• Final Major Update Speculation V37 - This is the last MUS thread. Speculate in General Chat.
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[QUOTE=YoureAnPerson;52307505]Developer reply 2x COMBO also why not make tf2 do that by default if it fixes a bug?[/QUOTE] seems to be a Mac-exclusive bug, and the game probably runs better without that option on other systems that would be my best guess
You know I hope that the content works on launch day this time around. If not this would be the third major Update where a big chunk of the update doesn't work.
[QUOTE=Stroheim;52307611]You know I hope that the content works on launch day this time around. If not this would be the third major Update where a big chunk of the update doesn't work.[/QUOTE] We're getting new pyro weapons plus a new Valve map with the first Valve created Jungle assets and what sounds like a fixed competitive matchmaking. I fully expect the TF2 GC to be on fire and the contracts not to work the first day just from all the people trying to play.
The Game Coordinator on Day 1 of the Jungle Update: [IMG]http://i850.photobucket.com/albums/ab65/drillicent/media/steam/nobody.jpg[/IMG]
I have Woozlez added on steam and after a conversation he stated that the map he played on was in fact only pl_thundermountain and was not at all any kind of new content. He had confirmed that no new information was given regarding the future major update. He stated that all that occurred was a friendly game vsing the dev team, him getting his poster signed and talking to the dev team about mvm contest just so the dev team can watch out for new community made maps (Woozlez is one of content creators for Iron Gauntlet so it is only natural for him to want to state his interest for mvm to the devs). Nothing was confirmed. No new info was given.
[QUOTE=Paradox_cg;52307652]I have Woozlez added on steam and after a conversation he stated that the map he played on was in fact only pl_thundermountain and was not at all any kind of new content. He had confirmed that no new information was given regarding the future major update. He stated that all that occurred was a friendly game vsing the dev team, him getting his poster signed and talking to the dev team about mvm contest just so the dev team can watch out for new community made maps (Woozlez is one of content creators for Iron Gauntlet so it is only natural for him to want to state his interest for mvm to the devs). Nothing was confirmed. No new info was given.[/QUOTE] Valve News Network has people tell him that they played on the new jungle map and it was payload, someone else say they played on the jungle map but the didn't know the game mode (which is hard to believe if you're a hardcore enough TF2 fan to win a Saxxy you don't know what gamemode a map was) and now Woozlez says it wasn't the Jungle map and it was actually Thundermountain. I kinda wonder if it was the Jungle map they played on and the Saxxy winners just didn't want to say too much. Anyway good to see Woozlez push Valve towards including community MVM content in the game, hopefully he was successful. [editline]3rd June 2017[/editline] [QUOTE=Contra132;52307647]The Game Coordinator on Day 1 of the Jungle Update: [IMG]http://i850.photobucket.com/albums/ab65/drillicent/media/steam/nobody.jpg[/IMG][/QUOTE] You should of photoshopped it to say "You were killed by The TF2 Playerbase"
[QUOTE=Paradox_cg;52307652]I have Woozlez added on steam and after a conversation he stated that the map he played on was in fact only pl_thundermountain and was not at all any kind of new content. He had confirmed that no new information was given regarding the future major update. He stated that all that occurred was a friendly game vsing the dev team, him getting his poster signed and talking to the dev team about mvm contest just so the dev team can watch out for new community made maps (Woozlez is one of content creators for Iron Gauntlet so it is only natural for him to want to state his interest for mvm to the devs). Nothing was confirmed. No new info was given.[/QUOTE] Seems like there are a lot of conflicting reports. According to VNN some people on the server said they were checking out new stuff, some say they dont know, and now this guy says it was nothing out of ordinary. Since I actively doubt it was really just a "friendly game with tf2 devs on thunder mountain for 2 hours with 12 points" - I'm going to assume that guy doesnt wanna spill any beans.
i think we shouldnt be asking the guys what they saw on the server since that will be really disrespectful to VALVe and we wont see that happening again if we got real information from them.
Because the tf community, or gaming communities in general really care about what is and isn't disrespectful.
[QUOTE=IJCT;52307724]i think we shouldnt be asking the guys what they saw on the server since that will be really disrespectful to VALVe and we wont see that happening again if we got real information from them.[/QUOTE] Signing a shit ton of NDA's is the reason half life 4 hasn't been leaked yet so they wouldn't answer anything unless they're allowed too
Meanwhile in russia [url]https://www.youtube.com/watch?v=l57IxRylnFQ[/url]
Hm. [IMG]http://i.imgur.com/pVNu0Ha.jpg[/IMG] Why am I not surprised?
[QUOTE=YoureAnPerson;52307746]Signing a shit ton of NDA's is the reason half life 4 hasn't been leaked yet so they wouldn't answer anything unless they're allowed too[/QUOTE] I don't think Valve makes people sign NDAs when they visit them. If you're prominent enough in the community that you get to see something like upcoming content you probably know you shouldn't leak too much. I'm sure Valve expects at least a few leaks from a visit like this, and they may be okay with a few small leaks because it will built up hype which is always good with the update (seemingly) right around the corner. I'm not sure if they make their employees sign NDAs. [URL="http://www.gameinformer.com/b/features/archive/2017/01/11/searching-for-half-life-3.aspx"]Game Informer did a piece on Half Life 3 earlier this year[/URL] which makes it sound like there were a number of projects started that could of become Half Life 3 but none of them ever got far enough along to get everyone working on it. It's an interesting read. Apparently there are some Half Life VR references in the Source 2 code but that certainly doesn't guarantee a Half Life VR game.
FYI to anyone who thinks this gigglecube VAC wave is going to impact cheaters (hint: it won't, and it didn't last time): 1. 'Box users have the same loader, hence why a ton of them just got banned all at once. Other TF2 cheats are still undetected because they encourage users to find their own private injector, and new DLLs are compiled daily (sometimes multiple times a day, unique for each user). 2. Steam accounts are free to make, even with invalid emails. TF2 is also free to install. Scripts automate this process down to ~30 sec. There are no hardware bans, IP bans or email checking to stop this perpetual account making. 3. A $20 steam card from your local Walmart is all you need to remove limited account status and become fully premium, including access to comp matchmaking. It's also doable with just $10 if you don't care about MM. No credit card or phone number required. 4. Linux cheats are still undetected until the TF Team implements a game ban + Overwatch system like CS:GO. Injections would likely stay undetected even if they did this though. Sad to say, but there's no VAC here.
[QUOTE=Snowshoe;52307787]FYI to anyone who thinks this gigglecube VAC wave is going to impact cheaters (hint: it won't, and it didn't last time): 1. 'Box users have the same loader, hence why a ton of them just got banned all at once. Other TF2 cheats are still undetected because they encourage users to find their own private injector, and new DLLs are compiled daily (sometimes multiple times a day, unique for each user). 2. Steam accounts are free to make, even with invalid emails. TF2 is also free to install. Scripts automate this process down to ~30 sec. There are no hardware bans, IP bans or email checking to stop this perpetual account making. 3. A $20 steam card from your local Walmart is all you need to remove limited account status and become fully premium, including access to comp matchmaking. It's also doable with just $10 if you don't care about MM. No credit card or phone number required. 4. Linux cheats are still undetected until the TF Team implements a game ban + Overwatch system like CS:GO. Injections would likely stay undetected even if they did this though. Sad to say, but there's no VAC here.[/QUOTE] I hope Valve finishes their [URL="https://www.reddit.com/r/GlobalOffensive/comments/5u2xly/eli5_why_are_spinbots_not_autodetected_or_atleast/ddr7ydq/"]machine learning anti-cheat [/URL] in the next year or two and roll it out for TF2 not too long after CSGO.
[QUOTE=agrastiOs;52307761]Hm. [IMG]http://i.imgur.com/pVNu0Ha.jpg[/IMG] Why am I not surprised?[/QUOTE] What are we supposed to see here?
[QUOTE=Snowshoe;52307787]FYI to anyone who thinks this gigglecube VAC wave is going to impact cheaters (hint: it won't, and it didn't last time): 1. 'Box users have the same loader, hence why a ton of them just got banned all at once. Other TF2 cheats are still undetected because they encourage users to find their own private injector, and new DLLs are compiled daily (sometimes multiple times a day, unique for each user). 2. Steam accounts are free to make, even with invalid emails. TF2 is also free to install. Scripts automate this process down to ~30 sec. There are no hardware bans, IP bans or email checking to stop this perpetual account making. 3. A $20 steam card from your local Walmart is all you need to remove limited account status and become fully premium, including access to comp matchmaking. It's also doable with just $10 if you don't care about MM. No credit card or phone number required. 4. Linux cheats are still undetected until the TF Team implements a game ban + Overwatch system like CS:GO. Injections would likely stay undetected even if they did this though. Sad to say, but there's no VAC here.[/QUOTE] They could do what other, more modern games and amend the vote/ban system to intelligently recognize an obvious cheater/throwaway account, and start banning the things wholesale once players notice a problem. The problem won't go away until cheaters have their accounts deleted for cheating as quickly as it takes to make one.
[QUOTE=Fluury;52307822]What are we supposed to see here?[/QUOTE] Competitive is broken. It's impossible to play it at all now. As you see, I'm "searching".
[QUOTE=agrastiOs;52307853]Competitive is broken. It's impossible to play it at all now. As you see, I'm "searching".[/QUOTE] Not saying valve should kill of comp but yea they should just kill it off
i can't believe it's really happening this thread for real
[QUOTE=agrastiOs;52307853]Competitive is broken. It's impossible to play it at all now. As you see, I'm "searching".[/QUOTE] nothing of value lost
[QUOTE=C. Blades;52307823]They could do what other, more modern games and amend the vote/ban system to intelligently recognize an obvious cheater/throwaway account, and start banning the things wholesale once players notice a problem. The problem won't go away until cheaters have their accounts deleted for cheating as quickly as it takes to make one.[/QUOTE] Valve are kinda working on that with CSGO where they have a system that auto-detects spinbotters and obvious cheaters and chucks them into overwatch instantly so people can confirm the auto-detection is correct and ban the cheater. Nothing on account detection though
Given the fact that the term used was "showing off" and not testing stuff from the new Update, we can assume that it's very close, no? I see the props and blog post coming either next or next next week, closely followed by the Update itself.
[QUOTE=Fluury;52307952]nothing of value lost[/QUOTE] For the first month or so it was a lot of fun tbh, but not so much anymore
[QUOTE=Jelman;52308152]Valve are kinda working on that with CSGO where they have a system that auto-detects spinbotters and obvious cheaters and chucks them into overwatch instantly so people can confirm the auto-detection is correct and ban the cheater. Nothing on account detection though[/QUOTE] Detecting spinbotting I'm not sure about, but if you've played CS:GO you'll notice your viewangles are limited - you can only look up to 89 degrees up, and if your viewangles go up between 89.01 and 90, you get untrusted. Not overwatched. Untrusted & banned. [img]http://i.imgur.com/lFIX5HQ.png[/img] (not my account, obv) Heard something about spinbots but again, not sure if that's a thing.
I think this is what they meant in one of their interviews by saying that reactive anticheats not being too ideal, playing the cat and mouse game. But then I'm surprised to see that they still included a protection like this in csgo. Can't just the cheat's creators change it up so spinbots now spin withing the safe viewangles?
[QUOTE=quake84;52308300]Detecting spinbotting I'm not sure about, but if you've played CS:GO you'll notice your viewangles are limited - you can only look up to 89 degrees up, and if your viewangles go up between 89.01 and 90, you get untrusted. Not overwatched. Untrusted & banned. [img]http://i.imgur.com/lFIX5HQ.png[/img] (not my account, obv) Heard something about spinbots but again, not sure if that's a thing.[/QUOTE] [url]https://www.reddit.com/r/GlobalOffensive/comments/5u2xly/eli5_why_are_spinbots_not_autodetected_or_atleast/ddr7ydq/[/url] heres my source direct from the VAC team. [QUOTE]So some bad news: any hard-coded detection of spin-botting leads to an arms race with cheat developers – if they can find the edges of the heuristic you’re using to detect the cheat, the problem comes back. Instead, you’d want to take a machine-learning approach, training (and continuously retraining) a classifier that can detect the differences between cheaters and normal/highly-skilled players. The process of parsing, training, and classifying player data places serious demands on hardware, which means you want a machine other than the server doing the work. And because you don’t know ahead of time who might be using this kind of cheat, you’d have to monitor matches as they take place, from all ten players’ perspectives. There are over a million CS:GO matches played every day, so to avoid falling behind you’d need a system capable of parsing and processing every demo of every match from every player’s perspective, which currently means you’d need a datacenter capable of powering thousands of cpu cores. The good news is that we’ve started this work. An early version of the system has already been deployed and is submitting cases to Overwatch. Since the results have been promising, we’re going to continue this work and expand the system over time.[/QUOTE]
[QUOTE=Jelman;52308152]Valve are kinda working on that with CSGO where they have a system that auto-detects spinbotters and obvious cheaters and chucks them into overwatch instantly so people can confirm the auto-detection is correct and ban the cheater. Nothing on account detection though[/QUOTE] It's a system where players can't "lie" to the server with their cheats. VAC wont notice the cheat unless it's added to the db and only if users report the guy, he might get taken into overwatch. So on the new system, if the cheater lies to the server, the other players machines and data, wont. If data is different on what he is sending to the server and what other players see, it's a nail in the coffin. After demos are parsed through, they might even instantly ban the guy from accessing VAC-secured servers once the detection and code is robust enough to use it as live. It's also taking heavy resources so it's never going to be instant, but will decrease cheating in the long run as their accounts get banned faster and maybe even automatically, without overwatch. This system is experimental, it's not even near getting done and wont be fast help to cheating issues but they have started the work. Hopefully TF2 will get this too, and not only for matchmaking.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: -Fixed UI not displaying the "Searching..." panel when queued for competitive matchmaking [url]http://www.teamfortress.com/post.php?id=29875[/url]
They must be sleeping at the office due to working on a weekend
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