback from it.
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I don't get why they didn't just make the GRU go even faster at the cost of Heavy being a 200 hp class. This new mechanic seems too complicated.
Fuck! And I just started using the ambassador too! I used to be a bitch and use dr. enforcicle all the time, but ever since that got nerfed i haven't found a good substitute until now. Does this mean I have to actually STAB people instead of shoot them? Damnit!
Other than the direction the Danger Shield's going in ([I]More[/I] ways to fight Afterburn?), and the excessive cloak drain on the Eternal Reward (somewhat useless without equipping L'Etranger and/or Cloak and Dagger), I'm content with these changes.
Edit: I just re-read the changes it and went back through the past few pages; thanks for the next post for pointing out that I miscomprehended the changes. [del]Sorry if this has been addressed, I barely read the past few pages, but the changes to the Gloves of Running Urgently sounds potentially broken if there's any oversights that they missed. From what it sounds like, if you had the gloves out for 10 seconds, you'd lose 100 health, but then start regenerating 10 health per second over 10 seconds... what if you had a medic on you, healing you, while the gloves are out? Will the health regeneration be based on how much health you lost or how much it takes to bring you back to full health? Because, if it's the former, you could potentially spend 3 minutes in spawn losing 10hp per second with a med/supply cabinet healing you, meaning you'd have 1800hp of potential healing at 10hp/sec.[/del]
Won't work, the new GRU makes you lose Max-health, not overall health. So in reality, your not damaging yourself.
[QUOTE=Aaron0000;52383645]Other than the direction the Danger Shield's going in ([I]More[/I] ways to fight Afterburn?), and the excessive cloak drain on the Eternal Reward (somewhat useless without equipping L'Etranger and/or Cloak and Dagger), I'm content with these changes.[/QUOTE] I think I might understand where valve is coming from on the YER. At the beginning of a round, someone using the YER can disguise and then quickly run to a supply cabinet to regain cloak and in a casual match where everything is chaotic and there's little to no communication, this could make the YER extremely powerful and they might think the increased cloak drain will offset this. However, even with the disguise, I don't see the YER's unique mechanic ever holding power in organized competitive because the stabbed player will simply call "spy as me." The DDS I wouldn't judge until we see the pyro changes and if a secondary like this is truely necessary.
[QUOTE=BrandoJack;52383684][i]Sorry if this has been addressed, I barely read the past few pages,[/i] but the changes to the Gloves of Running Urgently sounds potentially broken if there's any oversights that they missed. From what it sounds like, if you had the gloves out for 10 seconds, you'd lose 100 health, but then start regenerating 10 health per second over 10 seconds... what if you had a medic on you, healing you, while the gloves are out? Will the health regeneration be based on how much health you lost or how much it takes to bring you back to full health? Because, if it's the former, you could potentially spend 3 minutes in spawn losing 10hp per second with a med/supply cabinet healing you, meaning you'd have 1800hp of potential healing at 10hp/sec.[/QUOTE] you don't take damage, your max hp actually lowers from 300, making it so healing won't work
I don't really understand the minigun changes. Is it better or is it worse?
[QUOTE=Chicken McFly;52383718]I don't really understand the minigun changes. Is it better or is it worse?[/QUOTE] Better. Before you had to fire before the penalty would begin but now it simply happens when you spin up. They may as well have removed it IMO because it literally has no effect now.
These balance notes make me so happy. I'm actually feeling motivated to play some TF2 for the first time since Overwatch came out. That new update feeling of excitement is still alive.
[QUOTE=prizepool;52383731]Better. Before you had to fire before the penalty would begin but now it simply happens when you spin up. They may as well have removed it IMO because it literally has no effect now.[/QUOTE] it doesn't effect heavies who are already in the fight, but it still has an effect if you catch a spun-down heavy off guard, which seems like it's always been their intention with those penalties
Hey, been lurking here for a while. The YER's increased cloak drain confused me a little at first, then I realised that it's part of the Saharan Spy set - the l'etranger makes up for the increased cloak drain somewhat just by being equipped, and the fact that it restores cloak on hit means it's easier to get a disguise again if you escape an enemy after a fight. It's cool to see them synergise more than they did before.
I wasn't sure what to expect after how MyM's "huge list of balance changes" turned out, but this is a very pleasant surprise.
[QUOTE=ComodoreBluth;52383397]Adding an RNG aspect to long range shots with the Amby seems kinda dumb to me, I think capping the distance you can headshot would be better.[/QUOTE] I agree with this too. I personally would have prefered them to keep weapons like DR, GRU, Ambassador and FoS reasonably the same till they at least put the classes into a more viable position before hitting them with stuff like this. I just don't like the idea that less viable classes, spy I'd argue being one of the least viable of the bunch IMO, are now forceful even more situational then ever. I don't even use the Dead Ringer or Ambassador that much on spy, I much prefer Kunai/L'tranger/Stock Watch/Festive Sapper only pretty much. I can aim with the Ambassador too lol. I generally like to hit hard and fast, something I generally couldn't do with the Dead Ringer/Ambassador honestly like I could do with that loadout I listed above. Well, least I can say I can still rely on my playstyle at least since it hasn't apparently been noted as being touched yet. I'm a bit curious though how fast the heavy's MAX HP will drop replenish with GRU though. If it's too fast they may as well have tossed those gloves in the garbage lol. I do agree though that current GRU's downsides are way to easy to get around to be warrant as a good "downside", more so when the perk of the weapon hits one of the classes actual downsides. I'm also curious if when the Heavies health is recovering, will I need to get health as my max HP raises or will it heal back to where it was normally as long as I don't take damage.
Changes seem fine (I'm inclined to agree though that it would have been better to make it lose headshots after mid-range than to have reduced accuracy). Only thing that I find disappointing is that there aren't any changes so far being made to the Sun-on-a-Stick, Buffalo Steak Sandvich, Righteous Bison or Sharpened Volcano Fragment to improve them or tweaks to the Huntsman, Sydney Sleeper, Wrangler, Short Circuit, Soda Popper, Phlogistinator, Reserve Shooter or Stickybomb Launcher to make them more fun to fight. Most of the "problem" weapons seem to have been fixed though, so that's good at least, and I expect more weapons to be listed in the near future.
[QUOTE=The Duke;52383860]Changes seem fine (I'm inclined to agree though that it would have been better to make it lose headshots after mid-range than to have reduced accuracy). Only thing that I find disappointing is that there aren't any changes so far being made to the Sun-on-a-Stick, Buffalo Steak Sandvich, Righteous Bison or Sharpened Volcano Fragment to improve them or tweaks to the Huntsman, Sydney Sleeper, Wrangler, Short Circuit, Soda Popper, Phlogistinator or Stickybomb Launcher to make them more fun to fight. Most of the "problem" weapons seem to have been fixed though, so that's good at least.[/QUOTE] Well more changes could be coming soon, just gotta wait.
So how likely is it that the update will be out this month? I feel like the 29th is a good date, but that might be a little soon, considering that the team isn't done with balance changes yet.
I know I'm a bit late here, but it feels so good to taste all the Scout/Spy mains tears over the new upcoming changes. Still, it's good to see that we finally got that blog update and i'm hoping that when the update comes they tweak the Baby Face's Blaster, Buffalo Steak Sandvich and other weapons to finally be fun to use again.
[QUOTE=EmilyVasquez;52383881]I know I'm a bit late here, but it feels so good to taste all the Scout/Spy mains tears over the new upcoming changes. Still, it's good to see that we finally got that blog update and i'm hoping that when the update comes they tweak the Baby Face's Blaster, Buffalo Steak Sandvich and other weapons to finally be fun to use again.[/QUOTE] That razerback nerf is a massive spy buff
[QUOTE=poptart TF2;52383914]That razerback nerf is a massive spy buff[/QUOTE] The razorback changes are an overall buff outside competitive. The downside was rather narrowly focused: the HL metagame was addressed in the overheal change, yet aside from that, the weapon remains as is, and also got a rechargeablity buff too which is huge. Nobody is going to be tanking Joey.potatoes.2003 the 5th sniper with constant overheal on your normal TF2 team anyway. The average razorback sniper's experience is even stronger than before.
i really do not like that darwin shield rework. aiming for snipers with flares (specially with the scorch) was more or less a good way to keep said snipers in check, while not really killing them out right(i believe the knockback was far more annoying to deal that the afterburn itself). the fire resistance is useless at close range. you wil face a pyro with a health pool of 187 and survive for a good extra second if: -you land a meelee hit and kill it -get saved by something before you're toasted. the first one is an scenario where you see the pyro coming at you and for whatever reason you decide to meelee it instead of shoot her in the face. the second one is an scenario where something else kills him first and you outlive the afterburn wich now only deals 30HP. wich is still somewhat pointless since pyros are most likely just going to kill you anyway by that point.
Thinking about the GRU more actually, I'm hoping they buff the Chocolate bar, maybe half its consumption time and that could be used to synergize with the new gru but still not completely kill your hp.
I hope the organs hud overlay is more than just [ <3 x4] and it's actually just a small row of differently drawn organs, not just a generic heart or something.
I can't wait to try out the Vita-Saw when it comes out. Might be fun.
I'm very happy about the Sandman nerf. I've noticed a lot of people crying that the Sandman/Cleaver combo got shafted, saying it was "skillful". That combo was one of the most obnoxious things in the game and every time I encounter a Sandman Scout, I would be lucky if they didn't have the flying guillotine ready to kill me instantly.
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