• Final Major Update Speculation V37 - This is the last MUS thread. Speculate in General Chat.
    4,863 replies, posted
[QUOTE=DatHarry;52395421]people buy keys to get unusuals, that is how valve make money[/quote] gamblers and idiots buy keys to get unusuals, who aren't as common as you might think. do you throw away your money for a chance at unusuals on a regular basis? I sure don't. I use keys to either trade for something I want or unbox a crate that has something I already want in it. [quote]tbh i don't really care about cosmetics and just wear whatever, but what's the value of the banana hat if other people can't see it all the time? sure there's some value to looking at you're own cosmetics but i guarantee that most of the value is having other people look at yours[/quote] you just said you don't really care about cosmetics. you're making an argument, not for yourself, but for people you don't even know for sure actually exist. find me a group of people who believe their cosmetics [I]need[/I] to be seen by everyone they play with, and this argument may have some more weight for me. otherwise, you're playing...devil banana's advocate, I guess. [quote]hard to comment on this one, cant argue that the game is pretty unoptimized, altho these days importer cosmetics are pretty lightweight[/quote] just a few things that bog performance: hats misc cosmetics unusual particle effects, on cosmetics and weapons alike killstreak weapon sheens killstreaker eyes weapon skins none of these are key to the core gameplay experience, but do accentuate it by either making certain players more easily identifiable or allowing people to show themselves off. this comes at a drastic cost to performance, however- tf2's recommended specs don't even run this game on low anymore. [quote]ehhhhh idk about that, you can't exactly downgrade to old patches of any other game that's had a massive change in visual style/quality over the years, idk why it would suddenly be a necessary tf2 feature[/QUOTE] it's not a necessary tf2 feature, but it'd be a nice one. it would only enhance the experience of people who use it. it would only potentially harm this theoretical sect of players who NEED their cosmetics to be seen/ [QUOTE=C. Blades;52395429]Well the problem with this is it may not effect you, the single user, but if something like [I]70% of the playerbase[/I] does this, who are made up of single users like you thinking that same "it doesn't hurt me" thought, then we WILL have a problem (and likely also a much less updated game, if that's even fathomable)[/QUOTE] 70 percent? That's a huge number. What gives you the idea that it would be used even nearly that much, when most of the people I spec ingame are still running 70 FOVs with default viewmodels?
being able to run this game anywhere close to 60 fps consistently on a 12v12 serve would make me very happy and allow me to not be garbage every once in a while
[QUOTE=Contra132;52395501]gamblers and idiots buy keys to get unusuals, who aren't as common as you might think. do you throw away your money for a chance at unusuals on a regular basis? I sure don't.[/QUOTE] ehh, i cant really say much more than as a workshop contributor i make money directly from key sales and get a report of key sale data, all i can tell you that without breaking any confidentiality is i know how common they are or are not. [QUOTE]you just said you don't really care about cosmetics. you're making an argument, not for yourself, but for people you don't even know for sure actually exist. find me a group of people who believe their cosmetics need to be seen by everyone they play with, and this argument may have some more weight for me. otherwise, you're playing...devil banana's advocate, I guess.[/QUOTE] i don't know, find me a group of people who would spend thousands of dollars for flaming unusuals just to look at for themselves? i think the motive behind people that wear loud expensive cosmetics is fairly clear, otherwise the economy wouldn't exist in it's current state. [QUOTE]just a few things that bog performance: hats misc cosmetics unusual particle effects, on cosmetics and weapons alike killstreak weapon sheens killstreaker eyes weapon skins none of these are key to the core gameplay experience, but do accentuate it by either making certain players more easily identifiable or allowing people to show themselves off. this comes at a drastic cost to performance, however- tf2's recommended specs don't even run this game on low anymore.[/QUOTE] fair enough, i'm not gonna argue facts, everyone knows that cosmetics make a significant dent. i dont really have any alternative suggestions for that even tho i stand by my position that valve wouldn't ever add a "hide cosmetics button". guess i lose this one. [QUOTE]it's not a necessary tf2 feature, but it'd be a nice one. it would only enhance the experience of people who use it. it would only potentially harm this theoretical sect of players who NEED their cosmetics to be seen/[/QUOTE] i only really argued this becuase you said the words " there should be a way for people to enjoy the stock TF2 look", i agree that it'd be nice.
[QUOTE=Blackavar;52395527]being able to run this game anywhere close to 60 fps consistently on a 12v12 serve would make me very happy and allow me to not be garbage every once in a while[/QUOTE] I enjoy great performance in TF2 @ max settings now, but I've been there. Believe me. I've been there... [t]https://steamuserimages-a.akamaihd.net/ugc/558709872218587699/E8A6A2D6F9D92B42BA893FDA51AFF012F74FD49A/[/t] [editline]23rd June 2017[/editline] [QUOTE=DatHarry;52395542]i don't know, find me a group of people who would spend thousands of dollars for flaming unusuals just to look at for themselves? i think the motive behind people that wear loud expensive cosmetics is fairly clear, otherwise the economy wouldn't exist in it's current state.[/QUOTE] I purchased two unusuals, among many other cosmetics, and I don't care if people see them or not. I just like having my cartoon mercenaries look personalized to my taste. On an entirely unrelated note, when will I get formal wear for the Demoman? I'm dying for a slick suit or something to wear with Demoman but all he gets are time period pirate/samurai costumes while Soldier, Scout and Spy get way more variety in their cosmetics. :(
[QUOTE=Drury;52395499]My only real problem with huntsman is that it's the best melee weapon in the game, they ought to make it crit only past a certain range.[/QUOTE] even 120 out of nowhere with no direct input from its owner is too much. no stat tweak will fix how dumb shooting 13 arrows in a doorway is. super fun weapon when actively leading people in your face out there, but it's just too rewarding when used like a pipebomb from a safe place
[QUOTE=Contra132;52395545] On an entirely unrelated note, when will I get formal wear for the Demoman? I'm dying for a slick suit or something to wear with Demoman but all he gets are time period pirate/samurai costumes while Soldier, Scout and Spy get way more variety in their cosmetics. :([/QUOTE] when the workshop voters are in control of the future of this game, you're gonna get pirates, samurais and pocket pets and you're gonna like it.
[QUOTE=Hell-met;52395578]super fun weapon when actively leading people in your face out there, but it's just too rewarding when used like a pipebomb from a safe place[/QUOTE] the pipebomb in the same usage scenario is way better hell any actual close/midrange combat class spam is better than huntsman spam, but especially the demoman's sniper sacrifices his primary strength, ranged instakills, for a subpar midrange weapon that pales in effectiveness versus the actual midrange combat classes' weapons I don't feel like it's "too rewarding", it's straight worse than any other Rifle on Sniper and just playing Soldier or Demo instead.
[QUOTE=Contra132;52395601]the pipebomb in the same usage scenario is way better hell any actual close/midrange combat class spam is better than huntsman spam, but especially the demoman's sniper sacrifices his primary strength, ranged instakills, for a subpar midrange weapon that pales in effectiveness versus the actual midrange combat classes' weapons I don't feel like it's "too rewarding", it's straight worse than any other Rifle on Sniper and just playing Soldier or Demo instead.[/QUOTE] true though at the end of the day, no one really cares that the sniper is a waste of slot, that he gimps himself and that he wasted 30 arrows for 1 kill. at the end of the day, somebody got hit for 360 dmg for no reason and there's certainly no long range rocket or roller that's gonna do 360.
Not to derail the cosmetic train, but that doesn't necessarily stick to the point of the thread. If you don't want particles, hats, killstreak effects, ect, use the suitable mods. There's no reason for Valve to spend dev time, which has been slow as of late, on something that's already possible. So... do you guys think the Heavy update is still happening?
[QUOTE=Kitt Stargaze;52395302]I don't think no hat mods would ever really effect anyones experience over all. Friendlies tend to be very disruptive in games though. It's also griefing, since the people playing on their team are forcibly a man down that won't be replaced without removing the friendly. Friendly heavies have a tendency to heal the enemy team by tossing them sandviches. Then you get the ones that go out of their way to attack players when they get killed. Making hypocritical statements stating nonsense that usually goes along the lines of "You can't play the way you want to play because it interfiers with my fun", or some bullshit like that. Over all though it all boils down to the majority vote on the server though. If you get kicked off the server for being a friendly, it simply means the majority of the server doesn't want anything to do with you. Same can be said in reverse as well, if you get kicked for killing friendlies and get booted off from the server, don't get mad and what not. Shrug it off, and search for another server. Although, if friendlies really have an issue with being killed. They really should look into community servers. Any trade server will work, but Lazy Purple's Silly Servers actively support friendlies and have kicking rules for people who actively kill people on their servers to promote that it is a "friendly server"...[/QUOTE] I like friendlies, they provide me with free kills. [QUOTE=vevota;52395803]Not to derail the cosmetic train, but that doesn't necessarily stick to the point of the thread. If you don't want particles, hats, killstreak effects, ect, use the suitable mods. There's no reason for Valve to spend dev time, which has been slow as of late, on something that's already possible. So... do you guys think the Heavy update is still happening?[/QUOTE] I'd assume it's relevant to them because they play primarily on Casual, where mods are proscribed because Valve can't be bothered to code out the material exploits. As far as the Heavy update goes--maybe Smissmas? I guess we'll have to see what Valve announces when the update launches.
If they kill the heavy update for this update, you might kill a fuck ton of the remaining goodwill if the update manages to implode on themselves. Remember the "it's okay we don't get a event, matchmakings coming soon?" Posts? Also, if they did scrap the heavy update they would have broken a year log promise that heavy would FINALLY get new guns
[QUOTE=vevota;52395803]Not to derail the cosmetic train, but that doesn't necessarily stick to the point of the thread. If you don't want particles, hats, killstreak effects, ect, use the suitable mods. There's no reason for Valve to spend dev time, which has been slow as of late, on something that's already possible. So... do you guys think the Heavy update is still happening?[/QUOTE] I'd like to imagine they're going to do something similar later this year or next year as what they're doing now with the Pyro/Jungle update. Now the most logical community update to pair the heavy update with would probably be the Frontline one, but it might still be in the possibility that the [URL="http://medieval.tf2maps.net/"]medieval[/URL] update might make it in first, or not, since a few of its hats have already been added. Only reason I bring that up is because the update is pretty well established like frontline, just less known since frontline kinda blew it out of the water. I'd be willing to bet that the heavy update is going to get paired with another community update like those 2 again in the future.
[QUOTE=Blackavar;52395527]being able to run this game anywhere close to 60 fps consistently on a 12v12 serve would make me very happy and allow me to not be garbage every once in a while[/QUOTE] How is that even possible that people with decent rigs have issues, and then there's me and my special snowflake laptop... I never dip below 60fps in a 12v12 casual game, just the loadtimes are terrible... [t]http://i.imgur.com/urKfeUk.png[/t] (laptop gaming, boys)
[QUOTE=quake84;52396384]snipped[/QUOTE] Back in 2011 I could run the game at high settings on my old laptop at a constant 60 fps, after Manniversary, I had to resort to DX8 if I wanted to keep my 60 fps. Now after Gun Mettle, I need a max frames cfg if I want to get past the 15 fps barrier. Good thing that now I own two desktops that can run TF2 above the 100 fps mark constantly at max settings.
[QUOTE=quake84;52396384]How is that even possible that people with decent rigs have issues, and then there's me and my special snowflake laptop... I never dip below 60fps in a 12v12 casual game, just the loadtimes are terrible... [t]http://i.imgur.com/urKfeUk.png[/t] (laptop gaming, boys)[/QUOTE] Your graphics card really doesn't matter for TF2, or for earlier source games in general. Your cpu is decent enough, so probably that's one of the reasons it runs well for you. For example, on a fresh/empty windows 10, my rig with a amd fx-8350, 8gb ram, gtx960 fails to maintain 60 fps on a full casual server, without giving up on nice visuals. And I choose lower framerate over turning off antialiasing for instance, any time. And when you compare it to a bit more complex game, like gta 5 for example, which I can run with a good framerate on the highest graphics mostly, excluding the most unreasonable settings like multisampling and a few similar to that, that just leaves tf2 in the dust performance wise.
[QUOTE=LZoleee;52396497]Your graphics card really doesn't matter for TF2, or for earlier source games in general. Your cpu is decent enough, so probably that's one of the reasons it runs well for you. For example, on a fresh/empty windows 10, my rig with a amd fx-8350, 8gb ram, gtx960 fails to maintain 60 fps on a full casual server, without giving up on nice visuals. And I choose lower framerate over turning off antialiasing for instance, any time. And when you compare it to a bit more complex game, like gta 5 for example, which I can run with a good framerate on the highest graphics mostly, excluding the most unreasonable settings like multisampling and a few similar to that, that just leaves tf2 in the dust performance wise.[/QUOTE] I know source games are cpu based but that processor isn't really a big deal either, given people have 4c/8t i7s and struggle, while mine is iirc 2c/4t and half the frequency, so it has "a quarter of the power"
[QUOTE=Lord Exor;52395818]I like friendlies, they provide me with free kills.[/QUOTE] I used to just flow with how the game was suppose to be played, pitting two teams against one another. But then I kept getting uproared by these "friendlies" telling me that I'm not allowed to kill them because it interferes with how they wanted to play and almost always jumped imminently into trying to kick me out of matches because of it. At least, when Quick-play was a thing, where it happened really frequently in matches. Probably why I felt like most matches were a catering type of chore instead of a game back then. Like going to high tower and getting kicked because you pushed the payload an inch.
One of the best things about playing with mostly absolute newbies is that they don't understand the concept of friendlies and are happy to get any kill they can. Plus, they pretty much never talk, so no one engages the "Why are you so mean?? D:" nonsense. Without any attention, positive or negative, being "friendly" loses its appeal it seems.
Speaking of weapons people would like nerfed, is anyone else really bothered by the black box in general? I swear it might be the only weapon that gets me to tilt.
[QUOTE=Slurg;52396609]Speaking of weapons people would like nerfed, is anyone else really bothered by the black box in general? I swear it might be the only weapon that gets me to tilt.[/QUOTE] "[I]I'm a strong independent soldier who don't need no medic[/I]" blackbox+conch tilts me, blackbox itself not really. it's frustrating to fight though because he can tank out more in a 1v1 encounter for being a single rocket down - however bbox is godly for bombing enemies clumped up together because each of the enemies hit will heal, you have essentially godmode if you manage to dish out DPS on all enemies in the rocket's radius
[QUOTE=Slurg;52396609]Speaking of weapons people would like nerfed, is anyone else really bothered by the black box in general? I swear it might be the only weapon that gets me to tilt.[/QUOTE] it already got nerfed
Since some people actually expect it: [IMG]https://facepunch.com/fp/ratings/tick.png[/IMG] for next week is the week [IMG]https://facepunch.com/fp/ratings/cross.png[/IMG] for next week is not the week, you are stupid
[QUOTE=Fluury;52396693]Since some people actually expect it: [IMG]https://facepunch.com/fp/ratings/tick.png[/IMG] for next week is the week [IMG]https://facepunch.com/fp/ratings/cross.png[/IMG] for next week is not the week, you are stupid[/QUOTE] i'm hoping for the 29th ~ 2nd, but realistically probably the 7th ~ 12th
New YER is kinda crap. We can use the disguise kit now, yes, but not having enough cloak sucks to play with (see CnD). It's just going to encourage sitting in corners all day waiting for chain stabs rather than being a knife you can run around with. Letranger is also a mandatory equip because of how crippling the cloak drain is to movement. New Vita-Saw is straight garbage. You need 4 swings to get the maximum effect possible. 15% per hit for a total of 60% uber on respawn, provided you have 60% or more uber already built. You actually have to go out of your way to melee people to get the organs, which is just going to make you die more when you could've just kept healing or used the Ubersaw to get 100% before dying. It's really pointless. New Panic Attack is meh. I don't have a lot to say about this one, I still think it's going to be the mediocre under-equipped weapon that it's always been. The spread is big, gets less accurate with each shot, does measly damage, and is basically shite. Valve, please change the name or something instead of trying to shoehorn inaccuracy as the main concept of a weapon. The model is too good to get shit stats like these.
If we're still talking about weapon and balance changes, the Pretty Boy's Pocket Pistol both pisses me off and delights me. The burst damage actually synergizes with the Baby Face (quickly building boost), but then they removed the fall damage stat, effectively fucking over the main utility that allowed it to work with the BFB. Hopefully, they maybe removed the loss of boost from fall damage or the burst damage/heal would be enough to nullify or justify its removal, because I honestly could've seen myself finally dusting off the BFB to try it with the Pocket Pistol
[QUOTE=DatHarry;52396700]i'm hoping for the 29th ~ 2nd, but realistically probably the 7th ~ 12th[/QUOTE] I'm fine with any release date thats under the 7th July - I know I said this like 5 times by now but god damnit they can't allow themselves to have kept an entire year between MyM and the next Major Update.
It would be great of they could make it an option, that the game is more GPU dependent then CPU. I think many players have a better GPU than a CPU because modern games are more GPU dependent.
Instead of changing the Vita-Saw how about nerfing the Ubersaw, 25% was and still is too powerful and shouldnt be a thing. Make it 15% or something.
[QUOTE=Fluury;52396877]Instead of changing the Vita-Saw how about nerfing the Ubersaw, 25% was and still is too powerful and shouldnt be a thing. Make it 15% or something.[/QUOTE] It's not like nerfing Ubersaw instantly makes Vita-Saw less stupid. Vita-Saw changes are required anyway, so why not just go this route.
[QUOTE=Fluury;52396877]Instead of changing the Vita-Saw how about nerfing the Ubersaw, 25% was and still is too powerful and shouldnt be a thing. Make it 15% or something.[/QUOTE] The Ubersaw is slightly overpowerred. But the Vita Saw is just cancerous to the game. For 6s anyway.
Sorry, you need to Log In to post a reply to this thread.